Heroes Large General Thread - Page 414
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Selenus
United States166 Posts
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ImFromPortugal
Portugal1368 Posts
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Meta
United States6225 Posts
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Stratos_speAr
United States6959 Posts
On May 17 2015 05:04 Meta wrote: How many games do you think it would take to unlock all heroes without spending money? Hundreds? I'd guess over a thousand. The game's built so that it takes a really long time to get gold so you're inclined to just spend money. | ||
FeyFey
Germany10114 Posts
And the only strategie is using a stim pack and/or playing with a friend. And try to not get the free stim pack on a tuesday, so you can use it for 2 hero rotations. You can also replay the tutorial missions as it gives 1000 gold again ? (Not tested this myself yet) | ||
Selenus
United States166 Posts
On May 17 2015 05:43 FeyFey wrote: depends how often you play if you always stack up on 3 dailies you would make 200~ gold per game. So cheap heroes after 10 games and expensive ones after 50 (Kinda means you only play 1 game a day though). I consider this really fast, but Mobas seems to have faster progression then your normal f2p game. And the only strategie is using a stim pack and/or playing with a friend. And try to not get the free stim pack on a tuesday, so you can use it for 2 hero rotations. You can also replay the tutorial missions as it gives 1000 gold again ? (Not tested this myself yet) I think that answers my question, thank you FeyFey. | ||
Gorsameth
Netherlands21490 Posts
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Ghostcom
Denmark4782 Posts
On May 17 2015 05:57 Gorsameth wrote: Yeah they added a gold reward to the tutorials. You can click on the button and if there is a gold reward next to the tutorial you have not yet done it. Thanks for the tip - easy money, easy life! ![]() | ||
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[Phantom]
Mexico2170 Posts
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Varanice
United States1517 Posts
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BeMannerDuPenner
Germany5638 Posts
On May 17 2015 07:01 [Phantom] wrote: I bought kaelthas at 15k this tuesday and ended up with 2k gold. Now I'm at 7.9k and have 2 daily quest, one of 300 gold and one of 800. And I'm still yet to get the 500 gold from the last tutorial+I havent got the stimpack for purchasing the starter pack yet. So while I'm not sure how much time or games you need to own all the heroes, I don't find the rate that bad. To give you an idea I've got 850 games played according to the game (not sure if they count the games I played in the alpha though). I've got 18 heroes and there is currently not a Hero I want ot need in the current rooster. Maybe I'll buy Johanna but thats just maybe. So I'd say getting a good ammount of heroes doesn't take to long, but...getting all, yeah that may be a while. well you played over 280 hours and paid for stuff. also lots of the goldgain is frontloaded. after lvl40 and having evrything to lvl 5 there isnt much to look out for. also the $/€ prices for heroes/skins is stupidly high. its a very anti customer system with a smart entry so people get hooked till they realise that unless they spend 100$+ they wont have the choice to play evrything or even the majority. they need to add lvl 40+ exp goldgain and make the rm prices more reasonable. or offer a smitelike" godpack" deal with normally priced well done skins for steady cashflow (NO to 10€ recolors.. greedy ass bitches...). | ||
Sponkz
Denmark4564 Posts
On May 17 2015 05:12 Stratos_speAr wrote: I'd guess over a thousand. The game's built so that it takes a really long time to get gold so you're inclined to just spend money. Probably closer to 3k than 1k if you ask me. | ||
Yoav
United States1874 Posts
On May 17 2015 07:01 [Phantom] wrote: I bought kaelthas at 15k this tuesday and ended up with 2k gold. Now I'm at 7.9k and have 2 daily quest, one of 300 gold and one of 800. And I'm still yet to get the 500 gold from the last tutorial+I havent got the stimpack for purchasing the starter pack yet. So while I'm not sure how much time or games you need to own all the heroes, I don't find the rate that bad. To give you an idea I've got 850 games played according to the game (not sure if they count the games I played in the alpha though). I've got 18 heroes and there is currently not a Hero I want ot need in the current rooster. Maybe I'll buy Johanna but thats just maybe. So I'd say getting a good ammount of heroes doesn't take to long, but...getting all, yeah that may be a while. Damn. So you spent $40 and played 280 hours to get 18 heroes? Shit, man. No wonder everybody's on the FTP heroes every week. Anyway, my personal way of handling these games is to steadfastly ignore the fact that they're FTP; just shell out the 20/60/100 bucks the game would be worth as a purchase, and treat anything you don't get as "unlockable." If I really like the game, I'll shell out at 6 month increments for "expansions" at the 5/20/40 those would be worth. Maybe I'm just getting old, but it seems like a decent way to go to me. I pay for my content, get a decent amount, and generally avoid whining. All that said, a game like this should probably be a little more accessible to the legit FTP crowd; what they lack in age and wallet they make up for in in-game-killability. The more players, the better as far as I'm concerned, and the numbers might just help the matchmaking problems that are currently the biggest problem in game. | ||
Cephiro
Finland1934 Posts
