New Mode Introduced: Tavern Brawl - Page 11
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GoingGoingGone
Slovakia529 Posts
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Kishin2
United States7534 Posts
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Bill307
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Canada9103 Posts
If you're lucky, you might end up in a situation like this: ![]() Explanation: opponent used Mind Vision when I had only Majordomo Executus in hand. Stuff happened and both Majordomos were played. After a few dice-rolls, the game turned into a Ragnaros mirror. A few turns later, I had a guaranteed Rag Hero Power to the face for the win. Most fun I've had playing HS, by far! Looking forward to editing and uploading the recording. :D + Show Spoiler [Majordomo Gimmick Deck] + I just threw in most of the big legendaries I had without much thought. Obviously if you have Alexstrasza or Dr. Boom you should use those instead. ![]() ![]() | ||
RCMDVA
United States708 Posts
![]() Before I get the combo on the board, he taunts the Gruul and drops Sylvanas behind it. My turn 7, I have the combo, and he kills the Master of Disguise with 1HP left on Sylvanas I get a Patient Assassin and a Shade of Naxxramas down later on while his 1HP Sylvanas is still alive. He drops a Hungry Dragon giving me an extra minion for his Sylvanas to suicide on. I win the RNG and he steals the Shade of Naxxramas. And then it's 20 turns of armoring up crossing fingers for nothing like Poison Seeds. ![]() | ||
mordek
United States12704 Posts
I had a couple highlights with a KT + Master of Disguise into next turn Cenarius. Also turn 6 Alex with a Leeroy in hand. | ||
killa_robot
Canada1884 Posts
The minions that transform (like Druid of the Claw), don't work in this brawl. Fucking Blizzard. | ||
Leopoldshark
United States176 Posts
I tried Antonidas spell mage (not necessarily freeze mage since I was missing some key components like ice block). Lost the first two games, but managed to win the third game by pelting rogue in the face with spells. | ||
Vo-one
Ukraine456 Posts
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Schelim
Austria11528 Posts
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killa_robot
Canada1884 Posts
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Kickboxer
Slovenia1308 Posts
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ZkyKnightX
Peru0 Posts
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NewSunshine
United States5938 Posts
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Sejanus
Lithuania550 Posts
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Origence
Spain0 Posts
They just released this new mode 2 months ago? I can't understand why they already dropping the support for Tavern Brawl. I would understand they repeat Brawls after one year with new cards and when people already forgot them, but not in few weeks with same pool of cards. Is utterly ridiculous and shameful from Hearthstone dev team | ||
Dromar
United States2145 Posts
On August 13 2015 16:36 Origence wrote: I can't understand they repeat brawls. There are possibly thousands of combinations of custom rules to experiment. And at one per week we will never see them all if they don't add a custom rules mode. They just released this new mode 2 months ago? I can't understand why they already dropping the support for Tavern Brawl. I would understand they repeat Brawls after one year with new cards and when people already forgot them, but not in few weeks with same pool of cards. Is utterly ridiculous and shameful from Hearthstone dev team While it's not great, I think we should hold our judgment for just a bit here. I think it's reasonable for them to do something like a 3 week cycle: New Brawl Preconstructed New Brawl Constructed Old Brawl or even a 4 week cycle: New Brawl Preconstructed Old Brawl New Brawl Constructed Old Brawl or something along those lines. It's actually quite logical for them to do something like this, and it's just possible that we're seeing this cycle begin for the first time. | ||
Fiddler12
New Zealand0 Posts
perhaps they could have slightly adjusted this weeks brawl? either way just play it once get your FREE card pack and forget about it till next week. sorry i just don't understand some peoples attitude towards this game sometimes. | ||
NewSunshine
United States5938 Posts
On August 13 2015 16:36 Origence wrote: Is utterly ridiculous and shameful from Hearthstone dev team That's a pretty fucking selfish thing to say. Not to mention it was common knowledge that Brawls would inevitably repeat, you want them to crank out a new Brawl every week? It takes a lot more work than you realize, if Blizzard doesn't pace themselves it won't last. | ||
Origence
Spain0 Posts
I hope in the end they release the tools for players to make their custom modes because at this rate they arent taking much benefit of all the possibilities. I think Tavern Brawl mode is brilliant. Imo better than Constructed or Arena, that maybe makes me care more than others. But really I think one person in one day could prepare Brawls for 2 months, and screw the chalkboard images. They are nice but is what takes more work to do. There might be a few Brawls that really require some coding work, bust most of them are just choosing options. Until now the only Brawls that required some work were: Week 2: Banana Brawl I think they even had to design new cards for this? And it was required to add the banana card effect every time a minion died. Week 4 & 9: The Great Summoner Competition Maybe not a lot of work but it requires to introduce the minion summon effect every time a spell card is played. And it really puts pressure to minion summon situations where board is full. Week 8: The Masked Ball Similar to Great summoner. When a minion is played a deathrattle is added to it, And this one probably even had some bugs or unintended effects. But all the others and hundreds of Brawls we can imagine require so little work. Week 1: Showdown at Blackrock Mountain This is just when the coin is rolled, give a deck to each player. All the cards and bosses are already there. Naxxramas has 15 bosses and BRM 17 bosses. You can even combine custom rules with boss encounters. The combinations there are endless and all the work is done. Is just choosing 2 decks. Week 3: Spiders, Spiders, EVERYWHERE! This one was just put 23 webspinners in deck and 7 class spells. Im not sure if spells were random or pre-selected but it doesn't matter. Week 5: Encounter at the Crossroads This simply required a little code to randomize the decks. Week 6: Heart of the Sunwell Simply modify starting mana crystals to 10. Week 7: Too Many Portals! Same as webspinners. Also I just noticed that weeks 3,4,7,8 and 9 rely on the same concept of random minions appearing either from webspinner, unstable portal, spell usage or deathrattle. So I think the Tavern Brawl mode is really brilliant stuff. But there is absolutely no need to recycle Brawls. And if they do, it should be after new expansions with different cards available. This doesn't apply to Adventure Mode decks. I understand that some cool concepts like modifying in-game rules take some work to code, but on the other side there are endless of possibilities to try. They could make just 1 brawl that requires coding per month and the other ones more simple. Stuff like using single adventure bosses or cards, decks with special compositions like webspinners, only legendaries, only 4-6 mana cards, modify starting mana crystals, or going from 10 to 2 insted of 1 to 10. Only minions with x keyword allowed. They might be more or less interesting to each person but the possibilities are virtually infinite. | ||
Dromar
United States2145 Posts
On August 13 2015 22:53 NewSunshine wrote: That's a pretty fucking selfish thing to say. Not to mention it was common knowledge that Brawls would inevitably repeat, you want them to crank out a new Brawl every week? It takes a lot more work than you realize, if Blizzard doesn't pace themselves it won't last. To add to this, it's also it's worth mentioning that even old brawls may be completely different after a new set comes out. For example if they had been able to wait a couple more weeks to reuse brawls after TGT comes out, it would have been totally legit. Just think, all the Druids could be playing Living Roots too! | ||
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