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Heroic Stories / Tips / Tricks - Page 2

Forum Index > Hearthstone General
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Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2014-07-23 04:04:38
July 23 2014 03:58 GMT
#21
First 2 is really easy. But last one is tricky.

I just let him fill the board with 1 attack creatures then stall till later turns. Then i charge him with arcane (still dont have a god damn leeroy) while healing with Lore. It can be doable very easily with paladin actually.

+ Show Spoiler +
[image loading]


Wait... Why everyone had a problem with first?? I did it without a tweak in my constructed deck.

+ Show Spoiler +
[image loading]
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
July 23 2014 04:05 GMT
#22
Maexxna is easy mode with priest. She has so many 1 attack minions that hero power plus earthen ring/voodoo basically negates the entire attack step. Then you have very good value cards to sweep the board. Mass dispel, auchenai/circle/holy nova. Key cards are owl, voodoo doctor, earthen ring. All of these turn the hero power into an advantage for you. Shadow madness on emperor cobras is good for killing 4/6 or 8/8. My kill condition was Alex/Velen/Auchenai+battlecry antics/mind blast but almost anything will work you become unkillable quite quickly on priest.
日本語が分かりますか
Rist
Profile Joined January 2014
1 Post
July 23 2014 04:08 GMT
#23
Similar to others, I beat the 1st with a Druid and the 2nd with a Zoo. I had a harder time with the 3rd. I went from Druid->Freeze Mage->Priest.
My thinking was, Mass Dispel, Cabal Shadow Priest, and Shadow Madness could be awesome.

Using Earthen Rings, I could heal for at least 3 each turn. I ended the game having drawn the whole deck, but had 8 cards in hand with 6 cards on board and Maexxna topdecking.
Was surprised how easy it was with Priest.

[image loading]
Zontan
Profile Joined April 2014
United States0 Posts
July 23 2014 04:16 GMT
#24
I beat the first heroic boss with just straight miracle rogue.

Second boss was easy too, just used a stupid zoo deck with half of it being one-drops.

Third boss was a lot harder. Beat it with this deck:

[image loading]

Basically just constant casting of Mind Control Tech/Ironbeak Owl/Voodoo Doctor, and then clearing with Lightning Storm + Stormforged Axe. Stabilized at 7 HP when she ran out of cards and then just killed her with Al'akir.

It's probably not the best class to beat her with, but I like shaman. Took me a few tries, though.
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Empyrean
Profile Blog Joined September 2004
16984 Posts
Last Edited: 2014-07-23 04:45:37
July 23 2014 04:42 GMT
#25
I've only beaten Faerlina and Maexxna so far (haven't tried the first guy). Faerlina was stupid easy with a random zoo Warlock deck that I put together in a few minutes (don't even have it screenshotted).

Maexxna took a bit more work. I don't have many cards -- this is pretty cheap (probably costs less than a thousand dust total)

[image loading]

I basically emphasized board clear and card advantage while staying alive with Explosive/Freezing Traps and Snipe. Bluegill and Wolfrider were used as spells, essentially, to keep her board clear. If things were dire, standard Timber Wolf/Unleash the Hounds would pretty much always ensure I got board control back. Frost Elemental for the freeze on her huge minions (Spectral Knight and Sea Giant) to stall until the rest of my deck could take care of them.

It got to a point around 15 HP where Maexxna was top-decking and had no minions on the board while I had 5 or so. It was an easy win from there.
Moderator
Pibacc
Profile Joined May 2010
Canada545 Posts
July 23 2014 05:43 GMT
#26
+ Show Spoiler +
On July 23 2014 13:08 Rist wrote:
Similar to others, I beat the 1st with a Druid and the 2nd with a Zoo. I had a harder time with the 3rd. I went from Druid->Freeze Mage->Priest.
My thinking was, Mass Dispel, Cabal Shadow Priest, and Shadow Madness could be awesome.

Using Earthen Rings, I could heal for at least 3 each turn. I ended the game having drawn the whole deck, but had 8 cards in hand with 6 cards on board and Maexxna topdecking.
Was surprised how easy it was with Priest.

[image loading]



Wow, just used this deck list and steamrolled Maexxna first try.
aphorism
Profile Joined February 2011
United States226 Posts
Last Edited: 2014-07-23 06:21:10
July 23 2014 06:19 GMT
#27
Anub'rekhan:
+ Show Spoiler +

Used a divine spirit-based priest deck - hero power/auchenai+circle to survive early turns, then made a giant X/X taunter and beat face with it. The opponent's deck wins mostly by abusing the hero power, and doesn't have any spot removal (as far as I could tell), so divine spirit-ed taunt-ed giants are a board clear at worst, and a very fast clock in some cases. This required 3 attempts to win, as the deck had trouble surviving long enough to play a big minion without the auchenai combo.

