Heroes Large General Thread - Page 34
Forum Index > Heroes of the Storm |
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia. | ||
bokchoi
Korea (South)9498 Posts
| ||
Wiggins8
Germany107 Posts
On October 22 2013 19:50 Miss_Foxy wrote: Well, it's a free game so I guess it'll do more good for Blizzard than harm. If its a terrible Pay2Win Casualgame like Hearthstone... then no thanks! | ||
fdsdfg
United States1251 Posts
On October 22 2013 19:59 SupLilSon wrote: LOL.. I don't even need to see gameplay footage to tell you this game is doomed. I don't need any information to form an opinion either, but I am aware that my opinion will be meaningless. | ||
saddaromma
1129 Posts
On October 22 2013 20:28 fdsdfg wrote: I don't need any information to form an opinion either, but I am aware that my opinion will be meaningless. he has the information | ||
SupLilSon
Malaysia4123 Posts
Yea I thought that was pretty clear xD | ||
Goldfish
2230 Posts
+ Show Spoiler + The main problems of WC3 is that it's slow paced and while there are heroes, there weren't much customization or different builds you can really do with Heroes. That and heroes didn't really level up that much (most games ended before any hero got to level 6, to even get their ultimate). Fix all these problems and I think WC4 has the potential. I made a post about my ideas for WC4 before but basically I think it'd be neat if they follow a sort of card game formula or a similar formula to DotA in the sense that they are no more races (I think race selection limits the game), there are banning and picking phases for units, heroes, structures. You could have a mix and match of undead and orc units if you wanted in a game (though you'd have to pick their tech structures and food production structures to be able to use them, so there are limitations to race mixing). And every two months, they'd introduce new units, races, heroes for players to use. I think three things traditional RTS fall behind compared to DotA or LoL or even card games like Hearthstone (which is catching on and is high on the twitch count right now): 1. Lack of new content. BW is awesome and I consider it my favorite competitive game ever. However, BW eventually did get boring. Sure it was fun to watch for a while but it did eventually get boring. The reason why BW or SC2 can't just bust out new units or stuff is because the game isn't built that way. It has races and it needs balance. With DotA, LoL, MTG, (and I'm sure Hearthstone, though Hearthstone does have classes but you can still use a lot of cards that other classes can also use), they can afford to add tons of new stuff regularly because their game is built around players not being limited to a specific race or build. Even if player themselves aren't revolutionizing the game with new strategies or whatever, the developers of those games can help directly by adding new content. Everyone likes new content. If there's no new stuff, eventually people will get tired of it and leave. 2. Variety in play. What makes DotA, LoL, MTG, etc superior to watch is because there's always something new the same players can do. When a team picked Treant Protector, everyone goes "It's Treant Protector! They're going to do something epic!" (this was before Icefrog did the last major Treant Protector buff, before he became a bit more standard). It's great to have that types of things. What can SC2 players do? Well, I guess they could try building Carriers but that's basically it. Most of the strategies and everything becomes standard and mostly the same fare in SC2. This sort of goes along with point #1 but I think having actual races and never having any new additions to the game is what really limits the (current) traditional RTS genre. 3. Less "randomness" and also (in general) a more clear reason why you lost or won a game. BW was a great game but it suffered from this. SC2 is not bad but it also suffers from this too. What do you mean randomness? I mean BO loses or wins or cheeses that can easily win or lose a game early on. Cannon rushing, marine scv pulls, baneling all ins, etc. Those things are said to add excitement and uncertainty to the game, and it does but I don't think it's good for the health of the game and I think people do eventually get tired of games ending like that. First of all, there are better ways to add excitement to the game. Again, my Treant Protector example from Dota 2 (for example). In Dota 2, there aren't really any build orders or cheeses or any weird stuff you can do to catch your opponents off guard and win easily. This is simply due to the picking and banning phase and how the phase of the game works (it's almost impossible to lose or win a game early in Dota compared to SC2). That type of excitement is better than the type we have in SC2. Also it speaks of the consistency of players. In Dota 2, we've had Navi reach the grand finals of the two major tournaments twice in a row. WarCraft 3 is even better. WC3 have had almost the same few people winning the exact same tournaments throughout the years. Yes, we've had consistent champions in SC2 (Polt is a good recent example) but it's not as often. I say there are a few reasons. First, I think the ability to differentiate yourself from other players is less than in BW (for example). With Mutalisk, there were so many different ways to micro them and none of it came done to purely "speed". In SC2, a lot of major micro is just more of a "speed" thing than anything else. Second, again, the game has