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On January 17 2016 12:37 farvacola wrote: What are opinions on Greymane? I think he has potential but would need to be super babysat. Tyrael maybe with Sanctification could be cool, Medic is interesting, but he is on the cusp of too fragile imo.
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On January 17 2016 12:45 ThomasjServo wrote: but he is on the cusp of too fragile imo.
somehow this sounds familiar.
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On January 17 2016 12:49 MotherFox wrote:Show nested quote +On January 17 2016 12:45 ThomasjServo wrote:On January 17 2016 12:37 farvacola wrote: What are opinions on Greymane? but he is on the cusp of too fragile imo. somehow this sounds familiar. Like lunara? She definitely is, or did I say that earlier?
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On January 17 2016 12:53 ThomasjServo wrote:Show nested quote +On January 17 2016 12:49 MotherFox wrote:On January 17 2016 12:45 ThomasjServo wrote:On January 17 2016 12:37 farvacola wrote: What are opinions on Greymane? but he is on the cusp of too fragile imo. somehow this sounds familiar. Like lunara? She definitely is, or did I say that earlier?
And medic (who needed a health buff)
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On January 17 2016 13:32 MotherFox wrote:Show nested quote +On January 17 2016 12:53 ThomasjServo wrote:On January 17 2016 12:49 MotherFox wrote:On January 17 2016 12:45 ThomasjServo wrote:On January 17 2016 12:37 farvacola wrote: What are opinions on Greymane? but he is on the cusp of too fragile imo. somehow this sounds familiar. Like lunara? She definitely is, or did I say that earlier? And medic (who needed a health buff)
Ah yeah, that didn't come to me clearly.
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On January 17 2016 13:38 ThomasjServo wrote:Show nested quote +On January 17 2016 13:32 MotherFox wrote:On January 17 2016 12:53 ThomasjServo wrote:On January 17 2016 12:49 MotherFox wrote:On January 17 2016 12:45 ThomasjServo wrote:On January 17 2016 12:37 farvacola wrote: What are opinions on Greymane? but he is on the cusp of too fragile imo. somehow this sounds familiar. Like lunara? She definitely is, or did I say that earlier? And medic (who needed a health buff) Ah yeah, that didn't come to me clearly.
Now that I think about it, didn't cho'gall get a health buff too?
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On January 17 2016 13:53 MotherFox wrote:Show nested quote +On January 17 2016 13:38 ThomasjServo wrote:On January 17 2016 13:32 MotherFox wrote:On January 17 2016 12:53 ThomasjServo wrote:On January 17 2016 12:49 MotherFox wrote:On January 17 2016 12:45 ThomasjServo wrote:On January 17 2016 12:37 farvacola wrote: What are opinions on Greymane? but he is on the cusp of too fragile imo. somehow this sounds familiar. Like lunara? She definitely is, or did I say that earlier? And medic (who needed a health buff) Ah yeah, that didn't come to me clearly. Now that I think about it, didn't cho'gall get a health buff too? You sure you're not thinking about the stiches re-work with health globes permanently adding to his hp?
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Cho'gall did get a health buff around when Lunara came out
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Can you tell as Tassadar when your Prescience(?) cooldown is off. If it IS off cooldown, presumably if you are on low HP but not quite low enough to activate it, and take lethal damage from one source, you can die without it activating?
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At the bottom left (below your mana bar) you can see if Prescience is on cooldown, though it won't show a timer. And as far as I know, say you are at 20% and Nova snipes you, you'll go down to 15% health and then Prescience activates.
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On January 17 2016 12:00 ThomasjServo wrote:Show nested quote +On January 17 2016 09:06 SC2John wrote:On January 17 2016 07:40 ThomasjServo wrote: When can vikings safely take a hard camp level wise? Need more information to answer completely. If you take Mercenary Lord, basically anytime after level 4. Otherwise, it's a question of how many Vikings you send and which ones and whether or not you have Bribe, etc. Usually I send Olaf/Baelog with 2 stacks of Bribe (~level 7+) to do Knight camps and bribe the knights (not the wizard). It's easier to do on Diablo maps because you only need one Bribe stack for the Shaman; in fact, it's easier to do a hard camp than an easy camp as Vikings on those map. It's typically not great to send all 3 Vikings to one camp if you can help it. Do you know how many minions equals one stack of Viking Bribery?
One stack = 40 minions. If you are split 1-1-1 this is actually only 2 waves per lane. Customarily I like to use Erik to steal their siege camp (if it is not a Diablo map) as soon as I have the first 2 stacks.
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On January 18 2016 05:32 Larkin wrote:Show nested quote +On January 17 2016 12:00 ThomasjServo wrote:On January 17 2016 09:06 SC2John wrote:On January 17 2016 07:40 ThomasjServo wrote: When can vikings safely take a hard camp level wise? Need more information to answer completely. If you take Mercenary Lord, basically anytime after level 4. Otherwise, it's a question of how many Vikings you send and which ones and whether or not you have Bribe, etc. Usually I send Olaf/Baelog with 2 stacks of Bribe (~level 7+) to do Knight camps and bribe the knights (not the wizard). It's easier to do on Diablo maps because you only need one Bribe stack for the Shaman; in fact, it's easier to do a hard camp than an easy camp as Vikings on those map. It's typically not great to send all 3 Vikings to one camp if you can help it. Do you know how many minions equals one stack of Viking Bribery? One stack = 40 minions. If you are split 1-1-1 this is actually only 2 waves per lane. Customarily I like to use Erik to steal their siege camp (if it is not a Diablo map) as soon as I have the first 2 stacks. What if it is a diablo map, which combination do you use? I assume that is because the hard camps rely on the one sorcerer?
