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The Great C'Thun Review

Forum Index > Hearthstone General
Post a Reply
Daisyx
Profile Joined May 2015
0 Posts
April 28 2016 20:08 GMT
#1
[image loading]

The Great C'Thun Review


So after reading all our Whispers of the Old Gods reviews, we now owe you an overall review of the C'Thun archetype, since many of the set’s cards interact with C'Thun.

Overall, most of the ‘’buff C'Thun’’ cards are only a minor downgrades compared to standard cards with the same mana cost. Playing them is a minor investment but they are able to hold their own on the vanilla test just fine.

To answer the second question that we posed at the start of our review: the amount of C'Thun buff cards needed depends on the class. In Druid, you want to have a relatively high concentration of C'Thun buff cards in order to activate Klaxxi Amber-Weaver as soon as possible; whereas in Warrior and Priest, it is much less important to be playing the C'Thun synergy cards on curve. Most C'Thun decks will only run a limited number of buffs and the rest will focus on getting to the late game with a few additional threats (like the Emperors). As we estimated before, you want your C'Thun to be around 12/12 by the time you play it which means you need about six cards that give C'Thun +2/+2.

The description that we gave to the cards in the previous reviews will be copied here

Card Rankings


[image loading]

Playable In

Any C'Thun Deck

Rating: 9


Twin Emperor Vek'lor


Besides C’thun itself, this card is what makes any C’thun deck god-tier when played on turn seven. Having two 4/6 minions with taunt makes it very difficult to hit face and it gives an excellent stall until the draw into C’thun. Seven mana is also fits nicely with Brann if played past turn ten.




[image loading]

Playable In



Rating: 2


Twilight Geomancer


While it’s nice to give your C’thun taunt, it’s already a deadly threat that your opponent can’t ignore. Besides that, while Geomancer is good vs aggro decks, it trades poorly with 2/3 two-drops.



[image loading]

Playable In



Rating: 6


Twilight Elder


This card is a better Beckoner of Evil. It is also really strong with Innervate because it is hard for people to remove this on turn two ensuring you get at least +2/+2.




[image loading]

Playable In



Rating: 6


C'Thuns Chosen


A 4/2 with Divine Shield is good because Divine Shield scales better with high attack. This card could very will become the "new Shredder". There are also fewer two-attack minions now which makes this card even stronger. C'Thuns Chosen has the potential to be the new Shredder even if you discount the buff that it gives to your dormant C’Thun.




[image loading]

Playable In



Rating: 6


Beckoner of Evil


This card is pretty well stated though the downside of being a 2/3 is that many strong 2/2s are rotating out.




[image loading]

Playable In

C'Thun Decks

Rating: 4


Skeram Cultist


Another C’Thun synergy card with a very reasonable statline. The downside of this card, however, is the fact that it has seven attack which may or may not get punished by BGH if it stays the same as it is right now. If BGH remains unchanged he will certainly spike in popularity with the uptick in ten-drops. Another downside of this creature is the cost: usually you want your mid-late game minions to have an immediate impact.



[image loading]

Playable In



Rating: 5


Doomcaller


This card gives extra value in a C’thun deck both because his body is extremely costly (and doesn’t have an instant effect on the board) and because it recycles your C’thun. Only the latter effect is really relevant, and it looks like most C’thun decks will already be top-heavy enough to win the late game against anything but a really greedy Elise Warrior deck.




[image loading]

Playable In

C'Thun Druid

Rating: 6


Disciple of C'Thun


Two damage and a 2/1 minion are poor value for three mana. It is fairly flexible and might be playable in decks that can run this alongside Twilight Elder since there’s not much competition for the three slot.



[image loading]

Playable In

C'Thun Priest

Rating: 5


Crazed Worshipper


This card is a Fen Creeper with an upside. Having said that, it fits in most C'Thun decks fairly well because those decks are looking to stall out the game. Besides that, this card will give your C'Thun +2/+2 most of the time, which is a very neat effect in combination with the very healthy body itself. Having said that, fen creeper is not seeing play for a reason: because of it’s low health point this card trades fairly poorly against cards at a similar mana cost.




[image loading]

Playable In

Taunt Druid

Rating: 9


Dark Arakkoa


Like we said in the first review: we generally don’t rate C’Thun cards because they are very hard to judge in a vacuum. That said, Dark Arakkoa is really good outside of C’thun as well. It is in most scenarios a superior version of Sunwalker. It also curves really well between Druid of the Claw and Ancient of War, making up for a rather weak slot in most taunt Druid decks. Besides that it will be absolutely insane in C’Thun decks because not only does it buff him very much but it also allows you to stall into your C’Thun more easily against midrange and aggro decks. Besides that this card curves out really well from Mire Keeper, the new Druid ramping tool.




