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[Patch 1.0.0.124: Talon] General Discussion - Page 156

Forum Index > LoL General
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Prev 1 154 155 156 157 158 231 Next
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 07 2011 19:20 GMT
#3101
Blitz+anything with targetted cc, always grab, always so much cc.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2011-09-07 19:31:55
September 07 2011 19:30 GMT
#3102
On September 08 2011 03:41 Nikon wrote:
Riven looks pretty sick, I wonder what skills she's gonna get. If it's another bruiser with a gap closer I'm gonna be a bit disappointed tbh.


Eh, I'd like it. Only a few bruisers actually have a real gap closer. WW's is his ult, so is Malph's. Jax and Irelia do, but Garen, Cho, Rumble, and others don't. Either she will or she won't, either way is fine for me.

Edit:

Which champ do you think will have a spotlight pre-patch, since there's two new champions?
It's your boy Guzma!
Orpheos
Profile Joined April 2010
United States1663 Posts
September 07 2011 19:30 GMT
#3103
what about fiddle+amumu?
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 07 2011 19:31 GMT
#3104
Sona + Udyr, because you weren't facerolling hard enough before.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 07 2011 19:34 GMT
#3105
what do you guys think about karma? I never lost a lane since iam playing her.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 07 2011 19:37 GMT
#3106
She's undoubtably crazy strong in lane. I personally bounce between thinking that she sucks too hard midgame and thinking that she's secretly super OP. I think I've finally accepted that she is unquestionably a strong character when you have mid with her and Singed top, but outside of those circumstances, I really don't know.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
September 07 2011 19:38 GMT
#3107
She's pretty stupid with bruisers like Irelia too, lol.
oraoraoraoraoraoraoraora
arnath
Profile Joined May 2010
United States1317 Posts
Last Edited: 2011-09-07 19:46:32
September 07 2011 19:46 GMT
#3108
Teemo + Cass

Autoattacks cause poison which let you Fang spam people to death, plus you have move quick so you can kite indefinitely.
Alaric
Profile Joined November 2009
France45622 Posts
September 07 2011 19:46 GMT
#3109
On September 08 2011 04:16 crate wrote:
Show nested quote +
On September 08 2011 04:09 -Zoda- wrote:
What about to just give Anivia's wall to Poppy or Vayne ? trololo

Real trololo because you just push them through the wall with your E in either case. It doesn't count as terrain the same way as actual walls do.


You can "snare" people if you manage to shove them into a wall when you cast yours, tho. Had that in a game yesterday, Anivia launched her wall randomly in a bush she knew I was probably in, got stuck between both, and strangely I couldn't move nor even Flash.
Like a fly trapped in the spider's web. :'(
Cant take LMS hipsters serious.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 07 2011 19:47 GMT
#3110
On September 08 2011 04:37 Mogwai wrote:
She's undoubtably crazy strong in lane. I personally bounce between thinking that she sucks too hard midgame and thinking that she's secretly super OP. I think I've finally accepted that she is unquestionably a strong character when you have mid with her and Singed top, but outside of those circumstances, I really don't know.

You and hotshot have Karma syndrome. At least you're slowly starting to realize she's bad.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 07 2011 19:49 GMT
#3111
Her mid-late game is shit. Absolute shit. She just doesnt have enough mantra do do the things she needs to do, even without the flash bug.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 07 2011 19:50 GMT
#3112
On September 08 2011 04:46 Alaric wrote:
Show nested quote +
On September 08 2011 04:16 crate wrote:
On September 08 2011 04:09 -Zoda- wrote:
What about to just give Anivia's wall to Poppy or Vayne ? trololo

Real trololo because you just push them through the wall with your E in either case. It doesn't count as terrain the same way as actual walls do.


You can "snare" people if you manage to shove them into a wall when you cast yours, tho. Had that in a game yesterday, Anivia launched her wall randomly in a bush she knew I was probably in, got stuck between both, and strangely I couldn't move nor even Flash.
Like a fly trapped in the spider's web. :'(

I locked a teemo in against the outer wraith wall with anivia, he could move 2 steps left and right lol, never felt better.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-07 19:52:22
September 07 2011 19:50 GMT
#3113
On September 08 2011 03:19 Tooplark wrote:
Show nested quote +
On September 08 2011 03:12 Mogwai wrote:
That's not actually infinite cc though. It's stupid, sure, but with Ryze, you hit a really early point where you are only casting animation limited because everything knocks each other off of CD. Like, basically you get blue and tear and it's GG. Also bouncing AoE stun ball of -MRes.

Annie passive: 1.75 sec stun
Karthus Q: 1 sec cooldown, 875 range
Annie Q: 4 sec cooldown
They get hit by one Karth Q, they eat a full combo.

Then of course, you have the global stun ultimate, and the question of how Karthus W/E would even interact with the stun proc.