many aspects where you can lose or win games easily (makes it much more randomness). The combined two, we have cases where it's hard for players to be consistently top. Though to be fair, SC2 is fairly good. While it may not be the top 10, the majority of the top 100 players from 2011 (I say SC2's prime) are still the top 100 players today. So, SC2 isn't too bad but there can be improvement to how players can differentiate themselves and rise above others (for example). In terms of traditional RTS, WC3 is great and it did a great job in terms of not really having any "coin flippy" strategies or builds you can do that outright win or lose a game. In terms of pacing, games generally go on to at least the 15 minute mark and rarely ending before then (which probably helps). It's hard to outright win or lose games in WC3 within 10 minutes. There are many situations that can happen but a lot of it can be avoided a lot much easier than in SC2 (in SC2, there really isn't many ways to avoid or know about baneling busts or cannon rushing or them doing a proxy rax or something). [Edit - After rereading this, this is redundant with what I said earlier but since I already typed everything already... I'll just leave it in >.>] WC3's biggest weakness is the fact that people did usually do the exact same thing however the game has a ton of potential, so it did get old. Of course again, it's biggest strength is consistency due to lack of BO wins or loses or coin flips or randomness. WC4 can fix this by following the card game route or Dota route of: 1. Removing race limitations. Picking orc or undead, I think that really limits the game. Yes, it's crazy talk for a traditional RTS but I think it's time for attempts at innovation and it can work. Instead, you have a certain number of slots (or points) to pick a combination of races. Though when you mix and match, you need to use slots/points to pick their respective tech structures and food production structures (like with MTG where if you want a 5 color deck, you need to have 5 land types of all 5 colors, it wasn't practical in most cases but it was an option). 2. Regularly adding new units, heroes, new content in general. This is the major thing every major online game needs nowadays. Regular new content to keep people interested. With WC4, they could add new races, new units, new heroes, etc. They add the new Panda race with new panda units! I can't wait to try to fit those panda units into my current orc/undead setup! 3. Picking and banning phases (basically, allow you to see what your opponent strategies or plans may be more clearly so you before the game even starts). With Dota, there are two great thing about the picking and banning phases: 1. It adds another layer of depth to the game and it involves interaction with your opponent. 2. It allows you to understand what's going to happen so you can avoid outright loses (or the opponent can avoid outright wins from you). It removes randomness and makes it less likely for games to end due to build order loses or wins. Overall, I think WC4 has potential to one of the best online game ever. A bit off topic to discussion of HotS but something related to the previous discussion in what Blizzard can do with new games. Honestly, I think the market is a bit saturated with Dota, LoL, etc. It is true a lot of non-Dota or non-LoL players may be interested and may try out HotS but unlike with Hearthstone (which is actually winning people from MTG, though in a few cases only), I don't think Heroes of the Storm can (easily) win over already established Dota or LoL players. Hearthstone has a huge advantage in that MTGO client is still kind of buggy and outdated (compared to the Hearthstone client). Also, it's entry level to start is not as steep as MTG (Hearthstone you can grind your way for any card while MTG, you do have to pay money to have a reasonable deck). Finally, the important thing is, Hearthstone's mechanics are different enough to differentiate itself from MTG. Heroes of the Storm on the other hand, I don't know what major mechanics it can have to really differentiate itself from Dota or LoL. I do hope them success but I hope this doesn't mean they can forget about WarCraft 4. They better make them, even if Hearthstone and HotS is successful, I think WC4 has the potential to be one of the best RTS ever. (Just hope Blizzard also realizes that.) | ||
vidium
Romania222 Posts
Regarding DB working on Storm project, he is probably sad now, cause his rock hero is in Dota2, aka Tiny, but he can always add the Flintstones as playable heroes. | ||
Arrinao
21 Posts
Well, as others have addressed (with one providing a link to actual data), 100m players is simply an exaggeration. To which I stood corrected and didn't argue an inch. But does it change anything? No. So I don't see the point (other than trying to nitpick) why are you bringing this up again. And as for your overarching point regarding SC2, D3, Hearthstone, and the lack of AAA titles within the genres of those games when the games were released, have you ever considered that might have something to do with Blizzard and the polish their games have? I don't think you get what I am saying. "Because it's Blizzard"; "because Riot isn't Blizzard"; "it has something to do with Blizzard" lalala. How many times did I hear this sentence from you and it really makes me wonder what would you actually do with a shit wrapped in Mars sticker. Anyway. If there's a monopoly, the actualy quality is obscured. We'll get