• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:15
CEST 02:15
KST 09:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202552RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams7Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 720 users

[Patch 1.0.0.135: Fiora] General Discussion - Page 201

Forum Index > LoL General
Post a Reply
Prev 1 199 200 201 202 203 244 Next
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2012-03-17 16:35:56
March 17 2012 16:35 GMT
#4001
Fratma sounds ugly, atmallet has much more fluent way of pronouning IMO!
On March 18 2012 01:24 ManyCookies wrote:
Have we discussed how Atmas is just absurdly gold efficient? Most champions have around 2k base health at 18, so it's about 40 AD for 825 gold with no health items. THEN it gives about 30% of the gold value of Health in AD.

Yep, it's been discussed to death :S I also really like Mogwai's (IIRC his) comparison of Atma to "mini-IEdge"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-17 16:47:22
March 17 2012 16:43 GMT
#4002
Honestly speaking, the problem with Tiamat is that it doesn't fill a niche that's needed in LoL. In DotA, most of the time you buy Battle Fury as a farming item on melee carries, getting AoE clearing power on heroes that don't have the ability to clear creeps quickly.

The thing is in LoL, everyone and their mom has an AoE farming skill. And of the heroes that don't, none of the ones that I can think of are heroes that would be willing to devote 2000 gold out of their core item development to get an item that's designed for them to spend the next 10-15 minutes farming.

There's also the fact that it (and Ionic Spark as well) doesn't even have enough splash range to hit both melee and ranged creeps at the same time. So even in it's ostensible utility for creep clearing/farming, it's somewhat awkward.
Moderator
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-03-17 16:54:22
March 17 2012 16:53 GMT
#4003
On March 18 2012 00:47 spinesheath wrote:
Show nested quote +
On March 18 2012 00:34 ManyCookies wrote:
But I mean, the regen stats could be useful if it was a little earlier in the game. That should be the whole point of the item, a nice sustain item that also makes farming easier. A counterpart to Wriggles, if you will. It'd be awesome on Trundle or something.

You don't want splash early in lane though (pushes the lane even if you don't want to, can make lasthitting harder, and you're only against a single champion so the splash is useless). It would be mostly for jungling, and directly compete with Wriggle's. There's no place for Tiamat as an early game item.

An item that adds significant splash to your autoattacks for little money while providing few stats by itself could be interesting. Like if it had 100% splash damage (including crits), and you got it after you have a couple of damage items already it could be a meaningful investment. It would however have the issue that it could rapidly become OP for champs like Kog and Trist.

At least this would be a real niche the item could fill. But seriously, just drop it from the game. Along with Leviathan.


Imo Tiamat is a relic from DotA roots. In DotA such an item makes sense because you usually can't afford to blow mana on farming and "AoE clearing" is something that most characters (YES I AVOIDED BOTH "CHAMPION" AND "HERO"!!11) suck at.

In League mana management for clearing a few waves is no big deal and most champions have some kind of AoE clearing ability anyway. Those who COULD like such an item are people like... erhm... Vayne. Poppy. Maybe Wukong.


In DotA the equivalent to Tiamat is basically a farming/laning item for melee carries (doesn't affect ranged attacks). While regen+moar farming is awesome in DotA for lategame carries in League it just has no real place. The equivalent for ranged heroes is an actually usefull version of Ionic Spark.


--->
a) Turn the regenstats on Tiamat into something usefull.
b) Think about making Tiamat trigger on melee attacks only and increase the radius/damage and/or make it do more damage to creeps.
c) Increase the Ionic Spark overall damage so it can compeat with Wits End and/or make it do more damage to creeps.

I'd be fine with Tiamat/Spark filling some kind of laning/farming tool. I just don't see a real purpose for having items with that goal in the game, unless your name is Poppy or Vayne.


In my perfect world with a perfect game Tiamat/Spark/Wriggles would all fullfill slightly different roles in the "I'm paying to get easier access to quick farm"-category of items.