[image loading]

Playable In

C'Thun Druid

Rating: 9


Klaxxi Amber-Weaver


Having a 4/5 for four mana is already pretty good and passes the vanilla test. This card is essentially a yeti with the potential to imitate Ancient of War. Even if it doesn’t gets its buff you are still completely fine playing it as a 4/5 on four. Time will tell how much good support there will be for C’thun early, but the cards released so far definitely make it likely that you will be able to activate this card’s effect on four consistently.




[image loading]

Playable In

Tempo Mage

Rating: 6


Cult Sorcerer


Ironically, this might never see play in C’thun decks, since C’thun decks would be super awkward with little support. Having said that, this card is amazing in a standard Tempo Mage, simply because a 3/2 with Spell Damage is really good and will allow Arcane Blast to see its full potential.



[image loading]

Playable In

C'Thun Priest

Rating: 6


Hooded Acolyte


Hooded Acolyte’s C’thun effect allows you to heal without even thinking about buffing C’thun. There are two Priest cards that heal on turn six, which is really nice especially since Alchemist will be able to heal this card.



[image loading]

Playable In



Rating: 8


Twilight Darkmender


This card is again a really good C'Thun card if your C'Thun is big enough. It also helps to stall out the game to the point where you can draw your C'Thun and play it. This card also works really well with the next card, Hooded Acolyte, because it will automatically buff your C'Thun even further. Having said that, getting your C'Thun to 10 attack before turn 5 usually means that you will need to have a high density of cards. Similarly it will be uncommon for your hero to be on 20 or less hp by turn 5. Because of this the card will most likely be played somewhere in the late game, however that isn’t too much of a problem because it’s stat point is completely fine.




[image loading]

Playable In

C'Thun Rogue

Rating: 6


Blade of C'Thun


This card is essentially a 4/4 minion coupled with Assassinate, neither of which provide value for their mana costs. Because of this, this card is somewhat meh unless you can get C’thun out. Having said that, Rogue currently has very little synergy for the archetype, so the only kind of C’thun Rogue that you can expect is perhaps the control archetype.




[image loading]

Playable In

C'Thun Warlock

Rating: 5


Usher of Souls


This card has a pretty good stat line, simply making it a better Pit Fighter. Having said that, Warlock currently has no other C’thun synergy outside of their hero power, which makes them really good at drawing C’thun.



[image loading]

Playable In

C'Thun Warrior

Rating: 8


Ancient Shieldbearer


This is a really good C’Thun card where it basically has double the effect of the soon-to-depart Shieldmaiden for only an extra mana. It also avoids BGH and will not have to compete with Dr. Boom.The armor this gives you it will allow you to stall out the game more to draw your C’Thun.



So Where Are We Now?



Overall, there is absolutely potential for C'Thun decks, even at the highest level of competition. Druid looks especially ripe for C'Thun decks since both of the class’ C'Thun cards are strong, Druid also has the taunts needed to get to the late game and stall the game out up until the point where you draw C'Thun and the Emperor.

The second good C'Thun deck is probably going to be Priest, since they have enough tools to get to the late game as well as develop decent synergy. While Darkmender will be able to stall out the game, if your tempo fizzles, you won’t stabilize. The amount of buffs stemming from Hooded Acolyte will be limited.

Every other C'Thun deck lacks the support to see regular play, since you will need a fairly sizable investment just for the C'Thun and the Emperor if you don’t get any of the ‘’if your C'Thun has 10 or more attack’’.

Daisyx is the most prolific writer on Liquidhearth and you can follow him here:

&#91;image loading&#93;


Writer: Daisyx
Panelists: Boarcontrol, Cursed, Deathstarv3, Ersee
Graphics: Hayl
Editors: Hayl, David Wise
Cricketer12
Profile Blog Joined May 2012
United States13998 Posts
April 28 2016 21:42 GMT
#2
Cult Sorceror is rated way too low. 3/2 with spell damage is crazy in tempo mage
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Freezard
Profile Blog Joined April 2007
Sweden1024 Posts
April 28 2016 22:38 GMT
#3
Where's the review for the actual C'Thun card?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 28 2016 23:46 GMT
#4
On April 29 2016 06:42 Cricketer12 wrote:
Cult Sorceror is rated way too low. 3/2 with spell damage is crazy in tempo mage

She has become my favourite card t3 Cult Sorceror + Arcane Blast on a totem golem is amazing

SPARKLES!
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
April 28 2016 23:52 GMT
#5
On April 29 2016 07:38 Freezard wrote:
Where's the review for the actual C'Thun card?

It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal on turn ten when he gets played. So either it's battle cry wins the game you are winning or does a bunch of meaningless face damage before getting removedand leaving you with no tempo facing a board from your opponent. You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 29 2016 00:19 GMT
#6
On April 29 2016 08:52 Orcasgt24 wrote:
Show nested quote +
On April 29 2016 07:38 Freezard wrote:
Where's the review for the actual C'Thun card?

