- Sustain champion buffs
- Fizz buffs
- ridiculous Sivir buffs
- Evelynn nerfs
Sounds about right.
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Niton
United States2395 Posts
- Sustain champion buffs - Fizz buffs - ridiculous Sivir buffs - Evelynn nerfs Sounds about right. | ||
Craton
United States17233 Posts
On November 26 2011 05:16 Blitzkrieg0 wrote: Why must they completely change the jungle. Season 2 changes are killing me. Because they have some delusional opinion that these changes make the game "less passive" and that this allows you to gank more often, when it does the opposite. Moreover, they've now made junglers significantly weaker. | ||
spinesheath
Germany8679 Posts
On November 26 2011 05:17 Niton wrote: Ok, so.. this patch we have: - Sustain champion buffs - Fizz buffs - ridiculous Sivir buffs - Evelynn nerfs Sounds about right. What makes you assume that those are Sivir buffs? Weaker pushing and farming, no more mass ricochet bounces on the enemy back line while attacking tanks. Basically they nerfed the things that made her good in some niche situations. What niche is she going to fill? I can imagine her being strictly worse than Cait now. | ||
Parnage
United States7414 Posts
Other then that I am kind of annoyed they are changing the jungle at all. I can see the reasoning behind it but I just don'te agree with it. I am curious however to see how Vayne or Trist will do in the jungle with these changes if only because they Red buff nerf will not effect them while they both seem like good gankers with the jump slow and vayne's natural just frelling kill you ability. So many new potential jungle mains, I am at the same time worried and excited. Very least yay red soda nerfs. | ||
Ryalnos
United States1946 Posts
Jungle changes seem meh - at least before good game knowledge would help you predict when you likely were or weren't in danger of a gank or when you could counterjungle or etc. Now it sounds like you can't really make good use of that jungle knowledge. | ||
Woony
Germany6657 Posts
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lurked
Canada918 Posts
On November 26 2011 05:28 Ryalnos wrote: Is there more info about the patch elsewhere? I see nada about sustain/fizz buffs or eve nerfs. Jungle changes seem meh - at least before good game knowledge would help you predict when you likely were or weren't in danger of a gank or when you could counterjungle or etc. Now it sounds like you can't really make good use of that jungle knowledge. Well, Fizz buff is because of his passive, which reduces minions damage. They are reducing base minion damage in next patch, so his passive will reduce a really higher % of minions dmg. The sustain buff isn't a buff, but a nerf to champions without sustain, because of the potions nerf. Boot+3pots or Cloth+5pots wont be as viable anymore. I don't know anything about eve nerfs though... | ||
Woony
Germany6657 Posts
On November 26 2011 05:28 Ryalnos wrote: Is there more info about the patch elsewhere? I see nada about sustain/fizz buffs or eve nerfs. The potion nerf buffs champs with natural sustain. I also think reduced minion damage will be good for in-your-face laners like Udyr. By the way it annoys me to no end that they add all this ridiculous new shit to the game with Season 2 but there are still no fucking replays. Not even an announcement like replays will be there soon. Replays should be their #1 priority now, what the hell are they doing? Launching the 'season where the real competition starts' without replays is sort of a joke. | ||
-Kato-
Spain1146 Posts
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Two_DoWn
United States13684 Posts
and by "reducing" gold didnt they mean DESTROYED any gold you get in jungle | ||
Woony
Germany6657 Posts
On November 26 2011 05:44 -Kato- wrote: Jungle is getting buffed so much, incoming 2.50 clear on Rammus. Really depends on the numbers IMO. I mean it really looks like a buff, but if they rape the camp EXP and redbuff slow junglers are gonna suck. On November 26 2011 05:46 Two_DoWn wrote: WHAT THE FUCK DID I SAY. MINIONS ARE OP YO~ I think reducing the minion damage is the only definitive good thing in this patch. I'd like to see a increase in base HP across the board and a sustain nerf on a lot of sustain laners. Probably a lot more effective than the shit they are doing right now. | ||
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TheYango
United States47024 Posts
On November 26 2011 05:19 Craton wrote: Show nested quote + On November 26 2011 05:16 Blitzkrieg0 wrote: Why must they completely change the jungle. Season 2 changes are killing me. Because they have some delusional opinion that these changes make the game "less passive" and that this allows you to gank more often, when it does the opposite. Moreover, they've now made junglers significantly weaker. It's a buff to junglers that clear quickly and have high farm potential/good scaling (Udyr, Amumu, Olaf, etc.), and a nerf to junglers that slow down as their jungle progresses and need to gank/counterjungle successfully to stay in the game. I'm ready to afk-farm jungle for 20 mins and never gank after this patch! On November 26 2011 05:21 Parnage wrote: So, I am predicting a discovery of Rumble Jungle will become a staple(You can just barely do that first run now) Other then that I am kind of annoyed they are changing the jungle at all. I can see the reasoning behind it but I just don'te agree with it. I am curious however to see how Vayne or Trist will do in the jungle with these changes if only because they Red buff nerf will not effect them while they both seem like good gankers with the jump slow and vayne's natural just frelling kill you ability. So many new potential jungle mains, I am at the same time worried and excited. Very least yay red soda nerfs. Why would this change put AD carries in the jungle when they're nerfing the gold gain? AD carries are like the most gold-dependent role in the game. | ||
