Bane of Doom - Useful?
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ZeGeR
Sweden30 Posts
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kingjames01
Canada1603 Posts
Of the 6 demons that you can summon: Blood Imp, Flame Imp, Voidwalker, Succubus, Felguard and Dread Infernal 4 have additional costs to summon normally. Try it out and see how it works for you. | ||
Maand
326 Posts
It is really low value when you summon anything but Dread Infernal or Felguard. And 5 mana - maybe if it did 3 damage. Comparing it to really bad Fire Elemental may not be far off the mark. | ||
ZeGeR
Sweden30 Posts
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Alpino
Brazil4390 Posts
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CCow
Germany335 Posts
It's a pretty random card, tough. So I am just not sure in what kind of deck it would be of use. ~.~ | ||
BurningSera
Ireland19621 Posts
It depends on your luck, OP. | ||
ZeGeR
Sweden30 Posts
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Dreamer.T
United States3584 Posts
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flamewheel
FREEAGLELAND26781 Posts
- Blood Imp is worth 1 mana - Flame Imp is 2 mana since you get a vanilla 3/2 that doesn't hurt you with its battle cry -- compare this to Bloodfen Raptor - Voidwalker is 1 mana - Succubus is a bit more than 3 mana when you factor out the lack of discard -- compare this to Injured Blademaster, a 3 mana 4/3 with upside - Felguard is worth 4 mana, as its 3/5 stats without the negative battle cry make it directly comparable to Shieldmasta - Dread Infernal is worth 6 mana as a vanilla 6/6 The expected value of your demon summon is less than 3 mana (somewhere around 2.85). Adding the damage value plus the summon value average together yields a total value of slightly less than 4 mana. As Bane of Doom is 5 mana, you lose some value. There's something to be said about having two cards in one, but Bane of Doom just seems underwhelming when three of the demons you summon are effectively one drops. Edit: though if you could summon Doomguard as a potential demon then the card would be worth its value, as Doomguard without the card discard can easily be counted as 7+ mana (6 drop vanilla test plus charge). That'd push the total expected value of Bane of Doom over its casting cost but would make it too random of a card to be used in consistent constructed decks. | ||
dyaems
0 Posts
it also might be good if the cost is only 4 even if it is 2 damage. and maybe remove the blood imp from one of the summons | ||
peidongyang
Canada2084 Posts
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obesechicken13
United States10467 Posts
The average case of a random card needs to be higher because the card is unreliable and people will pay for reliability. | ||
EleanorRIgby
Canada3923 Posts
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willoc
Canada1530 Posts
Pit Lord Lord Jaraxxus (minion) Doomguard Void Terror All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom. | ||
ZeGeR
Sweden30 Posts
On February 17 2014 10:53 willoc wrote: You guys are forgetting: Pit Lord Lord Jaraxxus (minion) Doomguard Void Terror All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom. What do you mean? None of those cards can be summoned with Bane of Doom. | ||
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flamewheel
FREEAGLELAND26781 Posts
On February 17 2014 10:53 willoc wrote: You guys are forgetting: Pit Lord Lord Jaraxxus (minion) Doomguard Void Terror All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom. None of these can be summoned. | ||
Maand
326 Posts
Edit: Double sniped. | ||
Alpino
Brazil4390 Posts
On February 17 2014 10:53 willoc wrote: You guys are forgetting: Pit Lord Lord Jaraxxus (minion) Doomguard Void Terror All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom. Yeah I'd too would like Hearthstone was as rigorous with the wording as MtG, but cards do what is coded for them to do not what is written. | ||
Big G
Italy835 Posts
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