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[HotS] Tassadar: A Failure in Execution

Forum Index > Heroes of the Storm
38 CommentsPost a Reply
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[HotS] Tassadar: A Failure in Execution

Text byTL.net ESPORTS
January 12th, 2018 20:23 GMT


Tassadar:
A Failure in Execution

Written by: Phantom




Tassadar, the legendary Protoss executor, is beloved by both the Nerazim and Khalai. His actions opened the path to the unification, and his sacrifice saved his race and shaped the future of the Koprulu sector. It is no wonder that he is one of the most beloved characters of the StarCraft franchise, and likewise, such a disappointment for many in his Heroes of the Storm incarnation.

Heroes of the Storm is built around playing with the legendary heroes we all have come to love through the more than 26 years of the company’s history. The game designers and artists go to great lengths to bring all of these heroes to life and represent them in the most faithful way as possible.

With Tassadar, however, Blizzard has failed. The savior of the Templar has no resemblance to his StarCraft version apart from name and appearance.


More Than a Templar



Tassadar has always been the odd one out in Blizzard’s MOBA. If there’s one word to describe him, it would be “shield-bot”—a far cry from the mighty Templar he should be posing as.

The Tassadar in Heroes is a very different hero from the Tassadar of StarCraft lore. High Templars are the most powerful psionic beings in the Koprulu sector, and as the most respected warriors among the Khalai, they spend their lives meditating and improving their psionic abilities to become increasingly more powerful. Their minds are so advanced they are capable of creating devastating psionic storms that obliterate everything and drain their enemies’ energy through a violent chain reaction that has been reported to literally blow up the minds of their subjects.

[image loading]
An early model of Tassadar in Blizzard DotA


High Templars are the single most powerful Protoss warriors. They are glass cannons by nature with low health, low movement speed, and incredible amounts of damage. And that’s just a normal High Templar!

Tassadar is not just anyone. He is considered by many of his race to be the greatest warrior of all time. He vaporized the surface of Chau Sara with Gantrithor. He single-handedly led a rebellion against the Conclave and took on the most powerful Protoss forces in the sector. He combined the dark energies of the void with his own psionic power to destroy the Overmind. Tassadar is a straight up badass.

His role as as a support has never really fit with the idea of a High Templar, and his limited healing capabilities have relegated him to a niche role before the game even officially released. For a shot period during the Technical Alpha, Tassadar was actually very strong—type F in the chat for Archon—but he never actually filled the role of assassin.

Tassadar’s damage was tuned way down once the game was fully released, and Blizzard did their best to relegate him to a support role. Since the rework, Tassadar has found his place in double support compositions enabling hyper carries to do the real work while he sits in the back line and spams shields.


ShieldBot 2000



One must wonder then, how did Tassadar, THE High Templar ended up in being a niche support?

Let’s review his abilities. In Heroes of the Storm, his skills are designed to protect and support other heroes. His ranged abilities and considerable auto attack range aren’t there to overwhelm the enemy from afar; they’re to help him stay in the back line while the real stars get the kills.

Tassadar’s tickle beam slows enemy heroes while the rest of the team deals damage, and his trait Oracle helps reveal potential flanks and stealth characters. He’s able to shield allies and provide some sustain with Plasma Shield while also dealing moderate AoE damage with Psionic Storm. Dimensional Shift is an escape ability that enables him to run away.

[image loading]


Tassadar’s Heroic abilities, Archon and Force Wall, enable him to control the battlefield better. Force Wall blocks the pathway of enemy heroes to slow them down and trap them. Archon turns Tassadar into a “mighty” archon with slightly increased damage, shields and an AoE attack.

Of those abilities, only Psionic Storm is a templar ability, and even then its damage has been tuned down considerably. The rest of his skills are quite frankly a terrible choice for a powerful templar. Dimensional Shift goes directly against the concept of a slow, powerful hero by giving him an unnecessary escape. Plasma Shield makes no sense with the lore. Oracle has absolutely no connection to the unit at all.