It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal on turn ten when he gets played. So either it's battle cry wins the game you are winning or does a bunch of meaningless face damage before getting removedand leaving you with no tempo facing a board from your opponent. You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


This is unfortunately not always true. I would like to keep my removal, but when a Ragnaros appears, I simply have to use my Execute/BGH/whatever. Of course you don't use your hard removal on a 5/6 anymore, but it's too simplistic to say that C'thun has no impact

radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2016-04-29 05:01:43
April 29 2016 05:00 GMT
#7
On April 29 2016 09:19 fezvez wrote:
Show nested quote +
On April 29 2016 08:52 Orcasgt24 wrote:
On April 29 2016 07:38 Freezard wrote:
Where's the review for the actual C'Thun card?

It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal on turn ten when he gets played. So either it's battle cry wins the game you are winning or does a bunch of meaningless face damage before getting removedand leaving you with no tempo facing a board from your opponent. You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


This is unfortunately not always true. I would like to keep my removal, but when a Ragnaros appears, I simply have to use my Execute/BGH/whatever. Of course you don't use your hard removal on a 5/6 anymore, but it's too simplistic to say that C'thun has no impact



Right but in the back of their mind they will always reserve at least one of those spells for C'thun, unless a sizeable portion of your deck is huge threats like that and they actually have no choice. But if that's the case then you're probably weak to aggro, so that kind of deck would seem unlikely to work. Right now on ladder it is insanely aggro, I thought blizzard would make things better but this is even worse lol. Exciting maybe but worse
Acries
Profile Joined April 2014
Germany0 Posts
April 29 2016 07:16 GMT
#8
As we estimated before, you want your C'Thun to be around 12/12 by the time you play it which means you need about six cards that give C'Thun +2/+2


Since C'Thun already is a 6/6 you need 3 cards that give him +2/+2 to get him to 12/12.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
April 29 2016 09:03 GMT
#9
On April 29 2016 09:19 fezvez wrote:
Show nested quote +
On April 29 2016 08:52 Orcasgt24 wrote:
On April 29 2016 07:38 Freezard wrote:
Where's the review for the actual C'Thun card?

It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal on turn ten when he gets played. So either it's battle cry wins the game you are winning or does a bunch of meaningless face damage before getting removedand leaving you with no tempo facing a board from your opponent. You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


This is unfortunately not always true. I would like to keep my removal, but when a Ragnaros appears, I simply have to use my Execute/BGH/whatever. Of course you don't use your hard removal on a 5/6 anymore, but it's too simplistic to say that C'thun has no impact


Sure. I guess sometimes you might get to attack when the bottom 5 cards of a Priest deck are Shadow Word: Death x2 and Entomb. I'm kinda waiting for that to happen to me honestly.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 29 2016 12:06 GMT
#10
Aggro decks became so efficient that is almost impossible to stabilize.
Priest
Plaid_Dragon
Profile Joined March 2014
United States0 Posts
Last Edited: 2016-04-29 15:19:09
April 29 2016 14:57 GMT
#11
On April 29 2016 08:52 Orcasgt24 wrote:
It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal .... You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


Plus, I have a theory that Priests (outside of mirror) will annihilate C'thun opponents 75% or better. TWICE yesterday playing my dragon priest I just saved one of my Entomb's and insured I could take the C'Thun battlecry.

Entomb pretty much guarantees there's no round 2 via a Doomcaller.

The first time I did this, my opponent quit immediately. For the second time the player hung on despite not having any real weapons left. I was hoping to draw his own C'Thun and use it against him (though unbuffed) as an exclamation point but the game ended before I could draw it.
When you have to shoot, shoot. Don't talk.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 29 2016 15:10 GMT
#12
On April 29 2016 23:57 Plaid_Dragon wrote:
Show nested quote +
On April 29 2016 08:52 Orcasgt24 wrote:
It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal .... You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


Plus, I have a theory that Priests (outside of mirror) will annihilate C'thun opponents 75% or better. TWICE yesterday playing my dragon priest all I just saved one of my Entomb's and insured I could take the C'Thun battlecry.

Entomb pretty much guarantees there's no round 2 via a Doomcaller.

The first time I did this, my opponent quit immediately. For the second time the player hung on despite not having any real weapons left. I was hoping to draw his own C'Thun and use it against him (though unbuffed) as an exclamation point but the game ended before I could draw it.

I can't see a way priest beats Rogue Cthun its basically the Anyfin match up 2.0
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
Last Edited: 2016-04-29 15:39:59
April 29 2016 15:39 GMT
#13
On April 30 2016 00:10 Drazerk wrote:
Show nested quote +
On April 29 2016 23:57 Plaid_Dragon wrote:
On April 29 2016 08:52 Orcasgt24 wrote:
It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal .... You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


Plus, I have a theory that Priests (outside of mirror) will annihilate C'thun opponents 75% or better. TWICE yesterday playing my dragon priest all I just saved one of my Entomb's and insured I could take the C'Thun battlecry.

