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General Discussion/Off-topic - Page 366

Forum Index > LoL General
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Prev 1 364 365 366 367 368 1152 Next
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 18 2011 00:08 GMT
#7301
ok streaming again, the tl.net stream updated so i wont update here anymore
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2011-02-18 00:30:59
February 18 2011 00:30 GMT
#7302
a thought:

TT is more or less a dead map, right? No one plays 3v3. Why? Because there's an XP/IP penalty in place. People don't care that the average TT game is shorter than the average match on SR, all they see is -22% in bolded red letters. It's purely psychological.

Enter the new IP system. People don't think '50 IP for 20 min game and 140 for 60 min game', they think '50 for a win when I used to get 110'. I wonder if Riot's surprised at all over their forum rage.

That and, uh, you really do get less IP now.
it's my first day
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 18 2011 00:58 GMT
#7303
http://www.leagueoflegends.com/board/showthread.php?t=523310
cool.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
mrgerry
Profile Joined September 2008
United States1508 Posts
February 18 2011 01:19 GMT
#7304
On February 18 2011 09:58 HazMat wrote:
http://www.leagueoflegends.com/board/showthread.php?t=523310
cool.

Glad i smurfed and played on main that day. GGGG
StuffedTurkey
Profile Joined May 2010
United States859 Posts
Last Edited: 2011-02-18 01:28:06
February 18 2011 01:27 GMT
#7305
On February 18 2011 09:30 myopia wrote:
a thought:

TT is more or less a dead map, right? No one plays 3v3. Why? Because there's an XP/IP penalty in place. People don't care that the average TT game is shorter than the average match on SR, all they see is -22% in bolded red letters. It's purely psychological.

Enter the new IP system. People don't think '50 IP for 20 min game and 140 for 60 min game', they think '50 for a win when I used to get 110'. I wonder if Riot's surprised at all over their forum rage.

That and, uh, you really do get less IP now.

its also because TT is not as fun as SR

Edit: imoimomio
You can't milk those!
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-02-18 02:00:41
February 18 2011 01:51 GMT
#7306
zzz I didn't play a game on any of my acc's that day
M4yh3m
Profile Joined February 2011
2 Posts
February 18 2011 02:06 GMT
#7307
The game is balanced around 5v5 play, not 3v3.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 18 2011 02:19 GMT
#7308
So I've been mulling over if I want to do something like day9's daily with LoL and basically teach people to be as good as they can be (i mean i know i'm not the best of the best but I'm fairly confident in my abilities)

Does anyone have any suggestions on things they'd like to see/learn that I would be able to provide through analysis and/or playing games.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Rho_
Profile Blog Joined January 2009
United States971 Posts
February 18 2011 02:22 GMT
#7309
On February 18 2011 11:19 Phrost wrote:
So I've been mulling over if I want to do something like day9's daily with LoL and basically teach people to be as good as they can be (i mean i know i'm not the best of the best but I'm fairly confident in my abilities)

Does anyone have any suggestions on things they'd like to see/learn that I would be able to provide through analysis and/or playing games.


Decision making and positioning advice for the various roles.
myopia
Profile Blog Joined June 2009
United States2928 Posts
February 18 2011 02:32 GMT
#7310
On February 18 2011 10:27 StuffedTurkey wrote:
Show nested quote +
On February 18 2011 09:30 myopia wrote:
a thought:

TT is more or less a dead map, right? No one plays 3v3. Why? Because there's an XP/IP penalty in place. People don't care that the average TT game is shorter than the average match on SR, all they see is -22% in bolded red letters. It's purely psychological.

Enter the new IP system. People don't think '50 IP for 20 min game and 140 for 60 min game', they think '50 for a win when I used to get 110'. I wonder if Riot's surprised at all over their forum rage.

That and, uh, you really do get less IP now.

its also because TT is not as fun as SR

Edit: imoimomio


pffft ban singed mundo and trynd and it's a party all around
it's my first day
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 18 2011 02:34 GMT
#7311
On February 18 2011 03:22 tec27 wrote:
Show nested quote +
On February 18 2011 02:15 UniversalSnip wrote:
On February 17 2011 17:15 tec27 wrote:
So as I mentioned a few days ago, I've been playing around with developing my own replay system and such. Well, while I was playing around with LoL in a debugger the other day, I happened upon a function that built a table of names for what appears to be each packet type in the game. (I think this table is built for use by the scripting engine that the developers use to do a lot of stuff).

This is fairly interesting/useful, since each name is indexed to a number, and these numbers are all the same size (a byte each), meaning they're likely the same numbers used inside the packets themselves. I was figuring that this table in itself would not be all that useful, cause the packets were likely encrypted/compressed; however, after playing around with a hex editor for a few hours and some of the packet dumps so graciously ouput by LOLReplay, it seems apparent to me that either the packets are not encrypted/compressed at all, or the encryption is only done *after* the packet type identifier.

