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New to Hearthstone, updated starter decks?

Forum Index > Hearthstone General
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 18 2015 09:26 GMT
#1
Hello,

I'm very new to Hearthstone, I've seen and watched a lot; even work-wise, but I've actually never REALLY played the game until very recently. I want to play this game without having to buy decks and I understand that can be quite grindy and difficult.

I was looking up ways to build pretty good starter decks, but most guides are about a year ago and a lot of the cards have been changed for the better (or worse).

Is there any place I can go to find out what's a good deck to play? I mainly play during work so I usually just play for the daily quests to get gold.

Speaking of gold, should I save for Naxxrmas (700g per wing) or try Arena? I still haven't played arena, so my first one is free, I really want to take advantage of it for good cards.

Also, what's a good guide to detailing how to build a deck, to balance it out and common pitfalls/mistakes when building your deck. That's perhaps the hardest part for me as I always think how, individually, each card is amazing, but they never quite work out together.

I enjoy playing decks that let me summon a lot of minions or cards that improve the stats of my minions. I tried playing Hunter and I despise it/it never really works out for me. Warlock is alright and Priest looks good.

I've played the basics of all classes, working on getting level 10 to all and access their cards. I still play casual matches and I lose pretty much the majority of the time. Was never really good at card games.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2015-03-18 09:50:00
March 18 2015 09:45 GMT
#2
Hey welcome! (been seeing your posts around the dota 2 sections)

Hunter has some of the most cost efficient decks out there: http://www.hearthpwn.com/decks/201034-1440-dust-to-legend

I would also check out these posts in liquidhearth http://www.liquidhearth.com/forum/search.php?q=starting stone&t=t&f=-1&u=&gb=date&d=

Just came across this today: http://hearthstoneplayers.com/deck-play-beginners-compendium/

They are a bit old but still decent just to start.

As for gold, I would say save it for Arena. Arena should be the fastest way for you to learn as many cards/basics as possible and get GvG packs. I think if you have a bankroll strategy (say, always keep 300 for playing arenas, then use the rest of the gold to buy naxx/ classic packs) you can get a very stable gold income by just averaging around 3 wins in arena (dailies included).

At the beginning I would try to buy classic packs (I was trying to help kickstart my girlfriend's account recently and I bought about 15 classic packs and 15 gvg packs, and that seemed to be enough for me/her to start grinding more gold via arena/constructed/dailies. Once you have very decent rares and some epics/legendaries by opening packs, start saving some for naxx. The first two wings of Naxx cards are very very good, good enough to play them in every deck.

Hope it helps and good luck have fun!
No Pain No Gain
Fi0na
Profile Joined February 2014
0 Posts
March 18 2015 10:50 GMT
#3
On what packs to buy:
+ Show Spoiler +
Actually, getting GvG packs is not that great in my humble opinion if you don't plan on only playing mech- something. You mostly get luxury/gimmicky cards and mechs with the GvG packs, whereas most solid cards that you would want to have are in the expert card set and in Naxxramas. The only card that I would consider a strong standalone card in GvG is Piloted Shredder which is a common card. Trust me, you don't need fancy GvG, expert packs and Naxxramas are the backbone of anything but mech.

Of course if you are good at arena/like it, then go for arena. But personally I don't like arena at all.
Which is why I would buy expert card sets and Naxxramas. Not necessarily in that order, but that's what I would do.
If you can get to the second quarter of Naxxramas in relatively short time do it, Sludge Belcher and Loatheb are insanely strong cards that any type of deck would love to have. Plus you get Haunted Creeper and Webspinner (for Hunter) and Nerubian Egg (for Zoo), which are good cards for cheap decks.
Then I would buy some expert cards just to not get bored, so you have some new toys to play with
And then I would probably save up for the 3rd and 4th wing of Naxxramas, as the 4th wing gives you a super strong Priest card, an essential Warrior card, an essential Mage/Hunter card and Zombie Chow, which is not bad either if you go for a control-oriented deck.
The last wing of Naxxramas is optional; while Kel'Thuzad is nice to have as a legendary I believe that getting expert cards first should be more important. And the epics you would get are not as game-changingly important as the other cards mentioned above.


On where to find new decks:
+ Show Spoiler +

If I am looking for new decks to play (although I prefer crafting my own), I go to www.hearthpwn.com first. They have a huge database of decks and a great way to find them, including filters for names and cards and even for cards that should NOT be in the deck because you don't have them. You will find plenty of cheap/free to play decks there that are decent. Just click on "Decks" and type either "basic" or "F2P" or "beginner" or something similar for the deck name.

If that is not enough for you, http://hearthstonehandbook.com/deck-building-cards/ultimate-beginners-guide-hearthstone/ has a set of beginner's decks (with only basic cards) that are okay.


On how to build your own deck:
+ Show Spoiler +

Funny enough, there are not many ressources on that topic that I know of. Most guides do not cover this section well at all, so I'll try.
1. Some cards are unlike others. You will soon realize that a Chillwind Yeti is a great card and an Ironforge Rifleman is not. Your deck should pretty much only consist of strong cards, especially in the beginning. Azure Drakes and Argent Commander are awesome strong cards to start with.
2. Combos are fickle and hard to get. Putting 2 cards into your deck because they combo with each other well is a gamble, because you will not get that combo most of the time. The more you rely on card combos or specific answers to your opponents cards, the more you need card draw to more reliably get what you need when you need it. Since you lack a lot of strong combo cards in the beginning, going for more combos will most likely just weaken your deck when you start out. So get strong minions and if you run out of cards too often add a bit of card draw specifically for that case (since card-drawing cards present quite the tempo loss and tempo is all you can hope for as a beginner).
3. You don't have a lot of legendaries, so playing the late-game will be very tough. Try to get a mana curve that peaks around 4 mana for a mid-range deck (a mana curve that looks like a pyramid is okay), or peak at 2 mana for an aggressive/zoo-type deck. Playing Mage/Shaman can significantly help you with the problem of not owning legendaries so you can play some control decks (due to Polymorth and Hex).
4. Especially when you are starting out and don't have all the great combos playing on curve is all the more important. Try to have a reasonable amount of strong minions for each/most mana cost according to the curves I explained earlier, or you will be too reliant on The Coin to smooth the curve out for you. I know it is not easy for Shaman as your 3-mana-slot can be overloaded (huehue) quite heavily, but other than that you should be able to build a deck with a reasonable mana curve


hope I was able to help you a bit
have a nice day and enjoy hearthstone!
Life is not fair. But that's what chocolate is for.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
March 18 2015 14:17 GMT
#4
yeah i heard Sludge Belcher is a musthave so save up your 700 gold to unlock the second wing (shouldn't be too hard with the special starter quests you get)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
DrDoom77
Profile Joined September 2014
United States0 Posts
March 18 2015 16:35 GMT
#5
On March 18 2015 18:45 lhr0909 wrote:
As for gold, I would say save it for Arena. Arena should be the fastest way for you to learn as many cards/basics as possible and get GvG packs. I think if you have a bankroll strategy (say, always keep 300 for playing arenas, then use the rest of the gold to buy naxx/ classic packs) you can get a very stable gold income by just averaging around 3 wins in arena (dailies included).


I don't entirely agree with this. I agree that if you average 3 wins, you'll come close to breaking even in arena (if you count the reward pack as 100 gold), but for a new player, I think it'll be really tough to get 3 wins in arena with any consistency.

I recommend just playing ranked at first (or maybe even casual, since I don't think you'll be matched to good players there until you've won some games), and build up your collection through buying packs. Make sure you finish all the 'secret' starter achievements, like getting all heroes to level 10. Watch some streamers or read messageboards like this one to learn strategy tips, and then try arena after a few weeks once you've been exposed to more cards and playing styles.
Origence
Profile Joined June 2014
Spain0 Posts
March 18 2015 16:50 GMT
#6
I would buy adventures.
They are fairly priced. Is like an extra DLC or expansion for the game, with bosses, challenges, cards, etc.

