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[Patch 1.0.0.124: Talon] General Discussion - Page 73

Forum Index > LoL General
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Prev 1 71 72 73 74 75 231 Next
Flicky
Profile Blog Joined December 2008
England2670 Posts
August 30 2011 10:38 GMT
#1441
On August 30 2011 19:21 TheBJ wrote:
I dont get what they are smoking with cass and karthus , all hitboxes are bigger so spells like brands w or caith's traps have insanely long range.. or kogmaws ulti for the matter


Cait's traps have been annoying the hell out of me recently.

I'm getting trapped when I'm no where near it. If you trap the end of the brush at top/bottom you can catch people who aren't even in it. I'm just confused as to why they'd do this.
Liquipedia"I was seriously looking for a black guy" - MrHoon
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
August 30 2011 10:45 GMT
#1442
On August 30 2011 19:38 Flicky wrote:
Show nested quote +
On August 30 2011 19:21 TheBJ wrote:
I dont get what they are smoking with cass and karthus , all hitboxes are bigger so spells like brands w or caith's traps have insanely long range.. or kogmaws ulti for the matter


Cait's traps have been annoying the hell out of me recently.

I'm getting trapped when I'm no where near it. If you trap the end of the brush at top/bottom you can catch people who aren't even in it. I'm just confused as to why they'd do this.


I just dont get why they disable karthus and cass when from my point of view kog'maw and caith are 10 times more gamebreaking. kog'maw is 100% undodgeable if he uses it correctly , even if u move instantly or are in motion.
Ad augusta per angust
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
August 30 2011 11:47 GMT
#1443
I had to use ghost to dodge Karthus's Q's yesterday.
Sponge75
Profile Joined May 2011
England194 Posts
August 30 2011 11:57 GMT
#1444
Anivia's spheres are pretty bad to.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2011-08-30 12:38:56
August 30 2011 12:38 GMT
#1445
Leona's ult is pretty ridiculous this patch, always stun the entire team. Works every time*.










*At the Elo that I'm currently playing at.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 30 2011 12:46 GMT
#1446
On August 30 2011 19:13 tobi9999 wrote:
Show nested quote +
On August 30 2011 10:07 Tooplark wrote:
Step 1) shut him down early game. This is obviously reliant on a competent laner being against him.
Step 2) have enough damage to actually kill him.
Step 3) kill everyone else first unless singed really opens himself up.


you forgot the easier 2 step method

Step 1) Get your AD carry to buy last whisper.
Step 2) Get your AP carries to buy void staff

I swear to god no one buys this shit until it's their 6th item....

On the case of him getting REALLYREALLY farmed, then that's your own problem..


theres a way easyer method. I call it the 1 step method:

Step 1) Ignite
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
August 30 2011 12:58 GMT
#1447
They're talking about Singed, not Mundo.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 30 2011 13:03 GMT
#1448
Random thing thrown in: http://rog.clgaming.net/blogs/just-atlanta/2743-lesser-known-mechanics-in-lol-part-one-animations-cast-queues-and-use-movement-prediction

Didn't know this option is THAT retarded.

Also, Deus Ex > bugged LoL while waiting for season to end. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 30 2011 13:04 GMT
#1449
On August 30 2011 21:58 mercurial wrote:
They're talking about Singed, not Mundo.


A good part of singed's survivability comes from his insanely fast HP regeneration during his ultimate. I play him alot. When I know my lane opponent has ignite then I play much safer.

Singed and mundo are very similar in that manner.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 30 2011 13:08 GMT
#1450
On August 30 2011 22:03 r.Evo wrote:
Random thing thrown in: http://rog.clgaming.net/blogs/just-atlanta/2743-lesser-known-mechanics-in-lol-part-one-animations-cast-queues-and-use-movement-prediction

Didn't know this option is THAT retarded.

