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On March 25 2015 19:42 FeiLing wrote: About the stimpack, is it already running for everyone or will it only start ticking once you've logged in? it starts when u log in
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On March 25 2015 21:45 FeyFey wrote: Vikings are wild on the spider map.
Sylvanas is pretty good, but not overpowered Imo her waveclear and mercing is insanely good, but in fights her best asset is that she disables the defenders advantage and well her ultimate. Damage not so much, but she does fairly good at picking down low heroes, depending on the talents. She changes the game up big time with her dark arrows her super range chase escape and her Silence arrow, that will probably get a damage nerf. So people really need to get used to that first and they will die less. I think they will add Mana management to her though. Personally I would make Dark Arrows just like in Warcraft3. Autocast ability that you can turn of to conserve Mana. I really like her Teleport its super good, but you see where it will be going.
I like the autocast on/off idea, just use the "d" button to toggle. Sounds perfect!
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So, any ideas on how to build Tyrande now? It seems battle momentum is the best pick up at lvl 7 now unless you really need stun range for some reason. This makes me want to play her a bit more auto attack centric relying on her auto attacks to refresh her cool downs fast. Maybe Rangers Mark -> Searing Arrows/Healing ward -> Battle momentum -> Starfall -> Huntress's Fury -> Trueshot Aura/Mending Mark -> Nexus Frenzy/Rewind (if you need tons of stuns).
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On March 25 2015 19:25 Markwerf wrote:Show nested quote +On March 25 2015 11:54 dae wrote: So um... Sylvanas is just a free win on mines right now.
Her passive makes it a 5v5+golem, which even with a 50-50 split, is very very hard to deal with.
The towers + keep usually do 75%+ of the golems HP, so without them they can just push it to core.
Whoever picks sylvanas on mines first pretty much gets a free win currently.. Can't you just 1-4 with 4 on your own golem lane to counter sylvanas push? It was a classic mistake before anyway to always go 4-1 even if their team had much better push potential. If the team with the weaker push composition, which is arguably always the case if you don't get sylvanas, just defends their golem lane they should be fine. From what I can tell sylvanas is perfectly beatable during the skull collecting.
The problem is that for the first golem, the vast majority of the damage that actually kills it is from towers/keeps.
When Sylvanas is pushing with a golem, towers and keeps do 0! damage to it, making it so the golem pushes much farther then before.
A 50 skull golem with Sylvanas is pushing farther then a 100 Skull golem was before, and the first golem got nerfed.
The only real counter is to dive into a 5 vs 5 + golem and win it, but that is really hard to do - Golem stun gives the attacking team the advantage here, rather then towers/keeps giving the defending team an advantage - defenders advantage turns into attackers advantage.
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On March 25 2015 23:27 YouGotNothin wrote: So, any ideas on how to build Tyrande now? It seems battle momentum is the best pick up at lvl 7 now unless you really need stun range for some reason. This makes me want to play her a bit more auto attack centric relying on her auto attacks to refresh her cool downs fast. Maybe Rangers Mark -> Searing Arrows/Healing ward -> Battle momentum -> Starfall -> Huntress's Fury -> Trueshot Aura/Mending Mark -> Nexus Frenzy/Rewind (if you need tons of stuns). That's the progression I've been trying. Seems like Blizzard doesn't want the owl build anymore and make tyrande just a ranged dps with a Q heal? Since you have to choose between healing ward or owl talent, where you'll obviously go for the ward instead.
Anyone else think there was a ninja change on the tribute map? I don't know if I was just imagining it, but I swear that as the game went on, you could pick up the tributes faster and faster. + Show Spoiler +
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Bisutopia19219 Posts
I'm late to the party. Has anyone mentioned dislike for the new UI? I find them far less intuitive then the old ones.
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I think once you get used to the new UI it is better but it does take a bit of learning and getting used to
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Trying out Thrall again, I just don't get how you can come out alive from a team fight LOL.
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On March 26 2015 02:08 FreeZEternal wrote: Trying out Thrall again, I just don't get how you can come out alive from a team fight LOL. I think it requires double supports, with one having cleanse.
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On March 26 2015 02:15 xDaunt wrote:Show nested quote +On March 26 2015 02:08 FreeZEternal wrote: Trying out Thrall again, I just don't get how you can come out alive from a team fight LOL. I think it requires double supports, with one having cleanse.
I wish Thrall's "E" was unstoppable like Illidans LOL
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So I had a chance to try out Stiches post-nerf. The HP reduction was pretty much unnoticeable going tank-build, but it is pretty significant, about an extra-skill shots worth of hp. But tank build is really good.
My damage was way down as I expected. The change to his trait means he loses a lot of passive damage. It's logical that you lose a lot during laning, but I didn't expect the duration / radius nerf to effect my hero damage so much. My damage wasn't garbage by any means, double my support's hero damage in the game I played.
Maybe I'll try going Slam build, I suspect it's still awesome at damage.
Which makes Stiches really well balanced now, you have to spec him into what you want to do and he still excels at whatever you decide that is.
The nerf to Pulverize was justified too imo - it was just way so trivial to stun out channeled effects. Guess it's time to take more Fishing Hook though.
