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New Mode Introduced: Tavern Brawl - Page 11

Forum Index > Hearthstone General
Post a Reply
Prev 1 9 10 11 12 13 37 Next All
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
July 23 2015 06:57 GMT
#201
I don't know, I played like five games and had no fun even when I won. Mulligan is super important and random, as you can use any card in your deck. Meh. I'll pass.
Busy night, but there's always room for another... unless the servers are down.
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2015-07-23 08:08:30
July 23 2015 08:07 GMT
#202
Really enjoying this one playing 8 dragon rogue. Games go by super quick or end up being epic which is nice.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 24 2015 10:27 GMT
#203
If you've ever wanted to win using Majordomo Executus, this Tavern Brawl is probably your best shot! The average Brawl Deck has a lot less reach early-game than a constructed deck late-game. And you start with 10 mana so the odds of being in a position to play Majordomo Executus and not immediately die are a lot higher!

If you're lucky, you might end up in a situation like this:

[image loading]

Explanation: opponent used Mind Vision when I had only Majordomo Executus in hand. Stuff happened and both Majordomos were played. After a few dice-rolls, the game turned into a Ragnaros mirror. A few turns later, I had a guaranteed Rag Hero Power to the face for the win.

Most fun I've had playing HS, by far! Looking forward to editing and uploading the recording. :D

+ Show Spoiler [Majordomo Gimmick Deck] +

I just threw in most of the big legendaries I had without much thought. Obviously if you have Alexstrasza or Dr. Boom you should use those instead.
[image loading]
RCMDVA
Profile Joined July 2011
United States708 Posts
July 30 2015 12:42 GMT
#204
Mal'Ganis + Master of Disguise dream in portal brawl

[image loading]

Before I get the combo on the board, he taunts the Gruul and drops Sylvanas behind it. My turn 7, I have the combo, and he kills the Master of Disguise with 1HP left on Sylvanas

I get a Patient Assassin and a Shade of Naxxramas down later on while his 1HP Sylvanas is still alive.

He drops a Hungry Dragon giving me an extra minion for his Sylvanas to suicide on.

I win the RNG and he steals the Shade of Naxxramas.

And then it's 20 turns of armoring up crossing fingers for nothing like Poison Seeds.

[image loading]
mordek
Profile Blog Joined December 2010
United States12705 Posts
August 03 2015 20:50 GMT
#205
Ha, thanks for sharing that's awesome.

I had a couple highlights with a KT + Master of Disguise into next turn Cenarius.

Also turn 6 Alex with a Leeroy in hand.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2015-08-06 01:40:37
August 06 2015 01:38 GMT
#206
Newest brawl. Play Druid so I can get high minions out quicker.

The minions that transform (like Druid of the Claw), don't work in this brawl.

Fucking Blizzard.
Leopoldshark
Profile Joined September 2010
United States176 Posts
August 06 2015 16:09 GMT
#207
"We know that Piloted Shredder is cancer to the meta, so why not make every card a shredder? Genius!"

I tried Antonidas spell mage (not necessarily freeze mage since I was missing some key components like ice block). Lost the first two games, but managed to win the third game by pelting rogue in the face with spells.
Vo-one
Profile Joined June 2003
Ukraine456 Posts
August 09 2015 01:46 GMT
#208
I had this deck for the brawl, it was fun
[image loading]
[image loading]
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
August 12 2015 19:52 GMT
#209
didn't we already have the current brawl a few weeks ago?
TY <3 Cure <3 Inno <3 Special <3
killa_robot
Profile Joined May 2010
Canada1884 Posts
August 12 2015 22:26 GMT
#210
Yep, took about 2 months for them to repeat ideas again.
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
August 12 2015 23:41 GMT
#211
Damn, that was lazy. Bad blizz : /
ZkyKnightX
Profile Joined August 2015
Peru0 Posts
August 13 2015 02:39 GMT
#212
What do you think about creating a tavern brawl where you use a hero or any character from WOW that is able to use any card from anyclass?What would be the perfect deck?
I only play HS cuz of the Paladin !
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 13 2015 02:54 GMT
#213
Made the mistake of trying to run Tree of Life this time. Thought maybe I'd get Ysera or Malygos. Got Majordomo. Lost immediately. Never again.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
August 13 2015 05:13 GMT
#214
Still the same randomness BS. One game to get a pack and I am done with it.
Friends don't let friends massacre civilians
Origence
Profile Joined June 2014
Spain0 Posts
August 13 2015 07:36 GMT
#215
I can't understand they repeat brawls. There are possibly thousands of combinations of custom rules to experiment. And at one per week we will never see them all if they don't add a custom rules mode.

They just released this new mode 2 months ago? I can't understand why they already dropping the support for Tavern Brawl.
I would understand they repeat Brawls after one year with new cards and when people already forgot them, but not in few weeks with same pool of cards.

Is utterly ridiculous and shameful from Hearthstone dev team
Thinking ahead
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2015-08-13 07:59:36
August 13 2015 07:59 GMT
#216
On August 13 2015 16:36 Origence wrote:
I can't understand they repeat brawls. There are possibly thousands of combinations of custom rules to experiment. And at one per week we will never see them all if they don't add a custom rules mode.

