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On October 05 2016 01:57 Foxxan wrote: I think we might see alarak nerfed. He can use his spells quite alot before running out of mana. He is a good 1v1 hero. Pretty strong.
Good utility, silence+drag. And the drag ability doesnt put him at to much of a risk compared to kerrigan for example while at the same time can be used defensively.
Two good heroics. And a very good damage. He has good burst+pretty good sustain with his E. Ye we might see a nerf pretty soon. Within 1 month or so. Although if he is against a good composition he might have more trouble using his combo and from there he might not do to much damage. Still he feels very strong. From my games so far. I know i have had some game where i felt this was a hard game for him. What you say? I felt the same, I can literally 100-0 people from out of sight, and unlike Kerrigan, his combo doesn't put him at risk.
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Alarak is strong for those who have mastered him, but he is still one of the lowest win rate heroes in the game. Unless a lot more people get good with him or he starts dominating pro games it's hard to imagine they will be looking to nerf him any time soon.
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pro games luckily concentrate on other heroes and I think they want to push Alarak brand a little more. So we might be save for a while, before he gets nerfs.
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On October 05 2016 23:30 FeyFey wrote: pro games luckily concentrate on other heroes and I think they want to push Alarak brand a little more. So we might be save for a while, before he gets nerfs. Too bad Super League ended - Rich would get Alarak nerfed single handedly. Look at his games on his Azubu, it's insane.
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What is my MMR if I haven't played since preseason? Where there resets or soft resets or something?
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I believe your MMR should be roughly based on your preseason MMR if you haven't played since then, but soft reset so your rank will depend highly on your placement games.
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On October 06 2016 04:22 karazax wrote: I believe your MMR should be roughly based on your preseason MMR if you haven't played since then, but soft reset so your rank will depend highly on your placement games. Better answer than mine, i was going to say 3.
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What d'you think is gonna get nerfed on Malf, 'cause atm he definitely feels like a carry hero (which I fucking LOVE as a support.)
Roots? Numbers? I'm hoping they dont add any root delay back, it feels so much better to use now.
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He is far too mana efficient. His heal cost was almost halved. I'd expect they increase it by 5-10 mana per cast.
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On October 06 2016 10:06 Hier wrote: He is far too mana efficient. His heal cost was almost halved. I'd expect they increase it by 5-10 per cast.
Yea, he's one of my only supports past level 10 and I have to admit, he out heals pretty much everyone except Lt. but with the new and improved root (they need to not nerf this) and the mana reduction (your idea sounds reasonable) Malfurion can be a bit overbearing, you borderline cannot kill the person he's laning with but his root is a constant threat.
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They said that Malf was going to get a rework in the future, but yeah I see some nerfs to efficiency and/or roots unless that rework is coming with the next patch.
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Who else comes to mind as farther up on the priority list for a rework? Maybe like Murky, Tassadar?
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On October 06 2016 16:02 Foxxan wrote: ^tyrande Not sure why, she has multiple viable builds and overall is really fun to play. She needs only number tweaks and maybe few talents reworked/fused but overall she is in a good spot.
Tassadar definitely needs a rework, and so does Murky. Diablo also should be on the list, hero has like 70% of useless talents and his trait should've been changed a long time ago. Sonya could also use some help, she hasn't been changed for quite some time now and received mostly nerfs, and even when you see her it is one build mostly with very little variety.
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Murky & Malf need rework. Tyrande is in a good spot.
Diablo's problem is he's a weak hero, so it's more about him under-performing too much when you don't go standard build, than lack of talent diversity. And he's weakly played too most of the time.
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On October 06 2016 17:03 Leolio wrote: Diablo's problem is he's a weak hero, so it's more about him under-performing too much when you don't go standard build, than lack of talent diversity. And he's weakly played too most of the time.
Well that just means that he needs rework asap. I don't have a problem with niche heroes, in fact I love them more than standard over-the-top heroes that are great in every situation, but when you have a hero that is niche and has poor talent diversity and on top of that he sucks even with that one talent build most of the time, then something is definitely wrong.
He is a ganking warrior that isn't really considered a bruiser, has almost no damage mitigation talents but has more HP than majority of others from his trait to compensate for that, except that he loses all that bonus HP once he dies... so he can come back to the fight really quick but even weaker than before, it is just a badly designed trait. And it's not just about the numbers, his talents aren't interesting at all.
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Hoping the new hero to have unique features like murky. Specialist please
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Ramiz1989, I agree with that. But you could also just tweak some numbers up and see if it works. I'm not sure he requires a rework. Diablo's biggest problem outside of high level play is that most people playing him yolo all game (I can die, I have souls = I feed like a moron, even without enough souls), or pick him because he's supposed to be the fun to play solo tank (advanced tip: he's not).
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On October 06 2016 18:50 Leolio wrote: Ramiz1989, I agree with that. But you could also just tweak some numbers up and see if it works. I'm not sure he requires a rework. Diablo's biggest problem outside of high level play is that most people playing him yolo all game (I can die, I have souls = I feed like a moron, even without enough souls), or pick him because he's supposed to be the fun to play solo tank (advanced tip: he's not).
Depends on the team. I quite like him as solo tank, though I wouldn't pick him in HL unless they force me out all my other main tanks. His survivability against burst comps can be a bit of a problem. He's my highest winrate hero at 60% actually.
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