[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…
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phyvo
United States5635 Posts
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Holytornados
United States1022 Posts
On May 09 2012 09:42 phyvo wrote: So apparently varus ult doesn't work on people who only walk into the AoE *after* the initial hit. So hoping to hit 5 people with it is literally hoping 5 people will stand in about galio ult range of each other and stay that way for 2 seconds of their own accord. That's not how it's functioning for me at all or any other Varus that I have faced in my games. | ||
Haemonculus
United States6980 Posts
I often see people running flat AD reds/quints, and adding 1 flat AD glyph to push the summary up to +16 AD instead of +15. Is there any benefit to this? Do you really get a full +1 AD for that extra blue? Like does the game round down otherwise? Or is it just so your runepage looks prettier? | ||
Eppa!
Sweden4641 Posts
On May 09 2012 09:46 Haemonculus wrote: Quick rune question: I often see people running flat AD reds/quints, and adding 1 flat AD glyph to push the summary up to +16 AD instead of +15. Is there any benefit to this? Do you really get a full +1 AD for that extra blue? Like does the game round down otherwise? Or is it just so your runepage looks prettier? I think the game counts .xx numbers and numbers are round only visually? I am not really sure though. | ||
MooMooMugi
United States10531 Posts
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TheYango
United States47024 Posts
On May 09 2012 09:53 MooMooMugi wrote: Ya Rhav, you get +16 AD from one AD glyph, the game rounds up The game doesn't round. This was literally just asked yesterday, and a thread with 2 red posts clarified this: http://na.leagueoflegends.com/board/showthread.php?p=417123#417123 See Lima Beans' post below Hohums'. If you have +9.5 AD, your enemies will take that fractional damage, and the game still tracks it internally. It only rounds for the purposes of displaying numbers. | ||
Icysoul
Canada254 Posts
Edit: Shen-ed | ||
phyvo
United States5635 Posts
On May 09 2012 09:45 Holytornados wrote: That's not how it's functioning for me at all or any other Varus that I have faced in my games. I've been watching varus games in spectator mode and this is what I'm observing: someone gets rooted. While they're still rooted (but after the root hits) teammates walk into range (right next to them) and are completely unaffected. | ||
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TheYango
United States47024 Posts
On May 09 2012 10:00 phyvo wrote: I've been watching varus games in spectator mode and this is what I'm observing: someone gets rooted. While they're still rooted (but after the root hits) teammates walk into range (right next to them) and are completely unaffected. I would assume it does the AoE check for every bounce. So while it can only root someone who was in range when the root hit, there only needs to be one such person per bounce. For the root to hit 5 people, they don't all need to be bounced too immediately from the initial target. | ||
MooMooMugi
United States10531 Posts
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phyvo
United States5635 Posts
On May 09 2012 10:03 TheYango wrote: I would assume it does the AoE check for every bounce. So while it can only root someone who was in range when the root hit, there only needs to be one such person per bounce. For the root to hit 5 people, they don't all need to be bounced too immediately from the initial target. But the likelihood of getting 5 people by multiple bounces is pretty small considering that this makes it even harder to get initial bounces in the first place. In any case the spirit of it is the same: It's just that on the second bounce you expect the next target(s) to spend 2 seconds next to the first bounce target(s) and not tiptoe out of range as they get hit and then waltz back in again. IDK I guess it's a misnomer to say it has a tradtional AoE ult "range" but I think the quirkiness of how the AoE works still severely limits it's power. Even if you're chaining ults you'll just be stacking CC unless you pick the right ults. | ||
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TheYango
United States47024 Posts
On May 09 2012 10:09 MooMooMugi wrote: So my 9 Mpen runes that give me 9.9 mpen doesn't round to 10? It says 10 in game The game tracks all decimals internally. Again, rounding is only for the purposes of displaying things neatly. | ||
Treadmill
Canada2833 Posts
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Goragoth
New Zealand1065 Posts
Should I learn a tanky jungler for such occasions? Maybe a Warwick or Alistar? Or something else? Any tips/advice is welcome. (Also note that I'm only level 15 and haven't got runes yet, though I have 10k IP banked just for that purpose). | ||
turdburgler
England6749 Posts
On May 09 2012 09:56 TheYango wrote: The game doesn't round. This was literally just asked yesterday, and a thread with 2 red posts clarified this: http://na.leagueoflegends.com/board/showthread.php?p=417123#417123 See Lima Beans' post below Hohums'. If you have +9.5 AD, your enemies will take that fractional damage, and the game still tracks it internally. It only rounds for the purposes of displaying numbers. i know the thread said the game doesnt round but you can easily prove that it does. go on lee sin with a standard 21 mastery page and ad quints and reds and then look at his bonus ad on Q and bonus ad on his stat list at the bottom, one will say +16 and the ability will say +17 due to rounding, ill post screen shots tomorrow if i have to. On May 09 2012 10:23 TheYango wrote: The game tracks all decimals internally. Again, rounding is only for the purposes of displaying things neatly. i dont understand the difference? | ||
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TheYango
United States47024 Posts
On May 09 2012 11:17 turdburgler wrote: i know the thread said the game doesnt round but you can easily prove that it does. go on lee sin with a standard 21 mastery page and ad quints and reds and then look at his bonus ad on Q and bonus ad on his stat list at the bottom, one will say +16 and the ability will say +17 due to rounding, ill post screen shots tomorrow if i have to. That only proves that it rounds for display purposes, which is what I already said is the case. It still doesn't prove anything about the game tracking damage internally. Just because the game is only showing you integers doesn't mean the actual stored values aren't decimals. On May 09 2012 11:17 turdburgler wrote: i dont understand the difference? See the example Lima Beans gave in that thread. Suppose you have 9.75 AD, and you attacked a target with 10 HP. The game displays it as 10 AD, but your attack wouldn't kill the target. The game would show them as alive with 1 HP--and the reason they're alive is that the game is tracking the 0.25 HP they have left internally. It just doesn't show it because if the game were showing fractional HP, AD, spell damage, etc. explicitly, the decimals start to get really annoying to look at, particularly when spells have fractional AD/AP ratios. Nobody cares to see their HP remaining as 507.31625 or whatever. This is something that would actually be really hard to test explicitly, because if the game really is tracking decimals internally to high precision and you can't see it, natural regen is going to screw up any attempts to track fractional damage carefully. | ||
xBebop
Korea (South)23 Posts
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Bladeorade
United States1898 Posts
On May 09 2012 06:31 Bladeorade wrote: Riven doesn't really do much more damage in a 1v1. Relying on your opponent to make a positioning mistake is not good. Kayle shits on Riven horribly. Also Kayle shits on Irelia from level 2 and gains such a big lead that Irelia has to farm while Kayle roams and gets objectives. The only champions I have ever had issues with as Kayle are Pantheon (duh he shits on AD carries,) Lee Sin (which is just a skill based matchup but Lee can engage and disengage at will) and Olaf once he hits 6 as you cannot kite him but prior to him hitting 6 he should be farming with Q. Add Fiora to that last. Double gap closer pretty retarded, but even when you both hit 6 since your ult negates hers | ||
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Vlanitak
Norway3045 Posts
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Phrost
United States4008 Posts
On May 09 2012 10:23 TheYango wrote: The game tracks all decimals internally. Again, rounding is only for the purposes of displaying things neatly. I'm surprised it rounds up. If they're displaying a typical C++ integer type then it would always round floating point numbers down. | ||
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