Thinking ahead
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2015-03-19 01:11:25
March 18 2015 18:44 GMT
#7
Hey!

I went through this process when I started a new account on the EU server several months ago, and I am in the process of helping my brother through this now, so here's my advice:

0. Starter decks that aren't complete trash:

+ Show Spoiler [Druid] +

2 Innervate

2 Claw

2 Wild Growth
1 Mark of the Wild
2 Acidic Swamp Ooze

2 Ironfur Grizzly
1 Shattered Sun Cleric

2 Swipe
2 Chillwind Yeti
2 Sen'jin Shieldmasta

2 Booty Bay Bodyguard
2 Darkscale Healer

2 Starfire
2 Boulderfist Ogre

2 Stormwind Champion

2 Ironbark Protector

Basically you mulligan for ramp cards like Innervate and Wild Growth, and drop a fatty on curve every turn and eventually overwhelm them. The ramp cards give you a unique advantage, in that each threat you play must be dealt with by the opponent for less than the cost of the threat itself, which can be very difficult. If they fail, you threaten to snowball out of control. Try to avoid making trades with your taunt minions if it's not needed, as they will be forced to trade anyway since your minion has taunt, allowing you to hit their face instead.

You will want to replace weaker cards with Druid of the Claw, Wrath, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


+ Show Spoiler [Hunter] +

2 Hunter's Mark

2 Arcane Shot
2 Tracking
2 Stonetusk Boar
1 Timber Wolf

2 Acidic Swamp Ooze
2 Bloodfen Raptor
2 River Crocolisk

2 Animal Companion
2 Kill Command
2 Ironfur Grizzly
2 Wolfrider

2 Chillwind Yeti
2 Houndmaster
1 Oasis Snapjaw

2 Tundra Rhino

Despite your dislike of Hunter, it is IMO the strongest class by far with a very small collection. Cards like Animal Companion, Kill Command, and Houndmaster are top tier, and several other basic Hunter cards are just below top tier. This deck is also very easy to upgrade early on in your collection.

You'll want to mulligan for a hand that you can play on curve early, and as the turns progress, you want to use your hero power, and then spend your mana efficiently to produce an additional threat. Try not to trade too much, as it is often your opponent's responsibility to stop you from killing him, not the other way around. Eventually they will be forced to clear your threats every turn and somehow deal you 30 damage before you hero power them to death.

You'll want to replace weaker cards with Webspinner, Haunted Creeper, Ironbeak Owl, Unleash the Hounds, Savannah Highmane, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


Other than these, you can use whatever you feel like playing. If you open something good for another class, you could build an okay deck, but without help, many of the other classes just aren't as strong as these decks.

1. Get the first 2 weeks of Naxxramas relatively early. You will want Sludge Belcher and especially Loatheb in most of your decks. Webspinner, Haunted Creeper, and eventually Nerubian Egg will be very useful cards too. You don't necessarily have to get it immediately though, as a few packs will give you some cards that will greatly improve your decks beyond basic cards (Piloted Shredder and Ogre Brute come to mind from GvG, and a wide variety of class-specific cards from Classic).

2. After that, you can either go for the 3rd/4th weeks of Naxxramas, or start opening packs. I would recommend opening packs for a while to fill out some of the useful common slots in your collection. As for which pack, I would suggest getting GvG packs until you have 2 Piloted Shredder, or just crafting the Shredders and opening Classic packs.

Useful commons you are looking for in Classic packs:
+ Show Spoiler +

Abusive Sergeant
Leper Gnome
Dire Wolf Alpha
Ironbeak Owl
Acolyte of Pain
Earthen Ring Farseer
Harvest Golem
Dark Iron Dwarf

Wrath
Druid of the Claw

Explosive Trap
Freezing Trap
Unleash the Hounds

Mirror Entity

Circle of Healing
Thoughtsteal

Eviscerate

Earth Shock
Lightning Bolt

Power Overwhelming
Flame Imp

Cruel Taskmaster


3. Once you have a few cards and some dust, craft Piloted Shredders and put them in every deck you have if you haven't already. Then you have to decide whether you want to save up for a big legendary or craft a few strong rares.

Legendaries cost 1600 dust, and are usually a good idea to craft as you are unlikely to open them, but they are strong. You should craft Dr. Boom and Sylvanas before anything else. After that, craft whatever you want based on what you like to play.

Craft-worthy epic is Big Game Hunter, but it's low priority compared to other things you can craft. Craft-worthy rares are Savannah Highmane, Defender of Argus, Azure Drake, and Knife Juggler. After that there are a host of terrific rares and epics, but they generally require many other cards to come together into a strong deck, so I'd recommend just opening packs and saving dust for legendaries, and eventually opening those rares over time.

4. After you've got a few more cards (around the point where you've opened a few packs and gotten nothing useful), you should finish up Naxxramas. The 3rd week of Naxxramas isn't worth the gold, but you need it to get to the 4th week, which has Zombie Chow, Mad Scientist, Dark Cultist, and Death's Bite. That said, these cards really are only worthwhile if you also have some other cards to fill in those classes, which is why I suggest getting some packs before coming back for these. The 5th week of Naxxramas has Kel'Thuzad, Echoing Ooze and Shade of Naxxramas. Shade is used in Druid decks and rarely anywhere else, Echoing Ooze is used rarely, but Kel'Thuzad can be a powerful addition to your collection. Probably worth the 700 gold, but it's your call.

Good luck, and feel free to ask anything along the way!
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
March 18 2015 22:21 GMT
#8
In the long run learning how to make decent arena decks is the most efficient HS skill if you want to f2p.

Personally I think arena has never been this easy.
teamsolid
Profile Joined October 2007
Canada3668 Posts
March 19 2015 01:48 GMT
#9
Check out some tier lists and get cracking at Arena:

http://www.icy-veins.com/hearthstone/arena-mage-tier-lists-goblins-vs-gnomes
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-03-19 10:06:58
March 19 2015 09:45 GMT
#10
On March 18 2015 18:45 lhr0909 wrote:
Hey welcome! (been seeing your posts around the dota 2 sections)

Hunter has some of the most cost efficient decks out there: http://www.hearthpwn.com/decks/201034-1440-dust-to-legend

I would also check out these posts in liquidhearth http://www.liquidhearth.com/forum/search.php?q=starting stone&t=t&f=-1&u=&gb=date&d=

Just came across this today: http://hearthstoneplayers.com/deck-play-beginners-compendium/

They are a bit old but still decent just to start.

As for gold, I would say save it for Arena. Arena should be the fastest way for you to learn as many cards/basics as possible and get GvG packs. I think if you have a bankroll strategy (say, always keep 300 for playing arenas, then use the rest of the gold to buy naxx/ classic packs) you can get a very stable gold income by just averaging around 3 wins in arena (dailies included).

At the beginning I would try to buy classic packs (I was trying to help kickstart my girlfriend's account recently and I bought about 15 classic packs and 15 gvg packs, and that seemed to be enough for me/her to start grinding more gold via arena/constructed/dailies. Once you have very decent rares and some epics/legendaries by opening packs, start saving some for naxx. The first two wings of Naxx cards are very very good, good enough to play them in every deck.

Hope it helps and good luck have fun!


Thanks! I actually use the Hearthstoneplayers.com guide before and while it didn't work out for me before, now I seem to be winning much more often. I was calibrated too high in Casual Play as I am only now getting people with around the same cards as myself.

Since I don't know all the cards, I don't know if arena is ideal, especially since I don't know all the classes. I'm working on getting them to all level 10 and then build basic decks. I have about 500 gold just sitting around, may save it for Naxxarmas instead since it is guaranteed good cards.

what do you think?

On March 18 2015 19:50 Fi0na wrote:
On what packs to buy:
+ Show Spoiler +
Actually, getting GvG packs is not that great in my humble opinion if you don't plan on only playing mech- something. You mostly get luxury/gimmicky cards and mechs with the GvG packs, whereas most solid cards that you would want to have are in the expert card set and in Naxxramas. The only card that I would consider a strong standalone card in GvG is Piloted Shredder which is a common card. Trust me, you don't need fancy GvG, expert packs and Naxxramas are the backbone of anything but mech.

