Lore : Protoss super engineer designing their technology, he's following Artanis and wil help him taking back Aïur.
Basic stats : No numbers but should be the same as Zagara : squichy and decent mana pool.
Trait : Engineer.
Minions and mercs within Karax xp range have a chance to drop a protoss engineering tool. Once you get x of them you can upragade one of your basic ability (if the game is
very long you can upgrade the 3).
Basic abilities :
Q spell : Colossus shot.
Skill shot, perpendicular to the directiion you're looking at.
Decent damage against heroes, increased against non heroic targets.
Upgraded version : Extended thermal lance : the laser hits twice : it sweeps from left to right and then right to left following the same path.
10 secondes cd.
W spell : Tempest shot.
Targeted ability.
Decent damage againt heroes, increased against structures.
Very long range (you need the vision though).
Upraded version : Desintegration : Applies a debuff to the target dealing a few damage and reducing heal/repare.
E spell : Oracle's revelation.
Skill shot (aoe).
Give vision of every targets in the aera.
Upragaded version : Extrapolating strings : Reveals clock units in the aera of effect and tag them as well.
Lasts 8 seconds, 30 seconds cc.
Heroic abilities :
Disruptor energy orb.
Shoots an energy orb, you control it by pressing r again (like Jaina water elemental for instance).
You can move while controling the orb, if you die it will not explode (no damage).
It will explode 8 seconds after activating the ability or you can make it detonates manually by pressing r with cursor on the orb.
High aoe damage.
100 secondes cd.
Build a pylod.
Warp in a pylon, it takes 5 seconds to build you can cancel the warp reseting the cooldwon to 30 seconds.
Once it's built, it will summon 3 waves of protoss units in 20 seconds; first wave is warped as soon as the pylon is built, then every 10 seconds.
Ennemy can prevent that by destroying the pylon.
You can chose beetwen 3 modes :
-Zealots : a round of 8 zealots with charge targetting heroes whenever its possible.
-Adepts : a round of 5 adepts clearing waves quickly.
-Stalkers : 3 stalkers going for the structures; they outrange turrets (they don't outrange keeps or core).
120 seconds cd.
Level 20 upgrade :
Psionic orb : the energy orb is slighlty faster and doesn't collide.
Overcharged pylon : warps units every five seconds, the pylon shoots nearby ennmy units.
Can spawn high templars and dark templars aswell.
Two high templars each one has a storm which one shot a wave, then they make an archon with splash damage.
One dark templar, he's cloacked until he takes damage, 3 shots melee minions 2 shots bowmen and one shot mage.
It might be too strong because it basically forces back one person to the lane so the level 20 could just be more warp ins and making the pylon able to attack nearby units.
Sorry for grammar and typos
If you have any advice or criticism please give me feedback
Hope you like it!