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On March 25 2015 23:27 YouGotNothin wrote: So, any ideas on how to build Tyrande now? It seems battle momentum is the best pick up at lvl 7 now unless you really need stun range for some reason. This makes me want to play her a bit more auto attack centric relying on her auto attacks to refresh her cool downs fast. Maybe Rangers Mark -> Searing Arrows/Healing ward -> Battle momentum -> Starfall -> Huntress's Fury -> Trueshot Aura/Mending Mark -> Nexus Frenzy/Rewind (if you need tons of stuns).
Playing a couple games i think its a nerf. Altough the buff to Q is noticeable, since i was healing more despite the ward nerf.
My "standard" build right now is: Ranger Mark -> Healing Ward - Protective Shield is more viable now -> Battle Momentum/Lunar Blaze - BM is not as good with no owl talents, i pick range on E depending on what i wanna stun -> Starfall -> Sprint - since bolt was removed from her, but shrink ray is good too -> Trueshot Aura -> Storm Shield/Rewind.
If you are safe and don't need extra support you can go auto attack build. Anyway, im still testing stuff, but that is how i think Tyrande is working.
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On March 26 2015 04:33 Wuster wrote: So I had a chance to try out Stiches post-nerf. The HP reduction was pretty much unnoticeable going tank-build, but it is pretty significant, about an extra-skill shots worth of hp. But tank build is really good.
My damage was way down as I expected. The change to his trait means he loses a lot of passive damage. It's logical that you lose a lot during laning, but I didn't expect the duration / radius nerf to effect my hero damage so much. My damage wasn't garbage by any means, double my support's hero damage in the game I played.
Maybe I'll try going Slam build, I suspect it's still awesome at damage.
Which makes Stiches really well balanced now, you have to spec him into what you want to do and he still excels at whatever you decide that is.
The nerf to Pulverize was justified too imo - it was just way so trivial to stun out channeled effects. Guess it's time to take more Fishing Hook though. Have you tried Toxic Gas at lvl7? Seems good but I don't remember how it was before (always picked Tenderizer)...
About Tyrande, the radius buff on Lunar Flare seems huge in early game. Can't comment on the rest yet, too much stuff to test. 
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I actually took Savor the Flavor at lvl 7, I got 12 stacks without really trying, ended at 40 hps with amplified healing (so ~15 stacks total). Next time I get Stiches I'll try to get more stacks, early game it's not like I need to be stingy with my Devour so may as well use it on cooldown to get some more stacks.
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Meh I didn't know the stimpack would activate on log-in... I won't have much time to play the next 7 days. Pretty disappointing that they would not let us activate it when we want =(
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On March 26 2015 02:08 FreeZEternal wrote: Trying out Thrall again, I just don't get how you can come out alive from a team fight LOL.
I've been thinking about a W-heavy build, then maybe you will live?
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That sound when the spider waves spawn on the new map is crazy amirite?
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So... they either stealth nerfed Tassadar's oracle or they stealth buffed Zag's tumors or it's just a bug but Tassadar can't see Creep tumors anymore. Tested it a few times after the encounter just to make sure.
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Loving the patch so far(apart from Sylvanas' pushing power, being able to stun tower and remove 2 ammo per hit at the same time is just stupid, especially with her attack speed).
New map is amazing, played it only once but finally a map where you actually fight constantly for crystals. It is really action-packed and I love those kind of maps.
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For Tyrande I like this build now: http://www.heroesfire.com/hots/talent-calculator/tyrande#h_Ih
Huntress fury at 13 is a reasonable talent, it's like a berserk with a much shorter cooldown, especially with the trait upgrade at level 1 already. Coupled with mark of mending you and your allies can get some good self healing going. And the improved attack speed couples with battle momentum nicely to get your spells of quicker. Rewind at 20 became more of a must now with her longer cd on heal.
Her talents are well designed now and I feel lot's of choices are possible. Healing ward vs shield is close now and if the team already has access to healing ward i'm taking shield now. With the long duration on healing ward you just have too much overlap if you have 2 now. Lunar blaze and mule are both decent talents at 7 too. Mule dependant on the map of course, but I don't feel her other talents here are that good so i take it more quickly now. The range added by lunar blaze is mostly unneccesary I think with the exception of nazeebo's ravenous spirit. At level 13 I like sprint and huntress fury both, sometimes even shrink ray. Usually sprint is the best choice I reckon, though like the build above i quite like huntress fury but only if i have the trait upgrade and battle momentum. Shrink ray can be good if you have a prime target for it, like illidan. But sprint is always a nice panic button although tyrande has much less use for it as a chasing tool then heroes like uther and nazeebo, her owl can hit from any range anyway and the stun will often miss anyway if they are retreating and dodging. Level 16 I'm trying mark of mending for now a lot but i'm not sure how effective it is yet. Shooting star is always fine. Trueshot aura i'm not such a fan off now, it seems a little underwhelming compared to the other talents.
The owl build falls off now mostly. Pierce being at the same spot as shield/healing ward kinda hurts. Also the metagame is still double support I think where poke isn't that interesting usually. Although it has to be mentioned, abathur seems to be making a comeback now. And ranger + rewind into double owl kills abathur on the spot if you hit them both. Quite a nice combo if you have a rehgar in your team to reveal abathur for you with farsight. It's pretty hard for abathur to evade this too as you need some damn sharp reactions to notice double owl coming your way if you are in symbiote, basically you might as well stay in your base as abathur at that point.
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