• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:44
CEST 16:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Replays question Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 652 users

Bane of Doom - Useful? - Page 2

Forum Index > Hearthstone General
Post a Reply
Prev 1 2 3 Next All
Sutty
Profile Joined January 2014
0 Posts
February 17 2014 02:54 GMT
#21
Yep, Big G beat me to it; It's basically a random version of Stormpike Commando, and with the nerfs to Blood Imp, I guess it is also an indirect slight nerf on this card. So I'd recommend avoiding it.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
February 17 2014 03:28 GMT
#22
On February 17 2014 11:46 Big G wrote:
I would rather play Stormpike Commando.


Exactly. I look at it like a Stormpike Commando with a 50% chance to roll better stats or a 33% to get a Taunt.

It's not a game-ending card when it's played, but having the additional hidden text "Battlecry - Deal 2 damage to a minion" allows for flexibility when fighting for board control.

It doesn't have a place in every deck, but it found a really good place in my mid-range Warlock deck.
Who would sup with the mighty, must walk the path of daggers.
willoc
Profile Joined February 2011
Canada1530 Posts
February 17 2014 03:52 GMT
#23
On February 17 2014 11:04 ZeGeR wrote:
Show nested quote +
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


What do you mean? None of those cards can be summoned with Bane of Doom.


The demons it summons are preset? They aren't a random demon from your deck?
Be bold and mighty forces will come to your aid!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
February 17 2014 04:13 GMT
#24
Yes, only the six discussed are available for summoning. No, the demon is not one from your deck (though you could have a Voidwalker, per se).
Writerdamn, i was two days from retirement
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
February 17 2014 09:38 GMT
#25
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.

If you are not supporting K-Pop you are hurting E-Sports.
incubated
Profile Joined January 2014
Canada0 Posts
February 17 2014 10:37 GMT
#26
it's an awesome card. the ability to regain board control is critical. you don't use it for damage. it's the dmg+minion combo. you get unlucky with the cloaked imps. they are the least useful, but every other unit is quite good. you aim to play the card as a combo finisher. set up the scenario for it, or get lucky.
Mend!
Alpino
Profile Joined June 2011
Brazil4390 Posts
February 17 2014 10:51 GMT
#27
On February 17 2014 19:37 incubated wrote:
it's an awesome card. the ability to regain board control is critical. you don't use it for damage. it's the dmg+minion combo. you get unlucky with the cloaked imps. they are the least useful, but every other unit is quite good. you aim to play the card as a combo finisher. set up the scenario for it, or get lucky.


Exactly, regaining/retaining board control is too critical to play such weak spells as Bane of Doom. And lol who said something about using it for damage only?
20/11/2015 - never forget EE's Ember
Nyrr
Profile Joined July 2012
Netherlands36 Posts
February 17 2014 10:52 GMT
#28
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.
willoc
Profile Joined February 2011
Canada1530 Posts
February 17 2014 16:49 GMT
#29
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.
Be bold and mighty forces will come to your aid!
S1eth
Profile Joined November 2011
Austria221 Posts
February 17 2014 18:07 GMT
#30
On February 17 2014 11:46 Big G wrote:
I would rather play Stormpike Commando.


If you put it that way, Bane of Doom is decently costed.
2 minions are much worse, 2 minions are much better, and 2 are slightly better/worse.

The only difference here is that Stormpike Commando does not have the restriction of having to deal lethal damage.
Jarmam
Profile Joined June 2010
Denmark140 Posts
February 17 2014 18:16 GMT
#31
You could reduce the manacost of Bane of Doom, but then you also have to remove at least the Infernal-spawn possibility or the card becomes dumb. If it has the possibility to both wipe off a 2-health minion and also spawn a 6/6 it cannot be priced at something like 3. It would be dumber than Squire+Coin/Tinkermaster in terms of ridiculousness.
"Freedom for Colossus" - White-Ra
trinxified
Profile Joined December 2010
Canada7774 Posts
February 17 2014 18:47 GMT
#32
If it can also summon the other demons, then it would be a great card. Less chance of getting bad cards.
figq
Profile Blog Joined May 2010
12519 Posts
February 17 2014 19:01 GMT
#33
I've used it for some time back when I didn't have many better options for Warlock decks. It's usually not usable on turn 5, but rather in later game. The only good thing I can say about it is that it benefits from spell power, unlike Stormpike Commando or Fire Elemental. So potentially the damage portion could be buffed. Also it's a spell so it procs spell-related stuff if you need that. I wouldn't outright dust it, but it's very very situational, and you probably shouldn't even try to build a deck around it.
If you stand next to my head, you can hear the ocean. - Day[9]
Navillus
Profile Joined February 2011
United States1188 Posts
February 17 2014 19:06 GMT
#34
On February 18 2014 01:49 willoc wrote:
Show nested quote +
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.


It's not a ratio, it's that cards that just say "deal 2 damage" cost 1 mana. And yeah this just isn't a very good card, too random, not enough damage, too expensive. People can argue all they want but you won't see this being played in any top tier decks.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
willoc
Profile Joined February 2011
Canada1530 Posts
February 17 2014 19:19 GMT
#35
On February 18 2014 04:06 Navillus wrote:
Show nested quote +
On February 18 2014 01:49 willoc wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.


It's not a ratio, it's that cards that just say "deal 2 damage" cost 1 mana. And yeah this just isn't a very good card, too random, not enough damage, too expensive. People can argue all they want but you won't see this being played in any top tier decks.