Of course if you are good at arena/like it, then go for arena. But personally I don't like arena at all.
Which is why I would buy expert card sets and Naxxramas. Not necessarily in that order, but that's what I would do.
If you can get to the second quarter of Naxxramas in relatively short time do it, Sludge Belcher and Loatheb are insanely strong cards that any type of deck would love to have. Plus you get Haunted Creeper and Webspinner (for Hunter) and Nerubian Egg (for Zoo), which are good cards for cheap decks.
Then I would buy some expert cards just to not get bored, so you have some new toys to play with
And then I would probably save up for the 3rd and 4th wing of Naxxramas, as the 4th wing gives you a super strong Priest card, an essential Warrior card, an essential Mage/Hunter card and Zombie Chow, which is not bad either if you go for a control-oriented deck.
The last wing of Naxxramas is optional; while Kel'Thuzad is nice to have as a legendary I believe that getting expert cards first should be more important. And the epics you would get are not as game-changingly important as the other cards mentioned above.


What is the expert card set? I had already used 100 gold to buy GvG cards and I wasn't that impressed. I haven't bought anything yet. What are expert cards?

I think I will save for Naxxarmas right now. I don't have any other idea what to buy and I have about 500 gold.


On where to find new decks:
+ Show Spoiler +

If I am looking for new decks to play (although I prefer crafting my own), I go to www.hearthpwn.com first. They have a huge database of decks and a great way to find them, including filters for names and cards and even for cards that should NOT be in the deck because you don't have them. You will find plenty of cheap/free to play decks there that are decent. Just click on "Decks" and type either "basic" or "F2P" or "beginner" or something similar for the deck name.

If that is not enough for you, http://hearthstonehandbook.com/deck-building-cards/ultimate-beginners-guide-hearthstone/ has a set of beginner's decks (with only basic cards) that are okay.


Thanks on that hearthstonehandbook link, I will try it!

On how to build your own deck:
+ Show Spoiler +

Funny enough, there are not many ressources on that topic that I know of. Most guides do not cover this section well at all, so I'll try.
1. Some cards are unlike others. You will soon realize that a Chillwind Yeti is a great card and an Ironforge Rifleman is not. Your deck should pretty much only consist of strong cards, especially in the beginning. Azure Drakes and Argent Commander are awesome strong cards to start with.
2. Combos are fickle and hard to get. Putting 2 cards into your deck because they combo with each other well is a gamble, because you will not get that combo most of the time. The more you rely on card combos or specific answers to your opponents cards, the more you need card draw to more reliably get what you need when you need it. Since you lack a lot of strong combo cards in the beginning, going for more combos will most likely just weaken your deck when you start out. So get strong minions and if you run out of cards too often add a bit of card draw specifically for that case (since card-drawing cards present quite the tempo loss and tempo is all you can hope for as a beginner).
3. You don't have a lot of legendaries, so playing the late-game will be very tough. Try to get a mana curve that peaks around 4 mana for a mid-range deck (a mana curve that looks like a pyramid is okay), or peak at 2 mana for an aggressive/zoo-type deck. Playing Mage/Shaman can significantly help you with the problem of not owning legendaries so you can play some control decks (due to Polymorth and Hex).
4. Especially when you are starting out and don't have all the great combos playing on curve is all the more important. Try to have a reasonable amount of strong minions for each/most mana cost according to the curves I explained earlier, or you will be too reliant on The Coin to smooth the curve out for you. I know it is not easy for Shaman as your 3-mana-slot can be overloaded (huehue) quite heavily, but other than that you should be able to build a deck with a reasonable mana curve


hope I was able to help you a bit
have a nice day and enjoy hearthstone!


See bold for replies, thanks!

On March 18 2015 23:17 ahswtini wrote:
yeah i heard Sludge Belcher is a musthave so save up your 700 gold to unlock the second wing (shouldn't be too hard with the special starter quests you get)


Don't got first wing yet ): (Arachnid)

On March 19 2015 01:35 DrDoom77 wrote:
Show nested quote +
On March 18 2015 18:45 lhr0909 wrote:
As for gold, I would say save it for Arena. Arena should be the fastest way for you to learn as many cards/basics as possible and get GvG packs. I think if you have a bankroll strategy (say, always keep 300 for playing arenas, then use the rest of the gold to buy naxx/ classic packs) you can get a very stable gold income by just averaging around 3 wins in arena (dailies included).


I don't entirely agree with this. I agree that if you average 3 wins, you'll come close to breaking even in arena (if you count the reward pack as 100 gold), but for a new player, I think it'll be really tough to get 3 wins in arena with any consistency.

I recommend just playing ranked at first (or maybe even casual, since I don't think you'll be matched to good players there until you've won some games), and build up your collection through buying packs. Make sure you finish all the 'secret' starter achievements, like getting all heroes to level 10. Watch some streamers or read messageboards like this one to learn strategy tips, and then try arena after a few weeks once you've been exposed to more cards and playing styles.


What's the difference between ranked and casual? I only play casual right now.

On March 19 2015 07:21 Kickboxer wrote:
In the long run learning how to make decent arena decks is the most efficient HS skill if you want to f2p.

Personally I think arena has never been this easy.


Why is it easy right now?

On March 19 2015 10:48 teamsolid wrote:
Check out some tier lists and get cracking at Arena:

http://www.icy-veins.com/hearthstone/arena-mage-tier-lists-goblins-vs-gnomes


Thanks for this, I have one free round of arena, so I may try it sometime this week!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Corgi
Profile Joined December 2014
United States408 Posts
Last Edited: 2015-03-19 10:09:20
March 19 2015 10:05 GMT
#11
What, taking a break from Dota 2?

I'd save up and for Naxx so you can get lotheb and several other cards that are valuable. If you're new, unless you have an arena coach telling you exactly what to do, you're going to lose terribly every time and its a waste of gold.

Trump's basic decks are still relevant today as they use only basic cards so expansions won't really affect its viability. I've gotten as far as rank 11 with basic only decks. To learn the game, you need to play with all decks so you get a better idea of what cards are out there. Since you don't have many cards, you also should watch streams to learn them. If you have money, buy expert packs (normal ones not GvG). Later when you're more experienced, you can do arena and earn GvG packs.

For arena, you should use this site: http://www.heartharena.com/

This site will basically allow you to be coached through the drafting phase of arena, one of the more complex things to master in Hearthstone. The way you use the site is to list the 3 choices and the site will help you pick the best one as you progress through the draft. I used to use this site until I was good enough to not need it anymore.

The reason why you should not save your gold for arena immediately is because you will be throwing it away. Its like trying to learn dota by randoming every single game as well as randoming your item builds every game. You will figure out things slowly, learn bad habits, and not understand the basic principals of the game: things like value, board control, aggro vs control, tempo. reach, catching up, win more, etc.

Furthermore the new expansion will be out in a month. That's another 3500+ gold you'll need. Arena is a great way to earn cards but its simply not something you jump into. According to the design around arena, its intended as a money trap for new players to balance the virtual economy (yes it exists). You don't have to take my word for it though. You need roughly 3 wins to break even, and 7 wins to earn enough gold back for a new arena run. Most people can't even get 5 wins in arena and they are experienced players. The number of people getting 7+ wins is a small percentage of players.

Of course, the alternative is to buy 200-400 packs and have almost all the expert cards from the normal packs.

Casual is exactly like ranked except your rank and mmr are hidden. Most people avoid Casual because unlike Ranked, your rank does not reset each month. This means after a certain point, you'll play against players with crazy decks that they are just messing around with. Most people avoid playing casual at this point (it used to be the other way around).

Ranked is ranked, most people float around ranked 20 since ranked 20 will earn you the cardback each month (the only reward). Ranked also counts towards your class wins, a completionist achievement. Since tons of people including newbies are around rank 20-25, most people play ranked to do their daily quests because its far easier than Casual. After rank 1, you reach legendary rank. In this rank, you can only rank forward towards #1 legendary. Anything under #100 legendary will give you Blizzcon WCS points.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-03-19 10:14:19
March 19 2015 10:10 GMT
#12
On March 19 2015 03:44 Dromar wrote:
Hey!

