Greymane
First Impressions
Analysis and Pro Opinions
”Like most Gilneans, Genn Greymane is afflicted by the lycanthropic Worgen curse. Though he feels at fault for his people’s ill fate, he has embraced his inner beast without giving in to its feral nature. On the field of battle, Greymane relies on the marksman’s cunning to set up his targets and the beast’s savagery to pounce with deadly speed and accuracy. Now he leads his pack as both their alpha and their king.”
This week Blizzard continued their trend of creating new and innovative Heroes that are unlike anything they have done so far. Greymane was highly anticipated coming into the Nexus as the first Hero with two different forms, Human and Worgen. In Human form, he is a ranged Assassin with decent poke used to whittle his opponents down before taking up the role of a melee Assassin in Worgen form, leaping in and finishing them off. His duality gives him a high skill cap for outplays while dodging in and out of combat as well as a lot of potential for ingenuity in his talent builds and play style. While this design is new for Heroes of the Storm, the idea is fairly similar to Nidalee in League of Legends, so players who are familiar with the Champion shouldn’t have a difficult time adjusting to Greymane.
As is standard for new Heroes, he saw a lot of usage during his inaugural week which perhaps skewed his win rate negatively, leaving it at a meager 40% on HOTS Logs. It appears he may be a bit undertuned like most of Blizzard’s recent Heroes, but one thing definitely stands out: he is a lot of fun to play. Let’s take a closer look at Greymane and see what he’s all about.
Strengths
- High burst damage
- Several gap closers
- Ranged vs melee versatility
- Good wave clear
Weaknesses
- Vulnerable to CC
- No self-sustain
- No escape outside of Disengage
- No utility or CC
- Dependent on bursting Heroes down quickly
Abilities
Trait
- Curse of the Worgen
- Use certain abilities to shift between a Human and a Worgen. While Human, your basic attack is ranged. While Worgen, your basic attack is melee but deals 40% more damage.
Basic Abilities (Human Form)
- Gilnean Cocktail (Q)
- Hurl a flask that does moderate damage to the first enemy hit and explodes for massive damage to enemies in a cone behind.
- Inner Beast (W)
- Gain 50% attack speed for 3 seconds. Basic attacks refresh this duration.
- Darkflight (E)
- Shapeshift into a Worgen and leap at an enemy dealing heavy damage.
Basic Abilities (Worgen Form)
- Razor Swipe (Q)
- Swipe towards the area in front of you and deal heavy damage.
- Inner Beast (W)
- Gain 50% attack speed for 3 seconds. Basic attacks refresh this duration.
- Disengage (E)
- Roll away and shapeshift into a Human.
Heroic Abilities
- Go for the Throat (R)
- Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times for massive total damage. If this kills them, this ability can be used a second time within 10 seconds for free.
- Marked for the Kill (R)
- Shapeshift into a Human and fire a shot hitting the first enemy Hero for moderate damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate to leap at them and shapeshift into a Worgen.
Greymane is unique in that he has two sets of abilities and two distinct playstyles, either a Human-centric poke style or an in-your-face Worgen style, both of which have plenty of flexibility in talent choices. His Trait Curse of the Worgen is basically just an explanation that he can switch between forms; in Worgen form, he deals a whopping 40% more damage but puts himself in the middle of the fray while Human form offers more safety by allowing him to poke at a long range.
To switch between forms, Greymane can use Darkflight/Disengage. When someone is low, he activates Darkflight to pounce on his enemies as a Worgen and shred them to pieces. Conversely, when he finds himself in trouble as a Worgen, he can use Disengage to roll away to safety while transforming back into a Human. Be careful though! There is a 6 second cooldown between switching forms, so think twice before jumping in recklessly.
