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Bane of Doom - Useful?

Forum Index > Hearthstone General
Post a Reply
1 2 3 Next All
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 16 2014 21:59 GMT
#1
Hey! Just got Bane of Doom in a pack and wanted to try it out. Used it to kill a shaman totem and got a flame imp from it. Would definitely like to experiment a bit more with it, but what do you think of it? Is it okay to put one in the deck or is it simply to unreliable/expensive? It seems fun, but maybe not that valueable...
Warp field stabilized
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
Last Edited: 2014-02-16 22:12:41
February 16 2014 22:09 GMT
#2
It's a good card. You do 2 damage AND summon a minion for 1 card and 5 mana.

Of the 6 demons that you can summon:
Blood Imp, Flame Imp, Voidwalker, Succubus, Felguard and Dread Infernal
4 have additional costs to summon normally.

Try it out and see how it works for you.
Who would sup with the mighty, must walk the path of daggers.
Maand
Profile Joined April 2010
326 Posts
February 16 2014 22:12 GMT
#3
It would be great if it summoned some other demons aswell (Doomguard and Pitlord).

It is really low value when you summon anything but Dread Infernal or Felguard. And 5 mana - maybe if it did 3 damage.

Comparing it to really bad Fire Elemental may not be far off the mark.
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 16 2014 22:29 GMT
#4
Thanks for your inputs! I tried it again and this time I got a Dread Infernal. Pretty awesome, even though it got polymorphed the turn after... but still. ;D I think I'll keep it in my deck for now.
Warp field stabilized
Alpino
Profile Joined June 2011
Brazil4390 Posts
February 16 2014 23:18 GMT
#5
It's a very bad turn to spend 5 mana on doing 2 damage and getting a blood imp or voildwalker. Also you only get something if it actually kills the target which makes it even worse. One of the many useless epics imo.
20/11/2015 - never forget EE's Ember
CCow
Profile Joined August 2010
Germany335 Posts
February 16 2014 23:30 GMT
#6
Didn't see it mentioned here, but you can also summon Illidan Stormrage, can't you?

It's a pretty random card, tough. So I am just not sure in what kind of deck it would be of use. ~.~
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 16 2014 23:45 GMT
#7
It is shit, never gets a good demon T_T

It depends on your luck, OP.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 16 2014 23:52 GMT
#8
No, I according to the articles I've found, only Blood Imp, Flame Imp, Voidwalker, Succubus, Felguard and Dread Infernal can be summoned, just like kingjames01 pointed out. Summoning a legendary would have been kind of crazy, hehe.
Warp field stabilized
Dreamer.T
Profile Joined December 2009
United States3584 Posts
February 17 2014 00:35 GMT
#9
I think it's not a good idea to put in a constructed deck, the chances of you getting a good demon is low. It's funny in arena though, that's for sure.
Forever the best, IMMvp <3
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
Last Edited: 2014-02-17 01:03:08
February 17 2014 01:00 GMT
#10
Dealing two damage is worth one mana, as seen with cards like Arcane Shot and Holy Smite. So we can stipulate the damage portion of Bane of Doom is worth one mana, even though the caveat is you have to deal lethal damage to a creature to summon your demon. For the summoning part

- Blood Imp is worth 1 mana
- Flame Imp is 2 mana since you get a vanilla 3/2 that doesn't hurt you with its battle cry -- compare this to Bloodfen Raptor
- Voidwalker is 1 mana
- Succubus is a bit more than 3 mana when you factor out the lack of discard -- compare this to Injured Blademaster, a 3 mana 4/3 with upside
- Felguard is worth 4 mana, as its 3/5 stats without the negative battle cry make it directly comparable to Shieldmasta
- Dread Infernal is worth 6 mana as a vanilla 6/6

The expected value of your demon summon is less than 3 mana (somewhere around 2.85).

Adding the damage value plus the summon value average together yields a total value of slightly less than 4 mana. As Bane of Doom is 5 mana, you lose some value. There's something to be said about having two cards in one, but Bane of Doom just seems underwhelming when three of the demons you summon are effectively one drops.

Edit: though if you could summon Doomguard as a potential demon then the card would be worth its value, as Doomguard without the card discard can easily be counted as 7+ mana (6 drop vanilla test plus charge). That'd push the total expected value of Bane of Doom over its casting cost but would make it too random of a card to be used in consistent constructed decks.
Writerdamn, i was two days from retirement
dyaems
Profile Joined February 2014
0 Posts
February 17 2014 01:03 GMT
#11
could have been better if it deals more damage, 2 damage is crazy low at 5th turn. it card should be OK if i already have board advantage at 5th turn.

it also might be good if the cost is only 4 even if it is 2 damage. and maybe remove the blood imp from one of the summons
Sig space for rent.
peidongyang
Profile Joined January 2009
Canada2084 Posts
February 17 2014 01:16 GMT
#12
best 100 dust of my life
the throws never bothered me anyway
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-02-17 01:38:38
February 17 2014 01:24 GMT
#13
If a card is random its average case has to be better than the average case of a non random card. Bane of doom isn't even good on its average case. Gives you 1 drops that really make you lose tempo.

The average case of a random card needs to be higher because the card is unreliable and people will pay for reliability.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
February 17 2014 01:46 GMT
#14
i think it can be good. especially for mid game board control
savior did nothing wrong
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2014-02-17 01:54:01
February 17 2014 01:53 GMT
#15
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.
Be bold and mighty forces will come to your aid!
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 17 2014 02:04 GMT
#16
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


What do you mean? None of those cards can be summoned with Bane of Doom.
Warp field stabilized
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
Last Edited: 2014-02-17 02:05:51
February 17 2014 02:04 GMT
#17
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.

None of these can be summoned.
Writerdamn, i was two days from retirement
Maand
Profile Joined April 2010
326 Posts
Last Edited: 2014-02-17 02:06:22
February 17 2014 02:05 GMT
#18
Willoc, these demons are not summoned with Bane of Doom. IF they were it would be better.

Edit: Double sniped.
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2014-02-17 02:45:25
February 17 2014 02:10 GMT
#19
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


Yeah I'd too would like Hearthstone was as rigorous with the wording as MtG, but cards do what is coded for them to do not what is written.
20/11/2015 - never forget EE's Ember
Big G
Profile Joined April 2011
Italy835 Posts
February 17 2014 02:46 GMT
#20
I would rather play Stormpike Commando.
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