I went through this process when I started a new account on the EU server several months ago, and I am in the process of helping my brother through this now, so here's my advice:

0. Starter decks that aren't complete trash:

+ Show Spoiler [Druid] +

2 Innervate

2 Claw

2 Wild Growth
1 Mark of the Wild
2 Acidic Swamp Ooze

2 Ironfur Grizzly
1 Shattered Sun Cleric

2 Swipe
2 Chillwind Yeti
2 Sen'jin Shieldmasta

2 Booty Bay Bodyguard
2 Darkscale Healer

2 Starfire
2 Boulderfist Ogre

2 Stormwind Champion

2 Ironbark Protector

Basically you mulligan for ramp cards like Innervate and Wild Growth, and drop a fatty on curve every turn and eventually overwhelm them. The ramp cards give you a unique advantage, in that each threat you play must be dealt with by the opponent for less than the cost of the threat itself, which can be very difficult. If they fail, you threaten to snowball out of control. Try to avoid making trades with your taunt minions if it's not needed, as they will be forced to trade anyway since your minion has taunt, allowing you to hit their face instead.

You will want to replace weaker cards with Druid of the Claw, Wrath, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


+ Show Spoiler [Hunter] +

2 Hunter's Mark

2 Arcane Shot
2 Tracking
2 Stonetusk Boar
1 Timber Wolf

2 Acidic Swamp Ooze
2 Bloodfen Raptor
2 River Crocolisk

2 Animal Companion
2 Kill Command
2 Ironfur Grizzly
2 Wolfrider

2 Chillwind Yeti
2 Houndmaster
1 Oasis Snapjaw

2 Tundra Rhino

Despite your dislike of Hunter, it is IMO the strongest class by far with a very small collection. Cards like Animal Companion, Kill Command, and Houndmaster are top tier, and several other basic Hunter cards are just below top tier. This deck is also very easy to upgrade early on in your collection.

You'll want to mulligan for a hand that you can play on curve early, and as the turns progress, you want to use your hero power, and then spend your mana efficiently to produce an additional threat. Try not to trade too much, as it is often your opponent's responsibility to stop you from killing him, not the other way around. Eventually they will be forced to clear your threats every turn and somehow deal you 30 damage before you hero power them to death.

You'll want to replace weaker cards with Webspinner, Haunted Creeper, Ironbeak Owl, Unleash the Hounds, Savannah Highmane, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


Other than these, you can use whatever you feel like playing. If you open something good for another class, you could build an okay deck, but without help, many of the other classes just aren't as strong as these decks.

1. Get the first 2 weeks of Naxxramas relatively early. You will want Sludge Belcher and especially Loatheb in most of your decks. Webspinner, Haunted Creeper, and eventually Nerubian Egg will be very useful cards too. You don't necessarily have to get it immediately though, as a few packs will give you some cards that will greatly improve your decks beyond basic cards (Piloted Shredder and Ogre Brute come to mind from GvG, and a wide variety of class-specific cards from Classic).

2. After that, you can either go for the 3rd/4th weeks of Naxxramas, or start opening packs. I would recommend opening packs for a while to fill out some of the useful common slots in your collection. As for which pack, I would suggest getting GvG packs until you have 2 Piloted Shredder, or just crafting the Shredders and opening Classic packs.

Useful commons you are looking for in Classic packs:
+ Show Spoiler +

Abusive Sergeant
Leper Gnome
Dire Wolf Alpha
Ironbeak Owl
Acolyte of Pain
Earthen Ring Farseer
Harvest Golem
Dark Iron Dwarf

Wrath
Druid of the Claw

Explosive Trap
Freezing Trap
Unleash the Hounds

Mirror Entity

Circle of Healing
Thoughtsteal

Eviscerate

Earth Shock
Lightning Bolt

Power Overwhelming
Flame Imp

Cruel Taskmaster


3. Once you have a few cards and some dust, craft Piloted Shredders and put them in every deck you have if you haven't already. Then you have to decide whether you want to save up for a big legendary or craft a few strong rares.

Legendaries cost 1600 dust, and are usually a good idea to craft as you are unlikely to open them, but they are strong. You should craft Dr. Boom and Sylvanas before anything else. After that, craft whatever you want based on what you like to play.

Craft-worthy epic is Big Game Hunter, but it's low priority compared to other things you can craft. Craft-worthy rares are Savannah Highmane, Defender of Argus, Azure Drake, and Knife Juggler. After that there are a host of terrific rares and epics, but they generally require many other cards to come together into a strong deck, so I'd recommend just opening packs and saving dust for legendaries, and eventually opening those rares over time.

4. After you've got a few more cards (around the point where you've opened a few packs and gotten nothing useful), you should finish up Naxxramas. The 3rd week of Naxxramas isn't worth the gold, but you need it to get to the 4th week, which has Zombie Chow, Mad Scientist, Dark Cultist, and Death's Bite. That said, these cards really are only worthwhile if you also have some other cards to fill in those classes, which is why I suggest getting some packs before coming back for these. The 5th week of Naxxramas has Kel'Thuzad, Echoing Ooze and Shade of Naxxramas. Shade is used in Druid decks and rarely anywhere else, Echoing Ooze is used rarely, but Kel'Thuzad can be a powerful addition to your collection. Probably worth the 700 gold, but it's your call.

Good luck, and feel free to ask anything along the way!


Right now, I'm having the most trouble beating the computers on expert. Strangely, I can win against online foes, but not these expert guys :x
How does your deck for Hunter differ from that of Spark's Starting Deck? I felt Spark's was a bit too perfect and isn't very fluid if you don't get the right hand?

http://hearthstoneplayers.com/beginner-deck-tech-basic-hunter/

I'll try your deck now!
I still have to level up Druid.

How many cards are there right now? Is it possible to get doubles of cards that you can't get any more of? Is it very hard to get all the cards?

I don't know anything about dust yet.

On March 19 2015 19:05 Corgi wrote:
What, taking a break from Dota 2?

I'd save up and for Naxx so you can get lotheb and several other cards that are valuable. If you're new, unless you have an arena coach telling you exactly what to do, you're going to lose terribly every time and its a waste of gold.

Trump's basic decks are still relevant today as they use only basic cards so expansions won't really affect its viability. I've gotten as far as rank 11 with basic only decks. To learn the game, you need to play with all decks so you get a better idea of what cards are out there. Since you don't have many cards, you also should watch streams to learn them. If you have money, buy expert packs (normal ones not GvG). Later when you're more experienced, you can do arena and earn GvG packs.

For arena, you should use this site: http://www.heartharena.com/

This site will basically allow you to be coached through the drafting phase of arena, one of the more complex things to master in Hearthstone. The way you use the site is to list the 3 choices and the site will help you pick the best one as you progress through the draft. I used to use this site until I was good enough to not need it anymore.

The reason why you should not save your gold for arena immediately is because you will be throwing it away. Its like trying to learn dota by randoming every single game as well as randoming your item builds every game. You will figure out things slowly, learn bad habits, and not understand the basic principals of the game: things like value, board control, aggro vs control, tempo. reach, catching up, win more, etc.

Furthermore the new expansion will be out in a month. That's another 3500+ gold you'll need. Arena is a great way to earn cards but its simply not something you jump into. According to the design around arena, its intended as a money trap for new players to balance the virtual economy (yes it exists). You don't have to take my word for it though. You need roughly 3 wins to break even, and 7 wins to earn enough gold back for a new arena run. Most people can't even get 5 wins in arena and they are experienced players. The number of people getting 7+ wins is a small percentage of players.

Of course, the alternative is to buy 200-400 packs and have almost all the expert cards from the normal packs.

Casual is exactly like ranked except your rank and mmr are hidden. Most people avoid Casual because unlike Ranked, your rank does not reset each month. This means after a certain point, you'll play against players with crazy decks that they are just messing around with. Most people avoid playing casual at this point (it used to be the other way around).