Tassadar the Sentry



What if I told you the hero was not originally designed as Tassadar? If we take a look, his abilities more closely resemble a sentry or oracle. His Plasma Shield is similar to the shields provided by a Sentry, while Force Wall is an improved version of its Force Field ability. His trait, Oracle, is similar to the Oracle’s “Revelation” ability.

Psionic Storm wasn’t even in the game originally. Players that had the opportunity to play the early Technical Alpha will remember the ability actually used to be called “Time Warp”, an ability from StarCraft 2’s Oracle (later moved to the Mothership Core). Originally, it slowed enemies in an area and dealt small amounts of damage but was later renamed to Psionic Storm and had its animation updated to the current one.

[image loading]


These similarities are, in fact, no coincidence. During the Blizzard DotA and StarCraft Mods panel at BlizzCon 2011—yes, it’s been that long—developers stated that they “like to use an iconic character whenever possible” and mentioned that in the original build of the game, Tassadar was a sentry. They noticed he wasn’t that cool to look at compared to other mighty heroes like Thrall or Kerrigan. Still, they wanted to have some Protoss representation.

Luckily, they had a Tassadar model from Wings of Liberty which they modified for the game. You can see the Blizzard DotA character design fragment in the video below. This is the reason Tassadar has support and sentry-like abilities: he was a sentry.

At the time, this decision made a lot of sense. However, at some point during the transition from Blizzard DotA to Blizzard All-Stars and finally Heroes of the Storm, this philosophy changed.



Sgt. Hammer was originally Horace Warfield and later Edmund Duke. However, the developers believed a Siege Tank did not accurately fulfill the fantasy of these heroes. Tassadar wasn’t so lucky. The fact that Tassadar was left as is while the generals were deemed worthy enough to be saved for different heroes is honestly mind blowing.

Blizzard at least managed to capture Tassadar’s essence with a gorgeous hero model and kickass skins. His abilities look sharp, and his voice lines are everything one could want of the Savior of the Templar. Unfortunately, it’s not enough to salvage the hero. His abilities and playstyle are just not what you would expect of the legendary hero.


Conclusion



Tassadar has been forced into an eternal limbo between assassin and support due to other Protoss fantasies superimposed onto his character, and as a result, Blizzard has struggled to reconcile Tassadar to his role. He is neither a mighty assassin capable of destroying hundreds of units nor a solo support; he falters somewhere in between. Having hybrids supports, if done well, can be a valid design choice, but Tassadar falls flat. His character in lore is simply not a support.

One of the main attractions of Heroes of the Storm is playing with your all-time favorite heroes, those amazing characters you grew up with. Who doesn’t fantasize about playing as the mighty Templar who single-handedly saved his race from destruction? I want the hero I grew up with, not this glorified sentry. If it were up to me, I’d rework Tassadar into an assassin and never look back.





[Phantom] is an avid Heroes of the Storm player and senior writer who specializes on creating unique and fun articles. Always trying to drive discussion forward, he's always working on new ideas and projects.






Writer(s): Phantom
Editor(s): EsportsJohn
Design: shiroiusagi
Art Credit: Blizzard

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TL+ Member
Aiobhill
Profile Joined June 2013
Germany283 Posts
January 13 2018 01:31 GMT
#2
Good article. Not going to get involved with the lore discussion in a game where an Abomination can eat a WW2 tank or a Murloc can slap said tank unconscious with a fish, but Tassadar's shield and Sylvanas' trait are the two hero abilities that unneccessarily hold back the design of new heroes respectively maps. Especially with Tracer, the synergies of the otherwise thoroghly mediocre shield ability creates an unhealthy, unfun gameplay - both from a player and a viewer perspective.