They just released this new mode 2 months ago? I can't understand why they already dropping the support for Tavern Brawl.
I would understand they repeat Brawls after one year with new cards and when people already forgot them, but not in few weeks with same pool of cards.

Is utterly ridiculous and shameful from Hearthstone dev team


While it's not great, I think we should hold our judgment for just a bit here.

I think it's reasonable for them to do something like a 3 week cycle:

New Brawl Preconstructed
New Brawl Constructed
Old Brawl

or even a 4 week cycle:

New Brawl Preconstructed
Old Brawl
New Brawl Constructed
Old Brawl

or something along those lines. It's actually quite logical for them to do something like this, and it's just possible that we're seeing this cycle begin for the first time.

Fiddler12
Profile Joined May 2015
New Zealand0 Posts
August 13 2015 08:00 GMT
#217
Not that I'm a blizzard fanboy or anything, but they clearly stated early in the piece, that ideas will be recycled. yes it has only been 2 months, but I'm pretty sure they are rather busy with a certain something that is coming out very shortly. to say they are dropping support is a very big exaggeration.

perhaps they could have slightly adjusted this weeks brawl? either way just play it once get your FREE card pack and forget about it till next week.

sorry i just don't understand some peoples attitude towards this game sometimes.
First in, Last out. 9th Squad.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 13 2015 13:53 GMT
#218
On August 13 2015 16:36 Origence wrote:
Is utterly ridiculous and shameful from Hearthstone dev team

That's a pretty fucking selfish thing to say. Not to mention it was common knowledge that Brawls would inevitably repeat, you want them to crank out a new Brawl every week? It takes a lot more work than you realize, if Blizzard doesn't pace themselves it won't last.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Origence
Profile Joined June 2014
Spain0 Posts
August 13 2015 15:26 GMT
#219
Many Brawls just require modify some variables and some testing.
I hope in the end they release the tools for players to make their custom modes because at this rate they arent taking much benefit of all the possibilities.

I think Tavern Brawl mode is brilliant. Imo better than Constructed or Arena, that maybe makes me care more than others.
But really I think one person in one day could prepare Brawls for 2 months, and screw the chalkboard images. They are nice but is what takes more work to do.

There might be a few Brawls that really require some coding work, bust most of them are just choosing options.
Until now the only Brawls that required some work were:

Week 2: Banana Brawl
I think they even had to design new cards for this? And it was required to add the banana card effect every time a minion died.

Week 4 & 9: The Great Summoner Competition
Maybe not a lot of work but it requires to introduce the minion summon effect every time a spell card is played. And it really puts pressure to minion summon situations where board is full.

Week 8: The Masked Ball
Similar to Great summoner. When a minion is played a deathrattle is added to it, And this one probably even had some bugs or unintended effects.

But all the others and hundreds of Brawls we can imagine require so little work.

Week 1: Showdown at Blackrock Mountain
This is just when the coin is rolled, give a deck to each player. All the cards and bosses are already there.
Naxxramas has 15 bosses and BRM 17 bosses. You can even combine custom rules with boss encounters. The combinations there are endless and all the work is done. Is just choosing 2 decks.

Week 3: Spiders, Spiders, EVERYWHERE!
This one was just put 23 webspinners in deck and 7 class spells. Im not sure if spells were random or pre-selected but it doesn't matter.

Week 5: Encounter at the Crossroads
This simply required a little code to randomize the decks.

Week 6: Heart of the Sunwell
Simply modify starting mana crystals to 10.

Week 7: Too Many Portals!
Same as webspinners.

Also I just noticed that weeks 3,4,7,8 and 9 rely on the same concept of random minions appearing either from webspinner, unstable portal, spell usage or deathrattle.

So I think the Tavern Brawl mode is really brilliant stuff. But there is absolutely no need to recycle Brawls. And if they do, it should be after new expansions with different cards available. This doesn't apply to Adventure Mode decks.

I understand that some cool concepts like modifying in-game rules take some work to code, but on the other side there are endless of possibilities to try. They could make just 1 brawl that requires coding per month and the other ones more simple.

Stuff like using single adventure bosses or cards, decks with special compositions like webspinners, only legendaries, only 4-6 mana cards, modify starting mana crystals, or going from 10 to 2 insted of 1 to 10. Only minions with x keyword allowed.
They might be more or less interesting to each person but the possibilities are virtually infinite.
Thinking ahead
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2015-08-13 19:43:32
August 13 2015 19:41 GMT
#220
On August 13 2015 22:53 NewSunshine wrote:
Show nested quote +
On August 13 2015 16:36 Origence wrote:
Is utterly ridiculous and shameful from Hearthstone dev team

That's a pretty fucking selfish thing to say. Not to mention it was common knowledge that Brawls would inevitably repeat, you want them to crank out a new Brawl every week? It takes a lot more work than you realize, if Blizzard doesn't pace themselves it won't last.


To add to this, it's also it's worth mentioning that even old brawls may be completely different after a new set comes out.

For example if they had been able to wait a couple more weeks to reuse brawls after TGT comes out, it would have been totally legit. Just think, all the Druids could be playing Living Roots too!
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