On October 21 2015 18:06 SC2John wrote: Oh, I have a question! Does Echo of Heaven stack with Circle of Life on Kharazim? In other words, if I hit all 4 members of my team for 140% heal, does the echo heal for 70% the base amount or 50% the base heal?
Have also been wondering this so I just tested it, and Circle of Life only applies to the first heal.
So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
It's as if LOL was made by Nintendo. It's newbie friendly, the mechanics are very good and easy to learn (yup, hard to master of course).The game is a bit more fast paced and you don't have to play 50 minutes per game, 25 minutes is generally well enough. There are people arguing that the game is too easy. I wonder why they're not pros already since it's so easy. ;-) No tips on Arthas from me, I don't play him sorry.
Been starting to play Jaina and having fun, the only thing I'm wondering about is at lvl 16 with Northern Exposure vs Numbing Blast.
Northern Exposure adds 25% vulnerability whereas Numbing Blast roots for 1 second if the target is already Chilled. I've been going Northern Exposure since the vulnerability also applies for all my teammates' damage and I usually go Frost Bolt -> Cone of Cold - > Blizzard so Blizzard gets the full bonus.
However, I've been seeing that most Jainas seem to go for Numbing Blast instead. Given that the target has to be already Chilled for that to work, I'm a bit curious as to why it is the preferred talent. Usually you don't want to waste your Blizzard just to Chill targets so you'll be using Frost Bolt for that and that only hits 1 target so you'll be rooting a single target for 1 second. Is the root that good compared to taking 25% more damage on all targets hit by Cone of Cold?
I'm guessing it is picked so that you're ensured both Blizzard waves hit but in a teamfight where CC and slows are everywhere, wouldn't the vulnerability be the better option?
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
On October 22 2015 23:36 Thezzy wrote: Been starting to play Jaina and having fun, the only thing I'm wondering about is at lvl 16 with Northern Exposure vs Numbing Blast.
Northern Exposure adds 25% vulnerability whereas Numbing Blast roots for 1 second if the target is already Chilled. I've been going Northern Exposure since the vulnerability also applies for all my teammates' damage and I usually go Frost Bolt -> Cone of Cold - > Blizzard so Blizzard gets the full bonus.
However, I've been seeing that most Jainas seem to go for Numbing Blast instead. Given that the target has to be already Chilled for that to work, I'm a bit curious as to why it is the preferred talent. Usually you don't want to waste your Blizzard just to Chill targets so you'll be using Frost Bolt for that and that only hits 1 target so you'll be rooting a single target for 1 second. Is the root that good compared to taking 25% more damage on all targets hit by Cone of Cold?
I'm guessing it is picked so that you're ensured both Blizzard waves hit but in a teamfight where CC and slows are everywhere, wouldn't the vulnerability be the better option?
I overwhelmingly play with Numbing Blast, so much so that I can't even speak on how good Northern Exposure is or how to use it.
For one, Numbing Blast is absolutely a lifesaver vs those assassins that love to dive you like Illidan or Zeratul, especially if you took Frost Armor or Ice Block. That means you don't need any damaging spells to chill them, you can just open with Cone, and then dump everything else into them while they're rooted. If they're not chilled yet, I do the rotation you mentioned.
It is true that Northern Exposure increases damage of both you and your teammates, but Numbing Blast does too, in the sense that they cannot dodge your other spells, and it keeps them in position for your teammates' spells and abilities too. If you're in a particularly mobile fight, either advancing or retreating, being able to lock down an enemy like that often translates into a kill, either immediately or by allowing other CC like Malf root, Uther stun, or Tyrande stun to more easily follow up.
I have a question about Malfurion talents - Is Rampant Growth worth taking now? And what in the world do I get at level 1? I often have problems with mana on Malf, but Harmony seems counterproductive - a Moonfire+discounted Regrowth is still more expensive than just a Regrowth. I usually go with Shan'do's Clarity instead. In general, Malf is the support I feel least confident with: his healing is slow, and particularly weak in the early game, he runs out of mana easily, and I whiff more roots than I ought to...
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
I found Muradin very easy to learn too (especially since I played Human in WC3) and he's dirt cheap.
Arthas has two viable heroics, Sindragosa is great for controlling a team fight and for maps where the map object is push minions (Mines, Tomb, to a lesser extend Dragon Shire). If you have to tank then Army is great too. It'll eat skill shots and give you a 1 sec heal.
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
There is a pretty good guide for Arthas here. You can also look for some Team DK replays with ScSc playing Arthas as he is arguably the best pro player with him. Here are some of his older highlight plays:
There is also a guide by [Phantom] you can check out.