Your suggestion to rework him as an assassin is probably the best that could happen to the hero and the game.
Axslav - apm70maphacks - tak3r
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2018-01-18 23:23:06
January 13 2018 01:36 GMT
#3
Storm does so little.
The shield skill is even worse.
Alas, he's my main.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 13 2018 05:39 GMT
#4
Tassadar is dope, leave him alone
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
January 13 2018 14:27 GMT
#5
Tassadar as an assassin would be interesting to see. I never really liked how they worked in Kerrigan's abilities either, given she is primarily the leader of the Swarm (only an Ultra makes a cameo appearance) and an unclassifiable psionic. Instead she has spikes she can summon out of the ground to stun and grab people. Ravage and her AoE ultimate are the only two abilities that actually fit her character.

For Tassadar as an assassin, Psionic Storm could simply be his primary basic ability.
Something in the sense of a mind blast/stun might make for a second ability and something with the Nerazim could be the third. Archon feels weird as an ultimate as it traditionally requires two Protoss to merge to form one.

I've never really felt Tassadar made a serious impact as a Support in Heroes.
There was a brief period where some teams were experimenting running him as the only Support but that quickly died out.
Shields are good and all but they don't heal and they don't last. If you heal someone, they can go back into the fight, if you shield someone, they can either run away or maybe stay for a few more seconds before they still have to get out.

Perhaps Blizzard will rework him (and perhaps Kerrigan) at some point in the future.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 13 2018 14:33 GMT
#6
wow Hammer could have been duke or warfield. Thank good we got a badass instead of crybabies.
Always thought the abilities fit Tassadar well, since I always saw him as a jack.
Waxangel
Profile Blog Joined September 2002
United States33326 Posts
January 14 2018 14:03 GMT
#7
Meanwhile Garrosh throws people XD
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Sjokola
Profile Joined November 2010
Netherlands800 Posts
Last Edited: 2018-01-14 14:12:54
January 14 2018 14:12 GMT
#8
I would have really liked hammer as duke man. His additude as a unit is awesome. And you even play with him as a siege tank in the sc prequel/demo

"What!"
"I ain't got all day."
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
January 14 2018 17:46 GMT
#9
On January 13 2018 10:36 Trozz wrote:
Storm does so little.
The shield skill even worse.
Alas, he's my main.

That was one syllable away from becoming a haiku...
DarkPlasmaBall
Profile Blog Joined March 2010
United States44136 Posts
January 14 2018 18:33 GMT
#10
On January 15 2018 02:46 Clbull wrote:
Show nested quote +
On January 13 2018 10:36 Trozz wrote:
Storm does so little.
The shield skill even worse.
Alas, he's my main.

That was one syllable away from becoming a haiku...


I assume he just forgot the word "is"; he always writes in haiku

Cool article and video; I didn't realize that Sgt. Hammer was originally going to be male, etc. I don't mind Tassadar as is, even if he's really a hybrid HT + Sentry.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Zambrah
Profile Blog Joined June 2011
United States7251 Posts
January 14 2018 23:18 GMT
#11
On January 15 2018 03:33 DarkPlasmaBall wrote:
Show nested quote +
On January 15 2018 02:46 Clbull wrote:
On January 13 2018 10:36 Trozz wrote:
Storm does so little.
The shield skill even worse.
Alas, he's my main.

That was one syllable away from becoming a haiku...


I assume he just forgot the word "is"; he always writes in haiku

Cool article and video; I didn't realize that Sgt. Hammer was originally going to be male, etc. I don't mind Tassadar as is, even if he's really a hybrid HT + Sentry.


Same, I find him immensely satisfying to play, I could appreciate replacing Oracle with Feedback or something, but I really, really like Tassadar.
Incremental change is the Democrat version of Trickle Down economics.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2018-01-14 23:44:36
January 14 2018 23:44 GMT
#12
Yep. I remember when Xul came out and people were super upset because he didn't represent the specific Necromancers they played, and all I could think was "does this look like a support?"
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
January 15 2018 01:17 GMT
#13
On January 14 2018 23:03 Waxangel wrote:
Meanwhile Garrosh throws people XD


Just play smart then? Only people that make bad decisions get thrown.
Life?
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
January 15 2018 03:00 GMT
#14
On January 15 2018 10:17 ShoCkeyy wrote:
Show nested quote +
On January 14 2018 23:03 Waxangel wrote:
Meanwhile Garrosh throws people XD


Just play smart then? Only people that make bad decisions get thrown.


