Q mana cost, W lasts 6 seconds with insane movespeed and aspd buff, E awesome healing... I guess solo top rushing gunblade would be quite good
[Patch 1.0.0.123: Skarner] General Discussion - Page 13
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Shikyo
Finland33997 Posts
Q mana cost, W lasts 6 seconds with insane movespeed and aspd buff, E awesome healing... I guess solo top rushing gunblade would be quite good | ||
arnath
United States1317 Posts
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Niton
United States2395 Posts
edit: Why are people looking at Skarner as a Wriggle's jungler? His total AD scaling is .3, but he's got pretty good to really good AP ratios on everything. Even chain Crystal Slash is .4, and that has almost no cooldown. | ||
Seiuchi
United States931 Posts
On August 10 2011 08:47 Niton wrote: 0.3 AD ratio, presumably - it's from GameFAQs I think lol edit: Why are people looking at Skarner as a Wriggle's jungler? His total AD scaling is .3, but he's got pretty good to really good AP ratios on everything. Even chain Crystal Slash is .4, and that has almost no cooldown. Has pretty beast base stats for Triforce into tank. Though I'm tempted to say you could build him like Jax with Rageblade + Gunblade and that'd work. | ||
Ryuu314
United States12679 Posts
![]() but yea, skarner's base stats seem super high O_O I think you could reasonably build him almost pure AP/tanky and play him like rumble or maokai. | ||
Juicyfruit
Canada5484 Posts
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TieN.nS)
United States2131 Posts
On August 10 2011 08:39 Two_DoWn wrote: I was refering to ad reds and quints. If you do that, then you are doing an offensive jungle relative to the minions: trying to kill them faster by specing your ad and abilities up. You essentially are saying i want to clear the jungle as fast as possible. But phreak then wastes that by going defense tree instead of 21-0-9. If he wants to do a defensive jungle build, he should be using mpen or armpen imo to be useful late game instead of early game. First off, there's nothing wrong with having offensive runes on quints/reds (whether it be aspd, ad, arpen, mpen) and then going defensive spec. Offensive tree doesn't have best talents for every jungler, and for a majority of junglers you're better off not going 21 offense even if that could potentially result in a marginally quicker jungle. Mpen or arpen might not be best depending on his skill scaling; for example, arpen and mpen are dumb on tigerdyr since tiger stance scales on ad but deals magic damage. And, really, I don't know why you're criticizing a perfectly fine build (though it will likely not be optimal) when you haven't even played the champ. | ||
Seiuchi
United States931 Posts
On August 10 2011 09:01 Juicyfruit wrote: Uhh... I see more of a spell-vamp based AP caster like how you can build rumble (WotA + maybe another revolver) kinda deal. I don't think his base values are high enough and you'd piss out of mana in no time with spell vamp build since while you hit Q a lot like Rumble, it doesn't do obscene damage per second and it's not free. | ||
Niton
United States2395 Posts
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DaBears57
United States300 Posts
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Ryuu314
United States12679 Posts
On August 10 2011 09:11 DaBears57 wrote: Ahhh Lux's autoattack buff is so nice. It feels like she is a MLB pitcher compared to before. Hopefully they buff Anivia's autoattack next. I think they shouldnt' buff autoattacks tbh. There's nothing wrong with some champs having shittier animations that others. It's part of the champ and said champ's skill curve. It'd be really really boring if every single champ had the exact same animation (time and such) and it was easy to last hit on every single champ. | ||
Two_DoWn
United States13684 Posts
On August 10 2011 09:03 TieN.nS) wrote: First off, there's nothing wrong with having offensive runes on quints/reds (whether it be aspd, ad, arpen, mpen) and then going defensive spec. Offensive tree doesn't have best talents for every jungler, and for a majority of junglers you're better off not going 21 offense even if that could potentially result in a marginally quicker jungle. Mpen or arpen might not be best depending on his skill scaling; for example, arpen and mpen are dumb on tigerdyr since tiger stance scales on ad but deals magic damage. And, really, I don't know why you're criticizing a perfectly fine build (though it will likely not be optimal) when you haven't even played the champ. Your missing the point. In a jungle build, ad does 1 thing: Kill creeps faster. Thats the point of flat ad. Same as going aspeed: you spec it to kill shit faster, but ad is even more geared towards that. Armpen and Mpen are more geared towards killing champions mid-lategame. So phreak makes the conscious choice to do more damage to creeps, but not optimize it by running full offense tree, instead running defense tree. Not to mention the fact that in all honesty, the defense tree is shit on jungles for the most part. 21-0-9 is better for offensive jungles, 1-8-21 is better for late game/tank jungles because it offers more utility. Filling defense tree points is really only useful if you expect early game counterjungle pressure. Other than that its much faster and cheaper to build items with defensive stats and rely on your runes and masteries to clear the jungle. | ||
