![[image loading]](/staff/Hayl_Storm/assorted_banners/CthunBanner.jpg)
The Great C'Thun Review
So after reading all our Whispers of the Old Gods reviews, we now owe you an overall review of the C'Thun archetype, since many of the set’s cards interact with C'Thun.
Overall, most of the ‘’buff C'Thun’’ cards are only a minor downgrades compared to standard cards with the same mana cost. Playing them is a minor investment but they are able to hold their own on the vanilla test just fine.
To answer the second question that we posed at the start of our review: the amount of C'Thun buff cards needed depends on the class. In Druid, you want to have a relatively high concentration of C'Thun buff cards in order to activate Klaxxi Amber-Weaver as soon as possible; whereas in Warrior and Priest, it is much less important to be playing the C'Thun synergy cards on curve. Most C'Thun decks will only run a limited number of buffs and the rest will focus on getting to the late game with a few additional threats (like the Emperors). As we estimated before, you want your C'Thun to be around 12/12 by the time you play it which means you need about six cards that give C'Thun +2/+2.
The description that we gave to the cards in the previous reviews will be copied here
Card Rankings
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/twins.jpg)
Playable In
Any C'Thun DeckRating: 9
Twin Emperor Vek'lor
Besides C’thun itself, this card is what makes any C’thun deck god-tier when played on turn seven. Having two 4/6 minions with taunt makes it very difficult to hit face and it gives an excellent stall until the draw into C’thun. Seven mana is also fits nicely with Brann if played past turn ten.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/twilightgeomancer.jpg)
Playable In
Rating: 2
Twilight Geomancer
While it’s nice to give your C’thun taunt, it’s already a deadly threat that your opponent can’t ignore. Besides that, while Geomancer is good vs aggro decks, it trades poorly with 2/3 two-drops.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/twilightelder.jpg)
Playable In
Rating: 6
Twilight Elder
This card is a better Beckoner of Evil. It is also really strong with Innervate because it is hard for people to remove this on turn two ensuring you get at least +2/+2.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/cthunschosen.jpg)
Playable In
Rating: 6
C'Thuns Chosen
A 4/2 with Divine Shield is good because Divine Shield scales better with high attack. This card could very will become the "new Shredder". There are also fewer two-attack minions now which makes this card even stronger. C'Thuns Chosen has the potential to be the new Shredder even if you discount the buff that it gives to your dormant C’Thun.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/beckonerofevil.jpg)
Playable In
Rating: 6
Beckoner of Evil
This card is pretty well stated though the downside of being a 2/3 is that many strong 2/2s are rotating out.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/skeramcultist.jpg)
Playable In
C'Thun DecksRating: 4
Skeram Cultist
Another C’Thun synergy card with a very reasonable statline. The downside of this card, however, is the fact that it has seven attack which may or may not get punished by BGH if it stays the same as it is right now. If BGH remains unchanged he will certainly spike in popularity with the uptick in ten-drops. Another downside of this creature is the cost: usually you want your mid-late game minions to have an immediate impact.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/doomcaller.jpg)
Playable In
Rating: 5
Doomcaller
This card gives extra value in a C’thun deck both because his body is extremely costly (and doesn’t have an instant effect on the board) and because it recycles your C’thun. Only the latter effect is really relevant, and it looks like most C’thun decks will already be top-heavy enough to win the late game against anything but a really greedy Elise Warrior deck.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/descipleofct.jpg)
Playable In
C'Thun DruidRating: 6
Disciple of C'Thun
Two damage and a 2/1 minion are poor value for three mana. It is fairly flexible and might be playable in decks that can run this alongside Twilight Elder since there’s not much competition for the three slot.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/crazedworshipper.jpg)
Playable In
C'Thun PriestRating: 5
Crazed Worshipper
This card is a Fen Creeper with an upside. Having said that, it fits in most C'Thun decks fairly well because those decks are looking to stall out the game. Besides that, this card will give your C'Thun +2/+2 most of the time, which is a very neat effect in combination with the very healthy body itself. Having said that, fen creeper is not seeing play for a reason: because of it’s low health point this card trades fairly poorly against cards at a similar mana cost.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/darkarakkoa.jpg)
Playable In
Taunt DruidRating: 9
Dark Arakkoa
