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Junkrat Patch General Discussion - Page 2

Forum Index > Heroes of the Storm
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karazax
Profile Joined May 2010
United States3737 Posts
October 11 2017 00:37 GMT
#21
karazax
Profile Joined May 2010
United States3737 Posts
October 11 2017 12:10 GMT
#22


I expect this patch today in NA.
karazax
Profile Joined May 2010
United States3737 Posts
October 11 2017 19:31 GMT
#23
Balance Patch notes for today.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 12 2017 14:40 GMT
#24
ugh I hope they lower the Ana healing hitboxes. They are way to big. Shoot past an ally to hit the one that needs healing ? nope ! Will take alot of time for me to get used too. But because of them balancing her around missed shots and QM always being double healer. QM is absolutely unfair with her Grenade.
karazax
Profile Joined May 2010
United States3737 Posts
October 17 2017 16:30 GMT
#25
Junkrat Live Patch Notes posted
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 18 2017 12:43 GMT
#26
Everything coming up explodey.
Also when the enemy has no damage on their team and your Butcher goes defending the immortal D: . Was fun though attacked our immortal and killed people that attacked our immortal lol.
karazax
Profile Joined May 2010
United States3737 Posts
November 01 2017 17:12 GMT
#27
New Balance Patch released today

Junkrat
+ Show Spoiler +

Stats

Base Maximum Health increased from 1273 to 1350
Health Regeneration increased from 2.7 to 2.8

Abilities

Frag Launcher (Q)
Damage increased from 117 to 128

Talents

Level 4
Taste for Explosions (Q)
Damage decreased from .75 to .5 per hit, maximum damage decreased from 150 to 100
Bonzer Hits (W)
Bonus damage increased from 30 to 40%
Gotta Trap 'Em All (E)
Heroes hit requirement reduced from 8 to 7
Level 7
Sticky Wicket (E)
Slow duration increased from 3 to 3.5 seconds

Raynor
+ Show Spoiler +

Abilities

Adrenaline Rush (E)
Cooldown reduced from 40 to 30 seconds

Talents

Level 4
Relentless Leader (Passive)
Cooldown reduction of Adrenaline Rush decreased from 15 to 10 seconds

Tychus
+ Show Spoiler +

Stats

Basic Attack Damage increased from 44 to 48

Abilities

Overkill (Q)
Primary Damage increased from 43 to 46
Secondary damage increased from 21 to 23

Valla
+ Show Spoiler +

Abilities

Hungering Arrow (Q)
Primary damage reduced from 151 to 140
Secondary (bounce) damage reduced from 86 to 80

Talents

Level 1
Caltrops (E)
Time required at 10 stacks of Hatred to unlock reward reduced from 180 to 160 seconds

Zul'jin
+ Show Spoiler +

Abilities

Guillotine (R)
Cooldown increased from 30 to 40 seconds

Talents

Level 1
Boneslicer (Q)
Mana refund increased from 10 to 15
Level 4
Voodoo Shuffle (Active)
Cooldown and Mana cost reduction increased from 33 to 40%
Level 7
Ferocity (Passive)
Attack speed bonus increased from 35 to 40%
Vicious Assault (Q)
Damage bonus increased from 30 to 35%
Level 13
Eye of Zul’jin (Passive)
Movement speed per stack increased from 3 to 6%
Cap remains at 30%

Azmodan
+ Show Spoiler +

Abilities

General of Hell (D)
No longer grants additional Minion & Mercenary Health
Minion & Mercenary damage increased from 15 to 25%

Talents

Level 1
Sieging Wrath (Q)
Damage per player hit reduced from 4 to 3
Damage needed to unlock quest reduced from 100 to 90

Zagara
+ Show Spoiler +

Abilities

Nydus Network (R)
Charge cooldown increased from 60 to 100 seconds

Kharazim
+ Show Spoiler +

Talents

Level 1
Iron Fists (Trait)
Movement Speed bonus reduced from 30 to 25%
Transcendence (Trait)
Added Functionality:
Now also grants Kharazim 25% Movement Speed on the third punch
Insight (Trait)
Added Functionality:
Now also grants Kharazim 25% Movement Speed on the third punch

Stukov
+ Show Spoiler +

Stats

Base Maximum Health increased from 1590 to 1682
Health regen increased from 3.31 to 3.5

Garrosh
+ Show Spoiler +

Talents

Level 16
Earthshaker (E)
Stun duration decreased from .75 to .6 seconds

Leoric
+ Show Spoiler +

Abilities

Entomb (R)
Cooldown reduced from 60 to 50 seconds

Talents

Level 4
Kneel Peasants! (Q)
Damage bonus to Minions increased from 75 to 100%

Muradin
+ Show Spoiler +

Abilities

Storm Bolt (Q)
Mana cost decreased from 50 to 45

Talents

Level 4
Sledgehammer (Q)
Bonus damage increased from 300% > 350%
Level 7
Skullcracker (Passive)
Damage bonus increased from 60 to 70%
Heavy Impact (E)
Adjusted functionality:
Now slows enemies by 80% for .75 seconds

Bug Fixes
+ Show Spoiler +

Heroes, Abilities, and Talents

Kerrigan: Triggering the Double Strike Talent after learning Fury of the Storm will no longer cause the next Basic Attack to deal more than the intended amount of cleave damage to secondary targets.
Muradin: After learning Thunder Burn, Thunder Clap will no longer fail to fire a second time if an enemy was struck by the outer-edge of the initial cast’s area of effect.
Muradin: Fixed an issue causing Muradin’s Second Wind Trait and Third Wind Talent to restore less than the intended amount of Health.
Nazeebo: The Superstition Talent’s visual effects will no longer persist after Nazeebo is killed.
Zul’jin: The Troll’s Blood Talent will now correctly restore 10% of Zul’jin’s maximum Mana when Regeneration channeling completes.

User Interface

Draft Mode: Fixed an issue that prevented players from selecting the Garden Shambler Murky Skin in draft lobbies.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 02 2017 16:20 GMT
#28
they need to add damage reduction to adrenalin rush for Raynor. It triggers to late to survive anything :D. Junkrat change is unneeded, but understandable to make him more forgiving.
Ej_
Profile Blog Joined January 2013
47656 Posts
November 02 2017 18:39 GMT
#29
I was very happy about the god Muradin buffs and then got to the part where they nerfed heavy impact
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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