[Patch 1.0.0.124: Talon] General Discussion - Page 144
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Mogwai
United States13274 Posts
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rigwarl
United States540 Posts
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spinesheath
Germany8679 Posts
On September 07 2011 02:09 STS17 wrote: Explain to me the logic behind the /surrender time-out defaulting to no instead of yes. If people want to keep playing the game they should have to actually take the time to say "yes, I want to keep playing this game" by clicking the no button instead of being able to sit there and wait. This also causes players who go afk, but have not yet been dropped from the game or marked afk, count as a surrender vote (because them being afk actually makes it harder to surrender a game with the current system) Uh you know some people just take the surrender popup and shove it out of the screen because that thing is fucking annoying when you are actually trying to win games. Then when the second surrender vote comes up you don't even really see it anymore. If someone is actually afk for a while, he gets disconnected. If he keeps doing stuff to prevent that, chances are that he is either starting the surrender vote himself, or actively voting no to troll some more. | ||
zulu_nation8
China26351 Posts
What I learned from playing 15ish ranked 5s games yesterday: - Good teams ALWAYS invade, for that reason alone and for many others Alistar should always be the first or second pick no matter what comp you're running. - In a support/AD bot lane, the support, vs most types of enemy junglers should try to ward the bot side bushes as often as possible. Good gankers will never go through the river if it's warded. On the other hand an amumu or LS gank from bot bush is almost impossible to stop if you don't expect it 100%. Warding the side bushes will also pretty much eliminate the threat of enemy CC supports like Alistar or Taric during laning, which will in turn allow your AD carry to either farm more comfortably or be more aggressive depending on the matchup. - Seriously Alistar is really strong, for fights that take place in jungle areas with narrow pathing, Alistar is king and will win fights single handedly if you have the burst and CC to follow up. - I don't know how to counter comps that have 4-5 AOE ults, something like amumu/morg/ashe/sona. No janna does not work. Brand is okay. - Only way to lose a 5v4 is to baron - WSC #1 lee sin | ||
Slayer91
Ireland23335 Posts
On September 07 2011 02:24 Mogwai wrote: Xin is just worse than everyone else like him after like 15:00. But goddamn, his pre-15:00 is pretty strong and you can steamroll the fuck out of baddies at that point. Xin is like the only jungler with a 0 skill required low CD gap closer and large burst damage which is really useful on jungle melees who naturally aren't very tanky because of gold/level disadvatage. Noct ulti is a 1 time thing and xins Q pretty reliable also. His burst damage+cc+gapcloser all within 3 seconds makes him strong, especially in lane the only problem is the fact that facerolling QWER can dominate bad's so it's probably why he's so strong in low elo. Most junglers like amumu/LS/WW/Noct/Fiddle are either skill shot required or 1 time only and gp/udyr have only movement speed buffs. | ||
clickrush
Switzerland3257 Posts
On September 07 2011 02:24 Mogwai wrote: Xin is just worse than everyone else like him after like 15:00. But goddamn, his pre-15:00 is pretty strong and you can punish people who make mistakes at that point. fixd | ||
Slayer91
Ireland23335 Posts
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Mogwai
United States13274 Posts
On September 07 2011 02:38 Slayer91 wrote: Xin is like the only jungler with a 0 skill required low CD gap closer and large burst damage which is really useful on jungle melees who naturally aren't very tanky because of gold/level disadvatage. Noct ulti is a 1 time thing and xins Q pretty reliable also. His burst damage+cc+gapcloser all within 3 seconds makes him strong, especially in lane the only problem is the fact that facerolling QWER can dominate bad's so it's probably why he's so strong in low elo. Most junglers like amumu/LS/WW/Noct/Fiddle are either skill shot required or 1 time only and gp/udyr have only movement speed buffs. I've actually been thinking that XtotheZ is really super duper underrated in lane. Seems to me he should actually dump on most guys in top lane. | ||
Southlight
United States11761 Posts
I hit you~ You hit me~ We're a happy family cuz we end up at full hp anyways. | ||
Mogwai
United States13274 Posts
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Maedi
United States477 Posts