Edit: I hate you Yango. Just because I doublechecked some stats. T_T
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2012-03-17 16:57:54
March 17 2012 16:54 GMT
#4004
On March 18 2012 01:43 TheYango wrote:
Honestly speaking, the problem with Tiamat is that it doesn't fill a niche that's needed in LoL. In DotA, most of the time you buy Battle Fury as a farming item on melee carries, getting AoE clearing power on heroes that don't have the ability to clear creeps quickly.

The thing is in LoL, everyone and their mom has an AoE farming skill. And of the heroes that don't, none of the ones that I can think of are heroes that would be willing to devote 2000 gold out of their core item development to get an item that's designed for them to spend the next 10-15 minutes farming.

There's also the fact that it (and Ionic Spark as well) doesn't even have enough splash range to hit both melee and ranged creeps at the same time. So even in it's ostensible utility for creep clearing/farming, it's somewhat awkward.


But but... Poppy!

I 100% agree with what you've said, which is why I think they need to either just remove it, or heavily adjust it. As it is now the damage isn't that great, the regen is meh or useless, and the splash is terribly small. If the regen were removed it could at least be a decent jungler item(splash is big enough to hit creep camps and then help push a lane after gank) and a niche melee carry grab. As it is now it's just bad for pretty much everyone(although I did legit get a penta on Fiora in 1 ult because a team was as clumped as possible chasing me through a jungle, but that's clearly just an absurd situation).

Edit: There's also the problem of buildup. Battlefury's buildup from perseverance is great for laning on the champions that get it(not as great as say, Vanguard, but that doesn't help you rice incredibly fast). Even if you don't remove the regen stats on Tiamat, they're just terrible. You're not going to start Bead+Faerie charm, especially since there are now so many champions(especially amongst melees) who are manaless. It's just a terrible buildup to a mediocre item.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
chalice
Profile Joined September 2010
United States1945 Posts
March 17 2012 16:59 GMT
#4005
there needs to be a tiamat/ionic that costs like 1300g so that single target junglers can rush some aoe to compete with udyr/shyvana clear speeds, that is the niche aoe item passives can fill but currently they cost so much their window of usefulness is gone by the time you get them.
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 17 2012 17:05 GMT
#4006
On March 18 2012 01:59 chalice wrote:
there needs to be a tiamat/ionic that costs like 1300g so that single target junglers can rush some aoe to compete with udyr/shyvana clear speeds, that is the niche aoe item passives can fill but currently they cost so much their window of usefulness is gone by the time you get them.


Yeah that's kinda what I meant.

Something like:

Wriggles - Lifesteal, ward, armor, dmg.
Tiamat - regen + small, high damage AoE clearing.
Spark - random cool lane stat (no, health doesn't count) + big area, medium damage AoE clearing.

---> Wriggles for the lifesteal+ward
---> Tiamat for non-AoE junglers and/or laners.
---> Spark as a weaker version of Tiamat for clearing but stronger version for teamfighting.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-17 17:05:32
March 17 2012 17:05 GMT
#4007
TBH I think Spark could actually be fine if they just up the bounce range on the chain lightning to be enough that it can hit the ranged creeps when you attack the melee ones.

As a pure combat item, it's pretty clear that it doesn't match up to Wit's End. It's advantage is it's farming potential, but the fact that it can't bounce from melee to ranged creeps hurts it too much in that role.
Moderator
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 17 2012 17:18 GMT
#4008
I assume Ionics bouncerange is intentionally short. Anyone remember how old sivir could completely zone you by bouncing off the melee champs?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 17 2012 17:19 GMT
#4009
Ionic is bad as well just get sunfire to farm.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 17 2012 17:19 GMT
#4010
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.
zodde
Profile Joined October 2010
Sweden1908 Posts
March 17 2012 17:27 GMT
#4011
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 17 2012 17:37 GMT
#4012
On March 18 2012 02:27 zodde wrote:
Show nested quote +
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.

