[Discussion] Patch Notes - Page 116
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Sentenal
United States12398 Posts
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Juicyfruit
Canada5484 Posts
Since he's going to be jungling the whole time, you'll probably take attack speed runes...? | ||
Shikyo
Finland33997 Posts
On July 27 2011 03:36 Juicyfruit wrote: It'll be mathematically worth it, but tbh Tryndamere will be 100% dumped into the jungle, where his change will actually increase his performance (perpetual 35% crit chance and fury being easier to maintain than bloodlust stacks). Since he's going to be jungling the whole time, you'll probably take attack speed runes...? uhmm new trynd clears jungle slower than old trynd, just saying | ||
Juicyfruit
Canada5484 Posts
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Seuss
United States10536 Posts
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Juicyfruit
Canada5484 Posts
On July 27 2011 04:24 Seuss wrote: It's not just the spin nerfs, but the Bloodlust/Battle Fury changes. Old Tryndamere could potentially have +40 AD, +36% Crit Damage and +50% Crit at level 1. New Tryndamere caps at +20 AD and +35% Crit (no Crit Damage). The old bloodlust didn't give all that at level 1...at least, I don't think it did because that's the stuff he'd get with level 5 bloodlust no? | ||
Sentenal
United States12398 Posts
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Juicyfruit
Canada5484 Posts
3AD per stack and then 1.5 / 2.25 / 3 / 3.75 / 4.5% crit damage per stack. 8x bloodlust would be giving 24AD and 12% crit damage, but since you'd be eating up bloodlust while jungling you don't get the max bonus until you're halfway done clearing the camp. The current tryndamere keeps his 35% crit chance from camp to camp and while ganking or in a jungle fight. It's quite nice at least in my opinion, and this way you don't feel stupid for buying survivability items. | ||
Sentenal
United States12398 Posts
On July 27 2011 04:46 Juicyfruit wrote: I think the old bloodlust was like 3AD per stack and then 1.5 / 2.25 / 3 / 3.75 / 4.5% crit damage per stack. 8x bloodlust would be giving 24AD and 12% crit damage, but since you'd be eating up bloodlust while jungling you don't get the max bonus until you're halfway done clearing the camp. It was 5 per stack. But you are right about Crit Damage | ||
TheYango
United States47024 Posts
On July 27 2011 04:48 Sentenal wrote: It was 5 per stack. But you are right about Crit Damage The old Mobafire patch info says 3 per stack: http://www.mobafire.com/league-of-legends/ability/bloodlust-68 | ||
Seuss
United States10536 Posts
That Old Tryndamere had to have stacks/be wounded for any of this is fairly irrelevant since it's (almost) equally applicable to New Tryndamere's weaker bonuses. The bottom line remains that New Tryndamere's bonuses are weaker and his jungle is weaker as a result. Stonewall has an entire thread detailing his struggles getting New Tryndamere to work. Edit: It's pretty sad that mobafire is living in a world before Lux, because that was the patch that upped it to 5 AD (it was previously 3). | ||
Sentenal
United States12398 Posts
On July 27 2011 04:55 TheYango wrote: The old Mobafire patch info says 3 per stack: http://www.mobafire.com/league-of-legends/ability/bloodlust-68 The last Bloodlust change prior to this one, at least from what I've found, had: v1.0.0.103: * Bloodlust Bloodlust: o Cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10. o Damage per stack increased to 5 from 3. IDK if they changed it afterwards. | ||
Shikyo
Finland33997 Posts
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[Agony]x90
United States853 Posts
with just hextech gunblade, you can clear a wave in one E. Crit comes from rage now, so automatic 35 percent. | ||
Juicyfruit
Canada5484 Posts
On July 27 2011 05:02 Shikyo wrote: Ok, after playing a game with Tryndamere on US, I conclude that he deals 0 dmg. Gbye trynd. Tanky DPS yo, Tanky DPS D: If you do the old I.edge / PD or ghostblade build with the new Trynd you'll probably crash and burn pretty hard though since the old trynd is obviously a stronger champ with those. To clarify my point: If you compare the old trynd and new trynd, the old one is MUCH stronger when he's down to under 50% HP, but the new trynd is stronger until then. Old trynd at 100% had a potential bonus of 10% crit chance and 40AD + 36% crit damage bonus; however, the crit damage is fairly gimped here since he doesn't have jack for crit % (not taking account of items yet) New trynd at 100% has a potential for 35% crit chance and 24AD right off the bat so he can build much tankier and still be an effective DPS. If you built the old tryndamere tanky, he's pretty easy to ignore. Not quite for the new one. | ||
Ryuu314
United States12679 Posts
Tryn now has retarded sustain in lane with AP runepage, but does no damage (at least comparatively to old tryn) and will probably be better off built tanky-ish -.-; | ||
Haemonculus
United States6980 Posts
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ArC_man
United States2798 Posts
On July 27 2011 05:21 Haemonculus wrote: Perhaps rageblade Trynd? o.O Rageblade, Deathcap/Gunblade, Pdancer imo. Farm so fast, heal so much. Edit: wait does heal still scale w/ AP? I don't see the AP ratio on the wiki | ||
Sentenal
United States12398 Posts
Does anyone know if level 3 R gives Trynd full Rage? It used to give him full Bloodlust, but IDK if they changed that. | ||
Seuss
United States10536 Posts
On July 27 2011 05:26 ArC_man wrote: Rageblade, Deathcap/Gunblade, Pdancer imo. Farm so fast, heal so much. Edit: wait does heal still scale w/ AP? I don't see the AP ratio on the wiki Yes, it does. | ||
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