[image loading]

This is by far the most expensive of the three - the giants are probably a necessity, but sylvanas is definitely not, could easily be replaced by a sunwalker or an argent commander or something similar.


Faerlina:
+ Show Spoiler +

Standard zoolock deck, clear your hand early and get rid of worshippers and this shouldn't be much trouble. Three attempts for this one as well.

[image loading]


Maexxna:
+ Show Spoiler +

Maexxna uses the hero power at the start of every turn regardless of whether or not it is a good idea, so I stuffed a bunch of battlecry minions into a deck and did silly things to win (on the first try! :D). Voodoo doctor was surprisingly good, as was elven archer. Hunter's mark/freezing trap deals with the more expensive minions, or you can use mind control tech to steal them.

[image loading]
Came Norrection
Profile Joined March 2011
Canada168 Posts
July 23 2014 06:32 GMT
#28
I did first one with handlock, sideboarding mc tech. Really straight forward if you just keep restart until you have a decent starting hand.

Second one was annoying. I did it with zoo but it took many many tries as even when doing everything in my power to stabilize the board, those worshipers are rough.

Third one is super easy with freezemage with healing added since alex and voodoo docs are the counter to everything he does. It didn't trip my iceblock.

They were quite a bit tougher than I thought they would be.
"The lie is just a great story ruined by the truth."
Toast_
Profile Joined January 2011
United States56 Posts
Last Edited: 2014-07-23 06:42:08
July 23 2014 06:36 GMT
#29
My deck was also priest- but slightly different then others- I lack an alex- so had to work boss down slowly. Tried a few times with holy nova/wild pyro combo to take out her deathrattle minions- then realized that was not working for me at all. Instead I allowed her to fill up the board with 1/2's- and was super happy when she played a 0/2 egg. She ended up with a board of (5) 1/2's, (1) 2/2, and a 0/2.

Anything with larger attack I would kill, otherwise I never killed a single minon of hers- so I got rid of all my AOE clears.

So each turn she would deal 7 damage, which I could heal up with earthen ring, voodo and hero power. Then it was just maintaining hand size, and slowly bringing her down (which was slightly harder because leaving a charge minion on the board meant i might not get my healers bounced back to me- which is where my shadow madness helped slowly bring up damage while not putting a body on the board. Took a few tries but worked quite well.

I actually dont think the mass dispells are even needed once I finally got good with realizing the control I wanted- I think replacing with a profet velen would be great (but I dont own the card- so some dark iron dwarfs actually would probably work so if they can buff charger and if they are not bounced 4 attack- may try that out some.


[image loading]
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
July 23 2014 07:05 GMT
#30
On July 23 2014 15:32 Came Norrection wrote:
Second one was annoying. I did it with zoo but it took many many tries as even when doing everything in my power to stabilize the board, those worshipers are rough.


I did not use Zoo, but I suspect you lose if you get a terrible hand with Zoo. People seem to think that Zoo plays around the hero power because you can dump your hand, but if you cannot dump your hand then you are just throwing low life minions into a mini avenging wrath. I would suggest running a ramp druid, or something with high life minions. Let it hero power for 3 or 4 damage a a turn for a while, it does not matter when all your minions have 5 - 10 life.
G0GET
Profile Joined July 2014
Poland0 Posts
Last Edited: 2014-07-23 07:16:17
July 23 2014 07:09 GMT
#31
Win with hunter charge deck
[image loading]
[image loading]
DB
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-07-23 07:42:07
July 23 2014 07:37 GMT
#32
Beat first dude with ramp. Tried a couple of times til I got to wild growth into innervate nourish, and just snowballed the game with massive taunts. Second I think zoo is probably the easiest. So long as you get a flame imp, squire or voidwalker you can play them, and have a good shot at still having a minion on turn 2, and so long as you can keep playing cards you're in good shape.

3rd I did it with mage, but I'm pretty sure priest with a lot of stuff works well too.

Also zoo is obnoxious as fuck.
Porouscloud - NA LoL
JyB
Profile Joined January 2012
France466 Posts
Last Edited: 2014-07-23 07:48:15
July 23 2014 07:43 GMT
#33
Do you get anything for beating this mode ?
TLSMFH
Profile Joined July 2014
0 Posts
July 23 2014 07:50 GMT
#34
I managed to beat Maexxna on heroic with a warrior deck. http://www.hearthpwn.com/decks/76498-maexxna-killer
New here, so not sure how to link images.Would appreciate someone telling me

Anyways, the idea here was to abuse the fact that she could renew my battle cries, so you get to a point where Earthen Ring Farseer + Armor Up actually overheals you, so you can play charge minions and chip away at her life total without any danger to yourself.

