[Patch 1.0.0.124: Talon] General Discussion - Page 156
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JackDino
Gabon6219 Posts
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Requizen
United States33802 Posts
On September 08 2011 03:41 Nikon wrote: Riven looks pretty sick, I wonder what skills she's gonna get. If it's another bruiser with a gap closer I'm gonna be a bit disappointed tbh. Eh, I'd like it. Only a few bruisers actually have a real gap closer. WW's is his ult, so is Malph's. Jax and Irelia do, but Garen, Cho, Rumble, and others don't. Either she will or she won't, either way is fine for me. Edit: Which champ do you think will have a spotlight pre-patch, since there's two new champions? | ||
Orpheos
United States1663 Posts
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sylverfyre
United States8298 Posts
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clickrush
Switzerland3257 Posts
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Mogwai
United States13274 Posts
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Southlight
United States11761 Posts
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arnath
United States1317 Posts
Autoattacks cause poison which let you Fang spam people to death, plus you have move quick so you can kite indefinitely. | ||
Alaric
France45622 Posts
On September 08 2011 04:16 crate wrote: Real trololo because you just push them through the wall with your E in either case. It doesn't count as terrain the same way as actual walls do. You can "snare" people if you manage to shove them into a wall when you cast yours, tho. Had that in a game yesterday, Anivia launched her wall randomly in a bush she knew I was probably in, got stuck between both, and strangely I couldn't move nor even Flash. Like a fly trapped in the spider's web. :'( | ||
HazMat
United States17077 Posts
On September 08 2011 04:37 Mogwai wrote: She's undoubtably crazy strong in lane. I personally bounce between thinking that she sucks too hard midgame and thinking that she's secretly super OP. I think I've finally accepted that she is unquestionably a strong character when you have mid with her and Singed top, but outside of those circumstances, I really don't know. You and hotshot have Karma syndrome. At least you're slowly starting to realize she's bad. | ||
Two_DoWn
United States13684 Posts
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JackDino
Gabon6219 Posts
On September 08 2011 04:46 Alaric wrote: You can "snare" people if you manage to shove them into a wall when you cast yours, tho. Had that in a game yesterday, Anivia launched her wall randomly in a bush she knew I was probably in, got stuck between both, and strangely I couldn't move nor even Flash. Like a fly trapped in the spider's web. :'( I locked a teemo in against the outer wraith wall with anivia, he could move 2 steps left and right lol, never felt better. | ||
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TheYango
United States47024 Posts
On September 08 2011 03:19 Tooplark wrote: Annie passive: 1.75 sec stun Karthus Q: 1 sec cooldown, 875 range Annie Q: 4 sec cooldown They get hit by one Karth Q, they eat a full combo. Then of course, you have the global stun ultimate, and the question of how Karthus W/E would even interact with the stun proc. On September 08 2011 04:30 Requizen wrote: Which champ do you think will have a spotlight pre-patch, since there's two new champions? Who said they're going to be in the same patch? The last PCGamer preview for LoL showcased Maokai and Jarvan. Didn't mean they came out in the same patch together. | ||
Iskusstvo
United Kingdom323 Posts
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MoonBear
Straight outta Johto18973 Posts
On September 07 2011 13:35 arnath wrote: @MoonBear, 2 Kennen bugs I've noticed: 1) If you die with your W passive up (your next auto does more damage and applies a mark of the storm), when you come back to life, every attack will make the special W passive noise until you get your passive up again. 2) If you hit W as the last available target dies, your W won't do anything but it takes energy/goes on cooldown anyways. 1) Being passed on. Thanks. 2) This is not so much a bug but more how the game engine handles latency+things dying as spells go off. That would require adjusting game engine. On September 07 2011 16:27 NightWalks wrote: [...] Well Morello/Zileas could ask themselves : how does game benefit from this function ? What are the benefits for each side when DC'd summoner gets announced ? That is a really bad argument. If you want to reason why something needs changing, you have to provide an alternative and explain why it's better. You haven't provided one. All you have said is that currently global DC announcements are bad. DCs are bad in general. So it's not like you can spin something positive out of it. Your current logical reasoning is like saying: "The Option Button in the client is at the top-right. How do players benefit from this? It should be moved to the left a bit." It provides no alternative and fails to explain why changing the existing system would help. Even if the existing method may not be optimal, that doesn't mean other solutions are better. It may just be that the existing methodology is the least sub-optimal. | ||
r.Evo
Germany14079 Posts
On September 08 2011 04:54 MoonBear wrote: 1) Being passed on. Thanks. 2) This is not so much a bug but more how the game engine handles latency+things dying as spells go off. That would require adjusting game engine. That is a really bad argument. If you want to reason why something needs changing, you have to provide an alternative and explain why it's better. You haven't provided one. All you have said is that currently global DC announcements are bad. DCs are bad in general. So it's not like you can spin something positive out of it. Your current logical reasoning is like saying: "The Option Button in the client is at the top-right. How do players benefit from this? It should be moved to the left a bit." It provides no alternative and fails to explain why changing the existing system would help. Even if the existing method may not be optimal, that doesn't mean other solutions are better. It may just be that the existing methodology is the least sub-optimal. zzz, you guys. This suggestion is already in the @RiotGames thread, including a solid eplaination why. | ||
Node
United States2159 Posts
Not as effective as some of the others, but I know I'd have fun playing it. | ||
Simple
United States801 Posts
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MoonBear
Straight outta Johto18973 Posts
On September 08 2011 05:01 r.Evo wrote: zzz, you guys. This suggestion is already in the @RiotGames thread, including a solid eplaination why. Just read that thread now. My apologies. Real tired. Afaik, the client does not announce d/c's straight away. It takes a little while for the server to process this info and give it to all clients. Sometimes it even takes a minute or two. For clarification, are you suggesting then that this time be extended as opposed to removing global d/c's? | ||
Vlanitak
Norway3045 Posts
if you dont know what that sound is: it is the sound the Sasquatch, in the game Ski Free for windows, was supposed to make when it eats you. | ||
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