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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
On February 03 2012 02:52 fishinguy wrote: Having a problem here, my patch just finished downloading, went fine I think but when I go the play menu I cant search for ranked games. I can still search for normals but the ranked options are just not there. Anyone have a fix for this problem?
Thanks in advance EUW Platform has been experiencing a lot of trouble today. It's being looked at by the Network Team atm. As a precautionary measure, Ranked Games have been disabled. Store has been re-enabled I think but might be extremely slow.
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theorycraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaft
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Coming up with wacky champion builds that haven't been tested is "theorycraft". This is just explaining fundemental mechanics.
For example, coming up with strats relying on burrowed roaches and infestors in ZvP in theorycraft. Discussing drone economy mechanics versus protoss nexus chrono boost and how it should tell you when to stop making drones are totally different.
The difference is, one is MAKING UP stuff that you haven't tried, and another is EXPLAINING why the top players make the decisions they make.
The general disdain for theorycrafters is that they generally lack the fundementals and go on the overarching strategies. For example, Saint isn't exactly a really creative guy, tends to do similar things on his champs, but understands jungling FAR more than SYDTKO. (The normal LoL theorycrafter example: P )
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When is CLG EU VS CLG US btw ? Isn't it this evening ?
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On February 03 2012 03:01 mr_tolkien wrote: When is CLG EU VS CLG US btw ? Isn't it this evening ? Around 0400 KST, or 19:00 GMT (+00:00)
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On February 03 2012 03:01 mr_tolkien wrote: When is CLG EU VS CLG US btw ? Isn't it this evening ? Nao, but chau missin since it was supposed to be 1hr from now.
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Why is it standard to have the carry go bot in this game for both sides?
Would it be more advantageous to have the carry go top if purple, bottom if blue? It seems that the jungler would be more effective in ganks for their respective carry's lane, carries could maximize their farm while being able to play aggressive, and it would make the bottom laning phase less static. The solo hero meta would most likely be a ranged carry. I'm just curious since I come from a HoN background and that's how the lanes were ran.
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On February 02 2012 18:41 starfries wrote: Maybe it works on Morgana, but I'd never get it on Ryze. You need to rush tears so you can charge it, and tears gives Ryze enough mana to work with anyways, although he really needs blue to charge it quickly. But I'd much rather conserve my mana and charge tears slowly than have a chalice and nothing to use my mana on. eww, NEVER build Tears first on ryze, or that's my rule of thumb. I almost always rush anything that counter my lane but gives me good amount of mana. So if I'm laning against another AP. Insta rush Banshee veil, fuck I sometimes just go 2 mana crystal + negatron cloak asap, and procede to outlane whoever I'm laning against. or if I'm laning against an AD, insta rush glacial shroud, and procede to rofl stomp their face in. tbh, the damage on tears is really nice, but it doesn't really compare all that great to the survivability you get with everything else. Not to mention Tears doesn't really help your laning phase nearly as much as a faster catalyst.
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On February 03 2012 03:07 Mondeezy wrote: Why is it standard to have the carry go bot in this game for both sides?
Would it be more advantageous to have the carry go top if purple, bottom if blue? It seems that the jungler would be more effective in ganks for their respective carry's lane, carries could maximize their farm while being able to play aggressive, and it would make the bottom laning phase less static. The solo hero meta would most likely be a ranged carry. I'm just curious since I come from a HoN background and that's how the lanes were ran. cuz dragon
that is all.
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What if they made dragon/baron random spawn or switch spawns after each kill with a random start point?
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On February 03 2012 03:07 Mondeezy wrote: Why is it standard to have the carry go bot in this game for both sides?
Would it be more advantageous to have the carry go top if purple, bottom if blue? It seems that the jungler would be more effective in ganks for their respective carry's lane, carries could maximize their farm while being able to play aggressive, and it would make the bottom laning phase less static. The solo hero meta would most likely be a ranged carry. I'm just curious since I come from a HoN background and that's how the lanes were ran.
Since there are unlimited wards and you don't have to worry about them pulling creeps it's not that big of a deal. Creeps will also meet in the center of the lane rather than closer to one side along with there being no denies. Generally more advantageous to have more people near dragon than a slightly safer lane for your ranged dps.
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What's the panth trick to jump on them really far right out of mandrop?
