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[Patch 1.0.0.133: Ziggs] General Discussion - Page 38

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Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
benefluence
Profile Joined January 2010
United States158 Posts
February 03 2012 02:24 GMT
#741
On February 03 2012 07:10 Mogwai wrote:
Show nested quote +
On February 03 2012 07:06 Amui wrote:
On February 03 2012 07:02 TheYango wrote:
On February 03 2012 06:40 LaNague wrote:
anivia can charge tears really easy because Q und R count as 2 spells.
so she will have high enough mana to build AA really soon.

In practice, Q doesn't actually charge Tear twice even though it counts as 2 spell casts, because charging Tear has a 3 second internal cooldown, and it takes less than 3 seconds for the Q projectile to reach max range.

R only charges Tear twice if you leave it on for longer than 3 seconds.


In my experience it's twice per 6 seconds which is the internal cooldown. I could be mistaken but I think that's how it worked last time I tried.

I'm pretty sure this is correct

I'm pretty sure they changed tear to match AA and Manamune at 1 spell per 3 seconds sometime in the last couple of patches. I'm gonna go test this.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 03 2012 02:26 GMT
#742
On February 03 2012 11:24 benefluence wrote:
Show nested quote +
On February 03 2012 07:10 Mogwai wrote:
On February 03 2012 07:06 Amui wrote:
On February 03 2012 07:02 TheYango wrote:
On February 03 2012 06:40 LaNague wrote:
anivia can charge tears really easy because Q und R count as 2 spells.
so she will have high enough mana to build AA really soon.

In practice, Q doesn't actually charge Tear twice even though it counts as 2 spell casts, because charging Tear has a 3 second internal cooldown, and it takes less than 3 seconds for the Q projectile to reach max range.

R only charges Tear twice if you leave it on for longer than 3 seconds.


In my experience it's twice per 6 seconds which is the internal cooldown. I could be mistaken but I think that's how it worked last time I tried.

I'm pretty sure this is correct

I'm pretty sure they changed tear to match AA and Manamune at 1 spell per 3 seconds sometime in the last couple of patches. I'm gonna go test this.

I'm pretty sure both AA and manamune is twice per 6 seconds for spells and once per 3 seconds for autoattacks. It may have changed but that's how it was last time I used Tear items, which, admittedly was a long while ago.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
February 03 2012 02:32 GMT
#743
Holy crap I never knew tear gave mana on autoattacks o.o
derp
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-02-03 02:45:17
February 03 2012 02:38 GMT
#744
On February 03 2012 11:32 Jaso wrote:
Holy crap I never knew tear gave mana on autoattacks o.o


Tear/AA doesn't.

Edit: Tested. Tear is twice per 6 seconds. The reset occurs at regular intervals independent of when you cast your spells, so it's entirely possible to proc it more than twice consecutively. This is just like the old Sheen/LB/Trinity mechanic.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 03 2012 02:43 GMT
#745
Manamune does.
Kaneh
Profile Joined April 2009
Canada737 Posts
February 03 2012 02:44 GMT
#746
Ziggs is too strong.

He has too much range, too much damage, and too much control. He has ridiculous versatility from satchel charge. His weakness in mana costs is too easily made up for by just hogging blue.

range:
His Q's bounces are controllable, this mechanic extends the range of his bombs to like, 1400 or so. cannot hide behind creeps. Ult is pretty much a global. A skillshot global, but still, stealing blue while never leaving midlane is silly. Very, very safe and easy to kite with. like if xerath could walk around in seige mode.

damage:
Burst wise, his passive is strong because you can double proc it. Minefield is also deceptively strong. Placed properly, almost always 3-4 will trigger. Together, his passive and nukes will scale at ~3.3, which is better than most nukers. (most are ~2.6, LB and Malz are the top end at ~3.6, next highest is veig at 2.8 i think)
His sustained lane damage is really strong too, again owing to his passive. With blue buff, his mana issues disappear and Q spam is retardedly strong. Can push lane really easily.

control (or why W/E do too many things):
Satchel charge is an all in one never get ganked move. unless they flash stun you, you're getting away. even if they flash stun you, half a second and proper positioning and you're safe anyways. You can walljump with it. Then you can drop a minefield and they'll never actually get through it. It applies itself too often.
As an initiation, W/E catches people too easily. knockback moves are stronger than stuns because they setup better for your team and can't be QSS/cleansed. minefield rapes in a teamfight, and again, can't really be cleansed.

so how is he weak? i don't really know. he's safe like lux can be, and his mana issues only exist during early laning, when you're not really spamming spells to harass anyways.


