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March 24, Spider Queen, Sylvanas, and mass hero tweaks - P…

Forum Index > Heroes of the Storm
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sM.Zik
Profile Joined June 2011
Canada2553 Posts
March 24 2015 23:34 GMT
#61
Holy shit they changed my Tyrande build quite a bit. It's different but definitely not worst so im cool with it! Also, love the new UI, maps and overall changes. Exciting!
Jaedong Fighting! | youtube.com/ZikGaming
Wuster
Profile Joined May 2011
1974 Posts
March 24 2015 23:42 GMT
#62
On March 25 2015 08:26 FueledUpAndReadyToGo wrote:
Thank god for Diablo's lightning breath fix. I missed so many times because of that

Also they pretty much remade Uther? holy moly what a list of changes


I'm really surprised how much Uther got nerfed. The previewed change to his trait made a lot of sense to me and seemed like a sensible thing. After Uther free week I'm quite sure that Divine Hurricane was stupid broken (it almost fills the entire screen!) so I agree with that too.

But losing sprint is huge! I hope it wasn't nerfed solely because it made initiating with his ult too good, cuz that's what ETC can do with bolt + mosh pit after all. The rest is a lot of digest, can't tell if it's a nerf or buff otherwise.

Interesting enough people seem to want to try out tank Uther now, in true WoW pally style.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-03-25 00:33:30
March 25 2015 00:30 GMT
#63
Oh I just realised battle momentum = cd reduction on hit.

That's a pretty huge nerf to Valla I loved that ~30 second strafe cd. It was so well in line with the hero as well, trying to maximize autoattacks.
Neosteel Enthusiast
DarkPlasmaBall
Profile Blog Joined March 2010
United States46276 Posts
March 25 2015 01:50 GMT
#64
Patch issues x.x Technical difficulties, with blank hero-less screens Can't join games, etc.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
dae
Profile Joined June 2010
Canada1600 Posts
March 25 2015 02:54 GMT
#65
So um... Sylvanas is just a free win on mines right now.

Her passive makes it a 5v5+golem, which even with a 50-50 split, is very very hard to deal with.

The towers + keep usually do 75%+ of the golems HP, so without them they can just push it to core.

Whoever picks sylvanas on mines first pretty much gets a free win currently..
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
March 25 2015 04:00 GMT
#66
Yeah, i was actually thinking about that a few minutes ago. How the fuck will they balance sylvanass on haunted mines? Even with all the golem health nerfs to make people bring it down faster.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
March 25 2015 05:30 GMT
#67
Happy about Uther nerf, it was so annoying to kill him then not be able to do anything about his death rattle.
But man, Tyrande got screwed so hard ;_; how will I play her now?
sM.Zik
Profile Joined June 2011
Canada2553 Posts
Last Edited: 2015-03-25 06:01:37
March 25 2015 06:01 GMT
#68
On March 25 2015 14:30 Holdenintherye wrote:
Happy about Uther nerf, it was so annoying to kill him then not be able to do anything about his death rattle.
But man, Tyrande got screwed so hard ;_; how will I play her now?


I don't feel like Tyrande got screwed... It's definitely different, though.
Jaedong Fighting! | youtube.com/ZikGaming
xDaunt
Profile Joined March 2010
United States17988 Posts
March 25 2015 06:42 GMT
#69
Alright, I think I have my replacement Zeratul build:

1: Seasoned marksman -- This build is more AA-centric. However, I do miss regen master.
4: Gathering power -- I don't really like this pick. The problem is that there's nothing better at this tier.
7: First aid -- I really, really want to take searing arrows, but Zeratul is too damned squishy without first aid.
10: Void prism -- Still 100x better than shadow assault.
13: Assassin's blade -- This is where the damage really starts to kick in. Wormhole doesn't make sense at this spot anymore now that Zeratul's burst damage is nerfed.
16: Berserk -- DAMAGE!
20: Nexus blades -- MOAR DAMAGE!

Surprisingly, I'm finding that the kill times aren't too different than the old double-bomb burst build. Sustained damage over time is definitely much better. The biggest difference is that this build doesn't do as well at cleanup as the burst build. Still, this is definitely serviceable.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
March 25 2015 07:30 GMT
#70
Sylvanas has no mana issues whatsoever, i'd be shocked if they don't change that along with reducing the duration of her ulti silence maybe.
Wuster
Profile Joined May 2011
1974 Posts
March 25 2015 08:54 GMT
#71
On March 25 2015 16:30 Serendipityx wrote:
Sylvanas has no mana issues whatsoever, i'd be shocked if they don't change that along with reducing the duration of her ulti silence maybe.


Just tried out Sylvanas against Arthas bot and was *very* surprised to see no mana cost on Withering Arrow. Especially with how fast it fills up that just seems too good.

