|
England2656 Posts
On August 30 2011 19:21 TheBJ wrote: I dont get what they are smoking with cass and karthus , all hitboxes are bigger so spells like brands w or caith's traps have insanely long range.. or kogmaws ulti for the matter
Cait's traps have been annoying the hell out of me recently.
I'm getting trapped when I'm no where near it. If you trap the end of the brush at top/bottom you can catch people who aren't even in it. I'm just confused as to why they'd do this.
|
On August 30 2011 19:38 Flicky wrote:Show nested quote +On August 30 2011 19:21 TheBJ wrote: I dont get what they are smoking with cass and karthus , all hitboxes are bigger so spells like brands w or caith's traps have insanely long range.. or kogmaws ulti for the matter Cait's traps have been annoying the hell out of me recently. I'm getting trapped when I'm no where near it. If you trap the end of the brush at top/bottom you can catch people who aren't even in it. I'm just confused as to why they'd do this.
I just dont get why they disable karthus and cass when from my point of view kog'maw and caith are 10 times more gamebreaking. kog'maw is 100% undodgeable if he uses it correctly , even if u move instantly or are in motion.
|
I had to use ghost to dodge Karthus's Q's yesterday.
|
Anivia's spheres are pretty bad to.
|
Leona's ult is pretty ridiculous this patch, always stun the entire team. Works every time*.
*At the Elo that I'm currently playing at.
|
On August 30 2011 19:13 tobi9999 wrote:Show nested quote +On August 30 2011 10:07 Tooplark wrote: Step 1) shut him down early game. This is obviously reliant on a competent laner being against him. Step 2) have enough damage to actually kill him. Step 3) kill everyone else first unless singed really opens himself up. you forgot the easier 2 step method Step 1) Get your AD carry to buy last whisper. Step 2) Get your AP carries to buy void staff I swear to god no one buys this shit until it's their 6th item.... On the case of him getting REALLYREALLY farmed, then that's your own problem..
theres a way easyer method. I call it the 1 step method:
Step 1) Ignite
|
They're talking about Singed, not Mundo.
|
|
On August 30 2011 21:58 mercurial wrote: They're talking about Singed, not Mundo.
A good part of singed's survivability comes from his insanely fast HP regeneration during his ultimate. I play him alot. When I know my lane opponent has ignite then I play much safer.
Singed and mundo are very similar in that manner.
|
serious? I'am not willing to believe that Riot puts something like that in their game.
|
United States47024 Posts
On August 30 2011 19:21 TheBJ wrote: I dont get what they are smoking with cass and karthus , all hitboxes are bigger so spells like brands w or caith's traps have insanely long range.. or kogmaws ulti for the matter They can't disable every champion with AoE--there would only be 4 champions left in the game. -_-
|
well, he forgot that movement prediction creates an illusion on his own screen, so if he sees them as getting out of the way and still being hit, it might very well be that in reality they were never out of range and only the prediction option made it seem like they were on his screen.
Not sure, but could be, you need a neutral observer for this.
also, i dont get the part about the 1 second rule, he just states that u can only have 4 actions per second but in his example he goes on about abilities needing to fit into 1 second, totally not what he was talking about earlier.
|
So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.
|
On August 30 2011 23:38 spinesheath wrote: So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well.
Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately.
|
On August 30 2011 23:44 0123456789 wrote:Show nested quote +On August 30 2011 23:38 spinesheath wrote: So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well. Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately. You have no idea how weirdly my champion moves WITH movement prediction.
|
On August 30 2011 23:55 spinesheath wrote:Show nested quote +On August 30 2011 23:44 0123456789 wrote:On August 30 2011 23:38 spinesheath wrote: So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well. Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately. You have no idea how weirdly my champion moves WITH movement prediction.
For me, it moves exactly how I want my champion to move. Turning it off makes my champion to move weird, like they're fat and heavy.
|
I'm sorry but that option just sounds like stupid bullshit. It has no place in a competitive game. Take it out and burn it plz, kthx.
|
I don't think it actually has an impact on gameplay. Someone wanna run some tests with me? I think setup would be one person with laggy connection and UMP on one person with laggy connection and UMP off one person with good connection and UMP on one person with good connection and UMP off one or two neutral observers All of them stream (or at least record) a few minutes of gameplay to see exactly what it does.
|
On August 30 2011 23:57 Mogwai wrote: I'm sorry but that option just sounds like stupid bullshit. It has no place in a competitive game. Take it out and burn it plz, kthx.
I'm with you on this one. Anything that gives people an advantage like that should definitely not be in the game.
|
On August 30 2011 23:57 0123456789 wrote:Show nested quote +On August 30 2011 23:55 spinesheath wrote:On August 30 2011 23:44 0123456789 wrote:On August 30 2011 23:38 spinesheath wrote: So I just tried this movement prediction thing... and turned it off immediately. "choppy" describes it quite well. Not using user movement prediction makes your champion so shitty. You can't make subtle movements and your champion moves so weirdly. It's like click and they move, but you can't click click click click and champions immediately respond and accurately. You have no idea how weirdly my champion moves WITH movement prediction. For me, it moves exactly how I want my champion to move. Turning it off makes my champion to move weird, like they're fat and heavy. You don't play at 200+ ms lag.
At least that delay is predictable, I can develop a feeling for it and play accordingly. With UMP it seems like I would get a mix of laggy situations (enemies trying to hit me) and situations where the game somehow compensates for the delay (me trying to hit enemies). Plus my character moves really choppily. In fact it feels as if I lose 100 movespeed due to all the choppiness when I am not running in a straight line.
|
|
|
|