to that later. What is to say that DotA 2 and LoL are actually AAA titles? In regards to LoL, while Riot invests a lot of money into the game, it is not retroactively applied to development and production value. The game doesn't look much better than WC3 DotA. While some of that is obviously due to practicality, a good deal of it is also because they just aren't Blizzard. What is to say that Dota2 and LoL are actually AAA games? Because they have lots of marketing attached to it, they play and feel great and are polished to the rock bottom. Does the game appearance really make you say that Riot isn't investing into development and production value? Refresh my memory: Did WoW ever get a facelift? Why does it look so crappy? Well people like it that way. It's an artstyle. It's for casuals. Blizzard has unrivaled art and design direction and their games routinely look and play better than their competition. If you have any understanding of industry recruitment standards, you will know that Blizzard is a level above the rest. They are like Pixar vs. other animation studios. They also routinely market the living crap out of their releases. Dude, have you ever considered the people that were dissatisfied with the art and design direction in both Starcraft 2 and Diablo 3? That many people didn't like Diablo 3 because of it's art? Don't even get me started on it's design direction with RMAH, online only stuff etc? Nah you probably didn't. You dismiss these people as "haters trash", saying "haters gonna hate" and advice them to "don't let the door hit you on your way out", knowing that they have pretty much no real alternative and have to chew on it. And while it's true you can never really please anyone, neither Starcraft 1 nor Diablo 2 never had so many dislikes. And look at SC2 and D3 now. Both are in very hard decline with SC2 being merely half a year from it's expansion release. Of course you will blame the MOBA trend for that. Well let me tell you I don't believe in such a thing. In video games a decline so rapid is never caused purely by something else that suddenly becomes mainstream. The genre itself has to slip somewhat be it for the stagnation, or just bad design trend. And in the case of RTS I think that the second thing happened. Let me tell you that SC2 could have been done MUCH better. It would never reach LoL or Dota 2's popularity, but defining it around itself it could pretty much keep the RTS market prominent. Instead being filled with bad design decisions, most of which are covered in Destiny's and Day9 reddit posts, it defined RTS genre as declining and niche. And the same applies to Diablo 3, altough to less of a degree because MOBA's are less of a substitute for ARPG than for RTS, so basically the "don't let the door hit you on your way out" applies more. Before WoW, we had Everquest, DaoC, UO, FFXI, Lineage, etc. Those were your "AAA" titles in the MMORPG genre. I could be wrong but it looks to me that you are selectively grabbing some things out of my sentences and forgetting about the rest. Games you mentioned were far from AAA. They had no recognition outside of their of area of interest, which was the MMO genre. And why? Because even though they might look "AAA" to you, the problem was that the genre itself was extremely niche, requiring high-speed internet that very few people could afford. And WoW came right when the broadband started to become mainstream. Note that i'm in no way trying to point out that WoW isn't good, it's extremely well done and solid game. However as I already said previously: If it also weren't lucky, it would be nowhere where it has been. Successes of this measure aren't simply attached to game quality and marketing, examples for that are Starcraft 2 and Diablo 3. It's simply about being at the right place at the right time. Then WoW came along and totally redefined our understanding of scale and size. It redefined our understanding of what was possible in the genre. To this day, it remains largely unchallenged despite being a dinosaur in terms of age. Why is it that AAA title after AAA title challenge it and fail? Because contrary to what you say, those games are not better than WoW. Good. Now what makes you think that LoL won't follow this routine? Because it's not Blizzard? Say it:D. I also wonder what makes you say that ALL the other MMO's aren't better than WoW. You really need to start separating the quality of the game and the recognition. Those are too totally different things that have actually very little to do with each other. Do you know why you can say that there wasn't any real saturation in the MMORPG market at the time? Because you are saying it in hindsight. WoW redefined what saturation meant. It shattered previous ideas of target audience. It changed what it meant to be a AAA MMORPG. I think I expressed myself badly. The saturation was on par with the situation at that time. The broadband mainstream set the boundaries a lot higher because the requirements were much lesser now, and the brand recognition did the rest. Sure WoW redefined what saturation meant. But if the internet revolution didn't came, that would likely never happen. There are a lot of TCGs in the market right now. It's true that most of them are android, iOS, browser based f2p games or in markets other than the US market (Japan's TCG market is huge). So what? None of them have any recognition whatsoever outside of their niche genre. They might be good and well-known, but they are entrapped within their