He just seems like one of those characters they made too versatile. Kinda like Jarvan, cept with numbers that are much too high right now.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 03 2012 02:50 GMT
#747
From what I experienced, he is a smaller Gragas with a larger range on his ult (minus knockback) and a much more hilarious voice/laugh
Survival is winning, everything else is bullshit.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-03 04:05:37
February 03 2012 03:16 GMT
#748
On February 03 2012 09:09 Carnivorous Sheep wrote:
Zilean is still useless always hated that champion glad to see him go out of favor.

He just doesn't -do- anything. Past early game, 2x bombs is not enough damage vs a team that knows how to spread out, and the ult is completely useless in many fights, by the time someone dies and gets revived, the fight has ended and the other team can just stomp the guy as he revives. no CC and no damage, ok utility = not a great champion when there are sooo many other APs out there.

The sole reason for Zilean going out of favor is a shift away from the type of team-comps which he's good in. He was most popular during the period of time when Jax and Irelia were extremely strong (before their nerfs), when junglers primarily played as a support role (Nunu and Amumu were the top 2 jungle picks at the time), and you could play 4-protects-1 or 3-protects-2 teams that had a lategame primarily or solely centered around your bruiser/melee carry.

The thing is, Zilean's lategame power is magnified when your team's fighting strength is concentrated in 1-2 people. If you have a 4-protects-1 comp centered around a melee carry with a monster lategame, it doesn't matter that half your team died during the time he was resurrecting--he probably killed 1-2 people before dropping, and even in 2v3 or 3v4 situations when he resurrects, the fact that so much of your team's fighting strength is centered in that one hero means he can still steamroll those situations. I shouldn't need to tell anyone how old lategame Jax could tear through even lopsided fights like that.

Right now, people actually expect a *carry* from their AP mid pick. 3- and even 4-carry team compositions are what's most common right now, and Zilean's ultimate just isn't that strong when your team's fighting power is spread out across so many different people. Even when 4-protects-1 or 3-protects-2 compositions are played, they're centered around squishy AD carries, who are still not ideal targets for a Zilean ultimate.

Damage is not Zilean's problem. I've shown this before. Both in terms of burst and sustained damage, Zilean has comparable damage output to AP carries like Kassadin or Gragas, who have kits centered more on mobility/utility than damage (like Zilean)--it's just a question of whether his utility is useful to the relevant team compositions of the time, and right now, his ult isn't useful for what people want to play.
Moderator
Craton
Profile Blog Joined December 2009
United States17264 Posts
February 03 2012 03:36 GMT
#749
eg vs what appears to be goose just started on some user streams
twitch.tv/cratonz
benefluence
Profile Joined January 2010
United States158 Posts
Last Edited: 2012-02-03 03:49:36
February 03 2012 03:46 GMT
#750
On February 03 2012 11:38 Seuss wrote:
Show nested quote +
On February 03 2012 11:32 Jaso wrote:
Holy crap I never knew tear gave mana on autoattacks o.o


Tear/AA doesn't.

Edit: Tested. Tear is twice per 6 seconds. The reset occurs at regular intervals independent of when you cast your spells, so it's entirely possible to proc it more than twice consecutively. This is just like the old Sheen/LB/Trinity mechanic.


After messing around, I don't think twice per six seconds is quite accurate. On the other hand '3 sec cooldown,' which is what the tooltip says, isn't really any more accurate.

What I think happens is that the proc is reset every 3 seconds, independent of when you cast your spells, but you can 'stack' up to two uses of the proc at a time. Waiting long enough guaranteed a double proc, and I was able to frequently proc on three consecutive spells (all used within 3 seconds), but never 4, which should have happened if both were reset at once.

Also, all 3 items act the same on the spell proc (which is doubtless why they changed tear's tooltip to match the others a bit ago, which is what caused my confusion in the first place).