Wow ok, thanks for all the feedback guys. Yeah it seems to play off how I thought it did more or less. Currently i'm just looking for fun heroes as i'm currently not that into it but i'll keep trying new ones and see if I find something great for me.
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
Yeah I have minimal problems planning ahead in League, I guess it'll just be getting used to the flow of objectives and merc spawn timers. Is there any good resource out there that lays out were each Hero ranks more or less in terms of damage or tankiness and stuff like that? Obviously raw utility is more subjective and team comp oriented so i'll have to learn that the hard way by just playing.
On October 22 2015 14:36 Ethelis wrote:While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
I think it's a good idea to always spec for tank when you're the only warrior in your team. So the build you're going is the tanky route (Relentless at 13 or Spell Shield if they don't have much cc, Stoneskin at 16). Then there's the bruiser build that goes with Sindragosa and non-defensive talents, but playing Arthas as a bruiser is difficult, kind of like Anub'arak is, so going the tanky route is safer if you're still learning the game. Although I should say that even playing Arthas as a tank is difficult compared to a lot of other tanks, and as mentioned he's not a pure tank so there are better options for that.
On October 23 2015 00:01 jubil wrote: I have a question about Malfurion talents - Is Rampant Growth worth taking now? And what in the world do I get at level 1? I often have problems with mana on Malf, but Harmony seems counterproductive - a Moonfire+discounted Regrowth is still more expensive than just a Regrowth. I usually go with Shan'do's Clarity instead. In general, Malf is the support I feel least confident with: his healing is slow, and particularly weak in the early game, he runs out of mana easily, and I whiff more roots than I ought to...
I think all his level 1 talents are viable, it's mostly based on your team, if they got great wave clear, if you're playing with heroes that uses a lot of mana and such. I usually go for Moonburn, it's great on three lane maps and maps with a lot of mercs. But if you're playing on another map then go for one of the other ones. Tips for not running out of mana early game is to not use Entangling Roots unless your team is going for a co-ordinated kill. Constantly use Moonfire and keep out of range of enemies so you're not taking damage, means you can focus on healing other people instead of yourself and not lose much mana.
On October 23 2015 02:48 Ethelis wrote: Wow ok, thanks for all the feedback guys. Yeah it seems to play off how I thought it did more or less. Currently i'm just looking for fun heroes as i'm currently not that into it but i'll keep trying new ones and see if I find something great for me.
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
Yeah I have minimal problems planning ahead in League, I guess it'll just be getting used to the flow of objectives and merc spawn timers. Is there any good resource out there that lays out were each Hero ranks more or less in terms of damage or tankiness and stuff like that? Obviously raw utility is more subjective and team comp oriented so i'll have to learn that the hard way by just playing.
There are a number of "tier" lists out there by rank 1 and pro players, but balance patches are changing that on a regular basis, and what is most popular in NA or europe doesn't always match up with Korea and China.
Raynor, Valla, Muradin and Malfurion are great pick ups at 2,000 gold. Sonya and Tassadar are currently two of the most popular 4k heroes.
Uther is generally considered the best healer right now. Johanna and Leoric are 2 of the most popular warriors. Jaina, Kael'thas, and Zeratul are some of the most popular 10k gold assassins. Abathur gives a completely unique play experience. Ideally you get a chance to try some of the heroes you are interested in when they are free to play, or check out some replays for that hero. What hero is fun is subjective from player to player.
On October 23 2015 02:48 Ethelis wrote: Wow ok, thanks for all the feedback guys. Yeah it seems to play off how I thought it did more or less. Currently i'm just looking for fun heroes as i'm currently not that into it but i'll keep trying new ones and see if I find something great for me.
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
Yeah I have minimal problems planning ahead in League, I guess it'll just be getting used to the flow of objectives and merc spawn timers. Is there any good resource out there that lays out were each Hero ranks more or less in terms of damage or tankiness and stuff like that? Obviously raw utility is more subjective and team comp oriented so i'll have to learn that the hard way by just playing.
I don't always agree with these, but they're updated regularly and fairly accurate. Ofc, in anything other than the tip top pro play, pretty much anyone is viable, so I don't get caught up on that stuff.
On October 23 2015 02:48 Ethelis wrote: Wow ok, thanks for all the feedback guys. Yeah it seems to play off how I thought it did more or less. Currently i'm just looking for fun heroes as i'm currently not that into it but i'll keep trying new ones and see if I find something great for me.
On October 22 2015 23:54 SC2John wrote:
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
Yeah I have minimal problems planning ahead in League, I guess it'll just be getting used to the flow of objectives and merc spawn timers. Is there any good resource out there that lays out were each Hero ranks more or less in terms of damage or tankiness and stuff like that? Obviously raw utility is more subjective and team comp oriented so i'll have to learn that the hard way by just playing.
