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League of Explorers Card Review: Wing Two - Page 2

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Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 18 2015 22:52 GMT
#21
On November 19 2015 07:42 Enjun wrote:
Show nested quote +
On November 19 2015 02:30 Slydie wrote:
My bad on SI7, did not do proper research. Especially since I have already been annoyed a lot of other misinterpretations of the card (bgh, faceless, choose-one etc.)

However, not even mentioning mill decks in the OP is worse imo! The other 4 mill-synergies (healbot, coldlight, gang-up, shadowstep) are still very strong!

Brann might even make Dark Iron Skulker a thing. Although it would take 8 Mana, Brann to live a turn or some kind of Mana reductions.


Brann might not work with Skulker, depending on how Brann works it might do 2 damage to everything undamaged and afterwards try to do 2 damage again but everything will be damaged then so it won't do anything on the 2nd activation.
Wuster
Profile Joined May 2011
1974 Posts
November 18 2015 23:00 GMT
#22
On November 19 2015 05:21 Seuss wrote:
Show nested quote +
On November 19 2015 00:52 Daisyx wrote:
On November 19 2015 00:40 HolydaKing wrote:
Brann is probably gonna be really good. Expecting it to bring up some new decks. It might not fit in current decks, but I have no doubt it will be good in some new decks. I'd rate it 7-10 for that reason, though it's just a prediction. I think there are plenty really good battlecries.


What you need to keep in mind though is that the card itself probably wont live longer than 1 turn so you need to combo it with a battlecry. Also just because your battlecry works twice doesn't actually mean that it will be twice as good since quite a lot of time a part of the extra effect will be redundant.


It's a good point, he definitely should not be looked at as a 3 drop. There's also a point to be made that as a one-of you can't rely on drawing him, so for aggressive/mid-range decks he's not great.

That said I think 4 is a little low. Even if some battlecries aren't going to be twice as good (e.g. Wyrmrest Agent or Twilight Guardian) decks that run a lot of battlecries have the potential to make good use of him (Dragon Priest being the most obvious). 5-6 seems reasonable.

All your other ratings are spot on. The cards you've cited as good are absolutely good, and outside of the laughably awful Reliquary Seeker none of the other cards are bad, just meh. We might both be overly hopeful about Unearthed Raptor.

Show nested quote +
On November 19 2015 04:30 AsAr wrote:
On November 19 2015 03:23 Drazerk wrote:
On November 19 2015 03:01 Ryzel wrote:
Having played Mill Rogue for a little bit I will say that it is EXTREMELY draw dependent in that there are some cards you absolutely have to draw in order to stand a chance in certain match ups (healbot and deathlord vs. aggro, coldlight vs. anything, etc.), and adding extra card draw to make the deck more consistent has two problems...

1) Given the deck aims to mill both of you quickly, it's hurting yourself in the long run
2) If you end up drawing your key cards early, the rest of the card draw cards are weak and redundant

More than anything else, I think this is the main issue holding back the deck. The answers and win conditions that are in there are fantastic when you draw them; it's just not consistent, and there's no way to make it consistent without making it very weak. Brann would function as a win-more card in this deck; it makes your win-cons even more powerful, but honestly weak win-cons aren't the issue. What the deck needs are cards like Tracking.


Djinn actually fixes issue 1 since you get 6 cards per gang up rather than 3 making your deck last much longer really we just need more mill cards in the game to solve the inconsistency issue. Another card like Coldlight Oracle / Gang Up would be huge


I'm very sure that Djinn will not work in mill rogue. Since you don't give your minions stealth, you have to play Coldlight Oracle + Djinn + Gang Up, which is very expensive and even more draw dependent. Also, every Djinn drawn after the first is very close to a dead draw.


Djinni offers fatigue management. I don't play Mill enough to know if it's worth it, but with Djinni you can afford to slot in more card draw (consistency) without worrying about fatiguing yourself.


I feels like Brann is more of a late-game card to boost those early game battle cry effects that often end up as dead cards.

