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urgh they killed the big thread. I think the lower health on structures is to speed up the game. Or keep it the same speed after they nerfed the objectives that only go after structures. I think they really want to stick to their game duration that slowly increases when people get better at not dieing.
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Katowice25012 Posts
Someone tell me if Sylvanas is good I don't want to do the legwork myself
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On March 25 2015 01:18 Heyoka wrote: Someone tell me if Sylvanas is good I don't want to do the legwork myself Well, through some dark arts, Nony has tried her and given her his seal of approval.
From my perspective, her kit looks more than solid. The only question in my mind is whether she does enough damage. I suspect that she does.
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Everyone seems to be focusing on her Possession ult as well but I think her second ult sounds absolutely terrifying
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On March 25 2015 01:34 Tenks wrote: Everyone seems to be focusing on her Possession ult as well but I think her second ult sounds absolutely terrifying Yeah, that's the one that I am interested in. Serious initiation potential there.
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What is the mechanic if you silence a hero currently channeling an ability? Like say ETC is moshing and you explode your arrow on him. Does it end his ult?
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On March 25 2015 01:40 Tenks wrote: What is the mechanic if you silence a hero currently channeling an ability? Like say ETC is moshing and you explode your arrow on him. Does it end his ult? Yeah, I think so.
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The AOE ranged silence might be the answer against double support and Illidan.
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So what are your guys' thoughts on the new healing ward? Still a mostly must-pick talent in most cases or does it make many of the level 4 options more attractive?
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Healing ward imo is still better. It heals everybody on your team and that helps.
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8748 Posts
I also just want to note for the record that I had 80% win with Jaina before these buffs (20-5) playing solo queue in Hero League. There was already a trickle of Jaina players building into a steady flow the past few weeks. Now here comes the flood.
The best way to deal with Illidan is still gonna be stuns, polymorph, silences and roots. Jaina can provide big burst damage on him, and him being unable to avoid being Chilled will certainly help, but a Jaina who isn't getting help is an Illidan target, not an Illidan counter.
Several changes have been implemented which will prevent the cancellation of Ability casts when issuing Move commands, as well as when attempting to cast several Abilities in rapid succession.
Additionally, these changes will result in heightened input responsiveness for most Ability casts. This is going to be the most important change in the whole patch, easily. I think the whole "this game feels clunky" thing that has been going on since the alpha is going to be swept away quite a bit here. I'm guessing that anyone who tried it early on and didn't like the feel is gonna want to try it again with this patch. We'll see though. Different heroes are gonna benefit from this different amounts so every hero is gonna be worth playing and reevaluating.
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8748 Posts
On March 25 2015 01:43 xDaunt wrote:Show nested quote +On March 25 2015 01:40 Tenks wrote: What is the mechanic if you silence a hero currently channeling an ability? Like say ETC is moshing and you explode your arrow on him. Does it end his ult? Yeah, I think so. Definitely. The preview video shows it being used to stop a Nazeebo ult.
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On March 25 2015 01:56 NonY wrote:Show nested quote +On March 25 2015 01:43 xDaunt wrote:On March 25 2015 01:40 Tenks wrote: What is the mechanic if you silence a hero currently channeling an ability? Like say ETC is moshing and you explode your arrow on him. Does it end his ult? Yeah, I think so. Definitely. The preview video shows it being used to stop a Nazeebo ult. Yep, forgot about that.
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What do you guys think of the Murky changes?
I like them. I've been saying for a while that most people I see play Murky aren't doing a very good job at his supposed mechanic of "Plant an egg near the team fight and just keep coming" style gameplay. Rarely did I see people move eggs even on high level streams. This makes it so there is very, very little downside to doing this assault style gameplay. It could be fun. Will he be good enough to be used in competitive? Maybe. Probably not. But still a good move forward from being trash tier to at least useable.
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Turning into zombie while waiting for patch.
Brains... must have brains.
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Too bad they didn't touch Brightwing and Muradin. They seem to stand at opposite ends of the spectrum.
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I played a lot of Murky last week, so much that I now use the Golden Murky as my portrait! Although I am extremely excited for this major patch, I'm really sad that I won't get to try out the new Murky changes.
One of the biggest challenges I encountered while playing as Murky included how to regain my HP if my fountain was on cooldown. The thought was to either teleport back to heal or to just go back into the fight to die and respawn since that's much quicker overall. I also really like the faster cooldown on egg placement. Previously if my egg was found and destroyed, it would remove me from fighting for a long time. Then once I found a new hiding spot for my egg, I often found myself just standing there waiting for the cooldown to end.
The Slime damage working on Grave Golems is a really big bonus too. I always felt as though I wasn't pull my weight when defending against the Boss or trying to help my team take a Boss.
The large cooldown on the Pufferfish spell is HUGE. The damage from a Pufferfish is so high that I wanted to be using it all the time, but the cooldown was excruciatingly long.
Bring back Free Murky Week!!
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I would say the healing ward got better for fighting around a position. While healing up after a fight got weaker. So I would say they are even better now at what people disliked about them.
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wow, really like Sylvana. She kinda feel a bit OP but time will tell.
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On March 25 2015 02:59 FeyFey wrote: I would say the healing ward got better for fighting around a position. While healing up after a fight got weaker. So I would say they are even better now at what people disliked about them.
Healing Ward is pretty much a straight nerf. 3 * 10 == 2 * 15. I can't think of any scenario where you'd rather have HP later than HP now.
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