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Zarya patch General Discussion - Page 11

Forum Index > Heroes of the Storm
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Zambrah
Profile Blog Joined June 2011
United States7291 Posts
October 07 2016 04:50 GMT
#201
Announced by Samwise Didier.

Coincidence? More like CoORCcidence.
Incremental change is the Democrat version of Trickle Down economics.
ETisME
Profile Blog Joined April 2011
12387 Posts
October 07 2016 05:17 GMT
#202
On October 07 2016 03:10 Thezzy wrote:
At least there's a max of two. I not so fondly remember this certain hero called Phantom Lancer. What a pain it was to fight that thing. He looks fun, though I wonder how he'll be different as a Melee assassin vs say Illidan and Thrall.
He might have Mirror Images as his unique thing but other than that I'm not sure what really sets him apart or why you want to pick him over the current roster.

Phantom Lancer was my favorite hero in Dota by far.
There are so many little tricks and mind games you can do on Dota, especially phantom Lancer.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-10-07 05:50:49
October 07 2016 05:49 GMT
#203
On October 07 2016 03:10 Thezzy wrote:
At least there's a max of two. I not so fondly remember this certain hero called Phantom Lancer. What a pain it was to fight that thing. He looks fun, though I wonder how he'll be different as a Melee assassin vs say Illidan and Thrall.
He might have Mirror Images as his unique thing but other than that I'm not sure what really sets him apart or why you want to pick him over the current roster.

He can use stealth while attacking. Thats a new thing. If you have a team with hard to hit abilities or target abilities, will be a hard time vs this hero.

A bit similar to tracer i presume, but still different it feels like.
Every hero is pretty much hit and run(the assassins), this one i dont know probably similar in that regard, but can still do stuff in the middle of the fight with his things.
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2016-10-07 08:04:58
October 07 2016 08:04 GMT
#204
Not sure he can use stealth while attacking. Nova can at level 20. But from what I understand Samuro's stealth is not broken for 1 sec while receiving damage, and up to 2,5 secs on quest completion. Which is already very nice.

Looks very fun to play. I hope they fix Zarya soon, because I cannot 1st ban both of them obviously.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 07 2016 08:27 GMT
#205
He can use wind walk every 8th seconds
Ramiz1989
Profile Joined July 2012
12124 Posts
October 07 2016 09:50 GMT
#206
Really like the design that Blizzard takes with the new heroes, they are usually more complex than older heroes and have a lot of flexibility in their kit.

Samuro will probably play closer to Zeratul than the rest, and it seems that he has a lot of ways to outplay opponent, just like Alarak and Tracer he will probably be godlike in a hands of very skilled player.

Talents are awesome, of course we don't know all of the stats yet but just from the description majority of talents seem quite good.
On October 07 2016 03:10 Thezzy wrote:
At least there's a max of two. I not so fondly remember this certain hero called Phantom Lancer. What a pain it was to fight that thing. He looks fun, though I wonder how he'll be different as a Melee assassin vs say Illidan and Thrall.
He might have Mirror Images as his unique thing but other than that I'm not sure what really sets him apart or why you want to pick him over the current roster.

He can have 3 Images with talent that leaves Image at his place when he uses Wind Walk, which makes his level 7 Phantom Pain talent really good, and crits start to do 120% more damage.

He will be a lot different than Illidan/Thrall, which are both considered among tankier melee assassins because of talents/abilities/HP pool, he will have a lot of escape/avoidance/confusion with his talents and abilities, so he can't have high sustain/high HP pool at the same time.

Considering his talents and abilities, he will probably be a bane for immobile squishy heroes, especially mages like Chromie, KT, Jaina because of level 4 Spell Block, also coupled with the fact that Bladestorm makes you unstoppable for 4 seconds they will have a tough time surviving without healer being close to them. Also, he has almost perma 25% movement speed buff lol.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 07 2016 14:07 GMT
#207
Jaina should have no problem vs him as she denies his mobility and gets shield value from his mirror images. In addition he will have to take mobility talents to even reach her.

But with stealth and being an assassin everyone will love him on release, till people are used to fight vs stealth again.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 07 2016 14:27 GMT
#208
On October 07 2016 23:07 FeyFey wrote:
Jaina should have no problem vs him as she denies his mobility and gets shield value from his mirror images. In addition he will have to take mobility talents to even reach her.

But with stealth and being an assassin everyone will love him on release, till people are used to fight vs stealth again.

4 seconds of unstoppable says hello. Jaina will probably die before she manages to use 3 spells. I don't think that she will be able to fight him before level 20 and even then depending on what he gets it can be very one-sided in his favor if he takes trait upgrade to have 40% movement speed. Or he can take blink for WW at level 13 and then upgrade WW at level 20.

I mean this is all theorycrafting of course but I am not seeing any mage except for Li-Ming escaping him if he takes Bladestorm.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 07 2016 14:56 GMT
#209
don't waste an ult to trade with a mage, that gets immune on level to it 20. Especially when your only way to not feed her shields is to take Illusion master.
But Jaina was always the mage that could duel mage hunters, because of her talents and with the last changes she got even stronger in that duel.

