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On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Should have been Powershot instead. But yeah, mage seems favoured in this match up. The inspire is reliable and consistently threatening. Hunter relies on the RNG from the Joust.
I like the animation of Lock and Load, it should see experimentation in a Control Hunter along with Ram Wrangler, which as expected, seems broken. For an easy to achieve requirement, it can be ridiculous. It either should be an epic or should only summon non-legendary beasts. I felt scummy going YOLO with it and getting a game changing King Krush, allowing me to win a turn later.
Kodorider has an outside chance of finding a deck and should be a good arena pick. You can't let Kodorider get out of hand, and should be dealt with quickly before it gets out of control, especially with cards like Maiden of the Lake and Garrison Commander on board.
Frost Giant should be a solid arena pic, as should Captured Jormungar and North Sea Kraken.
Fallen Angel is strong, great to coin out, but together with Garrison Commander is downright terrifying.
Rhonin looks to be solid but not as impressive as it could be, though I feel that's solely down to the deck design. If a deck is tailored to Rhonin, he can be really good.
Coldarra Drake is decent but slow on it's own and needs Maiden of the Lake and/or Fallen Hero to make it work well.
Bear Trap is quite the nasty secret and is gonna be a real annoyance for a little while after it's introduction.
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On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Agree. How is this supposed to be a "fair" fight, with Cobra shot, Acidmaw, Captured Jomungard, North Sea Kraken(not even a beast -.- ) in the deck... while Mage has good curve, decent removals and win conditional combos? Does Mage runs a single bad card btw? Unless Hunter gets good value from UTH/mark/Lock and load, he is screwed :D
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On August 20 2015 19:41 Hellonslaught wrote:Show nested quote +On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Agree. How is this supposed to be a "fair" fight, with Cobra shot, Acidmaw, Captured Jomungard, North Sea Kraken(not even a beast -.- ) in the deck... while Mage has good curve, decent removals and win conditional combos? Does Mage runs a single bad card btw? Unless Hunter gets good value from UTH/mark/Lock and load, he is screwed :D More then one: Flame lance Spellslinger shouldn't be in this deck Blizzard shouldn't be in this deck Dragonhawk rider is a joke Tournament Attendee doesn't deserve a card slot
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On August 20 2015 21:01 IcemanAsi wrote:Show nested quote +On August 20 2015 19:41 Hellonslaught wrote:On August 20 2015 15:12 IcemanAsi wrote: Seriously thou, who the hell designed this hunter deck and thought "Cobra Shot, Yeah!"?!
Agree. How is this supposed to be a "fair" fight, with Cobra shot, Acidmaw, Captured Jomungard, North Sea Kraken(not even a beast -.- ) in the deck... while Mage has good curve, decent removals and win conditional combos? Does Mage runs a single bad card btw? Unless Hunter gets good value from UTH/mark/Lock and load, he is screwed :D More then one: Flame lance Spellslinger shouldn't be in this deck Blizzard shouldn't be in this deck Dragonhawk rider is a joke
I also wasn't very happy with lowly squire a lot of the time. You usally want to play something instead of wasting 2 mana to pump it. In one game he lost me 3 jousts in a row.
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while the mage deck has its theme and a nice curve, but the hunter deck is just garbage. there is no synergie at all within these cards.. come on, refreshment vendor in a hunterdeck, that has nothing to do but heropower the first turns? realy?? no onedrops? only 1 two drop?? 3 kinds of secrets, no mad scientist? how bad must a deck be so inspire can be a thing? i still won some games with the hunter deck, which makes me realy sad. lock and load seems to be fun though.
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To be fair, King's Elekk is an amazing card for this deck, but the lack of P-P-Powershot is inexcusable. They give control hunter a decent board clear, and then don't put it in control hunter. And where's Dreadscale?! How is this possible? What were they thinking? Is Ben Brode laughing at us? Shouldn't he be laughing with us?!
I don't know what to believe in anymore...
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I pretty much agree with everything that's been said:
- Mage deck is WAY better than Hunter deck. It's also less combo reliant, although it has great synergy. Hunter has limited board clear and what it does have is either expensive (Acidmaw + UTH, if you're not already dead by T10) or garbage (Cobra Shot). I lost twice in a row as Hunter (w/o coin, I think) due to getting burned down before I was able to wrest board control. I did not lose as Mage and it wasn't even close.
- Inspire appears to be a much more valuable mechanic than Jousting, but I think that was already pretty obvious. With multiple Inspire minions, HP'ing gives multiple cards value. Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
- Fallen Hero is ridiculous, especially in combination with other cards (particularly Caldarra Drake, but also Maiden of the Lake). Late one match I got CD to stick and then falled him up with Fallen Hero + 4x Fireblast to clear three minions (including a Core Hound). When compared to Steamwheedle Sniper, the bottom line is that Mage decks to be much more control-based than Hunter decks, so the equivalent target-anything-for-2-damage HP is much more of a boon to Mage.
- Skeleton Knight is a garbage win-more card; I replayed it a couple times on winning the joust (predictably given the deck construction) but having to replay it for seven is way too much of a tempo loss -- especially in this match-up when Hunter will be behind for sure -- for the card advantage to matter. (It basically says, "Pay six to remove one of your opponent's minion's next turn; if you win the joust, you can replay it."
Edit: I updated his cost from 7 to 6. 6 isn't nearly as bad, but a 7/4 (w/o charge) is still way too fragile to play.
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On August 20 2015 22:54 Xathanael wrote: Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
i predicted exactly this, yet, LP reviewers scored "Master Joust" as 7/7. Feels good man XD
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My game crashed when he killed my rhonin
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Skeleton Knight would be decent/average if it cost 1 less if it wins the Joust and/or wins ties. The card is supposed to be a legendary, yet feels far from it.