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On February 03 2012 03:14 sob3k wrote: What's the panth trick to jump on them really far right out of mandrop? once the 2nd circle appears, W>click on the opponent>DO NOTHING AFTER THAT. This buffers your Aegis such that you'll jump on them once you land so long as they were in range of your targeting circle when you clicked on them.
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clg vs clg.eu in game screen, starting in 10mins according to wickd's stream
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On February 03 2012 02:45 Mogwai wrote:Show nested quote +On February 03 2012 02:31 WaveofShadow wrote: Oh man I saw you play a game last week against a Yorick and you bitched without even being camped by the jungler. My heart was sad for you. I bitched about it being Yorick more than anything else (I was pissed about the early gank though). Yorick is a stupid asshole of a champion and should really be removed. No one has a good time playing as or against Yorick.
Wut I <3 playing as Yorick. Everytime I kill someone I say "you will remember Yorick Mori". And I like playing Yorick v Yorick.
But I guess I would cry if I had to play as anyone else v Yorick.
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On February 03 2012 03:07 wei2coolman wrote:Show nested quote +On February 02 2012 18:41 starfries wrote: Maybe it works on Morgana, but I'd never get it on Ryze. You need to rush tears so you can charge it, and tears gives Ryze enough mana to work with anyways, although he really needs blue to charge it quickly. But I'd much rather conserve my mana and charge tears slowly than have a chalice and nothing to use my mana on. eww, NEVER build Tears first on ryze, or that's my rule of thumb. I almost always rush anything that counter my lane but gives me good amount of mana. So if I'm laning against another AP. Insta rush Banshee veil, fuck I sometimes just go 2 mana crystal + negatron cloak asap, and procede to outlane whoever I'm laning against. or if I'm laning against an AD, insta rush glacial shroud, and procede to rofl stomp their face in. tbh, the damage on tears is really nice, but it doesn't really compare all that great to the survivability you get with everything else. Not to mention Tears doesn't really help your laning phase nearly as much as a faster catalyst.
I feel like it depends. Having tear during when your jungle hands you 2nd blue seems really nice if you're in a farming lane. You need the mana to counter push considering literally every mid can outpush you and it's the perfect time to start building stacks. Plus, since boots are neccesary, it's a lot more likely that I'll for sure be able to buy it and not come back health+mana crystal instead.
Against people who can harrass you out of lane or just kill you (ahri, cass,veigar, LB being the ones that come to mind), I agree, catalyst is a much better idea.
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On February 03 2012 02:59 Slayer91 wrote: Coming up with wacky champion builds that haven't been tested is "theorycraft". This is just explaining fundemental mechanics.
For example, coming up with strats relying on burrowed roaches and infestors in ZvP in theorycraft. Discussing drone economy mechanics versus protoss nexus chrono boost and how it should tell you when to stop making drones are totally different.
The difference is, one is MAKING UP stuff that you haven't tried, and another is EXPLAINING why the top players make the decisions they make.
The general disdain for theorycrafters is that they generally lack the fundementals and go on the overarching strategies. For example, Saint isn't exactly a really creative guy, tends to do similar things on his champs, but understands jungling FAR more than SYDTKO. (The normal LoL theorycrafter example: P )
The general disdain for LoL theorycrafters is that they generally are weak on both theory and craft.
Theorycraft is the art of describing an in-game scenario and then using math to determine the optimal build/play/setup for that scenario. Good theorycraft requires a strong understanding of the game for theorizing practical scenarios, as well as the math skills and attention to detail to define and craft the "optimal" answer.
Theorycrafting gets a bad rap because the vast majority of people who attempt it are bad at theory, bad at math, both, and/or lazy. A lot of the time what we call theorycraft is really some dude who thought "MAYBE NASHOR'S IS GOOD ON XIN" and took four paragraphs to elaborate on his terrible idea.
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On February 03 2012 03:21 pschiu wrote:Show nested quote +On February 03 2012 02:45 Mogwai wrote:On February 03 2012 02:31 WaveofShadow wrote: Oh man I saw you play a game last week against a Yorick and you bitched without even being camped by the jungler. My heart was sad for you. I bitched about it being Yorick more than anything else (I was pissed about the early gank though). Yorick is a stupid asshole of a champion and should really be removed. No one has a good time playing as or against Yorick. Wut I <3 playing as Yorick. Everytime I kill someone I say "you will remember Yorick Mori". And I like playing Yorick v Yorick. But I guess I would cry if I had to play as anyone else v Yorick. You like playing as Yorick because you get to be a dick to people with no concern that they might be able to stop you from being a dick to them. You don't actually like his gameplay, you just like being in control.