As for the other two, I picked Zoo to counter Anub'Rekhan's hero power, though it turned out to be unnecessary, since he never uses it early. For the Grand Widow, I picked Zoo so I could dump my entire hand before Rain of Fire murdered me. The matchup was a bit difficult though. The key is to save damage to kill off her 2/4 Worshipper guys that give her 3 damage.
j-mo
Profile Joined August 2010
United States0 Posts
July 23 2014 07:55 GMT
#35
decided to go trap hunter against Maexxna, worked out pretty well. got a bit lucky--my Animal Companion summoned Huffer so i just kept chargin her face all match. she also drew her Sea Giants pretty late so i was able to burst her down before she could overwhelm me. fun stuff

On July 23 2014 16:43 JyB wrote:
Do you get anything for beating this mode ?

not directly after. you need to wait for all the heroic modes to come out, when you beat em you get a card back
practice repetition consistency
CaptainVindaloo
Profile Joined May 2014
United States0 Posts
Last Edited: 2014-07-23 08:22:07
July 23 2014 08:21 GMT
#36
Saw this thread listed stories (in addition to strategies), so thought I'd share one:

While I was fighting Maexxna, one of her Webspinner spiders died to incidental damage. Match goes on, things are going really well, I have Maexxna down to 8 health and one card (I've stabilized at 6 health) when she plays her last card. It was King Krush...

Maybe it's time to play hunter.

http://www.hearthhead.com/card=1860/webspinner

Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 23 2014 08:26 GMT
#37
Heroic didn't take too long to figure out.

Anub seems to fall badly to handlock
Faerlina seems to get rolled horribly by zoo
Maexnaa just cant seem to break through freeze mage

Hopefully the next heroic wings are a little more challenging
If you are not supporting K-Pop you are hurting E-Sports.
Saxifrage
Profile Joined April 2014
France0 Posts
July 23 2014 10:03 GMT
#38
1st boss: 1st try with handlock
2nd boss: 1st try with zoo
3rd boss: tried so many times and finally got everything right with a freeze mage deck, modified with heals : Voodoo Doctor, Earthen Ring Farseer
I greet you.
Darkshadow000
Profile Joined February 2014
United Kingdom0 Posts
July 23 2014 10:29 GMT
#39
Just beat all three with semi-budget decks. So proud. 1st with Ramp Druid, 2nd with Ramp Druid, 3rd with Paladin.

Tips: For the first one, the 4/4s of his hero power are the strongest minions he'll play. He runs shadow bolt, shadow flame, and Locust Swarm (deal 3 damage to all enemy minions, heal yourself for 3), as well as small creatures which should be irrelevant.
Tactic is try to get innervates and wild growths, and push out minions with more than 4 hp out as fast as possible. Mark of the Wild helps quite a bit to buff minions. Run Healing touch to use on your big stuff. Run Ironbark Protectors, he does not have an easy way to take them down, and you can heal them later. Always go for his face.

For the second one, just play normal ramp, but instead of trying to hold cards, play them out. She does not have anything big enough to be a threat, and her 3 attack will not really do too much. Her hero power becomes worthless really quickly as long as you play out your hand.

For the third one, you have to get a bit lucky with draws. I ran a paladin with Humility, aldor, heal battlecries and chargers. As long as you get a setup that allows you to play 2 minions that will kill her faster than you will die you're set, just make sure to let her fill her board with useless stuff with 1 attack. Since she bounces stuff back before your turn, and you (should) have no card draw, as long as you get the key 2-3 cards you need, you're all set.
Proffessionals are predictable; the world is filled with dangerous Amateurs.
Rist
Profile Joined January 2014
1 Post
July 23 2014 13:48 GMT
#40
On July 23 2014 14:43 Pibacc wrote:
+ Show Spoiler +
On July 23 2014 13:08 Rist wrote:
Similar to others, I beat the 1st with a Druid and the 2nd with a Zoo. I had a harder time with the 3rd. I went from Druid->Freeze Mage->Priest.
My thinking was, Mass Dispel, Cabal Shadow Priest, and Shadow Madness could be awesome.

Using Earthen Rings, I could heal for at least 3 each turn. I ended the game having drawn the whole deck, but had 8 cards in hand with 6 cards on board and Maexxna topdecking.
Was surprised how easy it was with Priest.

[image loading]



Wow, just used this deck list and steamrolled Maexxna first try.


Awesome. Glad it worked for you as well
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