corner of the market. When I want to play a card game, I first need to type "card game" into Google effectively asking Google if they actually exist. None of them comes to me to remind me of their existence. And let me tell you one thing: If Angry Birds were a card game, than Hearthstone would probably never happen. But, I don't think that we can just ignore physical TCGs either. Fans of the genre know what a good TCG looks like. They know how a good TCG should play. There is a reason why TCG players with prior experience generally do well in Hearthstone. Players invested in physical TCGs or other TCGs are not going to drop their hobby for a bad game. A lot of them are already not jumping on the bandwagon because they think Hearthstone is too simple, too dependent on luck. The actual quality of the game has NOT been somewhat obscured with no substitutes on the market because it's competing with more than your assumed market of PC-based TCGs. Well I'm not exactly sure what makes you think that real TCG's have anything to do with PC ones. I'm sorry but I can only heartfully disagree on this matter. I play Magic The Gathering and never even thought about going for a PC TCG as well as none of the member of our community. Real TCG's and PC ones are too completely and totally different worlds. If a real TCG player goes for Hearthstone, it does it IMO purely for the same reasons as anyone else (who doesn't play real TCG). Sure he might be comparing that with the real TCG's but in the end he will just shake it away because playing a free to play game at home with milions of people, and actually going to TCG party to play with your freinds are two utterly different things that are so much apart from each other that I can't help but actually wonder how can you come up with something like that... And as for Heathstone not being directly connected to any of Blizzard's other franchises, the actual name is Hearthstone: Heroes of Warcraft. How about this. You make an adventure game called Shakuras: Legacy of the Protoss, start advertising it everywhere, and when Blizzard's lawyers come knocking on your door, you tell them the game is not directly connected to any of Blizzard's franchises and see how that goes for you. Hearthstone is directly connected to Warcraft. Misunderstanding. By "not being directly connected to Blizzard's other franchises I meant it's no sequel. It's no Starcraft 3, or Diablo 4, or WoW 2, or Warcraft 4. Like I said, Blizzard is making a TCG and borrowing the strength of their existing IP to be the hook and bait. It's no different from Heroes of the Storm. Fans of the Warcraft universe will be curious about Hearthstone because of the connection. TCG game fans will be curious about Hearthstone because of the genre. Blizzard and gaming fans in general will be curious because it is a Blizzard game. Heroes of the Storm is in a similar situation. There is an existing market, Blizzard is joining that market and using their preexisting strength of IP and reputation as leverage. I don't expect every fan of Starcraft, Warcraft and Diablo to immediately jump ship to Heroes of the Storm. I do expect millions will. You could say LoL and DotA 2 actually gave Blizzard this chance because they gave Blizzard the opportunity to do what they're good at -- learning, copying, and refining. Now, it's up to Blizzard to see if they can make another game that expands the reach of a genre or our ideas about the limits of gaming. Let me point out the difference: 1.) Hearthstone: There is an existing market. This market is considered niche and has no real recognition that would reach out beyond it's boundaries. Therefore what you said perfectly applies. 2.) Heroes of the Storm: There is an existing market. This market is considered mainstream and it's recognition is huge, reaching out far and wide, with some of the biggest communities in the world. No matter Blizzard is Blizzard and they have their existing IP's. They are just late: someone else came before and defined the genre around itself. The existing MOBA's have build up quite a huge following thanks to their leveling and ranking system that won't allow people to just leave because they have already invested too hard into these games to just drop them. Blizzard will have to come up with something new and better and fresh to make itself a top dog here. But as I said already, I don't really think it even goes for it. Anyway just polishing and refining won't help that much - the competition is not the same as in the 90's - Dota 2 and LoL are polished a lot already and polishing harder might at this point mean more of a copying than actually making better. And as you said: Blizzard is good at refining. Not so much at coming up with a new stuff. The fact that it is Blizzard and that it has Blizzard characters in it will help a ton of course. But I don't think it can just rely on this to be a real competitor for Dota 2 and LoL. Marketing and brand recognition are draw element. Now what's gonna be the sustain element? | ||
![]()
Kipsate
Netherlands45349 Posts
Call of Duty is deemed an AAA title if I am not mistaken. | ||
Thieving Magpie
United States6752 Posts
