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League of Explorers Card Review: Wing Two - Page 3

Forum Index > Hearthstone General
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milcz
Profile Joined March 2011
Poland14 Posts
Last Edited: 2015-11-19 16:10:50
November 19 2015 16:10 GMT
#41
Raptor cannot bring up Dust Devil as the Devil is a shaman card.

Summon, not Discover. Disregard this post please.
Druids of the Claw commence! (* ̄(エ) ̄*)
Hearken
Profile Joined February 2014
United Kingdom0 Posts
November 19 2015 16:18 GMT
#42
On November 20 2015 00:54 Seuss wrote:
While we're at it, you could Eviscerate, Assassinate, or even double Shiv for the mad value!

Burgle into Void Crusher

We're on fire. Maybe we should start a pro team!
Viashino_wizard
Profile Joined June 2015
0 Posts
November 19 2015 17:58 GMT
#43
Speaking of fire: Explosive Sheep!
Wuster
Profile Joined May 2011
1974 Posts
November 19 2015 19:50 GMT
#44
On November 19 2015 14:24 Firenza wrote:
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).


To be fair the review on Discover was written before any testing discovered that class cards are 4x as likely to show up (which was confirmed by Brode).

That definitely makes all these cards better.

On November 20 2015 00:27 Hearken wrote:
Show nested quote +
On November 19 2015 23:05 Daisyx wrote:
On November 19 2015 15:03 Vaudevillain2 wrote:


Brann combos with so much stuff its crazy. Paladin is going to be so broken its retarded, they can have two potential 14 life combos, +2/2 to every token, two divine shielded taunts, I mean WTF.



Unfortunately, you can't put 2x divine shield on the same minion

He's talking about Coghammer, not Argent Protector. It triggers randomly so could easily hit twice.


I wouldn't take for granted that that's what'll happen. It "says" trigger twice, but I'm starting to hear 'have double effect' based on all the caveats Blizzard keeps telling us (double joust and double discover would really start to bog down your turn too, so I could see them just doubling the joust results / card created).
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 19 2015 22:20 GMT
#45
Apparenly an unearthed raptor can only have 8 deathrattles before it crashes the game. Just a warning
Daisyx
Profile Joined May 2015
0 Posts
November 19 2015 22:49 GMT
#46
On November 20 2015 07:20 Drazerk wrote:
Apparenly an unearthed raptor can only have 8 deathrattles before it crashes the game. Just a warning


Lol

Anyways for the rogue people: yes, shaman and warlock have a (lot) easier time activating an egg, however they don't have the amazing deathrattle copy that rogue does. Anyways, will be able to see tomorrow if it works.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-11-19 23:19:04
November 19 2015 23:10 GMT
#47
On November 20 2015 07:49 Daisyx wrote:
Show nested quote +
On November 20 2015 07:20 Drazerk wrote:
Apparenly an unearthed raptor can only have 8 deathrattles before it crashes the game. Just a warning


Lol

Anyways for the rogue people: yes, shaman and warlock have a (lot) easier time activating an egg, however they don't have the amazing deathrattle copy that rogue does. Anyways, will be able to see tomorrow if it works.


I was trying for a 64 boom bot explosion

Also raptor isn't working with Clockwork Gnome
Brann isn't working with Echoing Ooze
Best 1 drop from mounted raptor = Dust Devil

Will try to find more bugs as I experiment
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 20 2015 01:56 GMT
#48
Tunnel Trogg is effectively Lightwarden for Shamans: A small minion to synergize with the main focus of the class design. Lightwarden never saw use as an individual card, was only utilized as a minion through Light of the Naaru, and was given the biggest boost when it leveled up into Holy Champion. When the Holy Champion version of Tunnel Trogg comes out, Overload will become worth a second look.
The world is better when every background has a chance.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
November 20 2015 04:46 GMT
#49
Trogg has 3 hp though. While it's not as good as mana wyrm, Shaman having a nice early game is a pretty big deal, since when they have a really hard time getting control if they lose it.
CUTE MAKES RIGHT
Firenza
Profile Joined October 2011
United States51 Posts
November 20 2015 05:30 GMT
#50
I'm happy to report that Ethereal Conjurer is playable and awesome. I was playing tempo mage against a midrange Paladin. It was close, but he had a full hand and I was down to a couple cards. He plays Dr. Boom, and I have no real response. Plop down Conjurer and I have some good damage spells to deal with it... but that Frost Nova I picked instead actually allowed me to buy me an extra turn, and the six attack got me to exact lethal the next turn. I know not every situation is going to be that ideal, but grabbing an extra mage spell in a pinch is way better than card draw. The extra spell damage on Azure Drake only comes into play maybe 15-20% of the time, which doesn't make it worth it in my opinion. The 1-extra health is the real thing folks are agonizing over, and I simply think that the times that your opponent is easily able to trade up are worth the times when you can also trade up or push for damage. It's simply a better tempo card all around.
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
Last Edited: 2015-11-20 07:26:33
November 20 2015 07:20 GMT
#51
Having quite a bit of success with 'battlecry' midrange shaman I've thrown together, using Rumbling Elementals and Brann comboing with tuskars, a twilight drake, azure drakes, argus, a jeweled scrab, a healbot, a draenei totemcarver, Dr Boom. Couple solid minions like Totem Golem and Shredder in there, and it fairly crushes most I've come across so far. Still probably needs some fine-tuning, but it's lots of fun.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 20 2015 11:51 GMT
#52
On November 20 2015 08:10 Drazerk wrote:
Show nested quote +
On November 20 2015 07:49 Daisyx wrote:
On November 20 2015 07:20 Drazerk wrote:
Apparenly an unearthed raptor can only have 8 deathrattles before it crashes the game. Just a warning


