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One of my major problems with the jungle right now is that due to the long respawn timers, there actually is little choice for the player - you have a set route and you gank (generally) when your jungle is clear. There are times when you vary this, but for the most part this is what you do. We'd like to make it so that at all given points, junglers have more interesting choices for what they want to do - should I level up, gank, invade, etc? Ideally they'd all be more valuable for actually doing, but have a higher opportunity cost for doing so - in other words they're all good options but you have to pick what would be most advantageous for your team. In low elo games and normals half of the time as jungler is spent babysitting lanes. I never get a chance to fully clear jungle and then invade or gank because someone, especially a 2v1 solo top, is always having a hard time.
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On July 20 2011 12:28 r33k wrote:Show nested quote +On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. Show nested quote +On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to.
I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though.
Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character.
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Marshall Islands3404 Posts
The TL;DR
" We already turned bottom lane into a passive ranged AD and support farm fest, we now want top lane to mimic this with a melee AD(who has a slow) and support top lane farm fest. Junglers will be no longer and the perfect team will soon be
AP carry mid
support + melee AD w/ slow top
support + ranged AD bot (ashe banned every game)
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On July 20 2011 12:42 UniversalSnip wrote:Show nested quote +On July 20 2011 12:28 r33k wrote:On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to. I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though. Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character. Nunu doesn't need redbuff, neither does ww when ganking a lane where your teammate has another stun and big damage (annie, sion, malz), shaco is useless and needs a full rework. Even then, make E a more efficient slow and his ganking would be fine.
EDIT: this is referring to the current redbuff. As I said before I highly doubt Guinsoo would make redbuff into just a passive +ms buff.
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On July 20 2011 12:45 Brees wrote: The TL;DR
" We already turned bottom lane into a passive ranged AD and support farm fest, we now want top lane to mimic this with a melee AD(who has a slow) and support top lane farm fest. Junglers will be no longer and the perfect team will soon be
AP carry mid
support + melee AD w/ slow top
support + ranged AD bot (ashe banned every game)
oh man, reminds me of pulling neutrals to to deny your own.
but isn't dual stun/rape > support/AD carry? can't you just completely zone the shit out of the other side? especially if in your proposed new meta, there is no jungle?
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On July 20 2011 11:21 TheYango wrote:Show nested quote +On July 20 2011 11:20 r.Evo wrote: I don't get why riot considers the jungle to be broken at all.
Like, changing spawntimers on small camps (while decreasing gold/xp) sounds to me as if you're about to take counterjungling out of the game. It might not be worth the risk anymore.
How is the current red buff broken? Not to mention the slow/haste change will be a nerf to pretty much all junglers - except those who hate ganking and love farming anyway and ranged dps. Nerf to ganking, nerf to counterjungling. The only junglers I can see liking this are AFK-farm junglers that become super strong mid-late game off free-farm (e.g. Amumu). JUNGLE MORDEKAIZER RISES FROM THE ASHES
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The issue I see with this is that jungling doesn't really provide enough gold to compete with the lanes. If they're nerfing ganking they really need to be buffing the gold provided by jungle creeps.
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On July 20 2011 12:56 LoCicero wrote: The issue I see with this is that jungling doesn't really provide enough gold to compete with the lanes. If they're nerfing ganking they really need to be buffing the gold provided by jungle creeps.
They are effectively doing this by making the jungle respawn faster. Wolves, Wraiths and Baby Golems will spawn once every minute rather than 90 seconds.
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On July 20 2011 12:50 r33k wrote:Show nested quote +On July 20 2011 12:42 UniversalSnip wrote:On July 20 2011 12:28 r33k wrote:On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to. I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though. Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character. Nunu doesn't need redbuff, neither does ww when ganking a lane where your teammate has another stun and big damage (annie, sion, malz), shaco is useless and needs a full rework. Even then, make E a more efficient slow and his ganking would be fine. EDIT: this is referring to the current redbuff. As I said before I highly doubt Guinsoo would make redbuff into just a passive +ms buff.
We're talking early game, like levels 1-5. WW is king of sustain but in straight up 1 vs 1 instead of an attrition scenario he's quite weak early without red. Good luck ganking with nunu against somebody who isn't overextended without red. etc. Basically there are a lot of characters that have to be set up so they're balanced early with red, as a result they're weak without it for the first few levels.
