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Heroes of the Storm 2.0 - Page 4

Forum Index > Heroes of the Storm
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NKB
Profile Joined February 2012
United Kingdom608 Posts
April 01 2017 22:31 GMT
#61
Yet again another April fools video that I wished was real
Some times you just gotta wish...
NonY
Profile Blog Joined June 2007
8748 Posts
April 02 2017 00:54 GMT
#62
On April 01 2017 05:04 EsportsJohn wrote:
Show nested quote +
On April 01 2017 02:27 NonY wrote:
k i'll be the guy to say it. attack move target point is the MBS/automining of moba

"you have no dexterity? no quickness, no accuracy? you can still get the same result as someone who has worked harder than you to improve those attributes!"

in SC2 it turned out ok because in RTS it's easy to fill a player's plate, giving them more things to do than they can possibly do. so they'll never successfully do everything they need to be doing. MBS/automining shifted attention away from doing those tasks and put it onto different kinds of tasks. overall difficulty didn't reduce, but rather the kinds of things you do changed. produce units faster/easier, get workers mining easier, then go spend more time harassing/defending. but for your basic moba hero, you've only got one task at a time. in this case, you are spending your time stutter stepping no matter what. and you're either doing it well or you're doing it poorly based on your skill. the easier the task is to perform, the less players can differentiate themselves, and therefore the less personal progress a person can make over months and years of playing the game.


Uh, I'm not sure exactly what you're going for here.

I contrast it with A-clicking, not right clicking. So if you're A-clicking, then either you hit the target you want, you hit the target you didn't want, or your hero moves (target is out of range). The new system makes it so that is gonna be a lot easier to hit the target you want anytime your target isn't totally surrounded by other targets. The total area on the screen that you can A-click to attack the target you want will be much bigger. So now there'll be cases of players with worse dexterity and accuracy getting the same results as players with better dexterity and accuracy.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 02 2017 02:23 GMT
#63
On April 02 2017 01:16 Ej_ wrote:
Show nested quote +
On April 02 2017 00:25 FeyFey wrote:
damn that cool :o

lol


was impressed that it wasn't a by Blizzard Aprils fool.
lestye
Profile Blog Joined August 2010
United States4149 Posts
April 02 2017 08:27 GMT
#64
On April 02 2017 07:31 NKB wrote:
Yet again another April fools video that I wished was real

You can still have hope. Blizzard has a very high rate of turning jokes into reality.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-04-04 18:29:13
April 02 2017 18:40 GMT
#65
Someone posted a useful chart here of how hero xp translates between 1.0 and 2.0. I haven't verified the accuracy of any of this.

Here's the breakdown of what's optimal if you want max rewards on day 1 and want to know if you should continue to level your heroes:
  • Levels 1-5: do play but do not level up.
  • Level 6: safe to play.
  • Level 7: do not cross threshholds at 500k xp and 1300k xp.
  • Level 8, below 1775k xp: do not cross threshholds at 775k xp and 1775k xp.
  • Level 8, above 1775k xp: do level up to 9.
  • Level 9: cross threshhold at 4425k xp only if you intend to buy the master skin by April 24.
  • Level 10: safe to play, more or less.
  • Level 11: do not cross threshhold at 425k xp.
  • Level 12: do not cross threshhold at 1175k xp.
  • Level 13: do not cross threshhold at 1925k xp.
  • Level 14, below 2675k xp: cross this threshhold only if you can reach level 15 by April 24.
  • Level 14, above 2675k xp: do level up to 15.
  • Level 15: do not cross threshhold at 3425k xp.
  • Level 16: do not cross threshhold at 4175k xp.
  • Level 17: safe to play, more or less.
  • Level 18: do not cross threshhold at 175k xp.
  • Level 19, below 925k xp: cross this threshhold only if you can reach level 20 by April 24.
  • Level 19, above 925k xp: do level up to 20.
  • Level 20: safe to play.


Edit: Heroes 2.0 Veteran Loot Chests Update
Cyanocyst
Profile Joined October 2010
2222 Posts
April 03 2017 20:30 GMT
#66
So i've been trying to gain some reroll gold as i've been rather low on gold. I've raised several seldom played heroes to 9, and a couple to level 5 in so doing. I take it, its possible that may have been a mistake.

