[Read First] (esp. newbies to the game) - Page 2
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NeoIllusions
United States37500 Posts
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DiracMonopole
United States1555 Posts
DONT focus your attacking on the enemy with the most defense and health DO focus on the enemy hero that is the one killing all your d00ds (eg: Kill ashe first, not shen) DO tell your lane partner when you are going back to your base | ||
Raelcun
United States3747 Posts
- Don't auto attack creeps as soon as you reach your lane. Pushing your lane is bad. It leaves you very open to ganks from the enemy jungle at level 2-3 (hello Shaco) Except at level 1 where getting to level 2 much faster by working the creeps down and making sure you get the last hit lets you hit level 2 faster if your opponent is not. And in many instances this is enough to push your opponent back and possibly deny him exp/farming early. This is esepcially good at low levels or low elo where people are dumb and dont know what you're doing. | ||
Wala.Revolution
7579 Posts
Many times it's just get a tower inhib -> steal buffs back. If someone makes a mistake and gets out of position, DO NOT follow them to their deaths. THIS HAPPENS FAR TOO OFTEN. That dude who was caught 5v1 should be punished. However it is even more foolish of you (and your teammates) to try to help them if there isn't a reasonable reason. A typical scenario: One guy gets caught out of position -> 5v1 -> a teammate tries to help which was pointless anyway (and typically blows a game-changing ult right before dying too like amumu) -> team engages (you too possibly because you say oh what the fuck I'll do it too) -> lose towers, inhib, buffs, dragon, baron, etc. 5v1 x 2 + 5v3 What SHOULD have happened: One guy gets caught out of position -> teammates leave him to die -> possibly lose a tower, but usually that's it. The tower is not always safe. Tower dives happens, and if three people are wailing on a tower ignoring you DO consider that they might be able to kill you after focusing tower. Better to lose a tower over losing a tower and feeding the enemy a kill. And you get less farm! | ||
freelander
Hungary4707 Posts
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Darkchylde
United States473 Posts
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freelander
Hungary4707 Posts
I have a huge sticking point in my game. It's that in midgame (around lvl 10) I noticed I get seriously underfarmed compared to better players. Especially if our team is behind towers. I do OK till about lvl 10. This is the time when usually the 3 person ganks start and even some teamfight or team pushing could happen. I just have a fear that I get ganked immediately if I start to clear some waves alone or with just my lanemate or if I don't stick to my teammates. I use wards. I don't know, maybe it's just a question of map awareness? Usually I don't hang in the jungle very much. Maybe that could partially solve the problem? | ||
Darkchylde
United States473 Posts
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freelander
Hungary4707 Posts
Thanks for the answer. I guess there is no simple answer for that question lol. I will try to increase my farming as safe as I can. | ||
Iplaythings
Denmark9110 Posts
Except if its FB, greeding isnt good | ||
WaveofShadow
Canada31494 Posts
When teamfighting at or around a turret, try and gauge how well your team is doing and if you can push their team off the turret a bit, it's usually worth trying to take the turret down rather than diving for players (or while killing players, ie. getting a 2nd carry to focus the turret while the rest of the team is fighting). Ultimately the game is not about kills, it's about killing the nexus so always remember what the primary objectives are. | ||
Senx
Sweden5901 Posts
Don't just lock in your favorite champ at start of selection and then ASSUME people will be team players and build the team around you -- they won't. Learn a support, AP carry, AD carry, jungler and a tank and your success rate will sky rocket | ||
spazzrei
Canada20 Posts
On November 06 2010 01:07 Yiruru wrote: Add Warding Guide ?? http://b.imagehost.org/0169/wards.jpg Learn how to Last hit at Towers: (In General) -2 Tower Hits + Hit = Melee Creeps on most heroes, might need 2 hits on Champions with Low AD -Tower Hit + 2 Hits = Ranged Creep You WILL end up at least +100 gold from doing this, most likely more =[ Wrist every time someone randomly hits a creep and the tower gets it right after. Watching the map should also be in the Do list. For the people with no map awareness, here is Yiruru's guide to improving it. (This is so I don't end up with 1) Download BW 2) Get on ICCUP 3) Host a game called "D- ZvP No DTs" sorry am un clear what BW is ( '1) Download BW' ) | ||
Zeddicus
United States239 Posts
On February 02 2011 12:59 spazzrei wrote: sorry am un clear what BW is ( '1) Download BW' ) BW is Starcraft Brood War. It's the game that started teamliquid.net. Ok, I've got something that I wanted to ask about, but am embarassed to do so. It shuold fit the newb thread though. I have trouble playing melee champions. If I'm melee and I go to try to kill a minion, I get nailed by their champs. Or if I'm at a tower I can't get up next to it because the other champs will start to nail me next to their tower. How do you play a melee champ properly? I'm never in the lane because I have to go back and heal all the time, then I'm just way behind and I suck. Edit: I had another question... For items such as Wit's End, Sword of the Divine, Frozen Mallet, etc... where they give a passive effect to your attacks, do these effects apply to abilities? If I have a Frozen Mallet with Corki and shoot a fleeing champ with a rocket, would they slow? If I had the Frozen Mallet with Ryze and use E on a group of champs, would they all slow? | ||
Mogwai
United States13274 Posts
Playing Melee champs is harder, but with most of them you want to camp the brush and just pop out for last hits to avoid eating ranged harass. Most Melee have either a ranged nuke to trade hits or a charge/jump to close distance vs. ranged. They also typically do better damage/survive longer once the distance has been closed, so knowing when to just run up and fight the opponent is important but it takes some experience to be comfortable with your damage output and the opposing damage output. On-hit effects trigger only on attacks and a precious few abilities that function similarly to attacks. The only 2 abilities that do that off the top of my head are Ezreal's Mystic Shot and Gangplank's Parley. The only way to get a slow effect on other abilities is to have a Rylai's Crystal Scepter. | ||
freelander
Hungary4707 Posts
ez's mistic shot (can't crit) poppy's Q nasus' Q blitzcrank's powerfist GP's parley probably few more | ||
Caller
Poland8075 Posts
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Shikyo
Finland33997 Posts
On November 22 2010 09:23 iCCup.Raelcun wrote: Except at level 1 where getting to level 2 much faster by working the creeps down and making sure you get the last hit lets you hit level 2 faster if your opponent is not. And in many instances this is enough to push your opponent back and possibly deny him exp/farming early. This is esepcially good at low levels or low elo where people are dumb and dont know what you're doing. And when opposing team doesn't have a Lizard-first Shaco and you have no flash. But otherwise yes you're right. It normally also makes the tower hit the minions and most baddies can't lasthit then. Stop doing this after like 4:00-4:30 though, since that's when the first junglegank is usually coming. If you do have your Flash though, you actually can keep pushing, especially if you're like tris and have a good escape mechanism. Yes it's very important to clear mistakes from half a year back. Also, an important piece of advice to good players it that facechecking bushes as a heal/clarity Ashe is almost a good idea. | ||
FliedLice
Germany7494 Posts
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Psyonic_Reaver
United States4330 Posts
On February 20 2011 05:49 Caller wrote: when life gives you lemons make lemonade I say fuck that. Give life back the lemons and make him eat it. Ya. Fuck you life. Alright. I'm out. | ||
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