On September 07 2011 02:38 zulu_nation8 wrote: The only time you can really afford to defer kills to your carries is when an opponent gets caught or for whatever reason, after winning the initial part of a team fight, etc, you end up in a 2 or 3 v 1. For FB everyone will have flash so there are rarely circumstances when you can afford to not do as much damage as you can. What I learned from playing 15ish ranked 5s games yesterday: - Good teams ALWAYS invade, for that reason alone and for many others Alistar should always be the first or second pick no matter what comp you're running. - In a support/AD bot lane, the support, vs most types of enemy junglers should try to ward the bot side bushes as often as possible. Good gankers will never go through the river if it's warded. On the other hand an amumu or LS gank from bot bush is almost impossible to stop if you don't expect it 100%. Warding the side bushes will also pretty much eliminate the threat of enemy CC supports like Alistar or Taric during laning, which will in turn allow your AD carry to either farm more comfortably or be more aggressive depending on the matchup. - Seriously Alistar is really strong, for fights that take place in jungle areas with narrow pathing, Alistar is king and will win fights single handedly if you have the burst and CC to follow up. - I don't know how to counter comps that have 4-5 AOE ults, something like amumu/morg/ashe/sona. No janna does not work. Brand is okay. - Only way to lose a 5v4 is to baron - WSC #1 lee sin You need Counter-CC for those ridiculous teams with AoE ults. Gragas/Orianna/Janna/etc. With teams like that, you have to be aware on the margin of error on your positioning ![]() | ||
Southlight
United States11761 Posts
Edit: My runez and masteriez probably help in this equation though. I'd imagine usually XZ walks through Irelia. It's also probably a matchup I'd wuss out and by Cloth + 5 pots. | ||
Slayer91
Ireland23335 Posts
He's not played because irelia generally does a better job in the game coming out of the solo lane and more robust in lane but xin stomps harder in lane than irelia you can beat a lot of people just bum rushing them at like level 3. Irelia with armour stack probably beats xin zhao after like level 7 and then if you get a sheen you just rape because true damage is stupid. Maybe if xin gets wriggles you just both attack each other. It's not really about xin vs irelia though xin can dominate people that irelia doesn't because of burst damage. Irelia is more sustain based at least until she gets sheen. | ||
Shikyo
Finland33997 Posts
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Brees
Marshall Islands3404 Posts
On September 07 2011 01:08 Two_DoWn wrote: Considering that half the UConn basketball team is from Africa anyway, I'd say that an elevator you can barely fit in is better than no elevator at all. Btw we gonna suck this year w/o Kemba. ANDRE DRUMMOND. ...would make a good champion concept | ||
Slayer91
Ireland23335 Posts
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Shikyo
Finland33997 Posts
On September 07 2011 02:56 Slayer91 wrote: You are theoretically 2300 elo already so it can't be that hard. Yah that's what I mean, just gotta play some games to reach my true elo | ||
phyvo
United States5635 Posts
On September 07 2011 02:38 zulu_nation8 wrote: - I don't know how to counter comps that have 4-5 AOE ults, something like amumu/morg/ashe/sona. No janna does not work. Brand is okay. Gragas is a pretty good counter to AoE comps. Hit ult is very low cooldown and can be thrown anywhere at anytime, though it's obviously more useful against Morg/Nunu than instant ults like annie/mumu. Failing Gragas you can also counter initiate with something like Annie or Ori as someone said. Split pushers also force their team to split up which vastly reduces the effectiveness of an AoE comp. Just taking one person away from their team and being out of reach of their AoE ults means the rest of your team can breath a lot easier. If you can 1-3-1 push safely vs an aoe comp you've more or less just won the game if they're actually a dedicated AoE team since their power is now way too spread out. If your team does not have matching AoE strength don't even bother fighting in the jungle except for river near baron/dragon. If you get channeled into a path somewhere and a bunch of AoE comes out your entire team just melts and dies. Fight in the open and don't crowd around baron or dragon until the big fight is over. That said I don't think AoE comps are too big of an issue, though everyone and their mother has some kind of AoE skill nowadays. | ||
Mogwai
United States13274 Posts
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LaNague
Germany9118 Posts
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