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On July 20 2011 12:51 Kaneh wrote:Show nested quote +On July 20 2011 12:45 Brees wrote: The TL;DR
" We already turned bottom lane into a passive ranged AD and support farm fest, we now want top lane to mimic this with a melee AD(who has a slow) and support top lane farm fest. Junglers will be no longer and the perfect team will soon be
AP carry mid
support + melee AD w/ slow top
support + ranged AD bot (ashe banned every game) oh man, reminds me of pulling neutrals to to deny your own. but isn't dual stun/rape > support/AD carry? can't you just completely zone the shit out of the other side? especially if in your proposed new meta, there is no jungle? blitzstar or something like taric/poppy can break AD/support lanes without much effort, but top US players are too busy cowering in the shadow of the EU master race to try anything they know that works. Also taric/vanye does the same thing and is an EU style lane, so you can just try and get that in the banks/picks phase.
Also they can nerf ashe like np. Just nerf her late game damage while keeping her arrow as it is now like it says in zileas' anti design patterns and pretend you don't realize it.
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Why is everybody suddenly leaving LoL? Just not fun anymore? DotA2? Is HoN finally good now?
Caller, we need to Queue again and try to get me fired from another job. Remember how much fun that was? We need to do it more! Good memories!
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On July 20 2011 12:58 r33k wrote:Show nested quote +On July 20 2011 12:51 Kaneh wrote:On July 20 2011 12:45 Brees wrote: The TL;DR
" We already turned bottom lane into a passive ranged AD and support farm fest, we now want top lane to mimic this with a melee AD(who has a slow) and support top lane farm fest. Junglers will be no longer and the perfect team will soon be
AP carry mid
support + melee AD w/ slow top
support + ranged AD bot (ashe banned every game) oh man, reminds me of pulling neutrals to to deny your own. but isn't dual stun/rape > support/AD carry? can't you just completely zone the shit out of the other side? especially if in your proposed new meta, there is no jungle? blitzstar or something like taric/poppy can break AD/support lanes without much effort, but top US players are too busy cowering in the shadow of the EU master race to try anything they know that works. Also taric/vanye does the same thing and is an EU style lane, so you can just try and get that in the banks/picks phase. Also they can nerf ashe like np. Just nerf her late game damage while keeping her arrow as it is now like it says in zileas' anti design patterns and pretend you don't realize it.
I'm pretty sure they're too scared to do stun/rape lanes because the only times they've done it in tourneys lately it's been Taric/Garen and that's been shut down np.
Also no one plays Blitz other than Doublelift and his is always banned.
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On July 20 2011 12:58 UniversalSnip wrote:Show nested quote +On July 20 2011 12:50 r33k wrote:On July 20 2011 12:42 UniversalSnip wrote:On July 20 2011 12:28 r33k wrote:On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to. I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though. Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character. Nunu doesn't need redbuff, neither does ww when ganking a lane where your teammate has another stun and big damage (annie, sion, malz), shaco is useless and needs a full rework. Even then, make E a more efficient slow and his ganking would be fine. EDIT: this is referring to the current redbuff. As I said before I highly doubt Guinsoo would make redbuff into just a passive +ms buff. We're talking early game, like levels 1-5. WW is king of sustain but in straight up 1 vs 1 instead of an attrition scenario he's quite weak early without red. Good luck ganking with nunu against somebody who isn't overextended without red. etc. Basically there are a lot of characters that have to be set up so they're balanced early with red, as a result they're weak without it for the first few levels. You completely lost me. Are you suggesting that jungle WW should gank before lv6 and that nunu needs a melee slow to get 2v1 kills?
On July 20 2011 13:00 Seiuchi wrote:Show nested quote +On July 20 2011 12:58 r33k wrote:On July 20 2011 12:51 Kaneh wrote:On July 20 2011 12:45 Brees wrote: The TL;DR
" We already turned bottom lane into a passive ranged AD and support farm fest, we now want top lane to mimic this with a melee AD(who has a slow) and support top lane farm fest. Junglers will be no longer and the perfect team will soon be
AP carry mid
support + melee AD w/ slow top
support + ranged AD bot (ashe banned every game) oh man, reminds me of pulling neutrals to to deny your own. but isn't dual stun/rape > support/AD carry? can't you just completely zone the shit out of the other side? especially if in your proposed new meta, there is no jungle? blitzstar or something like taric/poppy can break AD/support lanes without much effort, but top US players are too busy cowering in the shadow of the EU master race to try anything they know that works. Also taric/vanye does the same thing and is an EU style lane, so you can just try and get that in the banks/picks phase. Also they can nerf ashe like np. Just nerf her late game damage while keeping her arrow as it is now like it says in zileas' anti design patterns and pretend you don't realize it. I'm pretty sure they're too scared to do stun/rape lanes because the only times they've done it in tourneys lately it's been Taric/Garen and that's been shut down np. Also no one plays Blitz other than Doublelift and his is always banned. Taric/Garen isn't as good anymore. I honestly prefer garen/soraka, and would only pick garen if the opposing bot lane has a support that isn't taric (sona soraka janna) and will get buttraped by a full garen combo.
