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[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

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phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-05-09 00:42:40
May 09 2012 00:42 GMT
#1761
So apparently varus ult doesn't work on people who only walk into the AoE *after* the initial hit. So hoping to hit 5 people with it is literally hoping 5 people will stand in about galio ult range of each other and stay that way for 2 seconds of their own accord.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Holytornados
Profile Joined November 2011
United States1022 Posts
May 09 2012 00:45 GMT
#1762
On May 09 2012 09:42 phyvo wrote:
So apparently varus ult doesn't work on people who only walk into the AoE *after* the initial hit. So hoping to hit 5 people with it is literally hoping 5 people will stand in about galio ult range of each other and stay that way for 2 seconds of their own accord.


That's not how it's functioning for me at all or any other Varus that I have faced in my games.
CLG/Liquid ~~ youtube.com/reddedgaming
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 09 2012 00:46 GMT
#1763
Quick rune question:

I often see people running flat AD reds/quints, and adding 1 flat AD glyph to push the summary up to +16 AD instead of +15.

Is there any benefit to this? Do you really get a full +1 AD for that extra blue? Like does the game round down otherwise? Or is it just so your runepage looks prettier?
I admire your commitment to being *very* oily
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2012-05-09 00:50:56
May 09 2012 00:50 GMT
#1764
On May 09 2012 09:46 Haemonculus wrote:
Quick rune question:

I often see people running flat AD reds/quints, and adding 1 flat AD glyph to push the summary up to +16 AD instead of +15.

Is there any benefit to this? Do you really get a full +1 AD for that extra blue? Like does the game round down otherwise? Or is it just so your runepage looks prettier?

I think the game counts .xx numbers and numbers are round only visually? I am not really sure though.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-05-09 01:12:49
May 09 2012 00:53 GMT
#1765
Im retarded
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2012 00:56 GMT
#1766
On May 09 2012 09:53 MooMooMugi wrote:
Ya Rhav, you get +16 AD from one AD glyph, the game rounds up

The game doesn't round. This was literally just asked yesterday, and a thread with 2 red posts clarified this:

http://na.leagueoflegends.com/board/showthread.php?p=417123#417123

See Lima Beans' post below Hohums'. If you have +9.5 AD, your enemies will take that fractional damage, and the game still tracks it internally. It only rounds for the purposes of displaying numbers.
Moderator
Icysoul
Profile Joined December 2007
Canada254 Posts
Last Edited: 2012-05-09 00:58:41
May 09 2012 00:58 GMT
#1767
the game will count the decimals, its just the display in the rune page that rounds down. 55.5 damage will still do 111 damage with 2 hits, even if the game only shows 55. Adding the extra glyph only serves to make your rune page prettier, and to add 0.28 damage to your damage. This was taken from a red post a few days back, but i didnt jot down the red's name.

Edit: Shen-ed
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 09 2012 01:00 GMT
#1768
On May 09 2012 09:45 Holytornados wrote:
Show nested quote +
On May 09 2012 09:42 phyvo wrote:
So apparently varus ult doesn't work on people who only walk into the AoE *after* the initial hit. So hoping to hit 5 people with it is literally hoping 5 people will stand in about galio ult range of each other and stay that way for 2 seconds of their own accord.


That's not how it's functioning for me at all or any other Varus that I have faced in my games.


I've been watching varus games in spectator mode and this is what I'm observing: someone gets rooted. While they're still rooted (but after the root hits) teammates walk into range (right next to them) and are completely unaffected.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-09 01:03:53
May 09 2012 01:03 GMT
#1769
On May 09 2012 10:00 phyvo wrote:
Show nested quote +
On May 09 2012 09:45 Holytornados wrote:
On May 09 2012 09:42 phyvo wrote:
So apparently varus ult doesn't work on people who only walk into the AoE *after* the initial hit. So hoping to hit 5 people with it is literally hoping 5 people will stand in about galio ult range of each other and stay that way for 2 seconds of their own accord.


That's not how it's functioning for me at all or any other Varus that I have faced in my games.


I've been watching varus games in spectator mode and this is what I'm observing: someone gets rooted. While they're still rooted (but after the root hits) teammates walk into range (right next to them) and are completely unaffected.

I would assume it does the AoE check for every bounce. So while it can only root someone who was in range when the root hit, there only needs to be one such person per bounce.

