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[Patch 1.0.0.123: Skarner] General Discussion - Page 13

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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-09 23:45:42
August 09 2011 23:43 GMT
#241
If those stats are correct, Skarner has INSANE base HP, DMG, armor, mres and awful aspd.

Q mana cost, W lasts 6 seconds with insane movespeed and aspd buff, E awesome healing... I guess solo top rushing gunblade would be quite good
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
arnath
Profile Joined May 2010
United States1317 Posts
August 09 2011 23:46 GMT
#242
When you say "0.3 x total damage" on his Q, this means 0.3 x total AD or total AD + AP (or something else entirely)?
Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2011-08-09 23:52:43
August 09 2011 23:47 GMT
#243
0.3 AD ratio, presumably - it's from GameFAQs I think lol

edit: Why are people looking at Skarner as a Wriggle's jungler? His total AD scaling is .3, but he's got pretty good to really good AP ratios on everything. Even chain Crystal Slash is .4, and that has almost no cooldown.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
August 10 2011 00:00 GMT
#244
On August 10 2011 08:47 Niton wrote:
0.3 AD ratio, presumably - it's from GameFAQs I think lol

edit: Why are people looking at Skarner as a Wriggle's jungler? His total AD scaling is .3, but he's got pretty good to really good AP ratios on everything. Even chain Crystal Slash is .4, and that has almost no cooldown.


Has pretty beast base stats for Triforce into tank. Though I'm tempted to say you could build him like Jax with Rageblade + Gunblade and that'd work.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-08-10 00:03:40
August 10 2011 00:00 GMT
#245
Pity you can't flash while you've ulted someone. That could lead to hilarity

but yea, skarner's base stats seem super high O_O I think you could reasonably build him almost pure AP/tanky and play him like rumble or maokai.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 10 2011 00:01 GMT
#246
Uhh... I see more of a spell-vamp based AP caster like how you can build rumble (WotA + maybe another revolver) kinda deal.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
August 10 2011 00:03 GMT
#247
On August 10 2011 08:39 Two_DoWn wrote:
I was refering to ad reds and quints. If you do that, then you are doing an offensive jungle relative to the minions: trying to kill them faster by specing your ad and abilities up. You essentially are saying i want to clear the jungle as fast as possible. But phreak then wastes that by going defense tree instead of 21-0-9. If he wants to do a defensive jungle build, he should be using mpen or armpen imo to be useful late game instead of early game.


First off, there's nothing wrong with having offensive runes on quints/reds (whether it be aspd, ad, arpen, mpen) and then going defensive spec. Offensive tree doesn't have best talents for every jungler, and for a majority of junglers you're better off not going 21 offense even if that could potentially result in a marginally quicker jungle. Mpen or arpen might not be best depending on his skill scaling; for example, arpen and mpen are dumb on tigerdyr since tiger stance scales on ad but deals magic damage. And, really, I don't know why you're criticizing a perfectly fine build (though it will likely not be optimal) when you haven't even played the champ.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
August 10 2011 00:05 GMT
#248
On August 10 2011 09:01 Juicyfruit wrote:
Uhh... I see more of a spell-vamp based AP caster like how you can build rumble (WotA + maybe another revolver) kinda deal.


I don't think his base values are high enough and you'd piss out of mana in no time with spell vamp build since while you hit Q a lot like Rumble, it doesn't do obscene damage per second and it's not free.
Niton
Profile Blog Joined March 2009
United States2395 Posts
August 10 2011 00:11 GMT
#249
I dunno about spellvamp, but I get the distinct fiddle/ww feeling from him - he's got basically zero AD scaling but AP scaling on all sorts of interesting things.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
DaBears57
Profile Joined December 2009
United States300 Posts
August 10 2011 00:11 GMT
#250
Ahhh Lux's autoattack buff is so nice. It feels like she is a MLB pitcher compared to before. Hopefully they buff Anivia's autoattack next.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-08-10 00:14:29
August 10 2011 00:13 GMT
#251
On August 10 2011 09:11 DaBears57 wrote:
Ahhh Lux's autoattack buff is so nice. It feels like she is a MLB pitcher compared to before. Hopefully they buff Anivia's autoattack next.

