Enter the stats HTC Heroes Brawl
Simple Questions, Simple Answers - Page 25
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karazax
United States3737 Posts
Enter the stats HTC Heroes Brawl | ||
MotherFox
United States1529 Posts
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Tenks
United States3104 Posts
On October 24 2015 00:48 MotherFox wrote: does cloaking break effects like triple tap? I don't believe so since it locks on. Like you can't hide in a bush away from 3Tap. | ||
Wuster
1974 Posts
On October 24 2015 00:48 MotherFox wrote: does cloaking break effects like triple tap? Does not, I tried to save running teammates with Shadowstalk and they get gunned down anyways. | ||
Tenks
United States3104 Posts
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Valiver
Caldeum1976 Posts
On October 24 2015 02:19 Tenks wrote: Is it possible to outrange triple tap? Like what if Falstad Z's away to the other side of the map after the lock-on has been performed? You can outrun it if you make it to your fountain or behind your buildings, but I don't think range cancels its cast like with Pyroblast. | ||
Jenia6109
Russian Federation1607 Posts
![]() https://youtu.be/uNGbAStPXZc?t=25m20s PS Dunno why second link is not showed | ||
Jenia6109
Russian Federation1607 Posts
On March 23 2015 04:28 DarkPlasmaBall wrote: Where could I find a comprehensive beginner's guide/ site/ video to Heroes? I've never played any MOBAs before, there isn't that much information on Liquipedia, and I have literally no idea where to start. Thanks ![]() You can use it everytime: https://www.hotslogs.com/ Enjoy your statistics nerd or just dominate someone with most effective build ;D | ||
Garbels
Austria653 Posts
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ThomasjServo
15244 Posts
4. Living the Dream (I read some stuff about envenom Murky which seemed tempting for 1v1) 7. Slime Advantage (Sometimes Compressed Air, but SA seems to be better guaranteed damage) 10. Octograb (I messed around with march in AI games, maybe change depending on map. Shrines or Temple.) 13. Continuous Slime (Sometimes Wrath of COd) 16. Slimy Pufferfish (Just what I've been going with, again I've seen builds with Blood for blood that seem interesting) 20. Not gotten to 20 in a game with Murky yet. I want to mess around some with the 1v1 envenom+blood for blood tonight, but thought I'd seek some Murk advice on TL. | ||
MotherFox
United States1529 Posts
a german rank 1 streamer I like watching during work sometimes claims that the best build is block/living the dream/slime advantage/octograb/bubble machien/rejuv bubble/shark. Haven't tested it myself, but it sounds like a dueling build. | ||
Garbels
Austria653 Posts
Never played him in HL because people react very negatively to him and I don't think thats worth it for me. The build you listed is in fact my favorite build (with rewind or 'a shark too' if I'm lazy). At the beginning I just wanted to taunt people and push all day with the bubble build. But that became boring after a while because its mostly pve. I tried the b4b envenom build for a while and yes you will get kills with it but to me it felt like I was not contributing much in teamfights. So now I play your build almost all the time. Clears camps and waves super fast. Very relaxed, forgiving and easy playstyle(unless you take rewind). Probably not the best for all maps comps(esp. HL) but 100% the best for me in QM. | ||
ThomasjServo
15244 Posts
On October 31 2015 02:08 Garbels wrote: I almost always play murky as my first game of the day and when I'm tired or otherwise handicapped. Never played him in HL because people react very negatively to him and I don't think thats worth it for me. The build you listed is in fact my favorite build (with rewind or 'a shark too' if I'm lazy). At the beginning I just wanted to taunt people and push all day with the bubble build. But that became boring after a while because its mostly pve. I tried the b4b envenom build for a while and yes you will get kills with it but to me it felt like I was not contributing much in teamfights. So now I play your build almost all the time. Clears camps and waves super fast. Very relaxed, forgiving and easy playstyle(unless you take rewind). Probably not the best for all maps comps(esp. HL) but 100% the best for me in QM. Yeah, I'm hesitant to really go for it in HL drafting Murky, not something I want to do to other people just because I think Murky is fun to mess around in. On October 31 2015 01:49 MotherFox wrote: personally I always go full puffer-- which is the larger radius, slimey, extra damage on slime build. a german rank 1 streamer I like watching during work sometimes claims that the best build is block/living the dream/slime advantage/octograb/bubble machien/rejuv bubble/shark. Haven't tested it myself, but it sounds like a dueling build. The bubble talents seem interesting, and are definitely where I've explored least. I'll have to give it a go in Quick Match today. I wouldn't mind doing puffer against the right comp, but I feel like you need the right amount of distraction to not have it blown up. I may just be misreading the purpose of it though and thinking fighting heroes rather than clearing. | ||
MotherFox
United States1529 Posts
On October 31 2015 02:17 ThomasjServo wrote: I wouldn't mind doing puffer against the right comp, but I feel like you need the right amount of distraction to not have it blown up. I may just be misreading the purpose of it though and thinking fighting heroes rather than clearing. Fast auto attackers are good at taking down the pufferfish, but you have to be VERY fast as a melee attacker to do this. Even then, in the middle of teamfights of 3-5 people, the fish is more of a zoning tool than damage. Teams without coordination don't have time to target it down, so they will avoid it instead. That knowledge can be useful as you navigate the fight. Also, of course, octograb is an insane teamfight tool. Especially if the other team took lili, since there is no counter to it then. | ||
ThomasjServo
15244 Posts
On October 31 2015 05:25 MotherFox wrote: Fast auto attackers are good at taking down the pufferfish, but you have to be VERY fast as a melee attacker to do this. Even then, in the middle of teamfights of 3-5 people, the fish is more of a zoning tool than damage. Teams without coordination don't have time to target it down, so they will avoid it instead. That knowledge can be useful as you navigate the fight. Also, of course, octograb is an insane teamfight tool. Especially if the other team took lili, since there is no counter to it then. Noted, it will be a fun, albeit muted night of QM tonight. I don't care to take any guff from people with a chip on their shoulder about murky. | ||
Jenia6109
Russian Federation1607 Posts
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EsportsJohn
United States4883 Posts
On October 31 2015 05:54 Jenia6109 wrote: I see that so many heroes/builds are used in pre-Blizzcon matches. Is the hotslogs are so common that you can't say it's the strongest hero or build really? Usually, especially if you look under Master League for HL and QM. The only exception to this I've found recently is Tassadar builds, where pro players are taking Mental Acuity at level 4, Static Charge at level 7, and Rewind at level 20, despite relatively low percentages in Hotslogs. Mental Acuity and Static Charge aren't the lowest numbers, but Rewind definitely is. | ||
Harris1st
Germany6689 Posts
Stormshield is good, too but i feel like there is rarely a case where everyone needs to be shielded at the same time and one or two are enough. | ||
Ej_
47656 Posts
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MotherFox
United States1529 Posts
said he'll talk more about it at blizcon. I know previously bliz has said hard resets are bad for matchmaking for a time, so they don't want to do it. This sounds like it'll be some kind of rolling system that negates older games. | ||
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