For the root to hit 5 people, they don't all need to be bounced too immediately from the initial target.
Moderator
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 09 2012 01:09 GMT
#1770
So my 9 Mpen runes that give me 9.9 mpen doesn't round to 10? It says 10 in game
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-05-09 01:15:30
May 09 2012 01:14 GMT
#1771
On May 09 2012 10:03 TheYango wrote:
Show nested quote +
On May 09 2012 10:00 phyvo wrote:
On May 09 2012 09:45 Holytornados wrote:
On May 09 2012 09:42 phyvo wrote:
So apparently varus ult doesn't work on people who only walk into the AoE *after* the initial hit. So hoping to hit 5 people with it is literally hoping 5 people will stand in about galio ult range of each other and stay that way for 2 seconds of their own accord.


That's not how it's functioning for me at all or any other Varus that I have faced in my games.


I've been watching varus games in spectator mode and this is what I'm observing: someone gets rooted. While they're still rooted (but after the root hits) teammates walk into range (right next to them) and are completely unaffected.

I would assume it does the AoE check for every bounce. So while it can only root someone who was in range when the root hit, there only needs to be one such person per bounce.

For the root to hit 5 people, they don't all need to be bounced too immediately from the initial target.


But the likelihood of getting 5 people by multiple bounces is pretty small considering that this makes it even harder to get initial bounces in the first place. In any case the spirit of it is the same: It's just that on the second bounce you expect the next target(s) to spend 2 seconds next to the first bounce target(s) and not tiptoe out of range as they get hit and then waltz back in again.

IDK I guess it's a misnomer to say it has a tradtional AoE ult "range" but I think the quirkiness of how the AoE works still severely limits it's power. Even if you're chaining ults you'll just be stacking CC unless you pick the right ults.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2012 01:23 GMT
#1772
On May 09 2012 10:09 MooMooMugi wrote:
So my 9 Mpen runes that give me 9.9 mpen doesn't round to 10? It says 10 in game

The game tracks all decimals internally. Again, rounding is only for the purposes of displaying things neatly.
Moderator
Treadmill
Profile Joined July 2010
Canada2833 Posts
May 09 2012 02:02 GMT
#1773
There is one case I know of where the game DOES round off - Akali's passive, you only need 9.5 ad and 19.5 ap to activate it.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
May 09 2012 02:13 GMT
#1774
Any advice on who is a good pick when your team is all squishies? This is for normals mind you. Yesterday I had a game with 2 ADs, and 2 APs so I decided I should probably round out the team. Ended up taking Kayle and going top with Sivir. Proceeded to let her take the farm and try to play support only to see her getting terrible CS and I'm pretty sure she didn't level her boomerang at all. Anyway, this isn't QQ or anything, just wondering how people would build Kayle in this situation or what champs are good/better choices and what sort of items do you build. I didn't want to build AD since we already had 2 AD carries as I said.

Should I learn a tanky jungler for such occasions? Maybe a Warwick or Alistar? Or something else? Any tips/advice is welcome. (Also note that I'm only level 15 and haven't got runes yet, though I have 10k IP banked just for that purpose).
Creator of LoLTool.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-05-09 02:18:43
May 09 2012 02:17 GMT
#1775
On May 09 2012 09:56 TheYango wrote:
Show nested quote +
On May 09 2012 09:53 MooMooMugi wrote:
Ya Rhav, you get +16 AD from one AD glyph, the game rounds up

The game doesn't round. This was literally just asked yesterday, and a thread with 2 red posts clarified this:

http://na.leagueoflegends.com/board/showthread.php?p=417123#417123

See Lima Beans' post below Hohums'. If you have +9.5 AD, your enemies will take that fractional damage, and the game still tracks it internally. It only rounds for the purposes of displaying numbers.



i know the thread said the game doesnt round but you can easily prove that it does. go on lee sin with a standard 21 mastery page and ad quints and reds and then look at his bonus ad on Q and bonus ad on his stat list at the bottom, one will say +16 and the ability will say +17 due to rounding, ill post screen shots tomorrow if i have to.