Also, just out of curiosity, what's the new Lich Bane etc. mechanic?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 03 2012 03:49 GMT
#751
Well 3s cd would mean that you can only max a tear in 12 and half minutes, but I'm almost certain I've maxed mine on Ryze faster than that plenty of times. Unless I bought a 5min tear I guess, as I had one maxed at 17min
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 03 2012 03:57 GMT
#752
On February 03 2012 12:49 Shikyo wrote:
Well 3s cd would mean that you can only max a tear in 12 and half minutes, but I'm almost certain I've maxed mine on Ryze faster than that plenty of times. Unless I bought a 5min tear I guess, as I had one maxed at 17min


That's entirely possible - a 4:30~ FB with 10+ CS would get you the 600 gold required to buy a Tear.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 03 2012 04:01 GMT
#753
I know I'm a bit late but I wanted to chime in on ap carries

Most underrated: fizz, zilean, gragas

Fizz is pretty matchup dependent early, but even at a disadvantage early, his midgame is retardedly strong
Zil is OP plain and simp, this just isn't the meta for him
Gragas, like I said earlier, has one of the best kits in the game period. Especially for an ap carry. Trumps kass in every way IMO

Overrated: karma, by tl
There's areason she's not played by high level players very often- she's not a great champ. No passive and no ult to speak of means she's gimped to start. With sg, we had one of the better karma players on the server in ObamasLeftHand. He won every lane he played in as karma. She's a lane winner for sure. But after that, she falls off hard. In a long drawn out teamfight, the more shields she procs the stringer she is. But that's not how the game works right now. Irenember a tourney game where olh crushed their karthus in lane and we were up several kills. Didn't matter one lick - when you have one shield and everyone in the game does infinite aoe burst your shield doesn't do shit. We even had a comp se up around maximizing her potential- udyr riven alistar etc. Karthus + kennen said NOPE. karma would have been queen in the 4 bruisers + support meta. In the current meta she's just a strong Janet and nothing more. No cc no burst no ult etc. I feel about karma how sheep feels about xerath
i play ... hearthstone =\^.^/= Winterfox
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 03 2012 04:09 GMT
#754
Uh.... random mechanic question:

Can the extra damage from Caitlyns passive crit or does it work like a Sheen Proc / Nasus Q etc. on top of her normal damage?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
February 03 2012 04:09 GMT
#755
On February 01 2012 12:07 BaconSoup wrote:
Glad they are removing the crit masteries. No more ARRRR-N-G gangplank parleys.

sheep stick? that would be... baaaaaaaad
sorry couldnt help it
North Korea is best Korea!
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2012-02-03 04:15:45
February 03 2012 04:15 GMT
#756
On February 03 2012 13:09 r.Evo wrote:
Uh.... random mechanic question:

Can the extra damage from Caitlyns passive crit or does it work like a Sheen Proc / Nasus Q etc. on top of her normal damage?

crit.

edit: also ask in the champion thread.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 03 2012 04:20 GMT
#757
r.Evo's question is fine. It's a game mechanics question. Can be answered in one sentence and can't be elaborated upon. Fits "simple question, simple answer" format.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-02-03 04:25:24
February 03 2012 04:24 GMT
#758
Damn why did you ask that, I was about to set an awesome (unplanned) example in two posts.


The Kennen thread is kinda out of date (last OP update August 2k11) and there isn't that much input on masteries/runes/matchups in the OP and last few pages. Can someone who is good at that bitch take a look at it pretty please?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=248782&currentpage=7


(Am I doing this right Neo or should I have waited whether people answer in the Kennen thread or not? =S)


PS: Originally we tried to compare Cait passive and Kennen W but if Caits passive can crit that's fucking huge, especially cause it's AD dmg on top. thx. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
LoCicero
Profile Joined August 2010
1100 Posts
February 03 2012 04:38 GMT
#759
On February 03 2012 13:09 amd098 wrote:
Show nested quote +
On February 01 2012 12:07 BaconSoup wrote:
Glad they are removing the crit masteries. No more ARRRR-N-G gangplank parleys.

sheep stick? that would be... baaaaaaaad
sorry couldnt help it


Dude that was legit. Just saying.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-02-03 04:42:40
February 03 2012 04:39 GMT
#760
What's the verdict on Zeke's? To me it feels like the aura is much much weaker than before, and most supports don't really need to buy yet another Ruby Crystal. The cost is slightly less but it's so much weaker as a result.

The whole idea of removing Recurve Bow so that it's made of small pieces doesn't really work either. Now instead of having a useless 1050 item in my inventory I have two useless 450 items in my inventory... Oh boy, I can buy a Dagger! Even on support Ashe that's not very handy. Seriously, the lifesteal aura is down to almost half of what it was and they just straight up removed the armor shred aura, which was the main benefit and the only real unique thing about the item.
I am the Town Medic.
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