But mages will be a rare sight anyway so not much reason to think about it. You should rather think about ways to not feed Zarya Energy with your summons that cannot be controled until level 10. And how to burst down sustain damage heroes and supports.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-07 15:36:47
October 07 2016 15:36 GMT
#210
On October 07 2016 17:04 Leolio wrote:
Not sure he can use stealth while attacking. Nova can at level 20. But from what I understand Samuro's stealth is not broken for 1 sec while receiving damage, and up to 2,5 secs on quest completion. Which is already very nice.


Critical Strike (W)
:
Your next Basic Attack within 10 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk (stealth). Passive: You and your Images deal a Critical Strike on every 4th Basic Attack.
Ej_
Profile Blog Joined January 2013
47656 Posts
October 07 2016 15:44 GMT
#211
On October 08 2016 00:36 karazax wrote:
Show nested quote +
On October 07 2016 17:04 Leolio wrote:
Not sure he can use stealth while attacking. Nova can at level 20. But from what I understand Samuro's stealth is not broken for 1 sec while receiving damage, and up to 2,5 secs on quest completion. Which is already very nice.


Critical Strike (W)
:
Your next Basic Attack within 10 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk (stealth). Passive: You and your Images deal a Critical Strike on every 4th Basic Attack.

i think it means that using the ability wont break cloak, but proccing it through AA still would
"Technically the dictionary has zero authority on the meaning or words" - Rodya
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-07 16:25:06
October 07 2016 15:55 GMT
#212
I think it means the next attack after using the ability will not break stealth, but could be wrong. Guess we will see Monday.

Grubby gives his impressions on the info released so far:
Swisslink
Profile Joined March 2011
2953 Posts
October 07 2016 17:04 GMT
#213
Is there btw any explanation as to why Blizzard decided to remove "Teams" from Teamleague and introduced an MMR system that is based on individual results? I think this decision was just... well... wrong for a fixed team environment.

1. The system drastically reduces the incentive to play in multiple setups. Have a good rank? Well, better avoid playing with players that might be worse. Got a bad rank? Better look for new people and stop playing with your friends, which are obviously too bad. Playing ranked with four friends who just reached level 40 and might be rather bad? Well, you are out of luck, you better do not play with them.

2. The performance in a Fixed Team Environment is not determined by individual skill but by the team's synergy. Having an individual MMR determining your team's rank therefore strongly distorts the actual rank. I just think it makes absolutely no sense to have an individual rating in such an environment. I play with multiple teams. With some players I dominate pure diamond teams, in other setups I lose to Silver/Gold teams → With the one friends I would therefore probably be placed (at least) in Diamond, with the other friends I would probably be ranked in Silver/Gold. On average that is Plat (Which I am placed right now). So the system works to give me an average rank of my performance, but it fails to give me an accurate rank for the respective lineup. Which is obvious, because the system is based on individual performances over time and not on the specific team's performance.

For Heroleague that is a different story of course, because there is no option to avoid it. For a Fixed Team Environment the problem could be solved quite easily: Allow every player to have multiple teams (→ maybe 3-4?) and allow them to have a number of substitute players per team (→3-4 substitutes maybe?) and the problems mentioned above would be solved immediately.
1. You could have different teams for different friends. New players can play with you in one team, more experienced ones in another one and you would not be stomped with one setup and stomp the opponents with the other one.
2. You would not be matched with people that are on average as good as you and your mates, but rather with people that are as good as you and your mates are as a team .


I see the problem that such a system could be abused to get a higher rank (→ Invite someone to give him the end-season rewards; create a new team after you got placed too low for your liking and do that over and over again until you get lucky during the placements). The first problem could be dealt with by having requirements for these end-season rewards (→ You're only ranked if you participate in a given percentage of games of your team? And: Even in the current system you can be carried to the top, so it would not change too much anyway.). The second problem can be avoided by increasing the cost to create new teams over time (→ Or limit the number of teams you can create/the number of teams you are allowed to be part of during one season).

Somehow I still hope they will switch back to the "team creation" system they once had....
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2016-10-07 17:50:29
October 07 2016 17:30 GMT
#214


Skins and such, may have beaten karazax
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-07 17:37:35
October 07 2016 17:33 GMT
#215
I put it in the Samuro thread

New skins and mounts look great. Not a huge fan of the KT skin, but at least he has another option finally.

As I said in the other thread, Samuro with illusion master is channeling the objective with the illusion while he hides in the bush, then switches places with the other illusion at the end.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
October 07 2016 18:00 GMT
#216
Damn, so close.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 07 2016 22:58 GMT
#217
Damn such a cool Valla skin, wish Valla would still be as fun to play as before the rework.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 07 2016 23:18 GMT
#218
I find Valla much more fun than pre-work and I really dig the skin. Xul skin is fun as well.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Zambrah
Profile Blog Joined June 2011
United States7291 Posts
October 08 2016 01:02 GMT
#219
WTF is going on with that Cyberhawk skin, what an odd choice lol. Scarecrow Xul looks SOOOO legit though, like god damn that is too good.
Incremental change is the Democrat version of Trickle Down economics.
Artok
Profile Joined May 2011
Netherlands2219 Posts
Last Edited: 2016-10-08 01:11:46
October 08 2016 01:10 GMT
#220
Started playing hots like 3 weeks ago and have been enjoying the game a lot so far. Just got enough lvl 5 heroes to get into ranked and went 9-1 in my placement games and ended up in diamond 3 which i assume is pretty good. I was surprised how pleasant the experience was, nobody was flaming or arguing even when my teams were behind which is a rare case in mobas.
Chun-li since ST
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