Something like using an Abusive Sergeant to clear a large minion or the aforementioned DragonPriest cards. Giving them more stats in the late game helps since they kind of suck off curve (also, Blackwing Technician is now a 4/6 which is passable late game).

Not to mention just using him for draw, Brann + Novice Engineer in a control deck maybe?

I'm pretty hyped for Unearthed Raptor too, I think it's battlecry stays relevant all game long, so missing it doesn't hurt. I mean who wouldn't want Sylvanas' or Tirion's deathrattle?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 18 2015 23:15 GMT
#23
Unearthed Raptor only works on friendly minions. No Tirion bonus without Burgle shenanigans.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 19 2015 00:53 GMT
#24
Brann was only rated a 4? That was the only rating I strongly disagreed with, other than that good review thanks for the coverage.
I am Godzilla You are Japan
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
November 19 2015 03:20 GMT
#25
With keeper, the raptors, and E.Evil (which i think is an insane card but anyway) this might be the strongest week
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Firenza
Profile Joined October 2011
United States51 Posts
November 19 2015 05:24 GMT
#26
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).
Vaudevillain2
Profile Joined August 2015
2 Posts
November 19 2015 06:03 GMT
#27
I'd like to apologize for last week, I tried out a Hunter Hat deck and while its not...that bad its definitely not gonna be played much. Back to face...sigh. You were basically right but the Hat wasn't a 2 or 3 maybe a 4 or 5. IMHO

Brann combos with so much stuff its crazy. Paladin is going to be so broken its retarded, they can have two potential 14 life combos, +2/2 to every token, two divine shielded taunts, I mean WTF.

Shaman is getting buffed huge I am so happy for them, even their useless legendary is possibly a include in certain decks like Shaman Battlecry+Overload I am already brewing up in my head.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 19 2015 06:57 GMT
#28
Ethereal Conjurer is going to be good, calling it now. Way better than a 4. It's Discover a spell, so there are no neutral cards to muddle the card pool, it's all Mage spells, many of which are very, very powerful. Your odds of getting an extra Fireball, Frostbolt, Blizzard, or Flamestrike are quite high, and even spells like Flame Lance and Cone of Cold are solid in the right spot. Most importantly, it's an extra copy, so if you land that Flamestrike then you've got 3 total. Not only great for the Mage player, but also this adds more depth to the card-counting to be done. Also the 6/3 body puts it in with Justicar Trueheart, which survives to hit something more times than you'd think. After all, you play it for that battlecry.

Also, when talking about cards like Unearthed Raptor, it doesn't really help to talk about how it doesn't fit into existing decks. Doesn't fit into Oil Rogue, eh, that much was obvious just looking at it. You'd be silly to mark it down for that, but if you're not going to then I don't know why you'd mention it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Hearken
Profile Joined February 2014
United Kingdom0 Posts
November 19 2015 09:29 GMT
#29
On November 19 2015 03:23 Drazerk wrote:
Show nested quote +
On November 19 2015 03:01 Ryzel wrote:
Having played Mill Rogue for a little bit I will say that it is EXTREMELY draw dependent in that there are some cards you absolutely have to draw in order to stand a chance in certain match ups (healbot and deathlord vs. aggro, coldlight vs. anything, etc.), and adding extra card draw to make the deck more consistent has two problems...

1) Given the deck aims to mill both of you quickly, it's hurting yourself in the long run
2) If you end up drawing your key cards early, the rest of the card draw cards are weak and redundant

More than anything else, I think this is the main issue holding back the deck. The answers and win conditions that are in there are fantastic when you draw them; it's just not consistent, and there's no way to make it consistent without making it very weak. Brann would function as a win-more card in this deck; it makes your win-cons even more powerful, but honestly weak win-cons aren't the issue. What the deck needs are cards like Tracking.