gtrsrs
United States9109 Posts
On November 26 2011 05:47 TheYango wrote: I'm ready to afk-farm jungle for 20 mins and never gank after this patch! lol my thoughts exactly here i come mass amumu games farm farm farm win teamfight win game ganks not required | ||
Woony
Germany6657 Posts
On November 26 2011 05:51 gtrsrs wrote: Show nested quote + On November 26 2011 05:47 TheYango wrote: I'm ready to afk-farm jungle for 20 mins and never gank after this patch! lol my thoughts exactly here i come mass amumu games farm farm farm win teamfight win game ganks not required It's Riot they will probably rape the numbers so hard that you farm for 20 mins and end up with 1/3 of farm of solo lanes lol. | ||
phyvo
United States5635 Posts
On November 26 2011 03:33 gtrsrs wrote: volibear's art design is really bad compared to some other recent champs IMO why does he have to be humanoid? dumb. just give us a fucking bear, no armor, no standing on 2 legs, no punching people as attacks. just a legit bear that runs at you and rummages through your trash while you're camping also his skills look bad. we already have a tryndamere *lol* and he's boring as tits too *lol* He's humanoid because Riot discovered that humanoid champions sell better due to greater emotional connection, expression, or whatever. It's the same reason why Skarner has a face rather than anything that looks remotely like a scorpion. Monsters just don't sell well so Riot's solution is to make all monsters more humanoid and attach cool visual themes to them when they can (e.g. Nocturne sells well because darkness is cool). On a different note, after playing the Fizz patch I've now gotten to the point where I *definitely* feel that there are simply too many champions in this game. | ||
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TheYango
United States47024 Posts
On November 26 2011 05:53 Woony wrote: Show nested quote + On November 26 2011 05:51 gtrsrs wrote: On November 26 2011 05:47 TheYango wrote: I'm ready to afk-farm jungle for 20 mins and never gank after this patch! lol my thoughts exactly here i come mass amumu games farm farm farm win teamfight win game ganks not required It's Riot they will probably rape the numbers so hard that you farm for 20 mins and end up with 1/3 of farm of solo lanes lol. Then I'll go steal lane farm when my laners die to ganks and not gank for them in return. Oh wait, I do that already. ![]() | ||
Alaric
France45622 Posts
On November 26 2011 04:28 JackDino wrote: Show nested quote + On November 26 2011 04:05 Alaric wrote: He looks boring as hell, and the splash art really isn't attractive or anything. Too dumb for me to be wanting to play that. ![]() Also, never ever pick Swain again when somebody claims top and enemy hasn't picked mid yet. Got a Veigar, who I harassed like hell in the first levels, but once he had some mana regen and levels he just abused his superior range so that I couldn't do anything. Bought a mejai, too, but that wasn't terrible since my team had 0 focus and let him get away with it. Guess I needed to be reminded of how Swain sucks against anything with equal or better range than him. That has nothing to do with playing swain and everything to do with playing against veigar. How should I do then? With superior range he can engage me everytime he feels like it (especially that one had very questionable decision making but was damn precise with event's horizon so moving or not, back and forth or straight ahead, he'd get me), and once he (or I) gets enough AP he can even combo me under the tower w/o staying long enough to get too much tower damage (that bit's particular to Swain's short range, I'll admit). | ||
Woony
Germany6657 Posts
On November 26 2011 05:54 phyvo wrote: On a different note, after playing the Fizz patch I've now gotten to the point where I *definitely* feel that there are simply too many champions in this game. There's like 94 I think right now? DotA has like 110 at this point doesn't it? I think at 100 it starts to become critical. | ||
phyvo
United States5635 Posts
It's not much compared to DotA but then I don't play DotA so I wouldn't know how it feels. My impression is though that at least in DotA everything's allowed to be OP and sometimes extra grief-y (techie mine stacking?) so there's more design space for the heroes. | ||
Frolossus
United States4779 Posts
so the new farm lane was moved from top to the jungle? | ||
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