Lifesteal nerf is indirect Nasus buff? lololol
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2012-03-17 17:41:45
March 17 2012 17:41 GMT
#4013
Shen is going to be obnoxious solo top if they don't adjust him at all. Not that he isn't already...
red_
Profile Joined May 2010
United States8474 Posts
March 17 2012 17:47 GMT
#4014
On March 18 2012 02:37 WaveofShadow wrote:
Show nested quote +
On March 18 2012 02:27 zodde wrote:
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.

Lifesteal nerf is indirect Nasus buff? lololol


Indirect buff to anyone who doesn't get lifesteal but has sustain. Nasus, Cho, Rumble, Kennen, WW, etc.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 17 2012 17:53 GMT
#4015
On March 18 2012 02:41 zer0das wrote:
Shen is going to be obnoxious solo top if they don't adjust him at all. Not that he isn't already...

They are nerfing his Q damage by a little.
What I don't understand is why keep Shen's ult global when they nerfed all the others?
I feel like that would completely solve his problems imo; he'd actually have to come down a bit before porting to a dragon fight or something instead of pushing top all fucking game and being anywhere he wants.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2012-03-17 17:58:03
March 17 2012 17:57 GMT
#4016
On March 18 2012 02:27 zodde wrote:
Show nested quote +
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.

Don't start with the passive play again, please. Junglers too strong - play too passive, junglers too weak - play too passive, creeps too strong - play too passive, creeps too weak - play too passive, kill rewards too high - play too passive, kill rewards too little - play too passive. Passive play is just silly term in LoL and should never be used.

Passive play can be caused by anything. I can also give u examples of why lifesteal CAN award aggressive playstyle - if i have LS and my lane opponent doesn't i can trade with him often because i will heal that damage without leaving the lane, he will have to leave the lane to do so.
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2012-03-17 18:04:58
March 17 2012 18:00 GMT
#4017
On March 18 2012 02:57 Kaniol wrote:
Show nested quote +
On March 18 2012 02:27 zodde wrote:
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.

Don't start with the passive play again, please. Junglers too strong - play too passive, junglers too weak - play too passive, creeps too strong - play too passive, creeps too weak - play too passive, kill rewards too high - play too passive, kill rewards too little - play too passive. Passive play is just silly term in LoL and should never be used.

Passive play can be caused by anything. I can also give u examples of why lifesteal CAN award aggressive playstyle - if i have LS and my lane opponent doesn't i can trade with him often because i will heal that damage without leaving the lane, he will have to leave the lane to do so.


Yeah sure, if you build lifesteal and he doesn't, you'd win. But doesn't that make lifesteal too strong?

Also, bot lanes get very boring when bot AD carries have wriggles but not enough damage to put a dent in the other carry's health pool. You get him down to 60% health and he just heals up on the next creep wave, where's the fun in that?

On March 18 2012 02:53 WaveofShadow wrote:
Show nested quote +
On March 18 2012 02:41 zer0das wrote:
Shen is going to be obnoxious solo top if they don't adjust him at all. Not that he isn't already...

They are nerfing his Q damage by a little.
What I don't understand is why keep Shen's ult global when they nerfed all the others?
I feel like that would completely solve his problems imo; he'd actually have to come down a bit before porting to a dragon fight or something instead of pushing top all fucking game and being anywhere he wants.


I think they nerfed global ults because of the backdooring potential. It was too easy for TF or Panth to get to and open inhib, kill it and back before the other team could return to their base. Shen's ult can't be used to do that.

Having a global teleport is problematic though, because it's very hard to stop him from pushing bot when baron is up without losing baron when he ults back to his team. They should try to adress that problem without making shen too weak (he's kind of balanced around having a global ult right now, they'd need to compensate if he didn't have it.)
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 17 2012 18:02 GMT
#4018
On March 18 2012 03:00 zodde wrote:
Show nested quote +
On March 18 2012 02:57 Kaniol wrote:
On March 18 2012 02:27 zodde wrote:
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.

Don't start with the passive play again, please. Junglers too strong - play too passive, junglers too weak - play too passive, creeps too strong - play too passive, creeps too weak - play too passive, kill rewards too high - play too passive, kill rewards too little - play too passive. Passive play is just silly term in LoL and should never be used.