A.) the MMO market was HUGE pre-wow getting public attention as well as having a massive following. In fact, f2p MMOs also had a huge following and continue to have a huge following. They were not niche in any way shape or form and is the reason that they started the trend of real life money being traded for digital items such as houses and gear. When WoW came out, it was at the same time as Everquest 2. So it not only came out against competition, but it was against competition with a massive history to it in Everquest. Everyone in Everquest bailed out on their old product and jumped ship to WoW despite WoW having all the problems it had during release. WoW killed the MMO market and has stifled its growth since any big release MMO has to beat WoW. Each year a new WoW killer tries to come out and each time it fails. B.) MTGO is huge and is the biggest expander of magic the gathering in recent years. More people play magic the gathering online than they do in stores. You can buy MTGO right now, spend $200-$2000 on a deck and literally play in 2-3 tournaments a day for the rest of the year. Hearthstone is literally jumping into a market that is currently dominated by MTGO. Also, in case you don't know, most people can either afford to play MTGO or Real life MTG--because doing both requires spending money on both which quickly accrues to $600-$4000 a year not counting plane tickets to go to events. So no, hearthstone is not jumping into an empty market. C.) How is Diablo 3 a failure? Tell me what game in its genre has overtaken it? Tell me how many more twitch views does Diablo 2 have than it? Tell me it didn't sell millions of copies and is poised to do so again? What game in its genre is selling more than it and is as we'll know as it? Diablo 3 might not have reinvented sliced bread but it was not a failure. ------------------------ You keep talking as if Blizzard has not been down this road over and over again. Everytime they make a new product it's always the same. Command and Conquer was the go to RTS, until Starcraft. Everquest and Ultima Online were the go to MMO, until WoW. And now LoL and Dota2 are the go to MOBA games, I wonder how well that will turn out. The truth of matter is that Blizzard has always "made the mistake" of branching out to a genre already dominated by some big game for the last 5-10 years before blizzard's own title is released. Time and time again blizzard is doubted, and time and time again blizzard succeeds anyway. So please stop this hate train. | ||
Seraphic
United States3849 Posts
On October 22 2013 22:37 Thieving Magpie wrote: @arrinao A.) the MMO market was HUGE pre-wow getting public attention as well as having a massive following. In fact, f2p MMOs also had a huge following and continue to have a huge following. They were not niche in any way shape or form and is the reason that they started the trend of real life money being traded for digital items such as houses and gear. When WoW came out, it was at the same time as Everquest 2. So it not only came out against competition, but it was against competition with a massive history to it in Everquest. Everyone in Everquest bailed out on their old product and jumped ship to WoW despite WoW having all the problems it had during release. WoW killed the MMO market and has stifled its growth since any big release MMO has to beat WoW. Each year a new WoW killer tries to come out and each time it fails. B.) MTGO is huge and is the biggest expander of magic the gathering in recent years. More people play magic the gathering online than they do in stores. You can buy MTGO right now, spend $200-$2000 on a deck and literally play in 2-3 tournaments a day for the rest of the year. Hearthstone is literally jumping into a market that is currently dominated by MTGO. Also, in case you don't know, most people can either afford to play MTGO or Real life MTG--because doing both requires spending money on both which quickly accrues to $600-$4000 a year not counting plane tickets to go to events. So no, hearthstone is not jumping into an empty market. C.) How is Diablo 3 a failure? Tell me what game in its genre has overtaken it? Tell me how many more twitch views does Diablo 2 have than it? Tell me it didn't sell millions of copies and is poised to do so again? What game in its genre is selling more than it and is as we'll know as it? Diablo 3 might not have reinvented sliced bread but it was not a failure. ------------------------ You keep talking as if Blizzard has not been down this road over and over again. Everytime they make a new product it's always the same. Command and Conquer was the go to RTS, until Starcraft. Everquest and Ultima Online were the go to MMO, until WoW. And now LoL and Dota2 are the go to MOBA games, I wonder how well that will turn out. The truth of matter is that Blizzard has always "made the mistake" of branching out to a genre already dominated by some big game for the last 5-10 years before blizzard's own title is released. Time and time again blizzard is doubted, and time and time again blizzard succeeds anyway. So please stop this hate train. I think you have too much faith in Blizzard. While they have done well in games they made, the current generation of games they have made have been met with criticism. D3 did well sales wise yes, but it has been criticized heavily by fans of the game for being NOT Diablo like. Something Blizzard has finally come around to attempt to fix. Which they probably will to some degree with the expansion and removal of AH. SC2 started off well, but look at how the scene is now? It cannot beat LoL in terms of viewership, and have trouble competing with DotA 2. The problem is with Blizzard and how they have been doing things recently, not the games they actually make. The WCS is a total mess, and 2 years in they finally see they need to fix it. I