Lol

Anyways for the rogue people: yes, shaman and warlock have a (lot) easier time activating an egg, however they don't have the amazing deathrattle copy that rogue does. Anyways, will be able to see tomorrow if it works.


I was trying for a 64 boom bot explosion

Also raptor isn't working with Clockwork Gnome
Brann isn't working with Echoing Ooze
Best 1 drop from mounted raptor = Dust Devil

Will try to find more bugs as I experiment


The Brann / Ehcoing Ooze bug is an issue with Echoing Ooze. Its battlecry isn't treated as a battlecry for some things. For example, if your opponent has a Mirror Entity and you play Echoing Ooze, their copy doubles too, even though every other battlecry in the game does not work with Mirror Entity.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-11-20 12:24:56
November 20 2015 12:17 GMT
#53
Okay so just theorycrafting for when Unearthed Raptor doesn't just break the game instantly...

Brann + Dancing Swords+unearthed = 9 mana
Unearthed the unearthed + Shadow step on the first unearthed + unearthed on the second unearthed + shadow step on the second unearthed + unearthed on the third unearthed + Youthful Brewmaster on the third unearthed + Unearthed on the Fourth Unearthed = 9 mana

That fifth unearthed raptor should be milling the opponent for 64 cards causing like 3000 damage over two turns.

I mean you could probably build a combo around Thaurrisan and only mill 32 cards like a sensible person and have a new miracle rogue. Also maybe add in Baron Rivendaire for 128 cards milled?
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
November 20 2015 15:47 GMT
#54
On November 20 2015 21:17 Drazerk wrote:
Okay so just theorycrafting for when Unearthed Raptor doesn't just break the game instantly...

Brann + Dancing Swords+unearthed = 9 mana
Unearthed the unearthed + Shadow step on the first unearthed + unearthed on the second unearthed + shadow step on the second unearthed + unearthed on the third unearthed + Youthful Brewmaster on the third unearthed + Unearthed on the Fourth Unearthed = 9 mana

That fifth unearthed raptor should be milling the opponent for 64 cards causing like 3000 damage over two turns.

I mean you could probably build a combo around Thaurrisan and only mill 32 cards like a sensible person and have a new miracle rogue. Also maybe add in Baron Rivendaire for 128 cards milled?

If you play an Unearthed Raptor earlier and Gang Up on it then you could probably mill even more cards... The obvious counter to that mill deck is priest with Mass Dispel.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 20 2015 17:14 GMT
#55
On November 21 2015 00:47 Melliflue wrote:
Show nested quote +
On November 20 2015 21:17 Drazerk wrote:
Okay so just theorycrafting for when Unearthed Raptor doesn't just break the game instantly...

Brann + Dancing Swords+unearthed = 9 mana
Unearthed the unearthed + Shadow step on the first unearthed + unearthed on the second unearthed + shadow step on the second unearthed + unearthed on the third unearthed + Youthful Brewmaster on the third unearthed + Unearthed on the Fourth Unearthed = 9 mana

That fifth unearthed raptor should be milling the opponent for 64 cards causing like 3000 damage over two turns.

I mean you could probably build a combo around Thaurrisan and only mill 32 cards like a sensible person and have a new miracle rogue. Also maybe add in Baron Rivendaire for 128 cards milled?

If you play an Unearthed Raptor earlier and Gang Up on it then you could probably mill even more cards... The obvious counter to that mill deck is priest with Mass Dispel.

I find it funny that this seems like a more usable form of mill than Coldlight Oracle right now. The only thing stopping us from testing it is the fact that Blizzard can't keep their game from crashing
Enjun
Profile Joined October 2014
0 Posts
November 20 2015 17:31 GMT
#56
On November 21 2015 00:47 Melliflue wrote:
Show nested quote +
On November 20 2015 21:17 Drazerk wrote:
Okay so just theorycrafting for when Unearthed Raptor doesn't just break the game instantly...

Brann + Dancing Swords+unearthed = 9 mana
Unearthed the unearthed + Shadow step on the first unearthed + unearthed on the second unearthed + shadow step on the second unearthed + unearthed on the third unearthed + Youthful Brewmaster on the third unearthed + Unearthed on the Fourth Unearthed = 9 mana

That fifth unearthed raptor should be milling the opponent for 64 cards causing like 3000 damage over two turns.