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On August 20 2015 23:00 Hellonslaught wrote:Show nested quote +On August 20 2015 22:54 Xathanael wrote: Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
i predicted exactly this, yet, LP reviewers scored "Master Jouster" as 7/7. Feels good man XD I posit that some Joust cards will be good (or at least OK) in Arena -- I certainly would take Master Jouster over Bloodsail Corsair if I had to choose between the two -- but I don't think even the better ones will see play in constructed outside of something like Ramp Druid.
I think someone mentioned that Inspire threatens to snowball if you don't deal with minions early and I have to agree. While Lowly Squire (1/2, Inspire: Gain +1/+0) requires a T2 tempo loss to buff him to a 2/2 to exchange with any 3/2 -- which is not good -- Boneguard Lieutenant (3/2, Inspire: Gain +0/+1) could live long enough to trade with multiple opponent minions, which could force your opponent to treat him as a 3/2 taunt.
I mostly play Arena, so that colors my perspective quite a bit.
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On August 20 2015 23:24 Xathanael wrote:Show nested quote +On August 20 2015 23:00 Hellonslaught wrote:On August 20 2015 22:54 Xathanael wrote: Winning a joust is only going to make (e.g.) a T5 5/6 a slightly better Sunwalker, while losing it will prevent you from receiving the taunt that you actually needed more than the extra +1/+1 the card is giving.
i predicted exactly this, yet, LP reviewers scored "Master Jouster" as 7/7. Feels good man XD I posit that some Joust cards will be good (or at least OK) in Arena -- I certainly would take Master Jouster over Bloodsail Corsair if I had to choose between the two -- but I don't think even the better ones will see play in constructed outside of something like Ramp Druid. I think someone mentioned that Inspire threatens to snowball if you don't deal with minions early and I have to agree. While Lowly Squire (1/2, Inspire: Gain +1/+0) requires a T2 tempo loss to buff him to a 2/2 to exchange with any 3/2 -- which is not good -- Boneguard Lieutenant (3/2, Inspire: Gain +0/+1) could live long enough to trade with multiple opponent minions, which could force your opponent to treat him as a 3/2 taunt. I mostly play Arena, so that colors my perspective quite a bit. As an arena player too, I'm sad mage is apparently the big winner of this set of card.
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hunter deck is terrible unless you curve out really well and get huge board control. if you lose board control like once your dead.mage can get terrible draws and lose if they have nothing. (although it might be because i get thew worst ram wrangler cards ever except for the time i got a stranglethorn.
fun enough but the majority of the hunter cards are terrible i unless your already have board and are just trying to keep mage from having anything stick
if you play mage and get some minions to stick its over.
acidmaw is pretty bad unless your comboing it with like unleash the hounds or something. skeleton knight is bad. the 5/9 cards kind of nice but theyll prob just polymorph bear it.
a lot of the mage cards just plain get out of control if they manage to hold some presence on board.
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Well this newest Tavern Brawl, Encounter at the Crossroads, is starting out interestingly!
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Katowice25012 Posts
I'm mostly doing a lot of losing.
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"We just released a whole new set of cards that can do a bunch of interesting things! Let's make the new brawl a repeat of the worst and laziest one we ever did!"
I really hope this doesn't become an established pattern of a new one alternating with an old one every week. Especially with that new quest to win brawl games.
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I'm getting lots of really dumb hands that make no sense whatsoever. Not a big fan of this brawl so far.
edit: they put fucking Big Game Hunter in a brawl deck!? fuck you blizzard
yeah these decks are awful. i realize there's a new one of these every week so naturally not all of them will be good, but this stupid brawl quest is forcing me to keep playing it.
on the bright side i saw Nozdormu for the first time because of this brawl, and got punished hard for being tabbed out
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On August 27 2015 05:52 Doc Daneeka wrote: I'm getting lots of really dumb hands that make no sense whatsoever. Not a big fan of this brawl so far.
edit: they put fucking Big Game Hunter in a brawl deck!? fuck you blizzard
yeah these decks are awful. i realize there's a new one of these every week so naturally not all of them will be good, but this stupid brawl quest is forcing me to keep playing it.
on the bright side i saw Nozdormu for the first time because of this brawl, and got punished hard for being tabbed out
If I remember correctly this Brawl just gives you a deck that contains 15 random neutral cards and 15 random class cards. though from the screen up there and a few games of my own I have a feeling that for some reason there is a higher chance for legendaries and 1-attack minions. But it's probably just variance and some kind of confirmation bias and there probably are quite a lot of either category you just don't see that many (bad ones) in normal constructed or even arena.
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I made the mistake of playing before they fixed the bug and only minions were allowed: Paladin was beyond broken (can you name a weak pally class minion?): I encountered one with 3 Edrics and 2 Tirions. I was hunter. My legs: Nozdormu and Malygos (again, before spells!). At least I had a good laugh! Funny thing is, games were very memorable, even if I lost: I had a game against pally where I coined out Mistcaller to perfectly counter all of his minions, untill he dropped Tirion. I topdeck Harrison after he used a single charge, he topdecks Mogushan to join his Frostwolf Grunt in protecting his Venture Co, I get Windspeaker on my Mistcalled Ice Rager next to Dire Wolf Alpha to clear while dipping below 10 hp, he gets...Deathwing!
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Hate this Tavern Brawl. Always seem to be given crappy cards/hands while the opponent gets all the luck. Still looking for my first win on my US account.
Edit: Shortly after this post, two Ice Ragers and a Lorewalker Cho came to my rescue against a hunter who conceded after I traded my Ice Rager into his King Mukla, Lightspawn into his Mechanical Yeti, healed it and placed another Ice Rager on board, with Cho on board. He conceded. I had a tonne of spells.
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