Ranked is ranked, most people float around ranked 20 since ranked 20 will earn you the cardback each month (the only reward). Ranked also counts towards your class wins, a completionist achievement. Since tons of people including newbies are around rank 20-25, most people play ranked to do their daily quests because its far easier than Casual. After rank 1, you reach legendary rank. In this rank, you can only rank forward towards #1 legendary. Anything under #100 legendary will give you Blizzcon WCS points.


I mostly play during travel and during work. I still play Dota at home along with Counter-Strike (despite how much I am not enjoying the game). It's good for me to know all the games, especially since my past work involved a lot of Hearthstone before.

Yeah, I figured I'd wait on arena or maybe have someone walk me through it. I don't even know all the classes inside out (or reached level 10) so I'm going to work on that. I got mage, warlock, hunter and warrior to 10; but I want to get priest because he feels so strong.

Can you link to Trump's basic decks? I was using a lot of Sheng's and Spark's decks which are hit and miss.

What's the appeal of arena is if it yields such weak returns?

Ranked is easier than casual? Because I'm finding casual relatively easy nowadays.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
PoulsenB
Profile Joined June 2011
Poland7734 Posts
March 19 2015 11:54 GMT
#13
On March 19 2015 19:10 Torte de Lini wrote:

Can you link to Trump's basic decks? I was using a lot of Sheng's and Spark's decks which are hit and miss.



As a Naxxramas-less scrub myself I can say that I had used Trump's basic decks in the past and they did not feel superior to those made by Sheng and Spark. Every deck can be hit or miss depending on the draw. For example, I'm currently using the basic Ramp Druid form hearthstoneplayers.com and in the last 5 games I haven't drawn Innervate or Wild Growth earlier than turn 5 or 6.

PS. also, I love your standard guides for Dota 2, keep up the good work
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 19 2015 12:37 GMT
#14
On March 19 2015 20:54 PoulsenB wrote:
Show nested quote +
On March 19 2015 19:10 Torte de Lini wrote:

Can you link to Trump's basic decks? I was using a lot of Sheng's and Spark's decks which are hit and miss.



As a Naxxramas-less scrub myself I can say that I had used Trump's basic decks in the past and they did not feel superior to those made by Sheng and Spark. Every deck can be hit or miss depending on the draw. For example, I'm currently using the basic Ramp Druid form hearthstoneplayers.com and in the last 5 games I haven't drawn Innervate or Wild Growth earlier than turn 5 or 6.

PS. also, I love your standard guides for Dota 2, keep up the good work

Hm, I guess I will stick with those starter decks then!

Thanks a lot for the kind words!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Fi0na
Profile Joined February 2014
0 Posts
Last Edited: 2015-03-19 13:16:08
March 19 2015 13:15 GMT
#15
On March 19 2015 18:45 Torte de Lini wrote:
Show nested quote +
On March 18 2015 19:50 Fi0na wrote:
On what packs to buy:
+ Show Spoiler +
Actually, getting GvG packs is not that great in my humble opinion if you don't plan on only playing mech- something. You mostly get luxury/gimmicky cards and mechs with the GvG packs, whereas most solid cards that you would want to have are in the expert card set and in Naxxramas. The only card that I would consider a strong standalone card in GvG is Piloted Shredder which is a common card. Trust me, you don't need fancy GvG, expert packs and Naxxramas are the backbone of anything but mech.

Of course if you are good at arena/like it, then go for arena. But personally I don't like arena at all.
Which is why I would buy expert card sets and Naxxramas. Not necessarily in that order, but that's what I would do.
If you can get to the second quarter of Naxxramas in relatively short time do it, Sludge Belcher and Loatheb are insanely strong cards that any type of deck would love to have. Plus you get Haunted Creeper and Webspinner (for Hunter) and Nerubian Egg (for Zoo), which are good cards for cheap decks.
Then I would buy some expert cards just to not get bored, so you have some new toys to play with
And then I would probably save up for the 3rd and 4th wing of Naxxramas, as the 4th wing gives you a super strong Priest card, an essential Warrior card, an essential Mage/Hunter card and Zombie Chow, which is not bad either if you go for a control-oriented deck.
The last wing of Naxxramas is optional; while Kel'Thuzad is nice to have as a legendary I believe that getting expert cards first should be more important. And the epics you would get are not as game-changingly important as the other cards mentioned above.



What is the expert card set? I had already used 100 gold to buy GvG cards and I wasn't that impressed. I haven't bought anything yet. What are expert cards?

I think I will save for Naxxarmas right now. I don't have any other idea what to buy and I have about 500 gold.


On where to find new decks:
+ Show Spoiler +

If I am looking for new decks to play (although I prefer crafting my own), I go to www.hearthpwn.com first. They have a huge database of decks and a great way to find them, including filters for names and cards and even for cards that should NOT be in the deck because you don't have them. You will find plenty of cheap/free to play decks there that are decent. Just click on "Decks" and type either "basic" or "F2P" or "beginner" or something similar for the deck name.

If that is not enough for you, http://hearthstonehandbook.com/deck-building-cards/ultimate-beginners-guide-hearthstone/ has a set of beginner's decks (with only basic cards) that are okay.


Thanks on that hearthstonehandbook link, I will try it!


Whoops! It is called "Classic set" now, but used to be called "Expert set". So please excuse my mistake, as I was too used to its old name. Still my point stands: Classic set is what allows you to build decks other than mech, as the majority of important common/rare/epics for most decks are located in that card set. For example for Shaman you really want that LIghtning Storm, Lightning Bolt, Earth Shock, probably Feral Spirit or Lava Burst, Doomhammer and Al-Akir. You can build solid decks with those cards. If you had Whirling Zap-o-matic, Powermace, Crackle and Neptulon instead you would have half of what is needed for mech shaman (the other half still are cards mentioned above from the classic set).

So yeah, buy Classic card packs instead of GvG card packs until you get a decent collection. GvG adds a bit of flavor, not substance. And the second wing of Naxx is the most important thing first anyway.
Life is not fair. But that's what chocolate is for.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 19 2015 20:58 GMT
#16
On March 19 2015 19:10 Torte de Lini wrote:
Show nested quote +
On March 19 2015 03:44 Dromar wrote:
Hey!

I went through this process when I started a new account on the EU server several months ago, and I am in the process of helping my brother through this now, so here's my advice:

0. Starter decks that aren't complete trash:

+ Show Spoiler [Druid] +

2 Innervate

2 Claw

2 Wild Growth
1 Mark of the Wild
2 Acidic Swamp Ooze

2 Ironfur Grizzly
1 Shattered Sun Cleric

2 Swipe
2 Chillwind Yeti
2 Sen'jin Shieldmasta

2 Booty Bay Bodyguard
2 Darkscale Healer

2 Starfire
2 Boulderfist Ogre

2 Stormwind Champion

2 Ironbark Protector

Basically you mulligan for ramp cards like Innervate and Wild Growth, and drop a fatty on curve every turn and eventually overwhelm them. The ramp cards give you a unique advantage, in that each threat you play must be dealt with by the opponent for less than the cost of the threat itself, which can be very difficult. If they fail, you threaten to snowball out of control. Try to avoid making trades with your taunt minions if it's not needed, as they will be forced to trade anyway since your minion has taunt, allowing you to hit their face instead.

You will want to replace weaker cards with Druid of the Claw, Wrath, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


+ Show Spoiler [Hunter] +

2 Hunter's Mark

2 Arcane Shot
2 Tracking
2 Stonetusk Boar
1 Timber Wolf

2 Acidic Swamp Ooze
2 Bloodfen Raptor
2 River Crocolisk

2 Animal Companion
2 Kill Command
2 Ironfur Grizzly
2 Wolfrider

2 Chillwind Yeti
2 Houndmaster
1 Oasis Snapjaw

2 Tundra Rhino

Despite your dislike of Hunter, it is IMO the strongest class by far with a very small collection. Cards like Animal Companion, Kill Command, and Houndmaster are top tier, and several other basic Hunter cards are just below top tier. This deck is also very easy to upgrade early on in your collection.