Passive play can be caused by anything. I can also give u examples of why lifesteal CAN award aggressive playstyle - if i have LS and my lane opponent doesn't i can trade with him often because i will heal that damage without leaving the lane, he will have to leave the lane to do so.


Yeah sure, if you build lifesteal and he doesn't, you'd win. But doesn't that make lifesteal too strong?

Also, bot lanes get very boring when bot AD carries have wriggles but not enough damage to put a dent in the other carry's health pool. You get him down to 60% health and he just heals up on the next creep wave, where's the fun in that?

Read my posts again... If the problem is healing off the creeps - nerf the LS' effect on creeps instead of nerfing LS items.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-03-17 18:06:41
March 17 2012 18:04 GMT
#4019
They could just do something like Swain's Ult where it heals 50-75% on creeps (or non-neutral creeps).
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2012-03-17 18:11:03
March 17 2012 18:08 GMT
#4020
On March 18 2012 03:02 Kaniol wrote:
Show nested quote +
On March 18 2012 03:00 zodde wrote:
On March 18 2012 02:57 Kaniol wrote:
On March 18 2012 02:27 zodde wrote:
On March 18 2012 02:19 Kaniol wrote:
Does anyone else wonder why does Riot give these random reasonings for patch changes? Like they say that they nerf lifesteal because they don't like the way people lifesteal on creeps to replenish health?

If it was true they'd make lifesteal work like irelia's ulti, lesser effect vs minions than vs champions...

Also when they had the "nerf heals spree" they kept talking how lifesteal and shields are good mechanics but heals are ugly, suddenly they discover a problem with lifesteal however.


Lifesteal can be too strong even if it's a good mechanic. Having some lifesteal is good for the game, having too much makes for extremely passive lanes.

Don't start with the passive play again, please. Junglers too strong - play too passive, junglers too weak - play too passive, creeps too strong - play too passive, creeps too weak - play too passive, kill rewards too high - play too passive, kill rewards too little - play too passive. Passive play is just silly term in LoL and should never be used.

Passive play can be caused by anything. I can also give u examples of why lifesteal CAN award aggressive playstyle - if i have LS and my lane opponent doesn't i can trade with him often because i will heal that damage without leaving the lane, he will have to leave the lane to do so.


Yeah sure, if you build lifesteal and he doesn't, you'd win. But doesn't that make lifesteal too strong?

Also, bot lanes get very boring when bot AD carries have wriggles but not enough damage to put a dent in the other carry's health pool. You get him down to 60% health and he just heals up on the next creep wave, where's the fun in that?

Read my posts again... If the problem is healing off the creeps - nerf the LS' effect on creeps instead of nerfing LS items.


Yeah i guess, but I still think LS was too cheap of a stat. If one laner has LS and the other one doesn't, the one with lifesteal (wriggles, in most cases) would come out ahead of the trade. Maybe they should nerf LS against creeps as well, but I don't see a big problem with them nerfing the gold effiency of LS.

Edit: They also said they wanted to make damage stick more. And since they can't nerf LS vs jungle creeps without severely hurting jungling, healing up against wraiths/wolves/golems during a fight would still be an issue with your proposition.
Prev 1 199 200 201 202 203 244 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 249
StarCraft: Brood War
sSak 52
Sexy 49
NaDa 25
ivOry 13
Dota 2
monkeys_forever1239
League of Legends
Dendi945
JimRising 187
syndereN158
Super Smash Bros
AZ_Axe333
Other Games
summit1g11997
tarik_tv7374
Day[9].tv770
shahzam583
ViBE254
C9.Mang0191
ToD149
PPMD51
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 108
• davetesta58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade877
Other Games
• Day9tv770
Upcoming Events
Esports World Cup
10h 45m
Serral vs Cure
Solar vs Classic
OSC
13h 45m
CranKy Ducklings
1d 9h
BSL20 Non-Korean Champi…
1d 13h
CSO Cup
1d 15h
BSL20 Non-Korean Champi…
1d 17h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.