Also question, say you get a legendary skin in a pack for a hero you'll never play. However it being legendary is probably worth the most shards. Is there away to convert it to shards? Even, if it isn't a duplicate of something you own?

Said another way, Can you sacrifice rare items received into their respective shard price?

|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Superbanana
Profile Joined May 2014
2369 Posts
April 03 2017 21:00 GMT
#67
Im not against it.
But nowdays i don't play heroes enough to keep up with the changes.
Maybe they should be a little bit more considerate with the casuals
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2017-04-03 22:23:49
April 03 2017 22:21 GMT
#68
In 2.0 you will get 500 gold every 5 levels and a chest every level. Because 1-10 are faster to level, you get more chests faster waiting for 2.0 on your low level heroes. That being said many people have complained that this "punishes" people who already have all their heroes at 10 or higher and there is a chance Blizzard changes some of these details before they go live. Overall "optimizing" your rewards isn't worth it to me if it means not playing at all.

Right now there is no way to turn unwanted items into shards. It's something that has been suggested by other users. I expect a significant number of 2.0 features are going to be added before it goes live at the end of the month.
karazax
Profile Joined May 2010
United States3737 Posts
April 04 2017 15:03 GMT
#69
Bakery gives his thoughts on 2.0 announcements so far



karazax
Profile Joined May 2010
United States3737 Posts
April 04 2017 18:31 GMT
#70
Heroes 2.0 Veteran Loot Chests Update

Over the past few days, we’ve seen many conversations in the community surrounding the Loot Chests we’re awarding to our veteran players when Heroes of the Storm 2.0 goes live on April 25. After reading through the feedback that many of you have shared, we’ve decided to improve upon the plan we posted in our initial Heroes 2.0 announcement.

Progression and Loot Chests

Whenever we roll out a new system, we strive to ensure it will help the game continue to evolve in a positive direction. We also do our best to strike a balance between creating features that are fun and rewarding for all players, and recognizing those of you who have been doing battle in the Nexus since the beginning. We’re very excited to bring the new progression and rewards systems to Heroes of the Storm and feel that they will accomplish all of these goals quite well.

With the changes we’ve made to Hero Level XP requirements, new players and veterans alike will be getting more meaningful rewards more often. Some of these include new mechanics and reward types that didn’t exist in Heroes when we first launched the game, and we can’t wait to see what you’ll do with them. Since we’ve also uncapped progression, you’ll be able to continue playing the Heroes you love, and receiving meaningful rewards, indefinitely.

One aspect of the Heroes 2.0 launch that we’d like to “level-up” is how we’re thanking the most dedicated Heroes players among you. We are incredibly grateful for your support, your enthusiasm, and all the fun matches we’ve played together since launch.

Updated Loot Chests for Current Players

Here are the updated rewards you will receive as a celebration of Heroes 2.0 and a gift to recognize your dedication to Heroes thus far:

Loot Chest Adjustments

If you’ve finished at least one Heroes of the Storm match before 2.0 is released, you’re going to receive five Common Loot Chests—but that’s just the beginning. Additionally, we’ve replaced all of the Common and Rare Loot Chests awarded at every 10 and 25 Player Levels (as outlined in our previous announcement) with Epic Loot Chests. Each Epic Loot Chest guarantees at least one item of Epic rarity, or higher, and you’ll receive up to 55 of them based on your converted Player Level after the Heroes 2.0 release.
Player Level Rewards
  • Completed at least 1 Heroes match 5 Loot Chests
  • Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
  • Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

Veteran Loot Chests

Our most dedicated players will receive special “Veteran Chests” that contain five coins, rather than four, and guarantee at least one Legendary item per chest. Veteran Chests are a unique type of Loot Chest we’ve created specifically for our most dedicated players as part of the Heroes 2.0 launch, and cannot be earned through progression in the new system. Like the Epic Loot Chest rewards above, the number of Veteran Chests you will receive is based on your total, converted Player Level in the new progression system.

30 Day Stimpack

In order to give you a boost heading into our newly revamped progression system, players who reached level 40 prior to Heroes of the Storm 2.0 will also receive a 30-Day Stimpack! The 100% XP bonus it offers means you’ll level up and unlock Loot Chests even faster!

