• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:47
CET 19:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BW General Discussion I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2104 users

[Patch 1.0.0.126: Xerath] General Discussion - Page 59

Forum Index > LoL General
Post a Reply
Prev 1 57 58 59 60 61 156 Next
daemir
Profile Joined September 2010
Finland8662 Posts
October 10 2011 04:56 GMT
#1161
Something that's been puzzling me for a while:

We know map control is often key to win. Wards win games. The support picks CV just for the purpose.

But why only support? Isn't there any others that could also pick it up. Okay, everyone wants to run Flash in SR. Top lane likes teleport quite a bit, but you still see some of them without it, so there's one spot I'd see an extra CV possible.

Ranged carry probably wants to keep exhaust, that's fine since exhaust is OP. But like 99% of mid laners pick ignite. I feel that would be another spot that you could free up for another CV easily, unless you specifically need to pick it to counter certain champs like Swain, Vlad, Mundo(lol).

Imagine a team with 3x CVs, after they learn to pace them out, you could track enemy jungler non stop around the map if you pick him up once. I would think that would be of extreme value to any team. Wards are awesome and it wouldn't replace warding, but you can clear out wards, you can't clear out a CV. That's something I think teams should explore.
overt
Profile Blog Joined June 2010
United States9006 Posts
October 10 2011 04:57 GMT
#1162
On October 10 2011 13:30 OreoBoi wrote:
http://na.leagueoflegends.com/news/graves-mechanics-preview

New hero mechanics out. Apparently corki's q is back, if limiting vision = blindness. However could be just mini noc ultis


He sounds stupid. They wanted to design an up close ranged DPS? Unless he has ridiculous numbers and/or is naturally tanky he'll be pretty shitty just from knowing that's what they wanted to design.
TheYango
Profile Joined September 2008
United States47024 Posts
October 10 2011 05:17 GMT
#1163
On October 10 2011 13:56 daemir wrote:
Ranged carry probably wants to keep exhaust, that's fine since exhaust is OP. But like 99% of mid laners pick ignite. I feel that would be another spot that you could free up for another CV easily, unless you specifically need to pick it to counter certain champs like Swain, Vlad, Mundo(lol).

There are more of these guys than you might think. I don't think it's unfair to say that in any given game it's very likely that at least one person on the enemy team will demand an ignite.
Moderator
dignity
Profile Blog Joined May 2010
Canada908 Posts
October 10 2011 05:20 GMT
#1164
Ignite is almost mandatory on heavy lifestealers unless you can burst them down. Even if you burst them down your team just expended all their skills on a single target that may not be the biggest threat.
daemir
Profile Joined September 2010
Finland8662 Posts
October 10 2011 05:24 GMT
#1165
Yea, there's probably quite a few champs, I just named a few you really want ignite for, but I don't know if that ignite is worth it vs the map awareness. It's hard to pin a value to CV though, for Ignite it's easy, your mid kills enemy mid with ignite tick after flash, hey it netted a kill.

But then again, there's also a rather cheap item you can use instead of ignite if it's that much of a problem later in the game, or you can pick a champ that has ignite like wound ability.
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-10-10 05:26:09
October 10 2011 05:24 GMT
#1166
On October 10 2011 14:20 dignity wrote:
Ignite is almost mandatory on heavy lifestealers unless you can burst them down. Even if you burst them down your team just expended all their skills on a single target that may not be the biggest threat.

I thought that ignite doesnt reduce lifesteal/spellvamp, just healing and hp regen.

edit: not saying ignite isnt basically mandatory, just that it only works against heals like ww/xin or soraka or mundo or whatnot, and not against lifesteal/spellvamp, which is a specific thing.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
October 10 2011 05:25 GMT
#1167
On October 10 2011 13:56 daemir wrote:
Something that's been puzzling me for a while:

We know map control is often key to win. Wards win games. The support picks CV just for the purpose.

But why only support? Isn't there any others that could also pick it up. Okay, everyone wants to run Flash in SR. Top lane likes teleport quite a bit, but you still see some of them without it, so there's one spot I'd see an extra CV possible.

Ranged carry probably wants to keep exhaust, that's fine since exhaust is OP. But like 99% of mid laners pick ignite. I feel that would be another spot that you could free up for another CV easily, unless you specifically need to pick it to counter certain champs like Swain, Vlad, Mundo(lol).