You'll want to mulligan for a hand that you can play on curve early, and as the turns progress, you want to use your hero power, and then spend your mana efficiently to produce an additional threat. Try not to trade too much, as it is often your opponent's responsibility to stop you from killing him, not the other way around. Eventually they will be forced to clear your threats every turn and somehow deal you 30 damage before you hero power them to death.

You'll want to replace weaker cards with Webspinner, Haunted Creeper, Ironbeak Owl, Unleash the Hounds, Savannah Highmane, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


Other than these, you can use whatever you feel like playing. If you open something good for another class, you could build an okay deck, but without help, many of the other classes just aren't as strong as these decks.

1. Get the first 2 weeks of Naxxramas relatively early. You will want Sludge Belcher and especially Loatheb in most of your decks. Webspinner, Haunted Creeper, and eventually Nerubian Egg will be very useful cards too. You don't necessarily have to get it immediately though, as a few packs will give you some cards that will greatly improve your decks beyond basic cards (Piloted Shredder and Ogre Brute come to mind from GvG, and a wide variety of class-specific cards from Classic).

2. After that, you can either go for the 3rd/4th weeks of Naxxramas, or start opening packs. I would recommend opening packs for a while to fill out some of the useful common slots in your collection. As for which pack, I would suggest getting GvG packs until you have 2 Piloted Shredder, or just crafting the Shredders and opening Classic packs.

Useful commons you are looking for in Classic packs:
+ Show Spoiler +

Abusive Sergeant
Leper Gnome
Dire Wolf Alpha
Ironbeak Owl
Acolyte of Pain
Earthen Ring Farseer
Harvest Golem
Dark Iron Dwarf

Wrath
Druid of the Claw

Explosive Trap
Freezing Trap
Unleash the Hounds

Mirror Entity

Circle of Healing
Thoughtsteal

Eviscerate

Earth Shock
Lightning Bolt

Power Overwhelming
Flame Imp

Cruel Taskmaster


3. Once you have a few cards and some dust, craft Piloted Shredders and put them in every deck you have if you haven't already. Then you have to decide whether you want to save up for a big legendary or craft a few strong rares.

Legendaries cost 1600 dust, and are usually a good idea to craft as you are unlikely to open them, but they are strong. You should craft Dr. Boom and Sylvanas before anything else. After that, craft whatever you want based on what you like to play.

Craft-worthy epic is Big Game Hunter, but it's low priority compared to other things you can craft. Craft-worthy rares are Savannah Highmane, Defender of Argus, Azure Drake, and Knife Juggler. After that there are a host of terrific rares and epics, but they generally require many other cards to come together into a strong deck, so I'd recommend just opening packs and saving dust for legendaries, and eventually opening those rares over time.

4. After you've got a few more cards (around the point where you've opened a few packs and gotten nothing useful), you should finish up Naxxramas. The 3rd week of Naxxramas isn't worth the gold, but you need it to get to the 4th week, which has Zombie Chow, Mad Scientist, Dark Cultist, and Death's Bite. That said, these cards really are only worthwhile if you also have some other cards to fill in those classes, which is why I suggest getting some packs before coming back for these. The 5th week of Naxxramas has Kel'Thuzad, Echoing Ooze and Shade of Naxxramas. Shade is used in Druid decks and rarely anywhere else, Echoing Ooze is used rarely, but Kel'Thuzad can be a powerful addition to your collection. Probably worth the 700 gold, but it's your call.

Good luck, and feel free to ask anything along the way!


Right now, I'm having the most trouble beating the computers on expert. Strangely, I can win against online foes, but not these expert guys :x
How does your deck for Hunter differ from that of Spark's Starting Deck? I felt Spark's was a bit too perfect and isn't very fluid if you don't get the right hand?

http://hearthstoneplayers.com/beginner-deck-tech-basic-hunter/

I'll try your deck now!
I still have to level up Druid.

How many cards are there right now? Is it possible to get doubles of cards that you can't get any more of? Is it very hard to get all the cards?

I don't know anything about dust yet.


In casual, you will be paired up against equally new players as yourself for a while, but eventually you'll be queued up normally, at which point casual is harder than the lower ranks. I'd estimate that the usual casual player would be somewhere around ranks 17 to 10.

My deck differs from Spark's deck in that it has a smoother curve, and plays better cards (IMO). It's a bit more on the aggressive side as well, playing Oozes and Yetis instead of Buzzards and the second Snapjaw.

You can get duplicates of cards that you have 2 or more of already. If you are free to play, yes it is very hard to get all the cards, but you can have several tournament level decks by 6 months in even free to play, as I have on my EU account.

Dust is the currency by which players trade cards in this game. You cannot trade cards with other players, but rather you trade with the game. Each card has a dust cost (to create) and a dust value (to destroy) based on rarity.

Commons cost 40 to craft and give 5 when destroyed.
Rares cost 100 to craft and give 20 when destroyed.
Epics cost 400 to craft and give 100 when destroyed.
Legendariees cost 1600 to craft and give 400 when destroyed.
Golden cards have much higher values also based on rarity.

This has its pros and cons. One pro is that crappy cards are still worth something. Unlike the boxes upon boxes of Magic cards that are worthless because they are duplicate commons that nobody cares about, each common you open up is worth 5 dust toward a good card you need. Same with higher rarities. Maybe you open a crappy epic, but if nothing else you can dust it for any rare you want. That's another pro: the best cards in the game still have a set cost based on rarity. For example, Savannah Highmane is really strong, yet costs only 100 dust! That's why I recommended it in my previous post.

If you go to your collection, toward the upper right there should be a small button that says "Crafting Mode" or something like that. This is how you craft/disenchant cards using dust, and also is a great way to see every card in the game. The Classic set has 245 cards, and the GvG set has 123 cards. In addition, Naxxramas has about 30 cards, as will Blackrock Mountain. Then there are a number of basic cards, which everyone starts with.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-03-19 21:56:10
March 19 2015 21:55 GMT
#17
On March 20 2015 05:58 Dromar wrote:
Show nested quote +
On March 19 2015 19:10 Torte de Lini wrote:
On March 19 2015 03:44 Dromar wrote:
Hey!

I went through this process when I started a new account on the EU server several months ago, and I am in the process of helping my brother through this now, so here's my advice:

0. Starter decks that aren't complete trash:

+ Show Spoiler [Druid] +

2 Innervate

2 Claw

2 Wild Growth
1 Mark of the Wild
2 Acidic Swamp Ooze

2 Ironfur Grizzly
1 Shattered Sun Cleric

2 Swipe
2 Chillwind Yeti
2 Sen'jin Shieldmasta

2 Booty Bay Bodyguard
2 Darkscale Healer

2 Starfire
2 Boulderfist Ogre

2 Stormwind Champion

2 Ironbark Protector

Basically you mulligan for ramp cards like Innervate and Wild Growth, and drop a fatty on curve every turn and eventually overwhelm them. The ramp cards give you a unique advantage, in that each threat you play must be dealt with by the opponent for less than the cost of the threat itself, which can be very difficult. If they fail, you threaten to snowball out of control. Try to avoid making trades with your taunt minions if it's not needed, as they will be forced to trade anyway since your minion has taunt, allowing you to hit their face instead.

You will want to replace weaker cards with Druid of the Claw, Wrath, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


+ Show Spoiler [Hunter] +

2 Hunter's Mark

2 Arcane Shot
2 Tracking
2 Stonetusk Boar
1 Timber Wolf

2 Acidic Swamp Ooze
2 Bloodfen Raptor
2 River Crocolisk

2 Animal Companion
2 Kill Command
2 Ironfur Grizzly
2 Wolfrider

2 Chillwind Yeti
2 Houndmaster
1 Oasis Snapjaw

2 Tundra Rhino

Despite your dislike of Hunter, it is IMO the strongest class by far with a very small collection. Cards like Animal Companion, Kill Command, and Houndmaster are top tier, and several other basic Hunter cards are just below top tier. This deck is also very easy to upgrade early on in your collection.

