Simple Questions, Simple Answers - Page 30
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ThomasjServo
15244 Posts
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SC2Toastie
Netherlands5725 Posts
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Immersion_
United Kingdom794 Posts
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ThomasjServo
15244 Posts
I generally copy an iDream build when he ran Murk against DK I think it was which opens with Safety Bubble. | ||
sM.Zik
Canada2543 Posts
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ThomasjServo
15244 Posts
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DarkPlasmaBall
United States43763 Posts
+ Show Spoiler + | ||
Larkin
United Kingdom7161 Posts
On January 26 2016 12:20 DarkPlasmaBall wrote: What's the fastest game ever played? I've gotten sub- 4 minutes a few times in Versus A.I., but these were with 4 other random people and heroes... surely with sylvanas and hammer working together it'd be damn fast? + Show Spoiler + Fastest QM game was about 5 minutes. Fastest HL game was 10:59. | ||
Ej_
47656 Posts
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SC2Toastie
Netherlands5725 Posts
On January 26 2016 02:07 ThomasjServo wrote: Is there a good map for Murky to take bribe on? I played in a Murk on Murk game where he went Bribe level one and I was curious as to your preferences. I generally copy an iDream build when he ran Murk against DK I think it was which opens with Safety Bubble. I usually take either Bribe or Block, depending on the map. I got with the Bubble Build from there on out though I've never seen the +20move be very useful. Block gives a ton more sustain (lal) and Bribe is good on maps like Sky Temple where you can get a very easy splitpush at a very inconvenient time. | ||
ThomasjServo
15244 Posts
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Deleted User 101379
4849 Posts
On January 26 2016 15:21 Ej_ wrote: My fastest HL was 8:08 I think QM (5-stack): ![]() I actually don't remember what happened in that game. Probably all opponents disconnecting or so, but it is still technically the shortest QM game I've ever played. After that it's 9 minutes for next shortest QM and 9:45 for shortest HL. | ||
Harris1st
Germany6690 Posts
That Zukhov guy must play with his forehead or sth Never seen a MMR below 1000 | ||
Deleted User 101379
4849 Posts
On January 27 2016 20:58 Harris1st wrote: Holy Shit That Zukhov guy must play with his forehead or sth Never seen a MMR below 1000 He's 45 or so. I had been playing Planetside 2 with him for 4 years before we both quit and looked for other games. He's not very good at Heroes, but, well, there are worse players. | ||
ThomasjServo
15244 Posts
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jubil
United States2602 Posts
Also really interested in hearing people's opinions of the new Nova, as she's my go-to QM hero when I get sick of being forced to pick supports in HL ![]() | ||
ThomasjServo
15244 Posts
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Frazzlehoon
United States3455 Posts
Is there a ruleset that determines where the allied/enemy immortal spawns? Further, after the halfway point, can you determine where it re-positions to? | ||
Wuster
1974 Posts
On February 02 2016 04:54 Frazzlehoon wrote: Map mechanics question for Battlefield of Eternity: Is there a ruleset that determines where the allied/enemy immortal spawns? Further, after the halfway point, can you determine where it re-positions to? Random initial spawn afaik. If they spawn top and bottom, then after the halftime show they will have always reposition to the enemy side (heaven immortal on right side, hell immortal on left side). | ||
Larkin
United Kingdom7161 Posts
On January 31 2016 07:48 ThomasjServo wrote: I always thought the rule of thumb with the damage level 1 talent was kind of an only if you have double support kind of thing. I saw it with a Tyrande/Monk team on Khaldor's stream just today actually though. To be honest, I will go Transcendence 90% of the time regardless. I don't think the extra damage justifies the huge loss of self sustain (not to mention additional heals). With Iron Fists you can wreck pretty much anyone 1v1 around level 16 or so, but the tradeoff is being much weaker in the initial stages. My go-to build with Kharazim regardless of another support or not is this: Transcendence Protective Shield (Overtake) Way of the Hundred Fists (Echo of Heaven) Seven Sided Strike Fists of Fury (Quicksilver, Relentless) Blinding Speed Transgression (Storm Shield) I find that the utility gained from being able to jump into their backline and deal a considerable amount of damage alongside the huge potential single target burst from SSS far outweighs the extra healing at 7, 16 and 10. Frankly I think there are seldom few occasions where Divine Palm is worth it - and at high level most teams have good discipline to not proc it anyway. I put some alternate options in there too since it is composition (both yours and theirs) dependent. But that's what I've had most success with. | ||
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