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On November 01 2011 02:50 Mogwai wrote:Show nested quote +On November 01 2011 02:47 Frolossus wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. a full set of tier 1s cost like 1k or less and give >50% of the stats of tier 3s? uhg, whatever. this is stupid ass logic to me. only makes sense if you have no intentions to ever spend much IP on runes, which is retarded if you ever want to take the game at all seriously. T1 runes are really really really cheap you get like a full set for nothing which helps a lot, you could just get a basic set of T1 runes and then just work on getting your T3 runes since getting a full set of T3 runes takes ages anyways.
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On November 01 2011 02:51 Seuss wrote:Show nested quote +On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit.
And lol at whoever started the scumbag Jatt thing. I will now never be able to say his name as anything besides scumbag Jatt.
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lol
tier 1 set is 100000% worth getting
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On November 01 2011 03:03 Craton wrote: lol
tier 1 set is 100000% worth getting see, to me, they are 0% worth getting. w/e, I can't get into your mindset, so I'll just shut up.
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United States47024 Posts
I had sets of tier 1s even when I was building T3 runepages, because they filled slots for roles that my T3 runes didn't cover yet (e.g. T1 ArPen marks when I was getting MPen first).
Then I combined a bunch of them and got a T3 ArPen quint.
Profit?
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On November 01 2011 02:56 Two_DoWn wrote:Show nested quote +On November 01 2011 02:51 Seuss wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit.
You don't. Compare a Level 30's T3 jungle page (AD Quints, APen Marks, Armor Seals, MR Glyphs) with a T1 version. The difference is: - 3 AD (124.5g)
- 6.57 APen (129.4g)
- 5.67 Armor (94.5 g)
- 5.94 MR (99g)
Total: 447.4g
Obviously it would be wrong to say that there is no difference between T1 and T3 runes because 400-500g of stats is still useful. However, the difference is frequently overstated. Very rarely is a new level 21 player going to lose or win a game by virtue of having T1 vs T3 runes. As TheYango pointed out, you can actually end up ahead in the end when you eventually combine them into T3 runes.
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On November 01 2011 03:10 Seuss wrote:Show nested quote +On November 01 2011 02:56 Two_DoWn wrote:On November 01 2011 02:51 Seuss wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit. You don't. Compare a Level 30's T3 jungle page (AD Quints, APen Marks, Armor Seals, MR Glyphs) with a T1 version. The difference is: - 3 AD (124.5g)
- 6.57 APen (129.4g)
- 5.67 Armor (94.5 g)
- 5.94 MR (99g)
Total: 447.4g Obviously it would be wrong to say that there is no difference between T1 and T3 runes because 400-500g of stats is still useful. However, the difference is frequently overstated. Very rarely is a new level 21 player going to lose or win a game by virtue of having T1 vs T3 runes. As TheYango pointed out, you can actually end up ahead in the end when you eventually combine them into T3 runes. that's like another starting gold's worth of stats... that's like... a lot.. uhg, I just don't see how you can spawn with 475 gold and then shrug off 447.4 gold like it's not important.
EDIT: right, shutting up, carry on...zzzz
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On November 01 2011 03:09 TheYango wrote: I had sets of tier 1s even when I was building T3 runepages, because they filled slots for roles that my T3 runes didn't cover yet (e.g. T1 ArPen marks when I was getting MPen first).
Then I combined a bunch of them and got a T3 ArPen quint.
Profit?
I'm just slowly building T3 runes I think are generically useful on most champs before I pick up more niche ones when building specific champs.
Reds: Arpen, Mpen Yellows: flat armor, dodge, mp5/level blue: ap/lvl, -CDR quints: only have a full set of Arpen right now
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i say, save up for runes when your able to buy t3, apparently t1 are good, but once your level 30 and get alot of games in t1 are quite useless and the ip can go towards runes you will be using all the time
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The simple truth is an armpen/armor/flatmr/ad set will serve you on every champ you play. Its a perfect ad set, it will get you through the jungle until you can get aspeed reds, and is even decently useful on aps since a) last hitting is easier (which is good for low level people who suck at last hitting) and b) I really am starting to think ap runes are overvalued.
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AP Quints are tight, but sometimes I feel like I should be running MRes/Armor instead of scaling AP on Karma on my blues/yellows.
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Ive actually been testing out mp5/mr with mr/hp/hpregen quints (well, and 2 mpen bluesso I hit 30 mpen with sorcs). Its pretty tight because it lets you shrug off harass decently well, and realistically 15 ap translates to ~10 damage on spells most of the time, which really isnt worth it when you consider that a single hp quint will absorb the extra damage from 2 spells. Defense is more effective than offense when it comes to runes, and realistically the big thing for ap carries is the ability to stay in lane and get their first big item as soon as possible. Defense lets you do that, offense doesnt.
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On November 01 2011 02:56 Two_DoWn wrote:Show nested quote +On November 01 2011 02:51 Seuss wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit. And lol at whoever started the scumbag Jatt thing. I will now never be able to say his name as anything besides scumbag Jatt. A FULL T1 set costs about as much as 3 T3 runes, just getting a T1 set of runes while working towards your T3 runes is much better than working towards your T3 runes, you'll actually miss out on more stats by not getting your T1 runes unless you have like 15k IP. It's not about getting T1 runes instead of T3 runes, it's getting T1 runes because you can't afford a full set of T3 runes.