don't even think the next year will completely fix it. WCS has suffocated the SC2 scene so much, the games are just stale and boring. This new game of Blizzard is just their way of trying to get in on the Moba genre and try to get on top of that too. Which is too late. This isn't the 2000s with the games you have listed. C&C has gotten worse and worse by the games they release and EQ and Ultima are old. Will people try this new game? Certainly. Will it beat LoL? No. Not right away, and not in several years. DotA 2 has already been released and embraced. Blizzard the company will determine of this game succeeds or not. And as far as my eyes can see, I don't see it just yet. Not in the way they have handled their partnerships or how they tackle game balancing. This is not doubting Blizzard, this is seeing how they games they have released are currently doing in the esports scene compared to the 2 they NEED to beat, which they are not beating. LoL and DotA 2. In my opinion, it's weird having a game like this, all of Blizzard's game made into 1, and thrown out there. Lesson is, Fans make the game, and makes them successful. If the fans aren't happy, they won't play it. They will hate it. That's the end of it. Edit: And as someone else mentioned. ESports is mainly about the community and how a developer interacts with the community. If Blizzard goes down the SC2 route of more or less not interacting with the community, then this new game will end up like SC2. Both Valve and Riot are heavily involved with their own community and they continue to support it. Blizzard's own interest seems to be else where. Think about BW for instance. It was half driven by the Korean scene and half by the map makers making great and fun maps for casual players. What has SC2 done? Blizzard did somethings here and there, but they have not pushed it far enough and now you see so many map makers simply quit because Blizzard prefers to do it their own way and not anyone else. | ||
saddaromma
1129 Posts
On October 22 2013 22:37 Thieving Magpie wrote: @arrinao A.) the MMO market was HUGE pre-wow getting public attention as well as having a massive following. In fact, f2p MMOs also had a huge following and continue to have a huge following. They were not niche in any way shape or form and is the reason that they started the trend of real life money being traded for digital items such as houses and gear. When WoW came out, it was at the same time as Everquest 2. So it not only came out against competition, but it was against competition with a massive history to it in Everquest. Everyone in Everquest bailed out on their old product and jumped ship to WoW despite WoW having all the problems it had during release. WoW killed the MMO market and has stifled its growth since any big release MMO has to beat WoW. Each year a new WoW killer tries to come out and each time it fails. B.) MTGO is huge and is the biggest expander of magic the gathering in recent years. More people play magic the gathering online than they do in stores. You can buy MTGO right now, spend $200-$2000 on a deck and literally play in 2-3 tournaments a day for the rest of the year. Hearthstone is literally jumping into a market that is currently dominated by MTGO. Also, in case you don't know, most people can either afford to play MTGO or Real life MTG--because doing both requires spending money on both which quickly accrues to $600-$4000 a year not counting plane tickets to go to events. So no, hearthstone is not jumping into an empty market. C.) How is Diablo 3 a failure? Tell me what game in its genre has overtaken it? Tell me how many more twitch views does Diablo 2 have than it? Tell me it didn't sell millions of copies and is poised to do so again? What game in its genre is selling more than it and is as we'll know as it? Diablo 3 might not have reinvented sliced bread but it was not a failure. ------------------------ You keep talking as if Blizzard has not been down this road over and over again. Everytime they make a new product it's always the same. Command and Conquer was the go to RTS, until Starcraft. Everquest and Ultima Online were the go to MMO, until WoW. And now LoL and Dota2 are the go to MOBA games, I wonder how well that will turn out. The truth of matter is that Blizzard has always "made the mistake" of branching out to a genre already dominated by some big game for the last 5-10 years before blizzard's own title is released. Time and time again blizzard is doubted, and time and time again blizzard succeeds anyway. So please stop this hate train. I don't know heck about WoW, it seems very popular and succesful to this day. But D3 clearly was a failure. Of course its all relative, in terms of genre 'its above average', in terms of expectation 'way below the average' but not entirely shit. And since you ask Dark Souls is a candidate to be the most succesful (DA and Skyrim are somewhere near top). | ||
Seraphic
United States3849 Posts
On October 22 2013 23:09 saddaromma wrote: I don't know heck about WoW, it seems very popular and succesful to this day. But D3 clearly was a failure. Of course its all relative, in terms of genre 'its above average', in terms of expectation 'way below the average' but not entirely shit. And since you ask Dark Souls is a candidate to be the most succesful (DA and Skyrim are somewhere near top). D3 was a success in the sales department. Cuz people would buy it to try it out. Most people would. However, D3 is a failure mainly because it was not a Diablo game. Anyone who played D1 and D2 wouldn't like D3 most of the time because it departed too far from what the game was suppose to be. The fact that the makers of D2 didn't LIKE D3 either is proof enough. | ||
