Is HotS any good? (longtime dota player) - Page 3
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Big G
Italy835 Posts
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Meta
United States6225 Posts
But it really has a great, innovative design overall. Blizzard made a fun game that many people might find to be the most appealing of the genre. | ||
Alpino
Brazil4390 Posts
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Slydie
1913 Posts
You should definitely give HotS a shot. I have over 3000 games of dota played and I tried HotS for the first time a couple weeks ago. I have about 150 games of HotS now and I really enjoyed it. However I think it's a bit more boring than dota 2 overall, mainly because last hits don't matter, there are no items to further customize builds, and support feels super weak. There's not really any high-impact spells either, like you won't find a Lina ult or a Tide ult in HotS, so team fights feel more grindy and less sudden. But it really has a great, innovative design overall. Blizzard made a fun game that many people might find to be the most appealing of the genre. Well, there are tonnes of high impact ults imo, but they are combos from different characters. Some of the most insane wipes like graviton bomb+entomb+living bomb+phoenix+blizzard I have not even seen. Divine shield+mosh pit+AOE is pretty standard though. Its weird fights feel too long for some. Yes, they can be long, but very short as well. The longer fights allow for more counterplay vs the most devastating combos. | ||
Leolio
France633 Posts
On December 11 2015 11:16 Meta wrote: However I think it's a bit more boring than dota 2 overall, mainly because last hits don't matter, there are no items to further customize builds, and support feels super weak. There's not really any high-impact spells either, like you won't find a Lina ult or a Tide ult in HotS, so team fights feel more grindy and less sudden. I disagree with these. While not a Dota / LOL specialist at all, I can say ultimate spells can turn a game around. But HotS have that Mario Kart mechanic where the game kinda cheats to allow the last one to make wonderful come backs. It's up to you and your team to prevent this, but usually people will do mistake and blame others. ^^ No items but talent tiers. Makes every hero feel more unique but of course makes the game simpler than Dota / LOL, while adding mechanics like caring about both your level and your opponents level in terms of talent tiers, not only strenght. Also, support feels super strong to me. They have a huge impact on the game. Lastly, I want to say last hits matter! You can hear me scream when I pull that snipe or when I octograb Illidan. The kill is for the team, but it is MY kill. :-) | ||
Harris1st
Germany6799 Posts
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Deleted User 101379
4849 Posts
On December 10 2015 15:05 Valiver wrote: Yeah hots has gotten much more aggressive in the last 4 months. Pro games usually have lots of early kills now, and fights pretty steadily throughout the game. It's different between EU and US scene. US is aggressive with lots of kills all game long while EU is 20 minute poke into one team fight into end of game. While I like to watch the flashy aggressive styles, the EU game sense where they always seem to know the right moment to fight is very interesting to watch as well. The EU teams really have amazing game sense. | ||
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EsportsJohn
United States4883 Posts
On December 11 2015 23:23 Morfildur wrote: It's different between EU and US scene. US is aggressive with lots of kills all game long while EU is 20 minute poke into one team fight into end of game. While I like to watch the flashy aggressive styles, the EU game sense where they always seem to know the right moment to fight is very interesting to watch as well. The EU teams really have amazing game sense. I mean, this is true for EU across all games, though, right? They tend to play a bit safer on the whole, from what I've noticed. Chinese/KR games are balls to the wall aggression from beginning to end. | ||
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