And other high elo players can play a good blitz. He's a niche character that needs practice.
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On July 20 2011 13:01 r33k wrote:Show nested quote +On July 20 2011 12:58 UniversalSnip wrote:On July 20 2011 12:50 r33k wrote:On July 20 2011 12:42 UniversalSnip wrote:On July 20 2011 12:28 r33k wrote:On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to. I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though. Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character. Nunu doesn't need redbuff, neither does ww when ganking a lane where your teammate has another stun and big damage (annie, sion, malz), shaco is useless and needs a full rework. Even then, make E a more efficient slow and his ganking would be fine. EDIT: this is referring to the current redbuff. As I said before I highly doubt Guinsoo would make redbuff into just a passive +ms buff. We're talking early game, like levels 1-5. WW is king of sustain but in straight up 1 vs 1 instead of an attrition scenario he's quite weak early without red. Good luck ganking with nunu against somebody who isn't overextended without red. etc. Basically there are a lot of characters that have to be set up so they're balanced early with red, as a result they're weak without it for the first few levels. You completely lost me. Are you suggesting that jungle WW should gank before lv6 and that nunu needs a melee slow to get 2v1 kills?
I'm only gonna go over this one more time ok? If it still doesn't make sense I'm sorry I'm explaining it so poorly.
Because red is in the game, characters that can get red early have to SUCK BALLS at ganking and/or fighting until level 5 or 6 without it. Otherwise they would be BROKEN GOD GANKERS with it. This is what happened to eve, they basically had to remove red buff from her because she was good at ganking without it and just stupid with it.
If you remove RED BUFF, you can take these champions - most junglers - that are kinda garbage gankers without red and good ones with it and make them decent gankers without red.
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Marshall Islands3404 Posts
stun lanes are fun for lookin cool in pubs but that shit really doesnt transfer over at all. The Bushes will get warded by supports and they will simply keep their distance and cs. Then you are left with 2 bumbling average cs characters that cant do anything past lane domination. Even if you kill support/ad carry lane once or twice with blitz/poppy, you are still only breaking even or maybe even still down.
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On July 20 2011 13:10 Brees wrote: stun lanes are fun for lookin cool in pubs but that shit really doesnt transfer over at all. The Bushes will get warded by supports and they will simply keep their distance and cs. Then you are left with 2 bumbling average cs characters that cant do anything past lane domination. Even if you kill support/ad carry lane once or twice with blitz/poppy, you are still only breaking even or maybe even still down. 3man tower kill at lv5 after a successful gank still kills a carry for the rest of the game. Especially if you have blitz+alistar to press your advantage.
On July 20 2011 13:09 UniversalSnip wrote:Show nested quote +On July 20 2011 13:01 r33k wrote:On July 20 2011 12:58 UniversalSnip wrote:On July 20 2011 12:50 r33k wrote:On July 20 2011 12:42 UniversalSnip wrote:On July 20 2011 12:28 r33k wrote:On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to. I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though. Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character. Nunu doesn't need redbuff, neither does ww when ganking a lane where your teammate has another stun and big damage (annie, sion, malz), shaco is useless and needs a full rework. Even then, make E a more efficient slow and his ganking would be fine. EDIT: this is referring to the current redbuff. As I said before I highly doubt Guinsoo would make redbuff into just a passive +ms buff. We're talking early game, like levels 1-5. WW is king of sustain but in straight up 1 vs 1 instead of an attrition scenario he's quite weak early without red. Good luck ganking with nunu against somebody who isn't overextended without red. etc. Basically there are a lot of characters that have to be set up so they're balanced early with red, as a result they're weak without it for the first few levels. You completely lost me. Are you suggesting that jungle WW should gank before lv6 and that nunu needs a melee slow to get 2v1 kills? I'm only gonna go over this one more time ok? If it still doesn't make sense I'm sorry I'm explaining it so poorly. Because red is in the game, characters that can get red early have to SUCK BALLS at ganking and/or fighting until level 5 or 6 without it. Otherwise they would be BROKEN GOD GANKERS with it. This is what happened to eve, they basically had to remove red buff from her because she was good at ganking without it and just stupid with it. If you remove RED BUFF, you can take these champions - most junglers - that are kinda garbage gankers without red and good ones with it and make them decent gankers without red. Simply put, no. You can't give a slow or a stun to every champion who can't tank a tower. Every character would play exactly the same and is the worst thing that can happen to a game.
