Heroes Large General Thread - Page 415
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FeyFey
Germany10114 Posts
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Gorsameth
Netherlands21485 Posts
On May 18 2015 05:19 FeyFey wrote: Now let us see can 3 Tanks and Brightwing protect Kael XD. and will Khaldor's sanity last long enough to finish all the matches. | ||
FeyFey
Germany10114 Posts
But that was the first time I saw Kael working out. But that map is so strong for aoes anyway. | ||
5150_
8 Posts
On May 18 2015 02:27 Kupon3ss wrote: so at the moment it takes about 1/4th as much play to unlock everything in HotS as it does in LoL HotS also has 123ish champs vs heroes 35ish. | ||
Meta
United States6225 Posts
I'll stick to the 100+ free heroes in Dota for now, I guess. | ||
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Valiver
Caldeum1977 Posts
On May 18 2015 15:03 Meta wrote: Ugh, that business model though. I really want to give this game a shot but having to shell out hundreds of dollars for the full game is just absurd. What kind of game costs that much money? I'll stick to the 100+ free heroes in Dota for now, I guess. If you want to try the game don't let the fact that you can spend hundreds of dollars stop you. You don't have to spend anything to try it, or play forever if you decide you like it. | ||
Big G
Italy835 Posts
That said, considering that the market is already dominated by LoL and Dota, HotS could use a cheaper F2P model to lure more players. It doesn't make much sense to be the newcomer and the most expensive game at the same time. | ||
TMG26
Portugal2017 Posts
On May 18 2015 18:55 Big G wrote: That said, considering that the market is already dominated by LoL and Dota, HotS could use a cheaper F2P model to lure more players. It doesn't make much sense to be the newcomer and the most expensive game at the same time. QFT. There is also another benefit besides being more attractive for new players, Blizzard would be able to make more crazy abilities for heroes, as long as there are some counters in the hero pool, right now that isn't really appropriate since there are chances that some heroes need are not unlocked. | ||
Sponkz
Denmark4564 Posts
On May 18 2015 18:55 Big G wrote: I've been playing for ~7 months daily and I've spent 30€ so far (Starter Bundle + a few heroes on sale). Right now I have 27 out of 36 heroes and 33k gold. That's much more than the heroes I feel confident with: usually it takes me tens of games to play a single build at a decent level, probably 100+ for those heroes that have a flexible talent tree. So... I can't really understand the urge to unlock ALL heroes, although that's easy for me since I have no previous experience with MOBAs. That said, considering that the market is already dominated by LoL and Dota, HotS could use a cheaper F2P model to lure more players. It doesn't make much sense to be the newcomer and the most expensive game at the same time. I think the urge is to unlock the "OP" heroes in each role and having the possibility to pick what's "right" for your team. Right now, i'd consider you lucky, because you have the ability to simply unlock whatever hero you find important, but that's not the situation for others. I do get it though, you'd obviously want a solid core for your own role as well as 1-2 heroes for every other role, but with the meta changing every now and then, you could be stuck with shitty alternatives to your otherwise solid picks. | ||
Yoav
United States1874 Posts
On May 18 2015 15:03 Meta wrote: Ugh, that business model though. I really want to give this game a shot but having to shell out hundreds of dollars for the full game is just absurd. What kind of game costs that much money? I'll stick to the 100+ free heroes in Dota for now, I guess. Unless you want every silly specialist design, you can get by just fine with the 10 heroes you need to be in hero league. Level 5 all free heroes every rotation, and it doesn't take long. Tanks mostly fulfill the same roles, so do ranged assassins, and one or two good healers is all you need. That's like 6 heroes. Then 4 flex spots to fill things out: maybe a specialist, another assassin, a hybrid class (Tyrael/Tyrande/Anub/Sonya), a mage (Jaina/KT), a regenbeast (Illidan/Thrall), or a ninja pubstomper (Zeratul/Nova). Anything you unlock beyond that is gravy. Heck, anything beyond the 6 core heroes is gravy. And if you're doing quickmatch, you could even do it with 3. | ||
BeMannerDuPenner
Germany5638 Posts
On May 18 2015 19:34 Yoav wrote: Unless you want every silly specialist design, you can get by just fine with the 10 heroes you need to be in hero league. Level 5 all free heroes every rotation, and it doesn't take long. Tanks mostly fulfill the same roles, so do ranged assassins, and one or two good healers is all you need. That's like 6 heroes. Then 4 flex spots to fill things out: maybe a specialist, another assassin, a hybrid class (Tyrael/Tyrande/Anub/Sonya), a mage (Jaina/KT), a regenbeast (Illidan/Thrall), or a ninja pubstomper (Zeratul/Nova). Anything you unlock beyond that is gravy. Heck, anything beyond the 6 core heroes is gravy. And if you're doing quickmatch, you could even do it with 3. disagree strongly. most people simply dont want to play the same hero over and over and over again. there are BIG differences in strength and roles within the basic tank/support/etc . and if you are barely scraping by the 10 hero limit you will quite often end up in a situation where you cant pick properly cause your only option got picked before you had the chance. and yeah as others said, throwing a new casual version of the genre into the game while at the same time beeing the most expensive and anti consumer is just wrong. | ||
HerrHorst
Germany140 Posts
On May 18 2015 21:34 BeMannerDuPenner wrote: and yeah as others said, throwing a new casual version of the genre into the game while at the same time beeing the most expensive and anti consumer is just wrong. It's the same model like in League of Legends and from my impression you get new heroes way faster than in LoL: | ||
kongoline
6318 Posts
On May 18 2015 22:01 HerrHorst wrote: It's the same model like in League of Legends and from my impression you get new heroes way faster than in LoL: this has to be joke | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
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YouGotNothin
United States907 Posts
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Ghostcom
Denmark4782 Posts
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Meta
United States6225 Posts
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TMG26
Portugal2017 Posts
On May 18 2015 23:05 YouGotNothin wrote: I have spent ~$30 on this game, buying only 7k or 10k heroes that were on sale (by far the best gold/$ ratio). I have not put that much time into this game but now have 20 heroes and ~10k gold. Honestly all the heroes I really want I now own (with tons to learn still). While the heroes may be expensive gold-wise, buying them on sale with money is really not too bad. Some people just don't want to pay for the game that they get a ton of entertainment and fun from, and if they don't, they need to accept the slower rate of unlockables. That is a stupid justification. DotA doesn't have heroes to be unlocked, and most reports available show that the average DotA player spends more money on DotA than LoL. While the heroes may be expensive gold-wise, buying them on sale with money is really not too bad. Not too bad is still bad. | ||
Stratos_speAr
United States6959 Posts
Unlocking characters is actually fairly quick as you level up, although I could see this dropping once you hit 40 without the 2000g every 5 levels, but daily quests really help with this, and stim packs also make everything a whole lot quicker if you want to just dump a couple dollars into it once in a while. Furthermore, I played LoL for quite a long time and own probably 70% of LoL heroes, and I definitely do not remember LoL being in any way faster than this; not only that, I distinctly remember that you couldn't just straight up buy individual heroes (you have to buy Riot points and then spend those). This can sometimes be good, but sometimes bad. It's not like this is an objectively worse system. | ||
Sponkz
Denmark4564 Posts
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