You'll want to mulligan for a hand that you can play on curve early, and as the turns progress, you want to use your hero power, and then spend your mana efficiently to produce an additional threat. Try not to trade too much, as it is often your opponent's responsibility to stop you from killing him, not the other way around. Eventually they will be forced to clear your threats every turn and somehow deal you 30 damage before you hero power them to death.

You'll want to replace weaker cards with Webspinner, Haunted Creeper, Ironbeak Owl, Unleash the Hounds, Savannah Highmane, Piloted Shredder, Sludge Belcher, and Loatheb as soon as you can.


Other than these, you can use whatever you feel like playing. If you open something good for another class, you could build an okay deck, but without help, many of the other classes just aren't as strong as these decks.

1. Get the first 2 weeks of Naxxramas relatively early. You will want Sludge Belcher and especially Loatheb in most of your decks. Webspinner, Haunted Creeper, and eventually Nerubian Egg will be very useful cards too. You don't necessarily have to get it immediately though, as a few packs will give you some cards that will greatly improve your decks beyond basic cards (Piloted Shredder and Ogre Brute come to mind from GvG, and a wide variety of class-specific cards from Classic).

2. After that, you can either go for the 3rd/4th weeks of Naxxramas, or start opening packs. I would recommend opening packs for a while to fill out some of the useful common slots in your collection. As for which pack, I would suggest getting GvG packs until you have 2 Piloted Shredder, or just crafting the Shredders and opening Classic packs.

Useful commons you are looking for in Classic packs:
+ Show Spoiler +

Abusive Sergeant
Leper Gnome
Dire Wolf Alpha
Ironbeak Owl
Acolyte of Pain
Earthen Ring Farseer
Harvest Golem
Dark Iron Dwarf

Wrath
Druid of the Claw

Explosive Trap
Freezing Trap
Unleash the Hounds

Mirror Entity

Circle of Healing
Thoughtsteal

Eviscerate

Earth Shock
Lightning Bolt

Power Overwhelming
Flame Imp

Cruel Taskmaster


3. Once you have a few cards and some dust, craft Piloted Shredders and put them in every deck you have if you haven't already. Then you have to decide whether you want to save up for a big legendary or craft a few strong rares.

Legendaries cost 1600 dust, and are usually a good idea to craft as you are unlikely to open them, but they are strong. You should craft Dr. Boom and Sylvanas before anything else. After that, craft whatever you want based on what you like to play.

Craft-worthy epic is Big Game Hunter, but it's low priority compared to other things you can craft. Craft-worthy rares are Savannah Highmane, Defender of Argus, Azure Drake, and Knife Juggler. After that there are a host of terrific rares and epics, but they generally require many other cards to come together into a strong deck, so I'd recommend just opening packs and saving dust for legendaries, and eventually opening those rares over time.

4. After you've got a few more cards (around the point where you've opened a few packs and gotten nothing useful), you should finish up Naxxramas. The 3rd week of Naxxramas isn't worth the gold, but you need it to get to the 4th week, which has Zombie Chow, Mad Scientist, Dark Cultist, and Death's Bite. That said, these cards really are only worthwhile if you also have some other cards to fill in those classes, which is why I suggest getting some packs before coming back for these. The 5th week of Naxxramas has Kel'Thuzad, Echoing Ooze and Shade of Naxxramas. Shade is used in Druid decks and rarely anywhere else, Echoing Ooze is used rarely, but Kel'Thuzad can be a powerful addition to your collection. Probably worth the 700 gold, but it's your call.

Good luck, and feel free to ask anything along the way!


Right now, I'm having the most trouble beating the computers on expert. Strangely, I can win against online foes, but not these expert guys :x
How does your deck for Hunter differ from that of Spark's Starting Deck? I felt Spark's was a bit too perfect and isn't very fluid if you don't get the right hand?

http://hearthstoneplayers.com/beginner-deck-tech-basic-hunter/

I'll try your deck now!
I still have to level up Druid.

How many cards are there right now? Is it possible to get doubles of cards that you can't get any more of? Is it very hard to get all the cards?

I don't know anything about dust yet.


In casual, you will be paired up against equally new players as yourself for a while, but eventually you'll be queued up normally, at which point casual is harder than the lower ranks. I'd estimate that the usual casual player would be somewhere around ranks 17 to 10.

My deck differs from Spark's deck in that it has a smoother curve, and plays better cards (IMO). It's a bit more on the aggressive side as well, playing Oozes and Yetis instead of Buzzards and the second Snapjaw.

You can get duplicates of cards that you have 2 or more of already. If you are free to play, yes it is very hard to get all the cards, but you can have several tournament level decks by 6 months in even free to play, as I have on my EU account.

Dust is the currency by which players trade cards in this game. You cannot trade cards with other players, but rather you trade with the game. Each card has a dust cost (to create) and a dust value (to destroy) based on rarity.

Commons cost 40 to craft and give 5 when destroyed.
Rares cost 100 to craft and give 20 when destroyed.
Epics cost 400 to craft and give 100 when destroyed.
Legendariees cost 1600 to craft and give 400 when destroyed.
Golden cards have much higher values also based on rarity.

This has its pros and cons. One pro is that crappy cards are still worth something. Unlike the boxes upon boxes of Magic cards that are worthless because they are duplicate commons that nobody cares about, each common you open up is worth 5 dust toward a good card you need. Same with higher rarities. Maybe you open a crappy epic, but if nothing else you can dust it for any rare you want. That's another pro: the best cards in the game still have a set cost based on rarity. For example, Savannah Highmane is really strong, yet costs only 100 dust! That's why I recommended it in my previous post.

If you go to your collection, toward the upper right there should be a small button that says "Crafting Mode" or something like that. This is how you craft/disenchant cards using dust, and also is a great way to see every card in the game. The Classic set has 245 cards, and the GvG set has 123 cards. In addition, Naxxramas has about 30 cards, as will Blackrock Mountain. Then there are a number of basic cards, which everyone starts with.


Holy shit, that's a lot of cards + Blackrock, I haven't read much about that!

When I first started casual, I was getting pretty insane match-ups of people who would crush me, now I get newbies!

I don't intend to play for the "backs" of cards, but I do want to collect every card in the game, that'll be my life goal!

I recently tried your deck out and my only complaint is running out of cards too fast. I think that's just me though. Also, I tend to get overwhelmed by my opponent, they always summon a lot and there is no way for me to clear it.

The buzzard card is useless until later and even then, I found it to be not so good.

Thanks a lot for your help!

On March 19 2015 22:15 Fi0na wrote:
Show nested quote +
On March 19 2015 18:45 Torte de Lini wrote:
On March 18 2015 19:50 Fi0na wrote:
On what packs to buy:
+ Show Spoiler +
Actually, getting GvG packs is not that great in my humble opinion if you don't plan on only playing mech- something. You mostly get luxury/gimmicky cards and mechs with the GvG packs, whereas most solid cards that you would want to have are in the expert card set and in Naxxramas. The only card that I would consider a strong standalone card in GvG is Piloted Shredder which is a common card. Trust me, you don't need fancy GvG, expert packs and Naxxramas are the backbone of anything but mech.

Of course if you are good at arena/like it, then go for arena. But personally I don't like arena at all.
Which is why I would buy expert card sets and Naxxramas. Not necessarily in that order, but that's what I would do.
If you can get to the second quarter of Naxxramas in relatively short time do it, Sludge Belcher and Loatheb are insanely strong cards that any type of deck would love to have. Plus you get Haunted Creeper and Webspinner (for Hunter) and Nerubian Egg (for Zoo), which are good cards for cheap decks.
Then I would buy some expert cards just to not get bored, so you have some new toys to play with
And then I would probably save up for the 3rd and 4th wing of Naxxramas, as the 4th wing gives you a super strong Priest card, an essential Warrior card, an essential Mage/Hunter card and Zombie Chow, which is not bad either if you go for a control-oriented deck.
The last wing of Naxxramas is optional; while Kel'Thuzad is nice to have as a legendary I believe that getting expert cards first should be more important. And the epics you would get are not as game-changingly important as the other cards mentioned above.



