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This was probably way too broad a question though, nevermind. Trial & Error, Practice makes Perfect, I suppose.
On January 19 2016 00:36 ThomasjServo wrote: The only assassin off hand that I like for starting a fight is KT, and that is only because of phoenix. Dropping that down is an unmissable, get ready mofos kind of signal imo. I like Sundering for that as well, to be fair If I giant burning bird is saying get ready mofo's, what does the literal Earth cleaving beneath your feet say?
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I did forget about sundering. I feel like sundering functions interestingly as a way to restart a team fight in a favorable way. At least in pro games, and that isn't the best QM metric.
It seems like good thralls are super patient, and if things don't start ideally, they'll use sundering as a reset button
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On January 19 2016 00:52 ThomasjServo wrote: I did forget about sundering. I feel like sundering functions interestingly as a way to restart a team fight in a favorable way. At least in pro games, and that isn't the best QM metric.
It seems like good thralls are super patient, and if things don't start ideally, they'll use sundering as a reset button Sundering seems like a cool ultimate because it is extremely versatile.
You can engage when a target is out of position and split teams (Enemy KT throwing out the Phoenix 'safely'- get rekt). You can disrupt channeled spells (Ravenous, Mosh). You can re-engage when the enemy chases poorly (Tyrande trying to get a stun on a lagging teammate - get rekt). You can disengage when shit goes wrong (The displacement, stun and "OH FUCK" effect buys you time). You can finish off a fleeing target with Q and R for some decent long-range Burst.
It's just a very cool and versatile spell. And the animation/effects are sick as fuck. Too bad lv 20 upgrade for Sundering isn't so good :p
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One of the better ults, that is for sure, I think Earthquake is potentially underrated though. 70% slow is insane and I know I was in a game with a Thrall on the other team who took it and the first two team fights I had to go, wtf, whose ult is this because I had never seen it used before.
It is similar to the Blind for Artanis, it is just obnoxious and a decent way to set up picks/collapse on a team if they stay in the spell.
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About the engage discussion IMO it depend on the teams, and it's only very generic guidelines:
Who has the best front line ?
If we have a better one do we want to dive them? Can our healer follow somehow ? How can they counter our dive ? If we don't want to dive / cannot dive will they dive us ? Who do we want to protect and how ?
The last 20 or so HL games I mostly played Diablo&Thrall duo queue so all I care about is if we can dive them or not.
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So staying in line with my TLV questions besides Nova Zeratul, which heroes should I look out for and which ones should I be really happy about being on the other team.
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On January 19 2016 04:27 ThomasjServo wrote: So staying in line with my TLV questions besides Nova Zeratul, which heroes should I look out for and which ones should I be really happy about being on the other team. Zeratul/Nova/Falstad are the ones that TLV aren't a safe pick against. Raynor can be a nuisance cuz of SM. In general these 4 have easy time farming stacks on Vikings. Falstad especially fucks you over, because of his global presence and every Q being an almost guaranteed kill. Anything else should be a field day for a Viking last pick on a map where they comfortably farm (IF, GoT, ST).
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On January 19 2016 04:46 Ej_ wrote:Show nested quote +On January 19 2016 04:27 ThomasjServo wrote: So staying in line with my TLV questions besides Nova Zeratul, which heroes should I look out for and which ones should I be really happy about being on the other team. Zeratul/Nova/Falstad are the ones that TLV aren't a safe pick against. Raynor can be a nuisance cuz of SM. In general these 4 have easy time farming stacks on Vikings. Anything else should be a field day for a Viking last pick on a map where they comfortably farm (IF, GoT, ST) Basically anything with seasoned marksman or Gathering power. Gotcha.
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Kaelthas makes it hard to use them in TF
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I see the potential to make them little CB spreaders, worse than Brightwing
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I'd add that QM Illidan will hurt you a lot too. In QM Illidan go for The Hunt more as it's much more viable than in HL (and much more fun), so if there're TLV around, it's easy kills almost guaranteed as you cannot outrun Illidan.
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Feel happy to see anything without lane presence, or Abathur - he's only a threat if he goes for the full locust build - anything that will give you uncontested soak/push. Push is ideal, soak is a necessity. Maps like Garden of Terror, Sky Temple, Infernal Shrines where you essentially have to leave lane to go to an objective in the jungle is the dream since they either send a full hero to contest your 1/3 of a hero, or they lose a shit ton of xp.
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On January 20 2016 01:15 Larkin wrote: Feel happy to see anything without lane presence, or Abathur - he's only a threat if he goes for the full locust build - anything that will give you uncontested soak/push. Push is ideal, soak is a necessity. Maps like Garden of Terror, Sky Temple, Infernal Shrines where you essentially have to leave lane to go to an objective in the jungle is the dream since they either send a full hero to contest your 1/3 of a hero, or they lose a shit ton of xp. For some reason the idea of Eric poking an opposing abathur with a slingshot makes me laugh
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On January 19 2016 01:10 ThomasjServo wrote: One of the better ults, that is for sure, I think Earthquake is potentially underrated though. 70% slow is insane and I know I was in a game with a Thrall on the other team who took it and the first two team fights I had to go, wtf, whose ult is this because I had never seen it used before.
It is similar to the Blind for Artanis, it is just obnoxious and a decent way to set up picks/collapse on a team if they stay in the spell. Earthquake is a great pick if you're facing a melee-heavy team and need some extra peel for your ranged damage. The storm talent buff for Earthquake basically makes you unkillable against bruiser comps.
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Ya Earthquake is for sure underrated. In the same way Sundering can wreck as an engage, Earthquake can wreck as a disengage prevention.
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On January 20 2016 03:38 Larkin wrote: Ya Earthquake is for sure underrated. In the same way Sundering can wreck as an engage, Earthquake can wreck as a disengage prevention.
The real issue is finding those situations where earthquake doesn't just do what sunder would have anyway. While Earthquake can just wreck enemy teams with heavy melee comps, frequently I find myself wondering if I could have just sundered to get them all separated from my team & stunned (and therefore dead in a few seconds) anyway.
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Can you set screen areas like in SC2? Like I hit shift F1 and I can flip there with a double tap?
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^Yes you can, don't quite remember the hotkeys but I know you can I did it in the past.
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This isn't question, but I really don't understand when to take or how to use lightning breath effectively.
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Not in combo with Leoric's entomb. People always want to engage fights with that and it sucks. IMO it's not a good ulti as the other one can turn a fight around.
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