Aside from his obvious shapeshifting abilities, the other thing that pointedly sticks out when first playing Greymane is that he has a ghastly attack speed. However, this issue is solved by Inner Beast, which increases his attack speed by 50% and can be kept up indefinitely with auto attacks. Keeping the combo up can be a fun mini-game for players and is very important for making sure he deals the maximum amount of damage in fights, but if he loses it, he is vulnerable for a period of time until it comes back up again. Talents like Wolfheart and Viciousness at Level 1 can help him maintain the combo for longer periods of time.
Greymane’s Q functions in two different ways depending on which form he is in. In Human form, Gilnean Cocktail serves as a long range AoE poke and waveclear. Upgrades to the Cocktail like Incendiary Elixir and Concentrated Blast increase its utility as well as damage, making it popular for more poke-oriented builds. In Worgen form, he gains access to Razor Swipe, which he can use to deal additional damage to his enemies or reposition himself during a fight. Combining Disengage with the dash from Razor Swipe and talents like Running Wild or Unfettered Assault, he can put a lot of space between him and his opponent or likewise use it as a strong gap closer for the kill.
Out of his Heroics, Go for the Throat has emerged as the go-to talent because of its ease and accessibility. In addition, the resets can allow him to decimate the back line for an easy team wipe. Marked for the Kill can be used to pick off fleeing targets, but the bullet is slow and easy to dodge, making it rather underwhelming for a Heroic with a 60 second cooldown. However, in the right circumstances, it can actually do more damage than Go for the Throat, so it can still be considered viable. Due to some weird shapeshifting rules, the transformation between Worgen and human form through his Heroics are free but reset the cooldown of his E when used. This means that using Darkflight before leaping results in some free extra damage that can be exploited in 1v1 scenarios.
Talents
Continuing their trend with Lunara, Blizzard has released yet another Hero with a fairly versatile talent tree. Because Greymane has two different forms, players can choose whether to build into more of a Worgen or Human playstyle, or even find a balanced approach that empowers both forms. The two most common builds right now are a Human poke build centered around upgrading Gilnean Cocktail and a Worgen build that relies on close-combat fighting and auto-attacks.
Perfect Aim, Draught Overflow, Incendiary Elixir, and Concentrated Blast all synergize together to make his Q a powerful poking tool in the late game. Combined with Quicksilver Bullets and On the Prowl, Greymane can be played as a ranged Assassin who can poke and kite like Valla. The Level 20 talent Hunter’s Blunderbuss also gives his Human form huge splash damage in a cone behind the initial target, giving him outstanding wave clear and big team fight damage.
The build that focuses more on Worgen form will take talents like Wizened Duelist and Visceral Attacks to dramatically increase the damage output in Worgen form coupled with more defensive talents like Thick Skin and Relentless Predator to keep Greymane going during his onslaught. Going for a middle-of-the-road build by talenting into Human range as well as some defensive Worgen traits can also be viable depending on the situation.
In the end, it’s up to the player to decide how they want to play Greymane, and there are plenty of viable talents to choose from along the way. Perhaps the only questionable talent choices are his Heroic upgrades at 20, Unleashed and Gilnean Roulette, which only help him win more. Otherwise, the sky’s the limit!
Professional Opinions
On Kit, Design and Implementation:
SolidJake, Caster

