These are a few Starcraft concepts I've come up with; would love to see critiques in here! Click links for the full write-up!
Terran
SCV: Bill Brosquette (Melee Specialist)
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The idea of the SCV is a lane-push specialist who pushes through creeping defenses... in the classic Terran way.
Like many Specialists, he is hampered by a limited teamfight presence; his autoattacks deal very little damage. To help counter this, his marines allow him to soak XP across the map, similar to Lost Vikings. He is also as tough as a weak warrior (like Sonya) and can keep in on the edge of a fight for a while, placing bunkers and widow mines to allow some area-control. His Z allows quick escapes.
There are two main build paths, one focusing more on utility and one more on lane pushing. The lane push build buffs Barracks heavily, and uses Bunkers as a pushing tool, taking Big Job, Huh? to allow more pushing and lane presence. The utility build plays a little more like a support/area-control hybrid, protecting allies with Bunkers and using zoning enemies with Widow Mines, eventually taking Run Outta Marines to inhibit enemy movement in teamfights.
Accessory talents allow adaptation to enemy build paths by taking defensive talents like Spell Shield or Block.
Like many Specialists, he is hampered by a limited teamfight presence; his autoattacks deal very little damage. To help counter this, his marines allow him to soak XP across the map, similar to Lost Vikings. He is also as tough as a weak warrior (like Sonya) and can keep in on the edge of a fight for a while, placing bunkers and widow mines to allow some area-control. His Z allows quick escapes.
There are two main build paths, one focusing more on utility and one more on lane pushing. The lane push build buffs Barracks heavily, and uses Bunkers as a pushing tool, taking Big Job, Huh? to allow more pushing and lane presence. The utility build plays a little more like a support/area-control hybrid, protecting allies with Bunkers and using zoning enemies with Widow Mines, eventually taking Run Outta Marines to inhibit enemy movement in teamfights.
Accessory talents allow adaptation to enemy build paths by taking defensive talents like Spell Shield or Block.
Firebat: Franko Tildon (Melee Warrior)
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The Terran Firebat is themed around the renowned insanity of its operators.
It deals decent damage for a Warrior, at the expense of health. Between Stim and Clean the Dirt, it can attain extremely fast movement speed. Dirty Boy gives it the ability to lock down a high-value enemy in the beginning of a teamfight, while Perdition give the ability to peel that target away from the main enemy force.
Like many warriors, key build choices are often about DPS versus tankiness.
It deals decent damage for a Warrior, at the expense of health. Between Stim and Clean the Dirt, it can attain extremely fast movement speed. Dirty Boy gives it the ability to lock down a high-value enemy in the beginning of a teamfight, while Perdition give the ability to peel that target away from the main enemy force.
Like many warriors, key build choices are often about DPS versus tankiness.
Science Vessel: Amerigo (Ranged Support)
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The Science Vessel is an unusual Support hero. Like Tassadar, it shields allies instead of healing them. Like Morales, it enables strong autoattack damage from allies. But its ability to buff tanks' HP or add mana to allied mages is critical.
Generally, the Science Vessel has high potential in short-term engagements. Autoturrets block movement, Defense Matrix adds health to allies, and Hunter Seeker forces positional changes. EMP's silence can provide an edge, and Irradiate is a killer unless the enemy is effectively healed or takes no other damage.
The science vessel has a very low autoattack, and no mount that increases speed, making it vulnerable if ambushed.
Generally, the Science Vessel has high potential in short-term engagements. Autoturrets block movement, Defense Matrix adds health to allies, and Hunter Seeker forces positional changes. EMP's silence can provide an edge, and Irradiate is a killer unless the enemy is effectively healed or takes no other damage.
The science vessel has a very low autoattack, and no mount that increases speed, making it vulnerable if ambushed.
Zerg
Zergling Swarm: Fenris Brood (Melee Specialist)
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This concept is very much a work in progress, but I love the idea of a Zergling Swarm hero and am generally unsatisfied with most attempts thus far. Love to have feedback!
The idea is a very fast, fluid hero changing forms swiftly, dealing damage and clearing out.
The idea is a very fast, fluid hero changing forms swiftly, dealing damage and clearing out.
Protoss
Dragoon: Fenix (Ranged Warrior)
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The Protoss Dragoon, based on the legendary Fenix, is an unusually disruptive ranged warrior.
Unlike most warriors, his disruption and damage soak happen from the backline. His autoattacks have Nova/Raynor long range, and he prefers to avoid any hull damage (this damage is only healed, it cannot be regenerated).
His abilities are accordingly focused on controlling where the enemy can move. Multiphasic Beam in particular is a powerful anti-engagement tool. As a result, Fenix excels in poke compositions. He also has a niche in giving shield HP to heroes otherwise limited by HP drain, such as Illidan or Artanis.
Unlike most warriors, his disruption and damage soak happen from the backline. His autoattacks have Nova/Raynor long range, and he prefers to avoid any hull damage (this damage is only healed, it cannot be regenerated).
His abilities are accordingly focused on controlling where the enemy can move. Multiphasic Beam in particular is a powerful anti-engagement tool. As a result, Fenix excels in poke compositions. He also has a niche in giving shield HP to heroes otherwise limited by HP drain, such as Illidan or Artanis.
And here are the TL threads I've dug up with other concepts as well; it would make sense to me to talk about them all in one place:
bestiszest's Karax concept:
http://www.teamliquid.net/forum/heroes/494841-hero-concept-karax-the-phase-smith
mythandier's Rathama concept:
http://www.teamliquid.net/forum/heroes/492464-hero-concept-mehtan-priest-of-rathma