Sorry if that was too technical, but I guess what I'm trying to say is that much more functional replays from a 3rd party program are not all that far-fetched, especially if the content format of the packets can be deduced. The current replay program is content-agnostic, that is, it has no clue what each individual packet is doing in the game, it merely records the time it was sent and the data it contained, then tries to repeat the sending as close to that time as possible for replaying. If we instead know what the packet does, there's a high likelihood that we can do much cooler things, like:
  • Combine replays of the same game to form a complete view
  • Skip past the loading screen and straight into the game after the replay viewer has loaded (without any of this messy "skipping around" that actually just speeds up how fast the packets are being sent)
  • Remove useless packets to further decrease the size of replays
  • Automatically track stats/item builds/whatever in a game (either after the fact or during)

There's a lot more possibilities, but thats just a few off the top of my head. Here's a link to the list of packet types and their byte values in case anyone wants it: http://pastebin.com/V03NUsVU Hopefully I'll have some time soon to setup a better environment for comparing packets of the same type, so that maybe I can get an understanding of how they are formatted past their type specifier.


have you posted this anywhere else?

Nope, I pretty much just hang out on TL exclusively, so this is generally the only place I post things. I thought about sending it to the LOLReplay developers, but I was a bit too lazy to register on their forums last night.


http://www.leagueoflegends.com/board/showthread.php?p=6310856#post6310856

thought i'd get some more heads on this
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
LoCicero
Profile Joined August 2010
1100 Posts
Last Edited: 2011-02-18 02:54:10
February 18 2011 02:37 GMT
#7312
On an 8 game Ryze winstreak (haven't lost with new Ryze yet), it seems my brainchild is 2 gud.

Edit: Stroking e-peen, new favorite hobby. Sure you might have got a penta or two on Pantheon, but can you beat this?!?!

+ Show Spoiler +
[image loading]
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 18 2011 02:42 GMT
#7313
On February 18 2011 11:37 LoCicero wrote:
On an 8 game Ryze winstreak (haven't lost with new Ryze yet), it seems my brainchild is 2 gud.

you must share your secrets
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2011-02-18 02:44:12
February 18 2011 02:43 GMT
#7314
On February 18 2011 11:42 Two_DoWn wrote:
Show nested quote +
On February 18 2011 11:37 LoCicero wrote:
On an 8 game Ryze winstreak (haven't lost with new Ryze yet), it seems my brainchild is 2 gud.

you must stream your secrets




shake's playing against guardsman on stream right now
it's my first day
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
February 18 2011 02:45 GMT
#7315
On February 18 2011 11:37 LoCicero wrote:
On an 8 game Ryze winstreak (haven't lost with new Ryze yet), it seems my brainchild is 2 gud.

Did vman steal your build or vice-versa?
I'm on GOLD CHAIN
LoCicero
Profile Joined August 2010
1100 Posts
February 18 2011 02:47 GMT
#7316
On February 18 2011 11:45 ZERG_RUSSIAN wrote:
Show nested quote +
On February 18 2011 11:37 LoCicero wrote:
On an 8 game Ryze winstreak (haven't lost with new Ryze yet), it seems my brainchild is 2 gud.

Did vman steal your build or vice-versa?


Going manamune seems really really dumb, but I guess it works for him? Why not spend that 1900 money going towards a void staff?
Asdkmoga
Profile Joined May 2010
United States496 Posts
February 18 2011 02:48 GMT
#7317
On February 18 2011 11:19 Phrost wrote:
So I've been mulling over if I want to do something like day9's daily with LoL and basically teach people to be as good as they can be (i mean i know i'm not the best of the best but I'm fairly confident in my abilities)

Does anyone have any suggestions on things they'd like to see/learn that I would be able to provide through analysis and/or playing games.

theres alot less to do in LoL opposed to starcraft, but i imagine it'd be alot more thorough and indepth Champion Spotline. maybe 1 every week or something would be badass... start with olaf plz
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
TacToSs
Profile Joined August 2009
Australia330 Posts
February 18 2011 03:00 GMT
#7318
I didn't play a game because the IP was so bad =/
Jaedong <3
TheYango
Profile Joined September 2008
United States47024 Posts
February 18 2011 03:04 GMT
#7319
On February 18 2011 11:47 LoCicero wrote:
Going manamune seems really really dumb, but I guess it works for him? Why not spend that 1900 money going towards a void staff?

Is Void Staff even that good? You get like 53 flat pen from runes + E + Sorcs, and since the AP is so low-value on Ryze, their team has to be stacking A LOT of MRes for the Void Staff to be worthwhile. It seems like building more survivability would be better than building Void.
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 18 2011 03:07 GMT
#7320
On February 18 2011 11:19 Phrost wrote:
So I've been mulling over if I want to do something like day9's daily with LoL and basically teach people to be as good as they can be (i mean i know i'm not the best of the best but I'm fairly confident in my abilities)

Does anyone have any suggestions on things they'd like to see/learn that I would be able to provide through analysis and/or playing games.

Gonna be real tough to do when you can only do it from one person's PoV. As others have said there is a lot less you can focus on than with Starcraft. In theory it's a great idea but without replays or observer mode you've got some work ahead of you.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
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