Whether you’re entering the Nexus for the first time in Heroes 2.0, or you’ve been with us for years, we believe you’re going to love the future of Heroes of the Storm we have in store. Thank you to everyone who has been with us on this epic journey; we hope you’ll continue sharing your constructive feedback about Heroes 2.0 over the coming weeks. See you in the Nexus!
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-04-04 19:09:21
April 04 2017 19:07 GMT
#71
It's funny how powerful names are. This isn't a huge upgrade in terms of the items people will receive, but reddit seems to overwhelmingly accept this as a solution. It seems the main issue was that blizzard was giving away "common" chests (which still drop epic items a fair amount of the time).

The new rewards seem silly-big, but whatever. I'll be maxing out on them, so I'll be receiving 55 epic items and 10 legendary items. I'm assuming skins are the only epic/legendary items since skins are the only things with rarities listed on the beta.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
April 04 2017 19:17 GMT
#72
Guaranteed epics and legendary items is a pretty nice upgrade. Blizzard said the loot system has a randomization bias to reduce the chances of getting something you already have and most veterans who are getting a bunch of chests can afford to re-roll up to 4 times on each one. A guaranteed epic or legendary on every re-roll gives players a much higher chance to get items they want from each chest than before, and the veteran chests give 5 items instead of 4 is a nice bonus.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
April 04 2017 19:57 GMT
#73
I have very little gold because I can't be bothered to do brawls . Level 520 something.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2017-04-04 20:16:16
April 04 2017 20:15 GMT
#74
On April 05 2017 04:17 karazax wrote:
Guaranteed epics and legendary items is a pretty nice upgrade. Blizzard said the loot system has a randomization bias to reduce the chances of getting something you already have and most veterans who are getting a bunch of chests can afford to re-roll up to 4 times on each one. A guaranteed epic or legendary on every re-roll gives players a much higher chance to get items they want from each chest than before, and the veteran chests give 5 items instead of 4 is a nice bonus.


I am not saying it isn't nice of bliz to upgrade these--- I just think it's remarkable how such a small upgrade can appease so many people. I opened 10 common chests on beta and got 3 epic+ skins. So, they feel pretty common already.
Don't Panic
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 04 2017 22:34 GMT
#75
heroes are epic and legendary too.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
April 05 2017 00:02 GMT
#76
On April 05 2017 07:34 FeyFey wrote:
heroes are epic and legendary too.


I see people keep saying that, but I haven't seen any proof of it yet.
Don't Panic
Swisslink
Profile Joined March 2011
2952 Posts
Last Edited: 2017-04-05 06:19:58
April 05 2017 06:19 GMT
#77
On April 05 2017 05:15 MotherFox wrote:
Show nested quote +
On April 05 2017 04:17 karazax wrote:
Guaranteed epics and legendary items is a pretty nice upgrade. Blizzard said the loot system has a randomization bias to reduce the chances of getting something you already have and most veterans who are getting a bunch of chests can afford to re-roll up to 4 times on each one. A guaranteed epic or legendary on every re-roll gives players a much higher chance to get items they want from each chest than before, and the veteran chests give 5 items instead of 4 is a nice bonus.


I am not saying it isn't nice of bliz to upgrade these--- I just think it's remarkable how such a small upgrade can appease so many people. I opened 10 common chests on beta and got 3 epic+ skins. So, they feel pretty common already.


I think there are two reasons, why this update is actually quite big:

-> Your example proves the opposite of what you'd like to prove, imo. 3 epic skins+ in 10 boxes isn't that much. After the update you'd get an epic+ Item in 13 out of 14 chests. That's quite a bit more.

-> You'll get up to 10 legendary items (without any RNG factor, because you are guaranteed 1 legendary per 100 levels). Especially with all the reroll opportunities, the veteran chests are a big deal.

I was disappointed initially and am more than happy. Kw. And I think there's good reason for this.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 05 2017 10:47 GMT
#78
On April 05 2017 09:02 MotherFox wrote:
Show nested quote +
On April 05 2017 07:34 FeyFey wrote:
heroes are epic and legendary too.


I see people keep saying that, but I haven't seen any proof of it yet.


Check McIntyre's vid on the chests. He gets a legendary and it turns out to be Kael'Thas.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
karazax
Profile Joined May 2010
United States3737 Posts
April 05 2017 14:10 GMT
#79
Someone made a Calculator to see what account level you will be in 2.0
karazax
Profile Joined May 2010
United States3737 Posts
April 05 2017 17:45 GMT
#80
Blizz Dev Q&A today starting in less than an hour.
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