Imagine a team with 3x CVs, after they learn to pace them out, you could track enemy jungler non stop around the map if you pick him up once. I would think that would be of extreme value to any team. Wards are awesome and it wouldn't replace warding, but you can clear out wards, you can't clear out a CV. That's something I think teams should explore.

Mostly because you only need 1 cv to keep track of a jungle. Once you find him, you know where he has been, and where he is going, especially at low levels. After that, wards protect from ganks and constant cv can keep an eye on what buffs are still there and which are gone.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
daemir
Profile Joined September 2010
Finland8662 Posts
October 10 2011 05:28 GMT
#1168
If that was true, we'd never seen a jungle gank succeed.
crate
Profile Blog Joined May 2009
United States2474 Posts
October 10 2011 05:29 GMT
#1169
On October 10 2011 14:24 Treadmill wrote:
Show nested quote +
On October 10 2011 14:20 dignity wrote:
Ignite is almost mandatory on heavy lifestealers unless you can burst them down. Even if you burst them down your team just expended all their skills on a single target that may not be the biggest threat.

I thought that ignite doesnt reduce lifesteal/spellvamp, just healing and hp regen.

edit: not saying ignite isnt basically mandatory, just that it only works against heals like ww/xin or soraka or mundo or whatnot, and not against lifesteal/spellvamp, which is a specific thing.

Spellvamp and lifesteal are now the same as every other type of healing as far as ignite/spirit visage/etc. are concerned.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
October 10 2011 05:31 GMT
#1170
Realistically, what IS the success rate for jungle ganks in pro matches? I have a feeling that the success rate is incredibly low already. It isnt like we saw a bunch of kills at low levels outside of drag fights today. Most of the time ganks just grab flashes, or are seen a mile away and the jungle is forced to back off. Id be willing to bet money that a successful gank is probably a 10% chance at best. At that point, is it really worth trading exhaust or ignite for another cv?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 10 2011 05:33 GMT
#1171
On October 10 2011 14:29 crate wrote:
Show nested quote +
On October 10 2011 14:24 Treadmill wrote:
On October 10 2011 14:20 dignity wrote:
Ignite is almost mandatory on heavy lifestealers unless you can burst them down. Even if you burst them down your team just expended all their skills on a single target that may not be the biggest threat.

I thought that ignite doesnt reduce lifesteal/spellvamp, just healing and hp regen.

edit: not saying ignite isnt basically mandatory, just that it only works against heals like ww/xin or soraka or mundo or whatnot, and not against lifesteal/spellvamp, which is a specific thing.

Spellvamp and lifesteal are now the same as every other type of healing as far as ignite/spirit visage/etc. are concerned.

Was it formerly different or something? Because I swear I've seen something saying something of that nature.
crate
Profile Blog Joined May 2009
United States2474 Posts
October 10 2011 05:35 GMT
#1172
On October 10 2011 14:33 Treadmill wrote:
Show nested quote +
On October 10 2011 14:29 crate wrote:
On October 10 2011 14:24 Treadmill wrote:
On October 10 2011 14:20 dignity wrote:
Ignite is almost mandatory on heavy lifestealers unless you can burst them down. Even if you burst them down your team just expended all their skills on a single target that may not be the biggest threat.

I thought that ignite doesnt reduce lifesteal/spellvamp, just healing and hp regen.

edit: not saying ignite isnt basically mandatory, just that it only works against heals like ww/xin or soraka or mundo or whatnot, and not against lifesteal/spellvamp, which is a specific thing.

Spellvamp and lifesteal are now the same as every other type of healing as far as ignite/spirit visage/etc. are concerned.

Was it formerly different or something? Because I swear I've seen something saying something of that nature.

Yes, it used to be different, but a while ago Riot changed it.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2011-10-10 05:37:43
October 10 2011 05:35 GMT
#1173
Well that's the big question isn't it, is it wort it at that level to NOT have your top lane die to a lane bush gank or a lvl 2 gank or whatever and possibly lose the lane. When money is on the line in tournaments, is it worth it? I'm wary of saying it's worth an exhaust (too OP), but Ignite..maybe. If you really really need that ignite effect to counter someone, you can have like your toplane bruiser build an early executioner (1300ish gold) that gives him lifesteal for lane sustain so it's not like total waste just for the ignite effect anyway.