On September 08 2011 04:30 Requizen wrote:
Which champ do you think will have a spotlight pre-patch, since there's two new champions?

Who said they're going to be in the same patch?

The last PCGamer preview for LoL showcased Maokai and Jarvan. Didn't mean they came out in the same patch together.
Moderator
Iskusstvo
Profile Joined December 2010
United Kingdom323 Posts
September 07 2011 19:53 GMT
#3114
I like how a random thought I had whilst playing Singed after playing Janna and realising that I missed ignoring unit collision has turned into a proper discussion :D
If your life had a face, I'd punch it. I'd punch your life in the face.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
September 07 2011 19:54 GMT
#3115
On September 07 2011 13:35 arnath wrote:
@MoonBear, 2 Kennen bugs I've noticed:

1) If you die with your W passive up (your next auto does more damage and applies a mark of the storm), when you come back to life, every attack will make the special W passive noise until you get your passive up again.

2) If you hit W as the last available target dies, your W won't do anything but it takes energy/goes on cooldown anyways.

1) Being passed on. Thanks.
2) This is not so much a bug but more how the game engine handles latency+things dying as spells go off. That would require adjusting game engine.

On September 07 2011 16:27 NightWalks wrote:
[...]

Well Morello/Zileas could ask themselves : how does game benefit from this function ? What are the benefits for each side when DC'd summoner gets announced ?

That is a really bad argument. If you want to reason why something needs changing, you have to provide an alternative and explain why it's better. You haven't provided one. All you have said is that currently global DC announcements are bad. DCs are bad in general. So it's not like you can spin something positive out of it.

Your current logical reasoning is like saying: "The Option Button in the client is at the top-right. How do players benefit from this? It should be moved to the left a bit." It provides no alternative and fails to explain why changing the existing system would help. Even if the existing method may not be optimal, that doesn't mean other solutions are better. It may just be that the existing methodology is the least sub-optimal.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 07 2011 20:01 GMT
#3116
On September 08 2011 04:54 MoonBear wrote:
Show nested quote +
On September 07 2011 13:35 arnath wrote:
@MoonBear, 2 Kennen bugs I've noticed:

1) If you die with your W passive up (your next auto does more damage and applies a mark of the storm), when you come back to life, every attack will make the special W passive noise until you get your passive up again.

2) If you hit W as the last available target dies, your W won't do anything but it takes energy/goes on cooldown anyways.

1) Being passed on. Thanks.
2) This is not so much a bug but more how the game engine handles latency+things dying as spells go off. That would require adjusting game engine.

Show nested quote +
On September 07 2011 16:27 NightWalks wrote:
[...]

Well Morello/Zileas could ask themselves : how does game benefit from this function ? What are the benefits for each side when DC'd summoner gets announced ?

That is a really bad argument. If you want to reason why something needs changing, you have to provide an alternative and explain why it's better. You haven't provided one. All you have said is that currently global DC announcements are bad. DCs are bad in general. So it's not like you can spin something positive out of it.

Your current logical reasoning is like saying: "The Option Button in the client is at the top-right. How do players benefit from this? It should be moved to the left a bit." It provides no alternative and fails to explain why changing the existing system would help. Even if the existing method may not be optimal, that doesn't mean other solutions are better. It may just be that the existing methodology is the least sub-optimal.


zzz, you guys. This suggestion is already in the @RiotGames thread, including a solid eplaination why.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Node
Profile Blog Joined October 2009
United States2159 Posts
September 07 2011 20:03 GMT
#3117
Kassadin + Ezreal. Blink around people in circles, never stop poking them in the face. They try to go anywhere / do anything, silence and slow, continue poking them in the face while blinking in circles. Ezreal Q + Kassadin E = trololol.

Not as effective as some of the others, but I know I'd have fun playing it.
whole lies with a half smile
Simple
Profile Blog Joined February 2009
United States801 Posts
September 07 2011 20:06 GMT
#3118
man, this patch broke teleport. which sucks, cuz i love running it on singed and my AP carries
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
September 07 2011 20:08 GMT
#3119
On September 08 2011 05:01 r.Evo wrote:
zzz, you guys. This suggestion is already in the @RiotGames thread, including a solid eplaination why.

Just read that thread now. My apologies. Real tired.

Afaik, the client does not announce d/c's straight away. It takes a little while for the server to process this info and give it to all clients. Sometimes it even takes a minute or two. For clarification, are you suggesting then that this time be extended as opposed to removing global d/c's?
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Vlanitak
Profile Joined November 2009
Norway3045 Posts
September 07 2011 20:09 GMT
#3120
I would like to make a petition to change Nunu's consume sound to this: http://ski.ihoc.net/gobble.wav

if you dont know what that sound is: it is the sound the Sasquatch, in the game Ski Free for windows, was supposed to make when it eats you.
washed
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