Djinn actually fixes issue 1 since you get 6 cards per gang up rather than 3 making your deck last much longer really we just need more mill cards in the game to solve the inconsistency issue. Another card like Coldlight Oracle / Gang Up would be huge

Burgle can be pretty useful in this regard, though totally not enough. It would also be useful if Beneath the Grounds actually worked in Mill, rather than the Ambushes getting burned like, every. single. time.
Hearken
Profile Joined February 2014
United Kingdom0 Posts
November 19 2015 09:37 GMT
#30
Reliquary Seeker - We have no idea what Blizzard was thinking with designing this card as it's just never going to trigger.

Surely it's just another tool for Dreadsteed decks?

Unearthed Raptor - you can play turn two Nerubian Egg into this since Rogue has plenty of ways activate eggs.

Am I missing something? Cold Blood and unreliable Oil procs - is there anything else? Surely you're not implying that I should be backstabbing my own egg?!
Fi0na
Profile Joined February 2014
0 Posts
Last Edited: 2015-11-19 09:43:58
November 19 2015 09:42 GMT
#31
On November 19 2015 15:57 NewSunshine wrote:
Ethereal Conjurer is going to be good, calling it now. Way better than a 4. It's Discover a spell, so there are no neutral cards to muddle the card pool, it's all Mage spells, many of which are very, very powerful. Your odds of getting an extra Fireball, Frostbolt, Blizzard, or Flamestrike are quite high, and even spells like Flame Lance and Cone of Cold are solid in the right spot. Most importantly, it's an extra copy, so if you land that Flamestrike then you've got 3 total. Not only great for the Mage player, but also this adds more depth to the card-counting to be done. Also the 6/3 body puts it in with Justicar Trueheart, which survives to hit something more times than you'd think. After all, you play it for that battlecry.

Also, when talking about cards like Unearthed Raptor, it doesn't really help to talk about how it doesn't fit into existing decks. Doesn't fit into Oil Rogue, eh, that much was obvious just looking at it. You'd be silly to mark it down for that, but if you're not going to then I don't know why you'd mention it.


Oh god. Freeze mage with quadruple Ice Block.
By the way the Fierce Monkey might be enough to push a taunt-heavy Warrior into existence.
Life is not fair. But that's what chocolate is for.
Viashino_wizard
Profile Joined June 2015
0 Posts
Last Edited: 2015-11-19 10:13:00
November 19 2015 10:06 GMT
#32
On November 19 2015 14:24 Firenza wrote:
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).

I'd argue Reno Jackson's effect is a lot stronger than Brann's. Not many battlecries can measure up to almost doubling the health your opponent has to get through. We'll have to see how easy he is to abuse in practice, but realistically he's only going to double one or two battlecries.
Daisyx
Profile Joined May 2015
0 Posts
November 19 2015 14:05 GMT
#33
On November 19 2015 15:03 Vaudevillain2 wrote:


Brann combos with so much stuff its crazy. Paladin is going to be so broken its retarded, they can have two potential 14 life combos, +2/2 to every token, two divine shielded taunts, I mean WTF.



Unfortunately, you can't put 2x divine shield on the same minion
Daisyx
Profile Joined May 2015
0 Posts
Last Edited: 2015-11-19 14:06:54
November 19 2015 14:06 GMT
#34
On November 19 2015 18:37 Hearken wrote:
Show nested quote +
Reliquary Seeker - We have no idea what Blizzard was thinking with designing this card as it's just never going to trigger.

Surely it's just another tool for Dreadsteed decks?

Show nested quote +
Unearthed Raptor - you can play turn two Nerubian Egg into this since Rogue has plenty of ways activate eggs.

Am I missing something? Cold Blood and unreliable Oil procs - is there anything else? Surely you're not implying that I should be backstabbing my own egg?!


True, but a tempo rogue will most likely run abusive sergeant or even dark iron as well
Enjun
Profile Joined October 2014
0 Posts
November 19 2015 14:22 GMT
#35
On November 19 2015 23:06 Daisyx wrote:
Show nested quote +
On November 19 2015 18:37 Hearken wrote:
Reliquary Seeker - We have no idea what Blizzard was thinking with designing this card as it's just never going to trigger.