I'm hoping a team would test things out a bit to see if it works at that level.

As for lately succesful jungler ganks in tournaments, I recall quite a few. Ofc not in the amounts you'd see in solo q, but they happen. And some were quite embarassing ones (hi fiddle in da bush wat i see no debuff).
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 10 2011 05:36 GMT
#1174
On October 10 2011 14:35 crate wrote:
Show nested quote +
On October 10 2011 14:33 Treadmill wrote:
On October 10 2011 14:29 crate wrote:
On October 10 2011 14:24 Treadmill wrote:
On October 10 2011 14:20 dignity wrote:
Ignite is almost mandatory on heavy lifestealers unless you can burst them down. Even if you burst them down your team just expended all their skills on a single target that may not be the biggest threat.

I thought that ignite doesnt reduce lifesteal/spellvamp, just healing and hp regen.

edit: not saying ignite isnt basically mandatory, just that it only works against heals like ww/xin or soraka or mundo or whatnot, and not against lifesteal/spellvamp, which is a specific thing.

Spellvamp and lifesteal are now the same as every other type of healing as far as ignite/spirit visage/etc. are concerned.

Was it formerly different or something? Because I swear I've seen something saying something of that nature.

Yes, it used to be different, but a while ago Riot changed it.

Thanks, good to know I'm not crazy. Or at least that this specifically wasn't a hallucination.
HereAndNow
Profile Joined October 2011
United States185 Posts
October 10 2011 05:44 GMT
#1175
Is it even possible for an Ezreal to lane against an aggressive Caitlyn? She just can out poke, out range, and just completely demolish me. Halp?
snow2.0
Profile Joined September 2010
Germany2073 Posts
October 10 2011 05:45 GMT
#1176
i think ganks in high level play dont have to get kills.

If the jungler comes to show off his cloth armor and boots for a while, it already forces the other team to make a move away from creeps. The pros are good strong enough to win a lane from getting a couple of early cs ahead without killing the other guy.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 10 2011 05:55 GMT
#1177
On October 10 2011 14:44 HereAndNow wrote:
Is it even possible for an Ezreal to lane against an aggressive Caitlyn? She just can out poke, out range, and just completely demolish me. Halp?


50% of the battle is with the support
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
October 10 2011 06:10 GMT
#1178
On October 10 2011 14:44 HereAndNow wrote:
Is it even possible for an Ezreal to lane against an aggressive Caitlyn? She just can out poke, out range, and just completely demolish me. Halp?

You need your support taking out traps, and you in position so that if caitlyn tries to peacemaker your support to the face you can EQ and auto the shit out of her, cast time is about .5 seconds and if you know the cait is going to q you can get off eq plus an auto, and maybe another auto if she only tries to net out.
GeneralissimoNero
Profile Blog Joined August 2010
United States236 Posts
October 10 2011 06:13 GMT
#1179
Are the TL LoL forums the most active LoL community on the web?
I will cheer for a Slayers Terran over any other player.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
October 10 2011 06:15 GMT
#1180
On October 10 2011 15:13 GeneralissimoNero wrote:
Are the TL LoL forums the most active LoL community on the web?

Depends on how retarded of a forum you're looking for.
Prev 1 57 58 59 60 61 156 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 573
BRAT_OK 67
UpATreeSC 52
MindelVK 27
StarCraft: Brood War
Britney 34663
Jaedong 542
Shuttle 465
Hyuk 86
Hyun 82
Mong 61
Shine 21
910 20
Dota 2
BananaSlamJamma213
LuMiX1
League of Legends
C9.Mang0692
Counter-Strike
fl0m1625
pashabiceps207
adren_tv135
Heroes of the Storm
Liquid`Hasu93
Other Games
Grubby3990
Gorgc3579
Liquid`RaSZi1630
FrodaN1552
Beastyqt874
ceh9490
RotterdaM302
DeMusliM243
Fuzer 228
ArmadaUGS195
JimRising 184
KnowMe166
B2W.Neo134
Sick123
QueenE102
Mew2King54
Organizations
Other Games
gamesdonequick42585
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HappyZerGling 89
• naamasc253
• HeavenSC 28
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis1501
Other Games
• imaqtpie1569
• Shiphtur280
Upcoming Events
OSC
19h 13m
SOOP
2 days
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.