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Bane of Doom - Useful? - Page 3

Forum Index > Hearthstone General
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SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2014-02-18 09:51:57
February 18 2014 09:51 GMT
#41
On February 17 2014 12:52 willoc wrote:
Show nested quote +
On February 17 2014 11:04 ZeGeR wrote:
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


What do you mean? None of those cards can be summoned with Bane of Doom.


The demons it summons are preset? They aren't a random demon from your deck?

yeah. didn't you know that? thats why I made QQ thread during the closed beta and received +ve comments from MVPs.

and nothing happened.

I think it should be 4 mana, dealing 2 dmg, and summon random IMPs. that would fix it up.

(my initial proposal was to summon random demon with negative battlecry.
so the following can be summoned

Flame Imp
Succubus
Felguard
Doomguard
Pit Lord

(no more void walker, blood imp, and infernal (and others) because their battlecries are not purely bad)
Then, obviously we have to increase the mana cost...)
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
February 18 2014 10:08 GMT
#42
On February 17 2014 19:52 Nyrr wrote:
Show nested quote +
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.


Meh, on hindsight I guess I agree, it would be frustrating to face a 6/6 that early. It's just a really frustrating card to balance.
If you are not supporting K-Pop you are hurting E-Sports.
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-02-18 17:37:15
February 18 2014 17:35 GMT
#43
On February 18 2014 19:08 Nekovivie wrote:
Show nested quote +
On February 17 2014 19:52 Nyrr wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.


Meh, on hindsight I guess I agree, it would be frustrating to face a 6/6 that early. It's just a really frustrating card to balance.

That's because the card itself is dumb as hell. Not sure why they would make cards that are either too strong or complete trash based on nothing but rng.
SsDrKosS
Profile Joined March 2013
330 Posts
February 18 2014 18:03 GMT
#44
On February 19 2014 02:35 maru~ wrote:
Show nested quote +
On February 18 2014 19:08 Nekovivie wrote:
On February 17 2014 19:52 Nyrr wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.


Meh, on hindsight I guess I agree, it would be frustrating to face a 6/6 that early. It's just a really frustrating card to balance.

That's because the card itself is dumb as hell. Not sure why they would make cards that are either too strong or complete trash based on nothing but rng.

yeah, holy wrath is the best example.
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