Thieving Magpie
United States6752 Posts
D3 is the first game I've ever played that did everything better than its predecessor but I still hated anyway for the sole reason that it just didn't feel like it used to high school when I used to play d2. The graphics are better, spells more interesting, and you can actually cast more spells than you could in d2. The bosses are more challenging, the mob packs are more complex, and the game has a higher difficulty cap than d2. But it just doesn't feel like d2; and there really is no way for blizzard to beat that nostalgic feeling of newness that d2 had. If I want to time sink the same single player scenario over and over again I'd play The Last of Us, or Bioshock, or Arkham Asylum, etc... I shouldn't have to beat the game three times before I finally get to play the game. It was okay in diablo 2 for some bizarre reason but there's only so many times I can kill a colorful butterfly in a bubble before I rip my hair out. Blizzard most likely saw the rise of MOBA games and caused them to go back to the drawing board. It's probably why it started as an idea for a SC2 custom and became what looks like a stand alone game. No RTS will do as well as aPBA in today's climate, so it looks like Blizzard would rather throw down one of its own. Blizzard has a history of jumping into a genre and reinventing it.its hard to reinvent the RTS when the last two big RTS games were your own products. And although they're the current top dog of multiplayer action RPG, being at the top of an unpopular genre is not very impressive. I'm not trusting Blizzard blindly. I've simply seen this all before, where people warn blizzard not to expand to a new genre. My friends, for example, we're worried aboutWoW because Warcraft 3 without units would be boring. And then WoW became 80% of Blizzard's yearly profits. | ||
lolfail9001
Russian Federation40186 Posts
On October 22 2013 23:17 Seraphic wrote: D3 was a success in the sales department. Cuz people would buy it to try it out. Most people would. However, D3 is a failure mainly because it was not a Diablo game. Anyone who played D1 and D2 wouldn't like D3 most of the time because it departed too far from what the game was suppose to be. The fact that the makers of D2 didn't LIKE D3 either is proof enough. So can i call D1 and D2 a failure, since they went so far from Rogue-likes that they have actually added graphics to it and turned it into grindfest /s? | ||
Noobity
United States871 Posts
On October 22 2013 23:17 Seraphic wrote: D3 was a success in the sales department. Cuz people would buy it to try it out. Most people would. However, D3 is a failure mainly because it was not a Diablo game. Anyone who played D1 and D2 wouldn't like D3 most of the time because it departed too far from what the game was suppose to be. The fact that the makers of D2 didn't LIKE D3 either is proof enough. No. No it's not. Nothing you've said is anything but opinion. D3 still has a pretty decent following, according to this article the game was getting 1 million users daily, 3 million over the course of a month as of March. It's possible this has gone down, but I doubt it with the changes they've made and the announcement of the expansion between then and now. It also had pretty decent critical reviews if I remember correctly. You may have been disappointed with the game, that's totally cool, I was too. But it was not a failure by any provable means unless I'm missing something. A million daily gamers is still quite a few, and there are plenty of people like myself who played the game as single player so I'd argue that that doesn't even prove either that it was a success or a failure. | ||
Seraphic
United States3849 Posts
On October 22 2013 23:23 Thieving Magpie wrote: Sure Sc2 isn't doing as well as MOBAs, but what other RTS game is as big as SC2 right now? It's only competitor is BW which is a win/win for blizzard when the only competition to its product is its own product. D3 is the first game I've ever played that did everything better than its predecessor but I still hated anyway for the sole reason that it just didn't feel like it used to high school when I used to play d2. The graphics are better, spells more interesting, and you can actually cast more spells than you could in d2. The bosses are more challenging, the mob packs are more complex, and the game has a higher difficulty cap than d2. But it just doesn't feel like d2; and there really is no way for blizzard to beat that nostalgic feeling of newness that d2 had. If I want to time sink the same single player scenario over and over again I'd play The Last of Us, or Bioshock, or Arkham Asylum, etc... I shouldn't have to beat the game three times before I finally get to play the game. It was okay in diablo 2 for some bizarre reason but there's only so many times I can kill a colorful butterfly in a bubble before I rip my hair out. Blizzard most likely saw the rise of MOBA games and caused them to go back to the drawing board. It's probably why it started as an idea for a SC2 custom and became what looks like a stand alone game. No RTS will do as well as aPBA in today's climate, so it looks like Blizzard would rather throw down one of its own. Blizzard has a history of jumping into a genre and reinventing it.its hard to reinvent