(ノಠ益ಠ)ノ彡┻━┻
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On February 03 2012 03:29 Seuss wrote:Show nested quote +On February 03 2012 02:59 Slayer91 wrote: Coming up with wacky champion builds that haven't been tested is "theorycraft". This is just explaining fundemental mechanics.
For example, coming up with strats relying on burrowed roaches and infestors in ZvP in theorycraft. Discussing drone economy mechanics versus protoss nexus chrono boost and how it should tell you when to stop making drones are totally different.
The difference is, one is MAKING UP stuff that you haven't tried, and another is EXPLAINING why the top players make the decisions they make.
The general disdain for theorycrafters is that they generally lack the fundementals and go on the overarching strategies. For example, Saint isn't exactly a really creative guy, tends to do similar things on his champs, but understands jungling FAR more than SYDTKO. (The normal LoL theorycrafter example: P ) The general disdain for LoL theorycrafters is that they generally are weak on both theory and craft. Theorycraft is the art of describing an in-game scenario and then using math to determine the optimal build/play/setup for that scenario. Good theorycraft requires a strong understanding of the game for theorizing practical scenarios, as well as the math skills and attention to detail to define and craft the "optimal" answer. Theorycrafting gets a bad rap because the vast majority of people who attempt it are bad at theory, bad at math, both, and/or lazy. A lot of the time what we call theorycraft is really some dude who thought "MAYBE NASHOR'S IS GOOD ON XIN" and took four paragraphs to elaborate on his terrible idea. Feel>mathcraft.
I dont need someone to tell me how much extra damage sorcs give my spells, I can tell.
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On February 03 2012 03:36 Two_DoWn wrote:Show nested quote +On February 03 2012 03:29 Seuss wrote:On February 03 2012 02:59 Slayer91 wrote: Coming up with wacky champion builds that haven't been tested is "theorycraft". This is just explaining fundemental mechanics.
For example, coming up with strats relying on burrowed roaches and infestors in ZvP in theorycraft. Discussing drone economy mechanics versus protoss nexus chrono boost and how it should tell you when to stop making drones are totally different.
The difference is, one is MAKING UP stuff that you haven't tried, and another is EXPLAINING why the top players make the decisions they make.
The general disdain for theorycrafters is that they generally lack the fundementals and go on the overarching strategies. For example, Saint isn't exactly a really creative guy, tends to do similar things on his champs, but understands jungling FAR more than SYDTKO. (The normal LoL theorycrafter example: P ) The general disdain for LoL theorycrafters is that they generally are weak on both theory and craft. Theorycraft is the art of describing an in-game scenario and then using math to determine the optimal build/play/setup for that scenario. Good theorycraft requires a strong understanding of the game for theorizing practical scenarios, as well as the math skills and attention to detail to define and craft the "optimal" answer. Theorycrafting gets a bad rap because the vast majority of people who attempt it are bad at theory, bad at math, both, and/or lazy. A lot of the time what we call theorycraft is really some dude who thought "MAYBE NASHOR'S IS GOOD ON XIN" and took four paragraphs to elaborate on his terrible idea. Feel>mathcraft. I dont need someone to tell me how much extra damage sorcs give my spells, I can tell.
Says the guy who posted the following in this very thread:
On February 02 2012 02:49 Two_DoWn wrote:Show nested quote +On February 02 2012 02:15 Alaric wrote: There's something I don't get: why do people get sorcs before blasting wand? Is the damage "boost" worth it, for example on champs with good base damage but lower scaling, or is it because even if it does give less damage, it brings more utility with the movespeed? I dont know the exact number, but it always feels like sorcs do WAY more damage than buying wand. Its like one of those weird things where the first time you go early sorcs and just blow people up you get that "wait WTF!?!" moment.
There's a nice tool/skill you could use to answer this question, and it's called theorycraft.
Theorycraft is like a hammer, it can't solve every problem but it's very useful when properly applied. You also look like a complete moron if you don't know how to use it properly but try anyway.
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