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On November 01 2011 03:34 JackDino wrote:Show nested quote +On November 01 2011 02:56 Two_DoWn wrote:On November 01 2011 02:51 Seuss wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit. And lol at whoever started the scumbag Jatt thing. I will now never be able to say his name as anything besides scumbag Jatt. A FULL T1 set costs about as much as 3 T3 runes, just getting a T1 set of runes while working towards your T3 runes is much better than working towards your T3 runes, you'll actually miss out on more stats by not getting your T1 runes unless you have like 15k IP. It's not about getting T1 runes instead of T3 runes, it's getting T1 runes because you can't afford a full set of T3 runes. Its a different mindset.
For example, would you get kat instead of talon if you wanted an assassin? Talon is MUCH better, but he costs 2x as much. Personally, I'd just save up and get talon.
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Or you just don't give a fuck about runes until you have a full T3 page. I totally suggest that, and I have even been through the rune combining stage.
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Runes? I haven't bought those in... years....
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On November 01 2011 03:15 Mogwai wrote:Show nested quote +On November 01 2011 03:10 Seuss wrote:On November 01 2011 02:56 Two_DoWn wrote:On November 01 2011 02:51 Seuss wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit. You don't. Compare a Level 30's T3 jungle page (AD Quints, APen Marks, Armor Seals, MR Glyphs) with a T1 version. The difference is: - 3 AD (124.5g)
- 6.57 APen (129.4g)
- 5.67 Armor (94.5 g)
- 5.94 MR (99g)
Total: 447.4g Obviously it would be wrong to say that there is no difference between T1 and T3 runes because 400-500g of stats is still useful. However, the difference is frequently overstated. Very rarely is a new level 21 player going to lose or win a game by virtue of having T1 vs T3 runes. As TheYango pointed out, you can actually end up ahead in the end when you eventually combine them into T3 runes. that's like another starting gold's worth of stats... that's like... a lot.. uhg, I just don't see how you can spawn with 475 gold and then shrug off 447.4 gold like it's not important. EDIT: right, shutting up, carry on...zzzz
Except the alternative is having 0 gold of stats so you're even farther behind. A full page of tier 1 runes is only a few games worth of IP. It's going to take you a long time to unlock all the tier 3 runes you want. Plus, after you're done with the tier 1 runes you can combine them and might get a tier 3 rune you need (or if you're really lucky a quint) which means in the end you actually profit after getting use out of those runes as well. If you have zero tier 3 runes and start combining tier 1 runes to get tier 3 runes you should come out ahead actually unless you're very unlucky and get useless runes everytime. If you have some tier 3 runes already you run the risk of getting a rune you already have 9 of so it isn't as effective.
Nobody is saying that a tier 1 page is a good replacement for a tier 3 page, but when you're just starting out and you have a very limited bank of IP to spend it's far more effective to get a tier 1 page. The IP you drop on it is very well spent.
On November 01 2011 03:36 Two_DoWn wrote:Show nested quote +On November 01 2011 03:34 JackDino wrote:On November 01 2011 02:56 Two_DoWn wrote:On November 01 2011 02:51 Seuss wrote:On November 01 2011 02:41 Mogwai wrote: what? he's level 21, why would he flush money down the drain on tier 1s when you could buy the real runes that he'll want for the rest of his time playing the game. T1 runes are dirt cheap and when you decide it's time to switch to T3 you can just play the lottery with them anyway. 21 T1 runes built for jungling cost only 550 IP. As soon as you can get t3 runes, get them. You essentially cost yourself ~1k gold in starting stats by having shitty runes compared to other people in the game. Just try playing runless for a game. Its shit. And lol at whoever started the scumbag Jatt thing. I will now never be able to say his name as anything besides scumbag Jatt. A FULL T1 set costs about as much as 3 T3 runes, just getting a T1 set of runes while working towards your T3 runes is much better than working towards your T3 runes, you'll actually miss out on more stats by not getting your T1 runes unless you have like 15k IP. It's not about getting T1 runes instead of T3 runes, it's getting T1 runes because you can't afford a full set of T3 runes. Its a different mindset. For example, would you get kat instead of talon if you wanted an assassin? Talon is MUCH better, but he costs 2x as much. Personally, I'd just save up and get talon.
Except this Kat I'm buying is just a placeholder and when I'm done with her I might get lucky and she could turn into Talon. If I'm unlucky I get some useless garbage, but meh ^_^
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What is the single best defensive item ? I'm trying to carry on my gf's account with Talon solo top in deep Elo hell and after my 2 BTs, my bruta, my Triforce, and my CDR boots, I don't know what to add.
Warmog ? Banshee ? Guardian angel ? (I'm asking that because I usually can score doubles/triples, but die afterward and the game is, of course, lost)
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IMO everyone should buy T1 runes, what if there's a TL hosted T1 rune only tournament?
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On November 01 2011 03:51 mr_tolkien wrote: What is the single best defensive item ? I'm trying to carry on my gf's account with Talon solo top in deep Elo hell and after my 2 BTs, my bruta, my Triforce, and my CDR boots, I don't know what to add.
Warmog ? Banshee ? Guardian angel ? (I'm asking that because I usually can score doubles/triples, but die afterward and the game is, of course, lost) Mogs is a good item cuz bads will look at your healthbar and be all "OMG DUN FOCUZ TANK" even if you rip them apart.
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