Cooby, Caster

can also be a huge liability. Diving in with this Hero always feels like a weighed out decision that can tip the fight in your team's favor given the correct timing or could spell out certain death if the proper abilities have been saved by your opponents. I thoroughly enjoy that he genuinely feels like he could be built a few different ways, so if the enemy team appears to have
countered your pick with the right amount of CC or anti auto attack abilities/traits, there are still options available.
I'm expecting that Wolfheart, On the Prowl, and the AA upgrades at 20 will be mandatory/always picked. Relentless Predator (75% CC reduction) is tied for the strongest version of Relentless (aside from Unstoppables) and will be the only way he survives late game fights
in Worgen form, expect to see that in those builds.
Snitch, Team Dignitas

Cris, Team Liquid

strong, especially against Heroes without sustain or defensive abilities. The longer the
game goes, the weaker he starts to feel, you have to very patient with your Worgen form,
otherwise you might die instantly.
Equinox, Free agent

His passive (Curse of the Worgen) is just how his form interacts. Worgen deals more damage but is melee and Human deals base damage but is ranged. I like this idea, however I think they need to add some passive movement speed or HP gain when swapping into Worgen form. He needs something other than just damage to make him able to fulfill the role of finisher because you won't always be able to finish instantly.
His Q (Gilean Cocktail/Razor Swipe) feels very underwhelming from both forms. His Cocktail is a super underwhelming skill-shot that does low damage and doesn't have any after effect to it. The Swipe is ok, a small dash that deals some damage, it does feel a lot more impactful than the Cocktail. I really want to see his Cocktail have an influence on your Worgen form, it's just kind of there right now and doesn't really fit into his theme at all.
His W (Inner Beast) feels good, I love the mechanic of it constantly resetting off of autos and, coupled with the lvl 1 talent Wolfheart, it's a very constant buff. It makes him able to bust tanks because of his high base damage on his auto's (in wolf form) and makes his attack move very fluid in Human form. It also becomes an even more powerful ability when you get the On the Prowl talent at 13. Having some form of movement speed boost on this Hero is so impactful in being able to play him.
His E (Darkflight/Disengage) is fluid and gives him a gap closer, an escape, and has a low mana cost. The only thing I dislike about this ability is that you can't instantly disengage when going into wolf form, I think they should have separate CDs. Both the jump and the disengage feel good to use -- they aren't super clunky or slow and they both play a part in his kit even though his Human form is pretty underwhelming.
His Heroics (Go for the Throat/Marked for the Kill) are ok. One of them is really strong, the other feels extremely weak. Go for the Throat is a gap closer, unstoppable, and finisher (with a reset) all in one. It fulfills his role as a finisher and gives you strong kill potential on squishies. Marked for the Kill feels extremely underwhelming, there definitely needs to be a reward for jumping on the marked target like a burst of damage or a stun/slow, something other than just the base leap. The level 20 upgrades for both of these are very niche and don't really help besides out of those niche scenarios that may happen. Overall, Go for the Throat is just a much better Heroic and goes with your role much better than Marked for the Kill.
On Professional Play and Meta Changes:
SolidJake, Caster

Greymane is a rather interesting Hero because, of the pro players I have spoken to, they all seem to be rather split as to whether or not he is viable. In the end, I definitely think he will see play in all regions.
Cooby, Caster

Snitch, Dignitas

Cris, Team Liquid

Equinox, Free agent

On Map and Composition Viability:
SolidJake, Caster

The nice thing about Greymane is you can play a Gilnean Cocktail build, ranged auto attack build, or Wizened Duelist Worgen build. His talents are beautifully designed and offer him some fantastic options based on the composition the team has drafted.
In the end, I think the biggest factor keeping Greymane from being an absolute top tier pick is the 6 second cooldown on Disengage. Committing to Worgen form seems to often lead to your own death, even if you manage to kill your initial target. 6 seconds seems like a lifetime when you go in for that massive Worgen damage. But his potential is certainly there, and I can't wait to see him played at the top level.
Cooby, Caster

Snitch, Dignitas

Cris, Team Liquid

Equinox, Free agent

Final Thoughts:
Cooby, Caster

Stay patient when learning how to play this Hero in your own games. If you are used to playing one style or the other with your Assassins (melee or ranged), this will lead to some difficulties when learning the opposite. But keep at it, as I can assure you that understanding the strength of both styles will lead you to be quite a bit more effective with the Hero overall. There have been
quite a few games where playing him, I see an enemy team that doesn't have enough tools to control his Worgen form and allows me to put massive work in. Had I not put the effort into learning how to play the Worgen form effectively, I would have been costing my team quite a bit of potential damage building ranged.
Snitch, Dignitas

Cris, Team Liquid

and strong Hero with a few small buffs or with a meta change.
Equinox, Free agent

So what do you think about Greymane? Do you agree with what the pros have to say? Let us know!