Surely it's just another tool for Dreadsteed decks?

Unearthed Raptor - you can play turn two Nerubian Egg into this since Rogue has plenty of ways activate eggs.

Am I missing something? Cold Blood and unreliable Oil procs - is there anything else? Surely you're not implying that I should be backstabbing my own egg?!


True, but a tempo rogue will most likely run abusive sergeant or even dark iron as well


Defender of Argus is also an option. In a deck that is actively encouraged to run low mana deathrattles it's probably not the worst.
Hearken
Profile Joined February 2014
United Kingdom0 Posts
November 19 2015 15:27 GMT
#36
On November 19 2015 23:05 Daisyx wrote:
Show nested quote +
On November 19 2015 15:03 Vaudevillain2 wrote:


Brann combos with so much stuff its crazy. Paladin is going to be so broken its retarded, they can have two potential 14 life combos, +2/2 to every token, two divine shielded taunts, I mean WTF.



Unfortunately, you can't put 2x divine shield on the same minion

He's talking about Coghammer, not Argent Protector. It triggers randomly so could easily hit twice.
Hearken
Profile Joined February 2014
United Kingdom0 Posts
Last Edited: 2015-11-19 15:38:32
November 19 2015 15:35 GMT
#37
On November 19 2015 23:06 Daisyx wrote:
Show nested quote +
On November 19 2015 18:37 Hearken wrote:
Reliquary Seeker - We have no idea what Blizzard was thinking with designing this card as it's just never going to trigger.

Surely it's just another tool for Dreadsteed decks?

Unearthed Raptor - you can play turn two Nerubian Egg into this since Rogue has plenty of ways activate eggs.

Am I missing something? Cold Blood and unreliable Oil procs - is there anything else? Surely you're not implying that I should be backstabbing my own egg?!


True, but a tempo rogue will most likely run abusive sergeant or even dark iron as well

Haha, so the more accurate way of writing that line in the article would have been...

"Warlock and Shaman have plenty of ways to activate eggs. Rogue doesn't, and will have to rely on other neutral minions to make the card work".

Or alternatively, how about...

"Rogue has no good ways of activating eggs so you're probably better off just running creeper instead".

I totally get that a tempo Rogue could work, but cards like Nerubian Egg are inherently better in Shaman and Warlock for obvious reasons. It seems a real stretch to have to run 2x Cold Blood, 2x Abusive Sergeant and 2x Dark Iron Dwarf just to give my 3 drop a good target.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-11-19 15:43:43
November 19 2015 15:39 GMT
#38
On November 19 2015 19:06 Viashino_wizard wrote:
Show nested quote +
On November 19 2015 14:24 Firenza wrote:
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).

I'd argue Reno Jackson's effect is a lot stronger than Brann's. Not many battlecries can measure up to almost doubling the health your opponent has to get through. We'll have to see how easy he is to abuse in practice, but realistically he's only going to double one or two battlecries.


Doubling one or two good battlecries is all he really needs to do to be good. Plus he effectively has Taunt since your opponent cannot afford to leave him alive. He may not have Reno's ridiculously strong effect, but he also doesn't have deck-changing drawbacks.

That said, the good battlecries have mostly been sussed out already and don't necessarily fit in the same deck, so Brann probably isn't going to spawn new deck archetypes. He might push some existing archetypes toward more battlecries, but his impact is going to be fundamentally different from Reno.

On November 20 2015 00:35 Hearken wrote:
Show nested quote +
On November 19 2015 23:06 Daisyx wrote:
On November 19 2015 18:37 Hearken wrote:
Reliquary Seeker - We have no idea what Blizzard was thinking with designing this card as it's just never going to trigger.

Surely it's just another tool for Dreadsteed decks?

Unearthed Raptor - you can play turn two Nerubian Egg into this since Rogue has plenty of ways activate eggs.