I think they shouldnt' buff autoattacks tbh. There's nothing wrong with some champs having shittier animations that others. It's part of the champ and said champ's skill curve. It'd be really really boring if every single champ had the exact same animation (time and such) and it was easy to last hit on every single champ.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 10 2011 00:13 GMT
#252
On August 10 2011 09:03 TieN.nS) wrote:
Show nested quote +
On August 10 2011 08:39 Two_DoWn wrote:
I was refering to ad reds and quints. If you do that, then you are doing an offensive jungle relative to the minions: trying to kill them faster by specing your ad and abilities up. You essentially are saying i want to clear the jungle as fast as possible. But phreak then wastes that by going defense tree instead of 21-0-9. If he wants to do a defensive jungle build, he should be using mpen or armpen imo to be useful late game instead of early game.


First off, there's nothing wrong with having offensive runes on quints/reds (whether it be aspd, ad, arpen, mpen) and then going defensive spec. Offensive tree doesn't have best talents for every jungler, and for a majority of junglers you're better off not going 21 offense even if that could potentially result in a marginally quicker jungle. Mpen or arpen might not be best depending on his skill scaling; for example, arpen and mpen are dumb on tigerdyr since tiger stance scales on ad but deals magic damage. And, really, I don't know why you're criticizing a perfectly fine build (though it will likely not be optimal) when you haven't even played the champ.

Your missing the point.

In a jungle build, ad does 1 thing: Kill creeps faster. Thats the point of flat ad. Same as going aspeed: you spec it to kill shit faster, but ad is even more geared towards that.

Armpen and Mpen are more geared towards killing champions mid-lategame. So phreak makes the conscious choice to do more damage to creeps, but not optimize it by running full offense tree, instead running defense tree.

Not to mention the fact that in all honesty, the defense tree is shit on jungles for the most part. 21-0-9 is better for offensive jungles, 1-8-21 is better for late game/tank jungles because it offers more utility. Filling defense tree points is really only useful if you expect early game counterjungle pressure. Other than that its much faster and cheaper to build items with defensive stats and rely on your runes and masteries to clear the jungle.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 10 2011 00:22 GMT
#253
well im glad i didnt impulse buy skarner, they couldn't even make him look good in the spotlight. looks like a worst version of rammus to me and rammus already sucks lol

all the cool champs always suck zz
Brees on in
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
August 10 2011 00:22 GMT
#254
On August 10 2011 09:13 Two_DoWn wrote:
Show nested quote +
On August 10 2011 09:03 TieN.nS) wrote:
On August 10 2011 08:39 Two_DoWn wrote:
I was refering to ad reds and quints. If you do that, then you are doing an offensive jungle relative to the minions: trying to kill them faster by specing your ad and abilities up. You essentially are saying i want to clear the jungle as fast as possible. But phreak then wastes that by going defense tree instead of 21-0-9. If he wants to do a defensive jungle build, he should be using mpen or armpen imo to be useful late game instead of early game.


First off, there's nothing wrong with having offensive runes on quints/reds (whether it be aspd, ad, arpen, mpen) and then going defensive spec. Offensive tree doesn't have best talents for every jungler, and for a majority of junglers you're better off not going 21 offense even if that could potentially result in a marginally quicker jungle. Mpen or arpen might not be best depending on his skill scaling; for example, arpen and mpen are dumb on tigerdyr since tiger stance scales on ad but deals magic damage. And, really, I don't know why you're criticizing a perfectly fine build (though it will likely not be optimal) when you haven't even played the champ.

Your missing the point.

In a jungle build, ad does 1 thing: Kill creeps faster. Thats the point of flat ad. Same as going aspeed: you spec it to kill shit faster, but ad is even more geared towards that.

Armpen and Mpen are more geared towards killing champions mid-lategame. So phreak makes the conscious choice to do more damage to creeps, but not optimize it by running full offense tree, instead running defense tree.

Not to mention the fact that in all honesty, the defense tree is shit on jungles for the most part. 21-0-9 is better for offensive jungles, 1-8-21 is better for late game/tank jungles because it offers more utility. Filling defense tree points is really only useful if you expect early game counterjungle pressure. Other than that its much faster and cheaper to build items with defensive stats and rely on your runes and masteries to clear the jungle.