Rather than a jab at balance, I feel like that was another jab at another character where the game mechanics don't match well with the lore and fantasy of said character.
Someone call down the Thunder?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 15 2018 07:13 GMT
#15
On January 15 2018 12:00 RaiKageRyu wrote:
Show nested quote +
On January 15 2018 10:17 ShoCkeyy wrote:
On January 14 2018 23:03 Waxangel wrote:
Meanwhile Garrosh throws people XD


Just play smart then? Only people that make bad decisions get thrown.


Rather than a jab at balance, I feel like that was another jab at another character where the game mechanics don't match well with the lore and fantasy of said character.


Omg, I've never seen this clip. Holy wtf
StrategyAllyssa Grey <3<3
phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 15 2018 15:00 GMT
#16
I don't think Tassadar as an assassin really fits high templar lore (I mean they'd always had only 1 awesome damage ability), but the current version is full of lame sauce. In an ideal world they'd make new graphics for the current kit and give Tassadar a new one.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
January 15 2018 16:58 GMT
#17
Tassadar as an assassin would be interesting to see.


The problem is that storm is just a waweclear ability. If you contrast it to Morgana in LOL, Morgana's W at least has some synergy with its Q that can lock down opponents for 2'ish seconds.

Generally abilities that mainly function as waweclear are just a waste of an ability spot imo, and I think this also showed that HOTS designers - at least 2-4 years ago - struggled do understand how to design heroes that felt reawarding to use.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44136 Posts
Last Edited: 2018-01-15 17:37:24
January 15 2018 17:37 GMT
#18
On January 16 2018 01:58 Hider wrote:
Show nested quote +
Tassadar as an assassin would be interesting to see.


The problem is that storm is just a waweclear ability. If you contrast it to Morgana in LOL, Morgana's W at least has some synergy with its Q that can lock down opponents for 2'ish seconds.

Generally abilities that mainly function as waweclear are just a waste of an ability spot imo, and I think this also showed that HOTS designers - at least 2-4 years ago - struggled do understand how to design heroes that felt reawarding to use.


What if storm had an AoE silence or slow on heroes, in addition to damage?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Zambrah
Profile Blog Joined June 2011
United States7251 Posts
January 15 2018 19:19 GMT
#19
I'd hope they didnt add a slow or silence to storm, if anything maybe make it's radius larger. With the range talent I see it more as being used to pick off fleeing near-death heroes than strictly for wave clear once you've gotten to that point in the game, and if we're giving Tass more offensive utility I think its best not to overload Storm with it since the rest of his kit feels like it has the room to play, like reworking his trait or the like
Incremental change is the Democrat version of Trickle Down economics.
Valon
Profile Joined June 2011
United States329 Posts
January 15 2018 20:35 GMT
#20
Not sure I agree with this article.

Tassadar has always been represented by a high templar model. He has always been the iconic templar character and the two iconic templar abilities are Storm and Archon.

If they did a bit of research on Templar they will find that Shields, Forcefield and Phase shift were considered for the High Templar as possible abilities.

Oracle seems like a natural extension of Hallucination in it's scouting potential. It also kind of goes with a powerful Templar who is so psionically attuned he can see everything.

With Hallucination beeing moved from the High Templar to the sentry in starcraft 2 it's not that much of a stretch to assume that High Templar are capable of using Sentry based abilities.

As far as Tassadar being an assassin that doesn't make sense and doesn't fit with the fantasy of the High templar. Apart from storm and archon every other ability that has been assaigned to the unit in a public capacity has been support based. (Hallucination, Plasma Surge, phase shift, force field, and Time Rift)
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