Am I missing something? Cold Blood and unreliable Oil procs - is there anything else? Surely you're not implying that I should be backstabbing my own egg?!


True, but a tempo rogue will most likely run abusive sergeant or even dark iron as well

Haha, so the more accurate way of writing that line in the article would have been...

"Warlock and Shaman have plenty of ways to activate eggs. Rogue doesn't, and will have to rely on other neutral minions to make the card work".

Or alternatively, how about...

"Rogue has no good ways of activating eggs so you're probably better off just running creeper instead".

I totally get that a tempo Rogue could work, but cards like Nerubian Egg are inherently better in Shaman and Warlock for obvious reasons. It seems a real stretch to have to run 2x Cold Blood, 2x Abusive Sergeant and 2x Dark Iron Dwarf just to give my 3 drop a good target.


Perdition's Blade and SI:7 Agent yo!
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Hearken
Profile Joined February 2014
United Kingdom0 Posts
November 19 2015 15:44 GMT
#39
On November 20 2015 00:39 Seuss wrote:
Show nested quote +
On November 19 2015 19:06 Viashino_wizard wrote:
On November 19 2015 14:24 Firenza wrote:
If there's a place for Reno in the right deck, there's a place for Brann. These reviews completely missed the mark on Reno last week. That guy is giving me a lot of headaches on ladder now.

Discover was also completely underestimated by everyone. Jeweled Scarab and Dark Peddler are more than playable. I expect Ethereal Conjurer and Tomb Spider to be as well. A lot Azure Drakes trade 1 for 1 and are simply played for the card draw. If your opponent uses a cheap spell or cheap minion they are still down a card same as you, and you likely have an excellent, contextually relevant spell with the right mana cost without putting you closer to fatigue (damn you Reno Jackson!).

I'd argue Reno Jackson's effect is a lot stronger than Brann's. Not many battlecries can measure up to almost doubling the health your opponent has to get through. We'll have to see how easy he is to abuse in practice, but realistically he's only going to double one or two battlecries.


Doubling one or two good battlecries is all he really needs to do to be good. Plus he effectively has Taunt since your opponent cannot afford to leave him alive. He may not have Reno's ridiculously strong effect, but he also doesn't have deck-changing drawbacks.

That said, the good battlecries have mostly been sussed out already and don't necessarily fit in the same deck, so Brann probably isn't going to spawn new deck archetypes. He might push some existing archetypes toward more battlecries, but his impact is going to be fundamentally different from Reno.

Show nested quote +
On November 20 2015 00:35 Hearken wrote:
On November 19 2015 23:06 Daisyx wrote:
On November 19 2015 18:37 Hearken wrote:
Reliquary Seeker - We have no idea what Blizzard was thinking with designing this card as it's just never going to trigger.

Surely it's just another tool for Dreadsteed decks?

Unearthed Raptor - you can play turn two Nerubian Egg into this since Rogue has plenty of ways activate eggs.

Am I missing something? Cold Blood and unreliable Oil procs - is there anything else? Surely you're not implying that I should be backstabbing my own egg?!


True, but a tempo rogue will most likely run abusive sergeant or even dark iron as well

Haha, so the more accurate way of writing that line in the article would have been...

"Warlock and Shaman have plenty of ways to activate eggs. Rogue doesn't, and will have to rely on other neutral minions to make the card work".

Or alternatively, how about...

"Rogue has no good ways of activating eggs so you're probably better off just running creeper instead".

I totally get that a tempo Rogue could work, but cards like Nerubian Egg are inherently better in Shaman and Warlock for obvious reasons. It seems a real stretch to have to run 2x Cold Blood, 2x Abusive Sergeant and 2x Dark Iron Dwarf just to give my 3 drop a good target.


Perdition's Blade and SI:7 Agent yo!

Don't forget Backstab son! The value.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 19 2015 15:54 GMT
#40
While we're at it, you could Eviscerate, Assassinate, or even double Shiv for the mad value!
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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