I don't always agree with these, but they're updated regularly and fairly accurate. Ofc, in anything other than the tip top pro play, pretty much anyone is viable, so I don't get caught up on that stuff.
I hate starting a new game and getting into tier lists because there's a lot of subjectivity to them; I would rather start learning without many biases. I meant something along the lines of a spreadsheet i guess where like you can sort by base health (or any stat) and then by hp/lvl and so on to get an idea on who's a giant meatshield or who does the most dps on paper (so I have a vague idea on whether to focus Kael'thas over Raynor [don't know if it's right or not]).
On October 23 2015 02:48 Ethelis wrote: Wow ok, thanks for all the feedback guys. Yeah it seems to play off how I thought it did more or less. Currently i'm just looking for fun heroes as i'm currently not that into it but i'll keep trying new ones and see if I find something great for me.
On October 22 2015 23:54 SC2John wrote:
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
Yeah I have minimal problems planning ahead in League, I guess it'll just be getting used to the flow of objectives and merc spawn timers. Is there any good resource out there that lays out were each Hero ranks more or less in terms of damage or tankiness and stuff like that? Obviously raw utility is more subjective and team comp oriented so i'll have to learn that the hard way by just playing.
I don't always agree with these, but they're updated regularly and fairly accurate. Ofc, in anything other than the tip top pro play, pretty much anyone is viable, so I don't get caught up on that stuff.
I hate starting a new game and getting into tier lists because there's a lot of subjectivity to them; I would rather start learning without many biases. I meant something along the lines of a spreadsheet i guess where like you can sort by base health (or any stat) and then by hp/lvl and so on to get an idea on who's a giant meatshield or who does the most dps on paper (so I have a vague idea on whether to focus Kael'thas over Raynor [don't know if it's right or not]).
On October 23 2015 02:48 Ethelis wrote: Wow ok, thanks for all the feedback guys. Yeah it seems to play off how I thought it did more or less. Currently i'm just looking for fun heroes as i'm currently not that into it but i'll keep trying new ones and see if I find something great for me.
On October 22 2015 23:54 SC2John wrote:
On October 22 2015 14:36 Ethelis wrote: So some of my friends really like playing HOTS and i kinda wanna learn the game a little. I personally don't like it much atm but there may still be hope. How does it compare to LoL in terms of team compositions and in the macro aspect overall? I see some heroes with "jungling" talents, is that a thing here? From what I can tell it's a lot of forced teamfighting from objectives with merc camps as a pushing tool to setup a good slow push before the objective spawns or whatever.
While i'm here, any tips on Arthas? (He's the only hero I own atm, i've played a few free ones already). I currently take:
1. Block or Regen mastery occasionally. 4. Destruction 7. Rune Tap 10. Army of the Dead (not sure which to take here honestly) 13. Relentless or Biting Cold (seems like Relentless vs heavy CC, hard for me to judge since idk the heroes well) 16. Frostmourne or Stoneskin (Stoneskin if i need tankiness) 20. Hardened Shield
Kind of what Leolio said. The mechanical requirements are a bit lower compared to games like LoL or Dota 2, but the decision making is pretty hectic. In League, the laning phase usually drags out quite a bit, travel times are fairly slow, and objectives are spread out by several minutes. In Heroes, good players will be thinking 30-60 seconds ahead and exactly where they'll be, down to the exact second; there's a lot more to juggle, and snap decisions are worth a lot more in Heroes.
Arthas is a solid hero. For me, it's Sindragosa all the way. The rest of your build looks solid. He's considered an "off-tank" because he's only really mildly tanky and more valued for his CC/slows and his damage from Frostmourne. If you're into tanks, I recommend getting Johanna when you can; she's easy to pick up and one of the most effective tanks in the game.
Yeah I have minimal problems planning ahead in League, I guess it'll just be getting used to the flow of objectives and merc spawn timers. Is there any good resource out there that lays out were each Hero ranks more or less in terms of damage or tankiness and stuff like that? Obviously raw utility is more subjective and team comp oriented so i'll have to learn that the hard way by just playing.
I don't always agree with these, but they're updated regularly and fairly accurate. Ofc, in anything other than the tip top pro play, pretty much anyone is viable, so I don't get caught up on that stuff.
I hate starting a new game and getting into tier lists because there's a lot of subjectivity to them; I would rather start learning without many biases. I meant something along the lines of a spreadsheet i guess where like you can sort by base health (or any stat) and then by hp/lvl and so on to get an idea on who's a giant meatshield or who does the most dps on paper (so I have a vague idea on whether to focus Kael'thas over Raynor [don't know if it's right or not]).