Brees
Marshall Islands3404 Posts
all the cool champs always suck zz | ||
Seiuchi
United States931 Posts
On August 10 2011 09:13 Two_DoWn wrote: Your missing the point. In a jungle build, ad does 1 thing: Kill creeps faster. Thats the point of flat ad. Same as going aspeed: you spec it to kill shit faster, but ad is even more geared towards that. Armpen and Mpen are more geared towards killing champions mid-lategame. So phreak makes the conscious choice to do more damage to creeps, but not optimize it by running full offense tree, instead running defense tree. Not to mention the fact that in all honesty, the defense tree is shit on jungles for the most part. 21-0-9 is better for offensive jungles, 1-8-21 is better for late game/tank jungles because it offers more utility. Filling defense tree points is really only useful if you expect early game counterjungle pressure. Other than that its much faster and cheaper to build items with defensive stats and rely on your runes and masteries to clear the jungle. I'm pretty sure he went defense because the jungle messes Skarner up and I get the feeling full offense build dies or can't complete. AD runes for the scaling on his Q since the +12 or so he'd get from those I think would make a big difference. I'm waiting for someone else to log on so I can test since custom games got bumped up to two people, but my first try with attack speed reds/arm pen quints golem was one hit away from killing me when I did it without a leash. Maybe just requires a hard leash or something. | ||
TieN.nS)
United States2131 Posts
In other news, if those numbers that were posted are right, then he does deal a mix of physical and magic damage with ad scaling on Q and E. What are you going to run on quints/reds if not AD given this information? Mpen means your early clears are going to be slow, arpen means you're completely ignoring your abilities. Can go standard mix of 12 arpen and rest aspd if you want, though that's strictly for fast jungle clears and doesn't do much for you late game (though aspd does synergize with passive). And it might just be that going into defensive spec gives just the little bit of survivability needed to do one extra camp on first clear, which is a pretty big deal. In the end masteries and runes are about preferences, and they're a lot more situational than you seem to think. Warwick is a slow jungle, but 21-0-9 isn't exactly good on him -- I run 16-0-14 for sunder and AD talent and that's all he should realistically get to speed up his slow jungle clears. Why don't you buy him and try it out for yourself first? Might just be that you prefer 1-8-21, but that extra movespeed/greed/summoner cdr aren't really going to give a noticeably faster clear than what Phreak's running. | ||
Kaneh
Canada737 Posts
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Shikyo
Finland33997 Posts
On August 10 2011 09:22 Seiuchi wrote: Actually it's just for quicker jungling, he's rushing Triforce which has perfect synergy with apen and none with flat AD: I'm pretty sure he went defense because the jungle messes Skarner up and I get the feeling full offense build dies or can't complete. AD runes for the scaling on his Q since the +12 or so he'd get from those I think would make a big difference. I'm waiting for someone else to log on so I can test since custom games got bumped up to two people, but my first try with attack speed reds/arm pen quints golem was one hit away from killing me when I did it without a leash. Maybe just requires a hard leash or something. | ||
LaNague
Germany9118 Posts
But Irelia looked the same and it took her like half a year to become fotm with a certain build. | ||
misirlou
Portugal3229 Posts
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Brees
Marshall Islands3404 Posts
On August 10 2011 09:45 LaNague wrote: i dont know what to make of him, the skills look all over the place. But Irelia looked the same and it took her like half a year to become fotm with a certain build. due to repeated buffs and the nerfing of other champions though >_> champions dont just change overnight orianna is being seen as OP recently for the same reason, they keep nerfing all the other mids and leaving her and brand untouched and now they both dominate mid. | ||
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