On March 25 2015 06:02 Chairman Ray wrote:
Does Overflowing Quiver seem like a lackluster talent? If you simply remember to fire off a Withering Arrow every time you are about to hit 5 stacks, this talent won't do anything.


I think there are several situations where you'll fill up charges too fast to react. But I still think Overflowing Quiver is lackluster because those are generally a team wipe or when laning and you won't really miss the lost shot(s).
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
March 25 2015 09:44 GMT
#72
Ah the new patch also adds extra rewards. I was confused why i suddenly had extra gold and a stimpack.

It's a bit strange that in the new interface quick match has been put between practice and cooperative. It would be more logical to switch cooperative and quick match around to rank them on competitiveness
Neosteel Enthusiast
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 25 2015 10:25 GMT
#73
On March 25 2015 11:54 dae wrote:
So um... Sylvanas is just a free win on mines right now.

Her passive makes it a 5v5+golem, which even with a 50-50 split, is very very hard to deal with.

The towers + keep usually do 75%+ of the golems HP, so without them they can just push it to core.

Whoever picks sylvanas on mines first pretty much gets a free win currently..


Can't you just 1-4 with 4 on your own golem lane to counter sylvanas push?
It was a classic mistake before anyway to always go 4-1 even if their team had much better push potential. If the team with the weaker push composition, which is arguably always the case if you don't get sylvanas, just defends their golem lane they should be fine. From what I can tell sylvanas is perfectly beatable during the skull collecting.
Garsecg
Profile Joined September 2014
United States129 Posts
March 25 2015 10:40 GMT
#74
I never thought I would say this after looking at the patch notes, but I enjoy playing the new Uther quite a bit. My base build looks like this:

1- Conjuror's Pursuit
4- Boundless Conviction
7- Situational -- Holy Fire is nice vs Zeratul/Nova, maybe better than clairvoyance. Cleanse vs stuns, wave of light is decent for general healing
10- Divine Storm
13- Shrink Ray, but Holy Shock isn't out of the question
16- Hardened Focus, but Benediction is good for more burst. 40 seconds on the CD makes it slightly too long to spam, but useful for getting off a big heal in a TF if they have burst.
20- Redemption is pretty cool, so I've been picking it every game. With more experience, I may very well go back to Divine Hurricane, which is a beast.

I'm not making any judgements on Uther before/after patch notes, just observing how he is now.

I think he's really fun Uther to play with Boundless Conviction. I think it's better than protective shield. It lets you lane better, it makes it easier to heal a lot of allies, and it increases the distance that you can poke at enemy heroes. Boundless conviction is huge and I was surprised, like I said above, how much fun I had picking the talent and building around it in a variety of ways.

Redemption has potential in the late game. I feel like you can bait pretty hard as Uther, die, heal your team a decent amount with the new and one-dimensionally improved Uther's Ghost, and then you're back in the fight, 10 seconds later, no harm no foul!

Finally, wave of light only costs 65 mana. It is completely spammable if not cast with holy light, which is 90 mana or so. Holy light is what kills your mana pool.
Garsecg
Profile Joined September 2014
United States129 Posts
Last Edited: 2015-03-25 10:42:05
March 25 2015 10:41 GMT
#75
double post I'm an idiot
FeiLing
Profile Joined March 2011
Germany428 Posts
March 25 2015 10:42 GMT
#76
About the stimpack, is it already running for everyone or will it only start ticking once you've logged in?
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2015-03-25 12:12:35
March 25 2015 12:12 GMT
#77
From the wording of the announcement, it started for everyone lvl 10+ the second the patch went live, but I could be wrong (and I found no way to verify this before logging in).
Big G
Profile Joined April 2011
Italy835 Posts
March 25 2015 12:18 GMT
#78
Uther got stealth nerfed as well, longer cooldowns on his stuns.
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
March 25 2015 12:27 GMT
#79
On March 25 2015 21:18 Big G wrote:
Uther got stealth nerfed as well, longer cooldowns on his stuns.

;_; not appreciated. sizable overnerf.
The cure for boredom is curiosity. There is no cure for curiosity.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-03-25 12:47:14
March 25 2015 12:45 GMT
#80
Vikings are wild on the spider map.

Sylvanas is pretty good, but not overpowered Imo her waveclear and mercing is insanely good, but in fights her best asset is that she disables the defenders advantage and well her ultimate. Damage not so much, but she does fairly good at picking down low heroes, depending on the talents.
She changes the game up big time with her dark arrows her super range chase escape and her Silence arrow, that will probably get a damage nerf. So people really need to get used to that first and they will die less.
I think they will add Mana management to her though. Personally I would make Dark Arrows just like in Warcraft3. Autocast ability that you can turn of to conserve Mana.
I really like her Teleport its super good, but you see where it will be going.
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