Also, Deus Ex > bugged LoL while waiting for season to end. <3


serious? I'am not willing to believe that Riot puts something like that in their game.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
TheYango
Profile Joined September 2008
United States47024 Posts
August 30 2011 13:24 GMT
#1451
On August 30 2011 19:21 TheBJ wrote:
I dont get what they are smoking with cass and karthus , all hitboxes are bigger so spells like brands w or caith's traps have insanely long range.. or kogmaws ulti for the matter

They can't disable every champion with AoE--there would only be 4 champions left in the game. -_-
Moderator
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2011-08-30 13:34:35
August 30 2011 13:28 GMT
#1452
On August 30 2011 22:03 r.Evo wrote:
Random thing thrown in: http://rog.clgaming.net/blogs/just-atlanta/2743-lesser-known-mechanics-in-lol-part-one-animations-cast-queues-and-use-movement-prediction

Didn't know this option is THAT retarded.

Also, Deus Ex > bugged LoL while waiting for season to end. <3



well, he forgot that movement prediction creates an illusion on his own screen, so if he sees them as getting out of the way and still being hit, it might very well be that in reality they were never out of range and only the prediction option made it seem like they were on his screen.


Not sure, but could be, you need a neutral observer for this.




also, i dont get the part about the 1 second rule, he just states that u can only have 4 actions per second but in his example he goes on about abilities needing to fit into 1 second, totally not what he was talking about earlier.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 30 2011 14:38 GMT
#1453
So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.
If you have a good reason to disagree with the above, please tell me. Thank you.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
August 30 2011 14:44 GMT
#1454
On August 30 2011 23:38 spinesheath wrote:
So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.


Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 30 2011 14:55 GMT
#1455
On August 30 2011 23:44 0123456789 wrote:
Show nested quote +
On August 30 2011 23:38 spinesheath wrote:
So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.


Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately.

You have no idea how weirdly my champion moves WITH movement prediction.
If you have a good reason to disagree with the above, please tell me. Thank you.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-08-30 14:57:11
August 30 2011 14:57 GMT
#1456
On August 30 2011 23:55 spinesheath wrote:
Show nested quote +
On August 30 2011 23:44 0123456789 wrote:
On August 30 2011 23:38 spinesheath wrote:
So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.


Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately.

You have no idea how weirdly my champion moves WITH movement prediction.


For me, it moves exactly how I want my champion to move. Turning it off makes my champion to move weird, like they're fat and heavy.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 30 2011 14:57 GMT
#1457
I'm sorry but that option just sounds like stupid bullshit. It has no place in a competitive game. Take it out and burn it plz, kthx.
mogwaismusings.wordpress.com
Tooplark
Profile Joined October 2008
United States3977 Posts
August 30 2011 15:01 GMT
#1458
I don't think it actually has an impact on gameplay. Someone wanna run some tests with me?
I think setup would be
one person with laggy connection and UMP on
one person with laggy connection and UMP off
one person with good connection and UMP on
one person with good connection and UMP off
one or two neutral observers
All of them stream (or at least record) a few minutes of gameplay to see exactly what it does.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 30 2011 15:09 GMT
#1459
On August 30 2011 23:57 Mogwai wrote:
I'm sorry but that option just sounds like stupid bullshit. It has no place in a competitive game. Take it out and burn it plz, kthx.


I'm with you on this one. Anything that gives people an advantage like that should definitely not be in the game.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 30 2011 15:11 GMT
#1460
On August 30 2011 23:57 0123456789 wrote:
Show nested quote +
On August 30 2011 23:55 spinesheath wrote:
On August 30 2011 23:44 0123456789 wrote:
On August 30 2011 23:38 spinesheath wrote:
So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.


Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately.

You have no idea how weirdly my champion moves WITH movement prediction.


For me, it moves exactly how I want my champion to move. Turning it off makes my champion to move weird, like they're fat and heavy.

You don't play at 200+ ms lag.

At least that delay is predictable, I can develop a feeling for it and play accordingly. With UMP it seems like I would get a mix of laggy situations (enemies trying to hit me) and situations where the game somehow compensates for the delay (me trying to hit enemies).
Plus my character moves really choppily. In fact it feels as if I lose 100 movespeed due to all the choppiness when I am not running in a straight line.
If you have a good reason to disagree with the above, please tell me. Thank you.
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