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Monkey King showcase in 5 minutes. I bet it is this video
GOD DAMN IT! So close...
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On July 20 2011 13:18 r33k wrote:Show nested quote +On July 20 2011 13:10 Brees wrote: stun lanes are fun for lookin cool in pubs but that shit really doesnt transfer over at all. The Bushes will get warded by supports and they will simply keep their distance and cs. Then you are left with 2 bumbling average cs characters that cant do anything past lane domination. Even if you kill support/ad carry lane once or twice with blitz/poppy, you are still only breaking even or maybe even still down. 3man tower kill at lv5 after a successful gank still kills a carry for the rest of the game. Especially if you have blitz+alistar to press your advantage. Show nested quote +On July 20 2011 13:09 UniversalSnip wrote:On July 20 2011 13:01 r33k wrote:On July 20 2011 12:58 UniversalSnip wrote:On July 20 2011 12:50 r33k wrote:On July 20 2011 12:42 UniversalSnip wrote:On July 20 2011 12:28 r33k wrote:On July 20 2011 12:14 TheYango wrote:On July 20 2011 12:01 r33k wrote: Again, it depends on how much gold the creeps will give. They could just make freefarming in the jungle completely unviable by tweaking that. Or even tweak the exp/gold values on jungle creeps and kills. You can't balance jungling being dependent on gank gold at all levels. Ganks turn into kills way more often in low-level play than they do in high-level play--where you get summoners/bluepills way more often. You can balance exp tho, making rich junglers who are squishy by nature overly squishy or vice versa. On July 20 2011 12:16 UniversalSnip wrote:On July 20 2011 12:01 r33k wrote: Please define what you mean by "don't need red". Right now only the gankers that can chase, survive trading blows and tower dive don't need red. I don't believe that simply giving an inbuilt slow to squishy junglers would make them safe gankers. I have no idea what you're saying, can you please rephrase this? I think you might have misread my post because I seriously don't understand where you're coming from. What champions were you referring to. I listed three that could be much more effective early if weren't for the threat of being imba with red buff... shaco nunu and ww. There are a number of characters that red buff causes problems on though. Remember when eve could jungle? She's bad for the game no matter what, but when she could freely pick up lizard it broke the character. Nunu doesn't need redbuff, neither does ww when ganking a lane where your teammate has another stun and big damage (annie, sion, malz), shaco is useless and needs a full rework. Even then, make E a more efficient slow and his ganking would be fine. EDIT: this is referring to the current redbuff. As I said before I highly doubt Guinsoo would make redbuff into just a passive +ms buff. We're talking early game, like levels 1-5. WW is king of sustain but in straight up 1 vs 1 instead of an attrition scenario he's quite weak early without red. Good luck ganking with nunu against somebody who isn't overextended without red. etc. Basically there are a lot of characters that have to be set up so they're balanced early with red, as a result they're weak without it for the first few levels. You completely lost me. Are you suggesting that jungle WW should gank before lv6 and that nunu needs a melee slow to get 2v1 kills? I'm only gonna go over this one more time ok? If it still doesn't make sense I'm sorry I'm explaining it so poorly. Because red is in the game, characters that can get red early have to SUCK BALLS at ganking and/or fighting until level 5 or 6 without it. Otherwise they would be BROKEN GOD GANKERS with it. This is what happened to eve, they basically had to remove red buff from her because she was good at ganking without it and just stupid with it. If you remove RED BUFF, you can take these champions - most junglers - that are kinda garbage gankers without red and good ones with it and make them decent gankers without red. Simply put, no. You can't give a slow or a stun to every champion who can't tank a tower. Every character would play exactly the same and is the worst thing that can happen to a game.
When did I say that lol
These characters are just weaker early in a number of ways than they would need to be if red weren't there, not necessarily cc. If you just pick a random character... and go fight a typical jungle character at level one straight up hardly a single jungler will be able to win.
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Roffles
Pitcairn19291 Posts
Oh god, Garen #2 incoming.
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Monkey king video aired. Looks kinda like a new tankier shaco at first glance.
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