I'm pretty sure he went defense because the jungle messes Skarner up and I get the feeling full offense build dies or can't complete. AD runes for the scaling on his Q since the +12 or so he'd get from those I think would make a big difference. I'm waiting for someone else to log on so I can test since custom games got bumped up to two people, but my first try with attack speed reds/arm pen quints golem was one hit away from killing me when I did it without a leash. Maybe just requires a hard leash or something.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2011-08-10 00:31:27
August 10 2011 00:26 GMT
#255
l o l

In other news, if those numbers that were posted are right, then he does deal a mix of physical and magic damage with ad scaling on Q and E. What are you going to run on quints/reds if not AD given this information? Mpen means your early clears are going to be slow, arpen means you're completely ignoring your abilities. Can go standard mix of 12 arpen and rest aspd if you want, though that's strictly for fast jungle clears and doesn't do much for you late game (though aspd does synergize with passive). And it might just be that going into defensive spec gives just the little bit of survivability needed to do one extra camp on first clear, which is a pretty big deal. In the end masteries and runes are about preferences, and they're a lot more situational than you seem to think. Warwick is a slow jungle, but 21-0-9 isn't exactly good on him -- I run 16-0-14 for sunder and AD talent and that's all he should realistically get to speed up his slow jungle clears.

Why don't you buy him and try it out for yourself first? Might just be that you prefer 1-8-21, but that extra movespeed/greed/summoner cdr aren't really going to give a noticeably faster clear than what Phreak's running.
Kaneh
Profile Joined April 2009
Canada737 Posts
August 10 2011 00:31 GMT
#256
it seems like any and every build will work on skarnar lol. ap, ad, hybrid, dps, tank. very interested to see how he turns out.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2011 00:33 GMT
#257
On August 10 2011 09:22 Seiuchi wrote:
Show nested quote +
On August 10 2011 09:13 Two_DoWn wrote:
On August 10 2011 09:03 TieN.nS) wrote:
On August 10 2011 08:39 Two_DoWn wrote:
I was refering to ad reds and quints. If you do that, then you are doing an offensive jungle relative to the minions: trying to kill them faster by specing your ad and abilities up. You essentially are saying i want to clear the jungle as fast as possible. But phreak then wastes that by going defense tree instead of 21-0-9. If he wants to do a defensive jungle build, he should be using mpen or armpen imo to be useful late game instead of early game.


First off, there's nothing wrong with having offensive runes on quints/reds (whether it be aspd, ad, arpen, mpen) and then going defensive spec. Offensive tree doesn't have best talents for every jungler, and for a majority of junglers you're better off not going 21 offense even if that could potentially result in a marginally quicker jungle. Mpen or arpen might not be best depending on his skill scaling; for example, arpen and mpen are dumb on tigerdyr since tiger stance scales on ad but deals magic damage. And, really, I don't know why you're criticizing a perfectly fine build (though it will likely not be optimal) when you haven't even played the champ.

Your missing the point.

In a jungle build, ad does 1 thing: Kill creeps faster. Thats the point of flat ad. Same as going aspeed: you spec it to kill shit faster, but ad is even more geared towards that.

Armpen and Mpen are more geared towards killing champions mid-lategame. So phreak makes the conscious choice to do more damage to creeps, but not optimize it by running full offense tree, instead running defense tree.

Not to mention the fact that in all honesty, the defense tree is shit on jungles for the most part. 21-0-9 is better for offensive jungles, 1-8-21 is better for late game/tank jungles because it offers more utility. Filling defense tree points is really only useful if you expect early game counterjungle pressure. Other than that its much faster and cheaper to build items with defensive stats and rely on your runes and masteries to clear the jungle.



I'm pretty sure he went defense because the jungle messes Skarner up and I get the feeling full offense build dies or can't complete. AD runes for the scaling on his Q since the +12 or so he'd get from those I think would make a big difference. I'm waiting for someone else to log on so I can test since custom games got bumped up to two people, but my first try with attack speed reds/arm pen quints golem was one hit away from killing me when I did it without a leash. Maybe just requires a hard leash or something.
Actually it's just for quicker jungling, he's rushing Triforce which has perfect synergy with apen and none with flat AD:
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 10 2011 00:45 GMT
#258
i dont know what to make of him, the skills look all over the place.

But Irelia looked the same and it took her like half a year to become fotm with a certain build.
misirlou
Profile Joined June 2010
Portugal3238 Posts
August 10 2011 00:49 GMT
#259
meanwhile, theres a lol stream on the featured stream space. not available for us nor actual pro streams, but for SC players who suck at LoL
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 10 2011 00:55 GMT
#260
On August 10 2011 09:45 LaNague wrote:
i dont know what to make of him, the skills look all over the place.

But Irelia looked the same and it took her like half a year to become fotm with a certain build.


due to repeated buffs and the nerfing of other champions though >_> champions dont just change overnight

orianna is being seen as OP recently for the same reason, they keep nerfing all the other mids and leaving her and brand untouched and now they both dominate mid.
Brees on in
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