And this is not a card that costs 1 mana for 2 damage. It does other stuff as well. Why are you so adamant at comparing it to only 2 cards (Arcane Shot and Holy Smite) when there are plenty more spells that do damage. Look at Pyroblast: 10 mana for 10 damage. Basically, when the mana cost of a spell (or any card) goes up, the efficiency generally goes down as well (look at all the great 2-drop minions with great stats and effects and then look at the non-legendary 7+ mana minions).
Be bold and mighty forces will come to your aid!
Gentso
Profile Joined July 2010
United States2218 Posts
February 17 2014 19:26 GMT
#36
Difference between this card and stormpike is that it's a spell so spellpower on the board makes it much better.
Fi0na
Profile Joined February 2014
0 Posts
February 17 2014 21:00 GMT
#37
On February 17 2014 10:00 flamewheel wrote:
Dealing two damage is worth one mana, as seen with cards like Arcane Shot and Holy Smite. So we can stipulate the damage portion of Bane of Doom is worth one mana, even though the caveat is you have to deal lethal damage to a creature to summon your demon. For the summoning part

- Blood Imp is worth 1 mana
- Flame Imp is 2 mana since you get a vanilla 3/2 that doesn't hurt you with its battle cry -- compare this to Bloodfen Raptor
- Voidwalker is 1 mana
- Succubus is a bit more than 3 mana when you factor out the lack of discard -- compare this to Injured Blademaster, a 3 mana 4/3 with upside
- Felguard is worth 4 mana, as its 3/5 stats without the negative battle cry make it directly comparable to Shieldmasta
- Dread Infernal is worth 6 mana as a vanilla 6/6

The expected value of your demon summon is less than 3 mana (somewhere around 2.85).

Adding the damage value plus the summon value average together yields a total value of slightly less than 4 mana. As Bane of Doom is 5 mana, you lose some value. There's something to be said about having two cards in one, but Bane of Doom just seems underwhelming when three of the demons you summon are effectively one drops.


if you calculate like that, you should probably also take into account that the summoned minion can be counted as an entirely new card. Luckily there is a fixed price on a card draw for Warlock: 2 mana and 2 health. Depending on what other options of card drawing you are using, the value for a new card might drop down to nearly 2 mana I guess, but let's continue with 2 mana + 2 hp cost.
So you get 2 damage (worth 1 mana), a card (2 mana and 2 hp) and that minion summoned for free (maybe 2.85 mana on average). Which is a total of about 5.85 mana and 2 hp value for your 5 mana cost card. While the random aspect does suck, you do get on average more return on investment than on the other generic cards used for the calculation. Now this does not make it a good card (there are plenty of cards who are straight up stronger than others, such as the Voidwalker, which is why I would even rate him at 1.5 mana. Maybe that's just me), but still above average. Not that bad of a deal that it can't be worked into a deck I think, especially if it features some spellpower.
Life is not fair. But that's what chocolate is for.
Navillus
Profile Joined February 2011
United States1188 Posts
February 17 2014 21:34 GMT
#38
On February 18 2014 04:19 willoc wrote:
Show nested quote +
On February 18 2014 04:06 Navillus wrote:
On February 18 2014 01:49 willoc wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.


It's not a ratio, it's that cards that just say "deal 2 damage" cost 1 mana. And yeah this just isn't a very good card, too random, not enough damage, too expensive. People can argue all they want but you won't see this being played in any top tier decks.


And this is not a card that costs 1 mana for 2 damage. It does other stuff as well. Why are you so adamant at comparing it to only 2 cards (Arcane Shot and Holy Smite) when there are plenty more spells that do damage. Look at Pyroblast: 10 mana for 10 damage. Basically, when the mana cost of a spell (or any card) goes up, the efficiency generally goes down as well (look at all the great 2-drop minions with great stats and effects and then look at the non-legendary 7+ mana minions).


I'm not adamant on that, I said one thing... and anyway my point stands, you can argue theory all day but the card still won't see high level play, you can think of ways it's good, but 2 damage for 5 mana that must kill is too low and too specific for such a random effect, there are always going to be other cards that are more consistent plays.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 17 2014 21:38 GMT
#39
It'd be better if warlock had cards that didn't already do 2 damage like demonfire and drain life. Those both go in my warlock spell damage deck and I have a hard time dealing with 3 health minions, or really anything with divine shield.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
mnck
Profile Joined April 2010
Denmark1518 Posts
February 18 2014 03:11 GMT
#40
I would be an awesome card if it only could summon from the remaining demons in your deck. Maybe too strong but I dislike cards with this completely random nature. Would be really cool if it had some sort of synergy with how your deck is built (Which would be very similar to many popular cards in Magic)
@Munck
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 338
Hui .254
BRAT_OK 111
MindelVK 52
trigger 17
StarCraft: Brood War
Calm 11104
Jaedong 2567
Horang2 2458
Flash 1628
Bisu 1394
Larva 1208
firebathero 1021
BeSt 948
Mini 906
hero 336
[ Show more ]
actioN 281
Hyun 187
Mind 150
Last 110
TY 101
sSak 76
GoRush 36
Mong 24
NaDa 11
HiyA 8
Rock 8
zelot 4
Dota 2
XcaliburYe416
canceldota136
LuMiX2
Heroes of the Storm
Khaldor498
Other Games
Gorgc3839
singsing3222
B2W.Neo1278
DeMusliM655
Lowko333
Fuzer 248
KnowMe92
Organizations
StarCraft 2
WardiTV1113
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2913
• WagamamaTV627
League of Legends
• Nemesis8492
Upcoming Events
FEL
1h 16m
RSL Revival
19h 16m
Clem vs Classic
SHIN vs Cure
FEL
21h 16m
WardiTV European League
21h 16m
BSL: ProLeague
1d 3h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.