What is the expert card set? I had already used 100 gold to buy GvG cards and I wasn't that impressed. I haven't bought anything yet. What are expert cards?

I think I will save for Naxxarmas right now. I don't have any other idea what to buy and I have about 500 gold.


On where to find new decks:
+ Show Spoiler +

If I am looking for new decks to play (although I prefer crafting my own), I go to www.hearthpwn.com first. They have a huge database of decks and a great way to find them, including filters for names and cards and even for cards that should NOT be in the deck because you don't have them. You will find plenty of cheap/free to play decks there that are decent. Just click on "Decks" and type either "basic" or "F2P" or "beginner" or something similar for the deck name.

If that is not enough for you, http://hearthstonehandbook.com/deck-building-cards/ultimate-beginners-guide-hearthstone/ has a set of beginner's decks (with only basic cards) that are okay.


Thanks on that hearthstonehandbook link, I will try it!


Whoops! It is called "Classic set" now, but used to be called "Expert set". So please excuse my mistake, as I was too used to its old name. Still my point stands: Classic set is what allows you to build decks other than mech, as the majority of important common/rare/epics for most decks are located in that card set. For example for Shaman you really want that LIghtning Storm, Lightning Bolt, Earth Shock, probably Feral Spirit or Lava Burst, Doomhammer and Al-Akir. You can build solid decks with those cards. If you had Whirling Zap-o-matic, Powermace, Crackle and Neptulon instead you would have half of what is needed for mech shaman (the other half still are cards mentioned above from the classic set).

So yeah, buy Classic card packs instead of GvG card packs until you get a decent collection. GvG adds a bit of flavor, not substance. And the second wing of Naxx is the most important thing first anyway.


I will definitely just start saving for Naxxarmas, though I assume I can't beat him with just a basic deck eh?
Is there any point to the expert modes of Naxxarmas?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Corgi
Profile Joined December 2014
United States408 Posts
Last Edited: 2015-03-19 23:02:40
March 19 2015 22:59 GMT
#18
Can you link to Trump's basic decks? I was using a lot of Sheng's and Spark's decks which are hit and miss.


https://sites.google.com/site/trumpdecks/basicdecks

What's the appeal of arena is if it yields such weak returns?


12 wins can give you a ton of rewards (2 card packs and 2 more free arena runs), plus 85% chance for a golden card from any pack. Also, Arena is much more fun and efficient than buying packs as long as you can at least get minimum 3 wins. That will give you about 50-100 gold back. Since arena costs 150 gold, and buying a pack costs 100, you need to earn 50 gold to break even. So why arena? Well competent players can win 7 wins which allows a new free arena run since they earn 150 gold. That means you can repeatly run Arena for 7 wins each time and get enough gold to do it infinite times. This is the most efficient, non $ way to earn packs.

The other way to earn packs is do dailies which gives you gold. Or win 30 games a day to earn 100 gold from wins (10x3), which is the limit per day on gold from wins. Still confused? Just google it and I'm sure you'll find a better explanation.

Ranked is easier than casual? Because I'm finding casual relatively easy nowadays.


Like I explained, its easy at the start because your MMR is 0. But this MMR never resets so eventually you'll face harder and tougher opponents with all legendary decks because MMR. Like I said as well, you'll then play ranked because the opponents are easier than whatever is going on in casual.

The buzzard card is useless until later and even then, I found it to be not so good.


They nerfed this card big time. Its basically useless since Cult Master is better.

I will definitely just start saving for Naxxarmas, though I assume I can't beat him with just a basic deck eh?
Is there any point to the expert modes of Naxxarmas?


All modes of Naxxarmas are beatable with basic decks. This however requires you to have level 10 in all classes and thus all basic cards. A quick search on google or hearthstone subreddit will give you a bunch of threads and guides on how to do this. Note: Its not easy and it will take you 15-30 tries because it requires RNG.

Good luck in this game. I know your guides help a lot of newbies in Dota 2. Like I said about Arena stuff, you should watch some videos, use the site I linked above, and that will get you on your way to learning how to do arena while you get experience playing your basic decks.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 20 2015 00:55 GMT
#19
buy naxxramas and ofc buy molten core now. spend some cash on a buncha cards imho to start(thats optional tho). then youll be able to alteast play some fun decks in a decent way. other then that just play arena, its hugely rng based but on average still gives you way more then the plain 100g/pack.

this is the only option imho unless you wanna wait 4++ months to have a a halfway decent selection of cards.

i started half a year ago, bought naxx, bought around 50 packs,did like 100 arena runs and did most of my dailies and still miss atleast 70% of the "important" epics and legendarys. so ya prepare to spend money

life of lively to live to life of full life thx to shield battery
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-03-21 09:04:27
March 21 2015 09:04 GMT
#20
On March 20 2015 07:59 Corgi wrote:
Show nested quote +
Can you link to Trump's basic decks? I was using a lot of Sheng's and Spark's decks which are hit and miss.


https://sites.google.com/site/trumpdecks/basicdecks

Show nested quote +
What's the appeal of arena is if it yields such weak returns?


12 wins can give you a ton of rewards (2 card packs and 2 more free arena runs), plus 85% chance for a golden card from any pack. Also, Arena is much more fun and efficient than buying packs as long as you can at least get minimum 3 wins. That will give you about 50-100 gold back. Since arena costs 150 gold, and buying a pack costs 100, you need to earn 50 gold to break even. So why arena? Well competent players can win 7 wins which allows a new free arena run since they earn 150 gold. That means you can repeatly run Arena for 7 wins each time and get enough gold to do it infinite times. This is the most efficient, non $ way to earn packs.

The other way to earn packs is do dailies which gives you gold. Or win 30 games a day to earn 100 gold from wins (10x3), which is the limit per day on gold from wins. Still confused? Just google it and I'm sure you'll find a better explanation.

Show nested quote +
Ranked is easier than casual? Because I'm finding casual relatively easy nowadays.


Like I explained, its easy at the start because your MMR is 0. But this MMR never resets so eventually you'll face harder and tougher opponents with all legendary decks because MMR. Like I said as well, you'll then play ranked because the opponents are easier than whatever is going on in casual.

Show nested quote +
The buzzard card is useless until later and even then, I found it to be not so good.


They nerfed this card big time. Its basically useless since Cult Master is better.

Show nested quote +
I will definitely just start saving for Naxxarmas, though I assume I can't beat him with just a basic deck eh?
Is there any point to the expert modes of Naxxarmas?


All modes of Naxxarmas are beatable with basic decks. This however requires you to have level 10 in all classes and thus all basic cards. A quick search on google or hearthstone subreddit will give you a bunch of threads and guides on how to do this. Note: Its not easy and it will take you 15-30 tries because it requires RNG.

Good luck in this game. I know your guides help a lot of newbies in Dota 2. Like I said about Arena stuff, you should watch some videos, use the site I linked above, and that will get you on your way to learning how to do arena while you get experience playing your basic decks.


As soon as I hit level 10 on all my characters, I will try Arena. I have about 700 gold now, so I'm feeling a bit confident about basic decks.

What I find the most difficult right now is having any cards towards the late-game. I always have only 2 cards left or something.

On March 20 2015 09:55 BeMannerDuPenner wrote:
buy naxxramas and ofc buy molten core now. spend some cash on a buncha cards imho to start(thats optional tho). then youll be able to alteast play some fun decks in a decent way. other then that just play arena, its hugely rng based but on average still gives you way more then the plain 100g/pack.

this is the only option imho unless you wanna wait 4++ months to have a a halfway decent selection of cards.

i started half a year ago, bought naxx, bought around 50 packs,did like 100 arena runs and did most of my dailies and still miss atleast 70% of the "important" epics and legendarys. so ya prepare to spend money



I don't know if I'll buy any cards, not really my style
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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