Like we said in the first review: we generally don’t rate C’Thun cards because they are very hard to judge in a vacuum. That said, Dark Arakkoa is really good outside of C’thun as well. It is in most scenarios a superior version of Sunwalker. It also curves really well between Druid of the Claw and Ancient of War, making up for a rather weak slot in most taunt Druid decks. Besides that it will be absolutely insane in C’Thun decks because not only does it buff him very much but it also allows you to stall into your C’Thun more easily against midrange and aggro decks. Besides that this card curves out really well from Mire Keeper, the new Druid ramping tool.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/klaxxiamberweaver.jpg)
Playable In
C'Thun DruidRating: 9
Klaxxi Amber-Weaver
Having a 4/5 for four mana is already pretty good and passes the vanilla test. This card is essentially a yeti with the potential to imitate Ancient of War. Even if it doesn’t gets its buff you are still completely fine playing it as a 4/5 on four. Time will tell how much good support there will be for C’thun early, but the cards released so far definitely make it likely that you will be able to activate this card’s effect on four consistently.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/cultsorcerer.jpg)
Playable In
Tempo MageRating: 6
Cult Sorcerer
Ironically, this might never see play in C’thun decks, since C’thun decks would be super awkward with little support. Having said that, this card is amazing in a standard Tempo Mage, simply because a 3/2 with Spell Damage is really good and will allow Arcane Blast to see its full potential.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/hoodedacolyte.jpg)
Playable In
C'Thun PriestRating: 6
Hooded Acolyte
Hooded Acolyte’s C’thun effect allows you to heal without even thinking about buffing C’thun. There are two Priest cards that heal on turn six, which is really nice especially since Alchemist will be able to heal this card.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/twilightdarkmender.jpg)
Playable In
Rating: 8
Twilight Darkmender
This card is again a really good C'Thun card if your C'Thun is big enough. It also helps to stall out the game to the point where you can draw your C'Thun and play it. This card also works really well with the next card, Hooded Acolyte, because it will automatically buff your C'Thun even further. Having said that, getting your C'Thun to 10 attack before turn 5 usually means that you will need to have a high density of cards. Similarly it will be uncommon for your hero to be on 20 or less hp by turn 5. Because of this the card will most likely be played somewhere in the late game, however that isn’t too much of a problem because it’s stat point is completely fine.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/bladeofct.jpg)
Playable In
C'Thun RogueRating: 6
Blade of C'Thun
This card is essentially a 4/4 minion coupled with Assassinate, neither of which provide value for their mana costs. Because of this, this card is somewhat meh unless you can get C’thun out. Having said that, Rogue currently has very little synergy for the archetype, so the only kind of C’thun Rogue that you can expect is perhaps the control archetype.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/usherofsouls.jpg)
Playable In
C'Thun WarlockRating: 5
Usher of Souls
This card has a pretty good stat line, simply making it a better Pit Fighter. Having said that, Warlock currently has no other C’thun synergy outside of their hero power, which makes them really good at drawing C’thun.
![[image loading]](http://www.liquidhearth.com/staff/Hayl_Storm/HS_Cards/Whispers/ancientshieldbearer.jpg)
Playable In
C'Thun WarriorRating: 8
Ancient Shieldbearer
This is a really good C’Thun card where it basically has double the effect of the soon-to-depart Shieldmaiden for only an extra mana. It also avoids BGH and will not have to compete with Dr. Boom.The armor this gives you it will allow you to stall out the game more to draw your C’Thun.
So Where Are We Now?
Overall, there is absolutely potential for C'Thun decks, even at the highest level of competition. Druid looks especially ripe for C'Thun decks since both of the class’ C'Thun cards are strong, Druid also has the taunts needed to get to the late game and stall the game out up until the point where you draw C'Thun and the Emperor.
The second good C'Thun deck is probably going to be Priest, since they have enough tools to get to the late game as well as develop decent synergy. While Darkmender will be able to stall out the game, if your tempo fizzles, you won’t stabilize. The amount of buffs stemming from Hooded Acolyte will be limited.
Every other C'Thun deck lacks the support to see regular play, since you will need a fairly sizable investment just for the C'Thun and the Emperor if you don’t get any of the ‘’if your C'Thun has 10 or more attack’’.
Writer: Daisyx
Panelists: Boarcontrol, Cursed, Deathstarv3, Ersee
Graphics: Hayl
Editors: Hayl, David Wise
Panelists: Boarcontrol, Cursed, Deathstarv3, Ersee
Graphics: Hayl
Editors: Hayl, David Wise
![[image loading]](http://i.imgur.com/lWQAJLe.png)