On May 09 2012 10:23 TheYango wrote:
Show nested quote +
On May 09 2012 10:09 MooMooMugi wrote:
So my 9 Mpen runes that give me 9.9 mpen doesn't round to 10? It says 10 in game

The game tracks all decimals internally. Again, rounding is only for the purposes of displaying things neatly.


i dont understand the difference?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-09 02:29:11
May 09 2012 02:19 GMT
#1776
On May 09 2012 11:17 turdburgler wrote:
i know the thread said the game doesnt round but you can easily prove that it does. go on lee sin with a standard 21 mastery page and ad quints and reds and then look at his bonus ad on Q and bonus ad on his stat list at the bottom, one will say +16 and the ability will say +17 due to rounding, ill post screen shots tomorrow if i have to.

That only proves that it rounds for display purposes, which is what I already said is the case.

It still doesn't prove anything about the game tracking damage internally. Just because the game is only showing you integers doesn't mean the actual stored values aren't decimals.

On May 09 2012 11:17 turdburgler wrote:
i dont understand the difference?

See the example Lima Beans gave in that thread.

Suppose you have 9.75 AD, and you attacked a target with 10 HP. The game displays it as 10 AD, but your attack wouldn't kill the target. The game would show them as alive with 1 HP--and the reason they're alive is that the game is tracking the 0.25 HP they have left internally. It just doesn't show it because if the game were showing fractional HP, AD, spell damage, etc. explicitly, the decimals start to get really annoying to look at, particularly when spells have fractional AD/AP ratios. Nobody cares to see their HP remaining as 507.31625 or whatever.

This is something that would actually be really hard to test explicitly, because if the game really is tracking decimals internally to high precision and you can't see it, natural regen is going to screw up any attempts to track fractional damage carefully.
Moderator
xBebop
Profile Joined June 2011
Korea (South)23 Posts
May 09 2012 02:22 GMT
#1777
Goragoth, I picked up Amumu last week and have been playing him in normals to get used to his kit and different builds. I can say that he wins games harder than any other champion I've played. I won my last 9 in a row with him. If I remember correctly, he isn't very expensive either so you won't have to dip too far into your 10k IP. I use the GP10 quints and buy HoG and Philo stone first, then Aegis and Merc treads. I feel pretty unstoppable midgame and it continues into the late game. He isn't very hard to play either. But I'm only 10 games into him in normals so not sure beyond that.
Bladeorade
Profile Joined August 2010
United States1898 Posts
May 09 2012 02:31 GMT
#1778
On May 09 2012 06:31 Bladeorade wrote:
Show nested quote +
On May 09 2012 05:47 Sabin010 wrote:
I've played as Riven against Kayle twice, and both times it was hell just to get cs early, but each game I got one gank and was able to snowball the lane from there. Kayle is going to be able to poke and harass the crap out Riven, but one bad positioning mistake and Riven will do more damage in a strait 1v1 when they're on top of each other. Just wait for Kayle to go in for a last hit while her e is on cd and you can catch her in the auto q auto chain.

Riven doesn't really do much more damage in a 1v1.

Relying on your opponent to make a positioning mistake is not good. Kayle shits on Riven horribly.

Also Kayle shits on Irelia from level 2 and gains such a big lead that Irelia has to farm while Kayle roams and gets objectives.

The only champions I have ever had issues with as Kayle are Pantheon (duh he shits on AD carries,) Lee Sin (which is just a skill based matchup but Lee can engage and disengage at will) and Olaf once he hits 6 as you cannot kite him but prior to him hitting 6 he should be farming with Q.

Add Fiora to that last. Double gap closer pretty retarded, but even when you both hit 6 since your ult negates hers
Vlanitak
Profile Joined November 2009
Norway3045 Posts
May 09 2012 03:07 GMT
#1779
http://www.twitch.tv/national_esl1 Team Solomid playing Fizz vs Team EpikGamer, havent seen fizz played on a serious level in... ever? Wonder how good Regi is with Fishman
washed
Phrost
Profile Blog Joined May 2010
United States4008 Posts
May 09 2012 03:10 GMT
#1780
On May 09 2012 10:23 TheYango wrote:
Show nested quote +
On May 09 2012 10:09 MooMooMugi wrote:
So my 9 Mpen runes that give me 9.9 mpen doesn't round to 10? It says 10 in game

The game tracks all decimals internally. Again, rounding is only for the purposes of displaying things neatly.


I'm surprised it rounds up. If they're displaying a typical C++ integer type then it would always round floating point numbers down.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
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