You'll easily get account level 40, which reduces 16 000 gold needed, bringing it down to 237 000. Let's also assume you actively try to play several heroes as they are on rotation to get them level 5 for extra gold. There are currently (37?) heroes, we'll go with a fairly reachable number of 30 heroes @ L5. = - 15 000 -> 222 000 gold left to account for. Let's look at two activity levels, one where you only play the required matches for the dailies, and one where you play 2x the amount of games required for dailies. In these cases your effective gold gain per match is increased by 100g / 50g (see spoiler) respectively. The benefit of playing more will obviously make you reach the required gold faster even at the "lower efficiency per match", as you'll be doing the dailies in both cases regardless. + Show Spoiler + The 3 wins for 600g quest throws off the real number by a bit, but assuming all quests have an equal likelyhood of appearing and you don't manipulate the chances by stacking quests for the ease of the calculation we'll get close enough approximations for an average case. Going with a 50% winrate, you'll get on average 25g (62,5g w/ stim). Then we come into the four separate cases of.. No stimpack, high activity = 75g per match -> 222k / 75 = 2960 matches With stimpack, high activity = 112,5g per match -> 222k / 112.5 = 1974 matches (rounded up) No stimpack, low activity = 125g per match -> 222k / 125 = 1776 matches With stimpack, low activity = 162,5g per match -> 222k / 162,5 = 1367 matches (rounded up). As you can clearly see, if you play actively, stimpacks really cut down the amount of matches required to get more gold. Looking at from an F2P perspective, let's go with the no stimpack options. Given the amount of different daily quests an equal chance of appearing, we should be looking at ~3,22 matches / day with the "Low" activity, and ~6,44 with the "High" activity option. With high activity, we'll reach a conclusion of 2960 matches / 6,44 per day = 460 days (~1 year & 3 months) With low activity, we'll reach a conclusion of 1776 matches / 3,22 per day = 552 days (~1 year & 6 months) For the sake of including stimpack: High activity = 1974 / 6,44 = 307 days (~10 months) [-33.3% reduction] Low activity = 1367 / 3,22 = 424 days (~1 year & 2 months) [-23.2% reduction] With an amount of matches like that you'll probably get a favourite hero or two to level 15 (or even 20 if you really focus on some heroes, especially with stimpacks), cutting down the time required even further. But as you can clearly see, playing as F2P you're not gonna unlock everything anytime soon. (Not to mention there are a whopping 370k gold worth of master skins and a 20k gold mount to go for if you enjoy cosmetics!) These numbers aren't 100% accurate but they're close enough to give a fair estimation of how long gathering gold in the game actually takes. Of course, extremely active players (especially with stimpack) can reach more gold even faster, but it'll require quite a bit of time spent daily to do so. | ||
Gorsameth
Netherlands21490 Posts
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Sponkz
Denmark4564 Posts
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Kupon3ss
時の回廊10066 Posts
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Gorsameth
Netherlands21490 Posts
On May 18 2015 02:27 Kupon3ss wrote: so at the moment it takes about 1/4th as much play to unlock everything in HotS as it does in LoL The biggest difference (aside from number of champions) to me is the way your income feels. LoL gives you a steady income every game, HotS on the other hand works in bursts. Seeing that +10/20/30 gold when you need 2k+ is just depressing. | ||
FeyFey
Germany10114 Posts
As for the skins, it works like steam. Is it on sale ? -> no -> don't buy. So they are using pretty much all the proven as successful ideas from all around, which usually make people more happy. (Steam sale thing is agonizing pain for me, so again it is not working for everyone) I play this game for fun though not for a grinding experience, so gold gain could be 10 times lower and it wouldn't bother me as long as it doesn't forces me to buy anything. If you want grind, play asian mmorpgs. Took me 15 Month to get a 6% damage increase ![]() But then again Dota was basically a mmo simulator, where you start on a new server every game and aim to be the top dog. And it only takes 1 hour not a life time to see if you succeeded. | ||
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[Phantom]
Mexico2170 Posts
On May 18 2015 01:12 Yoav wrote: Damn. So you spent $40 and played 280 hours to get 18 heroes? Shit, man. No wonder everybody's on the FTP heroes every week. Anyway, my personal way of handling these games is to steadfastly ignore the fact that they're FTP; just shell out the 20/60/100 bucks the game would be worth as a purchase, and treat anything you don't get as "unlockable." If I really like the game, I'll shell out at 6 month increments for "expansions" at the 5/20/40 those would be worth. Maybe I'm just getting old, but it seems like a decent way to go to me. I pay for my content, get a decent amount, and generally avoid whining. All that said, a game like this should probably be a little more accessible to the legit FTP crowd; what they lack in age and wallet they make up for in in-game-killability. The more players, the better as far as I'm concerned, and the numbers might just help the matchmaking problems that are currently the biggest problem in game. The starter pack cost me between $3-$5 dollars, I'm talking about the one with Raynor/malf/muradin +the horse (they announced a new one that do cost $40, but that isn't available yet). I didn't get most heroes to lvl 5 yet, just the ones I own and 3-4 more, and most of the heroes I have cost 10k. I've bough 3 heroes at 15k too, so I haven't really been maximizing the gold gain as much as I could. That being said, yeah it does take a while to get everything, but as I said, I'm not interested on getting everything, and a lot of people aren't. Some of them are though so it is good to have this kind of disscussions. | ||
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