Entomb pretty much guarantees there's no round 2 via a Doomcaller.

The first time I did this, my opponent quit immediately. For the second time the player hung on despite not having any real weapons left. I was hoping to draw his own C'Thun and use it against him (though unbuffed) as an exclamation point but the game ended before I could draw it.

I can't see a way priest beats Rogue Cthun its basically the Anyfin match up 2.0


maly or velens burst priest.. easy!
*edit: i know thats not the point, but normal dragon priest is still fine
He came like the wind, like the wind touched everyhing, and like the wind was gone.
s3rp
Profile Joined May 2011
Germany3192 Posts
April 29 2016 20:35 GMT
#14
On April 29 2016 23:57 Plaid_Dragon wrote:
Show nested quote +
On April 29 2016 08:52 Orcasgt24 wrote:
It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal .... You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


Plus, I have a theory that Priests (outside of mirror) will annihilate C'thun opponents 75% or better. TWICE yesterday playing my dragon priest I just saved one of my Entomb's and insured I could take the C'Thun battlecry.

Entomb pretty much guarantees there's no round 2 via a Doomcaller.

The first time I did this, my opponent quit immediately. For the second time the player hung on despite not having any real weapons left. I was hoping to draw his own C'Thun and use it against him (though unbuffed) as an exclamation point but the game ended before I could draw it.


This is one of the reason in my Warrior i started playing Elise and Grom again and reduced the C'thun buff cards. I'll just play a fatigue game against Priest and only play C'thun if he wins the game or when i know there are no Emtombs left.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 30 2016 02:33 GMT
#15
On April 30 2016 00:10 Drazerk wrote:
Show nested quote +
On April 29 2016 23:57 Plaid_Dragon wrote:
On April 29 2016 08:52 Orcasgt24 wrote:
It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal .... You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


Plus, I have a theory that Priests (outside of mirror) will annihilate C'thun opponents 75% or better. TWICE yesterday playing my dragon priest all I just saved one of my Entomb's and insured I could take the C'Thun battlecry.

Entomb pretty much guarantees there's no round 2 via a Doomcaller.

The first time I did this, my opponent quit immediately. For the second time the player hung on despite not having any real weapons left. I was hoping to draw his own C'Thun and use it against him (though unbuffed) as an exclamation point but the game ended before I could draw it.

I can't see a way priest beats Rogue Cthun its basically the Anyfin match up 2.0

I'm testing a C'thun Rogue with the combo of Brann + insert 1 or 2 cultists here + conceal, into C'thun OTK. Seems to have potential, and kinda scares me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 30 2016 02:37 GMT
#16
On April 30 2016 11:33 NewSunshine wrote:
Show nested quote +
On April 30 2016 00:10 Drazerk wrote:
On April 29 2016 23:57 Plaid_Dragon wrote:
On April 29 2016 08:52 Orcasgt24 wrote:
It is bad. Once you play a single C'thun buff card your opponent knows your list and can plan for a hard removal .... You will, against a decent player with a decent deck at least, NEVER get to attack with C'thun.


Plus, I have a theory that Priests (outside of mirror) will annihilate C'thun opponents 75% or better. TWICE yesterday playing my dragon priest all I just saved one of my Entomb's and insured I could take the C'Thun battlecry.

Entomb pretty much guarantees there's no round 2 via a Doomcaller.

The first time I did this, my opponent quit immediately. For the second time the player hung on despite not having any real weapons left. I was hoping to draw his own C'Thun and use it against him (though unbuffed) as an exclamation point but the game ended before I could draw it.

I can't see a way priest beats Rogue Cthun its basically the Anyfin match up 2.0

I'm testing a C'thun Rogue with the combo of Brann + insert 1 or 2 cultists here + conceal, into C'thun OTK. Seems to have potential, and kinda scares me.

Dog was running a version of it last night with some success - https://www.twitch.tv/hsdogdog/v/63458279?t=1h52m
armya
Profile Joined July 2015
0 Posts
May 01 2016 08:06 GMT
#17
I start to miss Dr. Boom.
It looks so balanced now...
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
May 01 2016 14:27 GMT
#18
On April 30 2016 00:10 Drazerk wrote:
I can't see a way priest beats any kind of rogue deck

Fixed your post.
Priest
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 01 2016 15:35 GMT
#19
On May 01 2016 23:27 Hellonslaught wrote:
Show nested quote +
On April 30 2016 00:10 Drazerk wrote:
I can't see a way priest beats any kind of rogue deck

Fixed your post.

Yeah I suppose thats fair
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