I mean you could probably build a combo around Thaurrisan and only mill 32 cards like a sensible person and have a new miracle rogue. Also maybe add in Baron Rivendaire for 128 cards milled?

If you play an Unearthed Raptor earlier and Gang Up on it then you could probably mill even more cards... The obvious counter to that mill deck is priest with Mass Dispel.


Isn't the more awesome counter a priest playing Shadow Madness on the raptor and somehow killing it on his side of the board so the rogue dies of the horrible fatigue damage?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 20 2015 20:15 GMT
#57
So i dunno if anyone tested it yet but if you discover as Ragnaros you can get any card in the game like an ESPORTAL. If you are Jarraxus you can only get Warlock cards even if you weren't a warlock when you summoned jarraxus
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
November 20 2015 20:45 GMT
#58
On November 21 2015 02:31 Enjun wrote:
Show nested quote +
On November 21 2015 00:47 Melliflue wrote:
On November 20 2015 21:17 Drazerk wrote:
Okay so just theorycrafting for when Unearthed Raptor doesn't just break the game instantly...

Brann + Dancing Swords+unearthed = 9 mana
Unearthed the unearthed + Shadow step on the first unearthed + unearthed on the second unearthed + shadow step on the second unearthed + unearthed on the third unearthed + Youthful Brewmaster on the third unearthed + Unearthed on the Fourth Unearthed = 9 mana

That fifth unearthed raptor should be milling the opponent for 64 cards causing like 3000 damage over two turns.

I mean you could probably build a combo around Thaurrisan and only mill 32 cards like a sensible person and have a new miracle rogue. Also maybe add in Baron Rivendaire for 128 cards milled?

If you play an Unearthed Raptor earlier and Gang Up on it then you could probably mill even more cards... The obvious counter to that mill deck is priest with Mass Dispel.


Isn't the more awesome counter a priest playing Shadow Madness on the raptor and somehow killing it on his side of the board so the rogue dies of the horrible fatigue damage?

Oh yeah Thankfully those are not common cards in priest decks and I doubt there will be enough mill rogue decks to make teching in counters worthwhile. Hopefully. I want to mill people.
Wuster
Profile Joined May 2011
1974 Posts
November 20 2015 21:46 GMT
#59
On November 20 2015 04:50 Wuster wrote:
Show nested quote +
On November 19 2015 14:24 Firenza wrote:
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).


To be fair the review on Discover was written before any testing discovered that class cards are 4x as likely to show up (which was confirmed by Brode).

That definitely makes all these cards better.

Show nested quote +
On November 20 2015 00:27 Hearken wrote:
On November 19 2015 23:05 Daisyx wrote:
On November 19 2015 15:03 Vaudevillain2 wrote:


Brann combos with so much stuff its crazy. Paladin is going to be so broken its retarded, they can have two potential 14 life combos, +2/2 to every token, two divine shielded taunts, I mean WTF.



Unfortunately, you can't put 2x divine shield on the same minion

He's talking about Coghammer, not Argent Protector. It triggers randomly so could easily hit twice.


I wouldn't take for granted that that's what'll happen. It "says" trigger twice, but I'm starting to hear 'have double effect' based on all the caveats Blizzard keeps telling us (double joust and double discover would really start to bog down your turn too, so I could see them just doubling the joust results / card created).


Well it turns out you really do Discover twice, so you get two difference cards instead two copies of the same one. And with Tuskarr Totemic you get two random totems and not the same one twice. So don't mind me.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 21 2015 00:13 GMT
#60
On November 21 2015 06:46 Wuster wrote:
Show nested quote +
On November 20 2015 04:50 Wuster wrote:
On November 19 2015 14:24 Firenza wrote:
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).


To be fair the review on Discover was written before any testing discovered that class cards are 4x as likely to show up (which was confirmed by Brode).

That definitely makes all these cards better.

On November 20 2015 00:27 Hearken wrote:
On November 19 2015 23:05 Daisyx wrote:
On November 19 2015 15:03 Vaudevillain2 wrote:


Brann combos with so much stuff its crazy. Paladin is going to be so broken its retarded, they can have two potential 14 life combos, +2/2 to every token, two divine shielded taunts, I mean WTF.



Unfortunately, you can't put 2x divine shield on the same minion

He's talking about Coghammer, not Argent Protector. It triggers randomly so could easily hit twice.


I wouldn't take for granted that that's what'll happen. It "says" trigger twice, but I'm starting to hear 'have double effect' based on all the caveats Blizzard keeps telling us (double joust and double discover would really start to bog down your turn too, so I could see them just doubling the joust results / card created).


Well it turns out you really do Discover twice, so you get two difference cards instead two copies of the same one. And with Tuskarr Totemic you get two random totems and not the same one twice. So don't mind me.




Brann can be a little bullshit
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