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United States4883 Posts
On January 17 2016 12:00 ThomasjServo wrote:Show nested quote +On January 17 2016 09:06 SC2John wrote:On January 17 2016 07:40 ThomasjServo wrote: When can vikings safely take a hard camp level wise? Need more information to answer completely. If you take Mercenary Lord, basically anytime after level 4. Otherwise, it's a question of how many Vikings you send and which ones and whether or not you have Bribe, etc. Usually I send Olaf/Baelog with 2 stacks of Bribe (~level 7+) to do Knight camps and bribe the knights (not the wizard). It's easier to do on Diablo maps because you only need one Bribe stack for the Shaman; in fact, it's easier to do a hard camp than an easy camp as Vikings on those map. It's typically not great to send all 3 Vikings to one camp if you can help it. It was a poorly phrased way to put it, I've been shying away from merc lord, but I see its use a bit more clearly now. Pain Don't Hurt because I find myself watching Baelog more than Eric or Olaf for whatever reason. Do you know how many minions equals one stack of Viking Bribery? I also saw that you used to be able to assign 5 as a hot key for control group that isn't all 3 but it was bugged out or patched out if I read correctly? Is that the case or am I mistaken.
It used to be that you could make control groups for Vikings, but I believe that has been patched out (not confirmed though). It's 40 minions for a stack of Viking Bribery, up from the usual 20, which is why split soaking in 2-3 lanes is so important if you take that talent. Merc Lord is AMAZING on Sky Temple, fyi. Get it every time and Erik can solo a temple like a BAWS.
On January 18 2016 05:51 ThomasjServo wrote:Show nested quote +On January 18 2016 05:32 Larkin wrote:On January 17 2016 12:00 ThomasjServo wrote:On January 17 2016 09:06 SC2John wrote:On January 17 2016 07:40 ThomasjServo wrote: When can vikings safely take a hard camp level wise? Need more information to answer completely. If you take Mercenary Lord, basically anytime after level 4. Otherwise, it's a question of how many Vikings you send and which ones and whether or not you have Bribe, etc. Usually I send Olaf/Baelog with 2 stacks of Bribe (~level 7+) to do Knight camps and bribe the knights (not the wizard). It's easier to do on Diablo maps because you only need one Bribe stack for the Shaman; in fact, it's easier to do a hard camp than an easy camp as Vikings on those map. It's typically not great to send all 3 Vikings to one camp if you can help it. Do you know how many minions equals one stack of Viking Bribery? One stack = 40 minions. If you are split 1-1-1 this is actually only 2 waves per lane. Customarily I like to use Erik to steal their siege camp (if it is not a Diablo map) as soon as I have the first 2 stacks. What if it is a diablo map, which combination do you use? I assume that is because the hard camps rely on the one sorcerer?
Like I said, use Olaf/Baelog or Olaf/Erik. It's possible you could go Baelog/Erik if you take Pain Don't Hurt, but whatever you do, you need someone who can tank the camp without having to back or tap if possible. On Diablo maps, you can't do the ninja steal because of the way camps work, but you can still use Bribe effectively on your own camps with minimal risk.
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ty guys, hopefully I'll have the guts to take them out into QM soon, probably after KT is off rotation
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You can kiiiiinda steal the brusier camp on Infernal Shrines, but you just have to kill 1 of the dogs after bribing the shaman and the other dog. If you have good map awareness and the other team doesn't react, you can do it.
But stealing that camp only denies it to the enemy - unless you happened to get a punisher and kill the fort next to it, the shaman walks in range of the tower and gets killed quickly, so it doesn't do any real damage.
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Don't wait, next time they may have Fals, Illidan, Nova or Zera and you'll have trouble too. TLV are easy to hunt down, there'll always be someone here to counter you. QM is there for experimenting, so go experimenting. :-)
* goes to a mirror and tries to convince himself to go QM as TLV *
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United States4883 Posts
On January 18 2016 20:22 Leolio wrote: Don't wait, next time they may have Fals, Illidan, Nova or Zera and you'll have trouble too. TLV are easy to hunt down, there'll always be someone here to counter you. QM is there for experimenting, so go experimenting. :-)
* goes to a mirror and tries to convince himself to go QM as TLV *
If you're good about it and smart, you can win in QM. It sucks when you get them on bad maps, but otherwise, there's still a lot of room for outplays on Vikings.
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I know I should just nut up about it XD. I'm kind of in Leolio's camp, I'll run them the next time my buddy and I get online to play which should be tonight
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So, about engages. Initiating a fight is the thing I struggle most with when I play characters that can initiate a fight, but also when I play one that actually can't and my tanks seem not to want to go in first.
Characters like ETC, Muradin, Thrall, Diablo are great initiators for a fight. I have a couple of quick questions: - What do you initiate on. Backline, tanks, objective? How do you open up? Flanks? - What to do when you are an assassin and your tank is a sissy and always backs too early, causing your team to feed kills and lose objectives for no reason. Any initiating an Assassin can force?
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I think the focus in team fights is a composition by composition basis inb4 you hear the trope of, "focus morales," whenever she pops up in a game.
I spend most QM and HL games as Muradin, when I can't get him I go for Johanna or Falstad, but I think the emphasis on the most general of curves is focus on the squish. Keep it about picking away the lowest hanging fruit and creating small advantages in time (death timer) and space where if they engage without that one member you are at the advantage.
You can always try to coordinate an adjustment in focus if someone is giving you tons of trouble
If I am the assassin, I think that roaming with the tank and trying to give them a bit of confidence in what they are doing can bolster them to jump, slide, condemn into the team fight.
The only assassin off hand that I like for starting a fight is KT, and that is only because of phoenix. Dropping that down is an unmissable, get ready mofos kind of signal imo.
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