the RTS when the last two big RTS games were your own products. And although they're the current top dog of multiplayer action RPG, being at the top of an unpopular genre is not very impressive. I'm not trusting Blizzard blindly. I've simply seen this all before, where people warn blizzard not to expand to a new genre. My friends, for example, we're worried aboutWoW because Warcraft 3 without units would be boring. And then WoW became 80% of Blizzard's yearly profits. As I have mentioned, it isn't really about Blizzard and it's games. It is how they see things currently that are the problem. Most games Blizzard releases will sell well, no one can doubt that because Blizzard puts a lot into their games, to polish it up. However again, that high of their game releasing will only last for soo long before problems appear. It has been happening with Blizzard a lot recently. I watch Towellie's stream a lot (He's a WoW player on Twitch, pretty much a MMORPG person.) And he mentioned WoW is on the decline because you can only do soo much on such an old engine. Of course WoW is still very big and all so it'll take awhile for the game to hit a low. With SC2 and D3, that has happened already and quite fast. The release for HotS was suppose to last awhile until LotV releases and the SC2 scene has deteriorated so fast I think it won't last that long. D3 has been down for awhile because of the mentioned problems with the game. All of Blizzards games and recent games have all 1 thing in common, they take something from their own universe, and do something with it. I don't hate Blizzard, don't get me wrong. I just have an issue with how they tackle their games now and it just bothers me. SC2 was suppose to be something wonderful and great, and now I cannot stomach it after watching just 2 games. Because of how boring the game is. They are no longer reinventing, they are just... repackaging something they already have. That will only go so far, for a company a lot of people have such high standards for. LoL and DotA 2 are very far ahead, so much so LoL is now considered a sport in the US. And with how Blizzard does their games, they will just add stuff, buff/nerf things the way THEY want, and the way they want players to play. That is not how a game should be balanced or setup. LoL and DotA 2 are made and played by their players, Riot and Valve don't go around forcing their players to play the way they want them to. Blizzard has been doing that exact same thing with SC2 and it's getting rather annoying to hear their excuses. | ||
Seraphic
United States3849 Posts
On October 22 2013 23:34 Noobity wrote: No. No it's not. Nothing you've said is anything but opinion. D3 still has a pretty decent following, according to this article the game was getting 1 million users daily, 3 million over the course of a month as of March. It's possible this has gone down, but I doubt it with the changes they've made and the announcement of the expansion between then and now. It also had pretty decent critical reviews if I remember correctly. You may have been disappointed with the game, that's totally cool, I was too. But it was not a failure by any provable means unless I'm missing something. A million daily gamers is still quite a few, and there are plenty of people like myself who played the game as single player so I'd argue that that doesn't even prove either that it was a success or a failure. The success of D3 is a matter of opinion of course. D3 is not D2. Most people would probably agree with that. But D3 doesn't feel like a Diablo game. They continued to patch the game well after it released, with things they should have added when it was released. So in a sense you are playing basically a public beta test for Blizzard. I don't want to continue to sound like I'm bashing or hating Blizzard. I love the company whole heartily, it's just the way they have been doing things are very disappointing in my eyes. Especially SC2 and how they want people to play the game. | ||
Achaia
United States643 Posts
On October 22 2013 23:34 Noobity wrote: No. No it's not. Nothing you've said is anything but opinion. D3 still has a pretty decent following, according to this article the game was getting 1 million users daily, 3 million over the course of a month as of March. It's possible this has gone down, but I doubt it with the changes they've made and the announcement of the expansion between then and now. It also had pretty decent critical reviews if I remember correctly. You may have been disappointed with the game, that's totally cool, I was too. But it was not a failure by any provable means unless I'm missing something. A million daily gamers is still quite a few, and there are plenty of people like myself who played the game as single player so I'd argue that that doesn't even prove either that it was a success or a failure. Very good points. I'm getting a bit tired of all of these people calling D3 a failure when it clearly was quite successful. Of course there were some rough edges that needed ironed out but it seems like they've been pretty responsive to community feedback and they're even removing the despised AH. I understand that a lot of D2 fanboys may not like D3 as much but that doesn't mean it's a failure. I quite enjoyed the game myself as have millions of other people. I'm curious what people's definition of "failure" is because if a huge title like D3 is a failure then like 95% of the gaming industry is screwed. | ||
E.L.V.I.S
Belgium458 Posts
| ||
| ||