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Bane of Doom - Useful?

Forum Index > Hearthstone General
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ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 16 2014 21:59 GMT
#1
Hey! Just got Bane of Doom in a pack and wanted to try it out. Used it to kill a shaman totem and got a flame imp from it. Would definitely like to experiment a bit more with it, but what do you think of it? Is it okay to put one in the deck or is it simply to unreliable/expensive? It seems fun, but maybe not that valueable...
Warp field stabilized
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
Last Edited: 2014-02-16 22:12:41
February 16 2014 22:09 GMT
#2
It's a good card. You do 2 damage AND summon a minion for 1 card and 5 mana.

Of the 6 demons that you can summon:
Blood Imp, Flame Imp, Voidwalker, Succubus, Felguard and Dread Infernal
4 have additional costs to summon normally.

Try it out and see how it works for you.
Who would sup with the mighty, must walk the path of daggers.
Maand
Profile Joined April 2010
326 Posts
February 16 2014 22:12 GMT
#3
It would be great if it summoned some other demons aswell (Doomguard and Pitlord).

It is really low value when you summon anything but Dread Infernal or Felguard. And 5 mana - maybe if it did 3 damage.

Comparing it to really bad Fire Elemental may not be far off the mark.
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 16 2014 22:29 GMT
#4
Thanks for your inputs! I tried it again and this time I got a Dread Infernal. Pretty awesome, even though it got polymorphed the turn after... but still. ;D I think I'll keep it in my deck for now.
Warp field stabilized
Alpino
Profile Joined June 2011
Brazil4390 Posts
February 16 2014 23:18 GMT
#5
It's a very bad turn to spend 5 mana on doing 2 damage and getting a blood imp or voildwalker. Also you only get something if it actually kills the target which makes it even worse. One of the many useless epics imo.
20/11/2015 - never forget EE's Ember
CCow
Profile Joined August 2010
Germany335 Posts
February 16 2014 23:30 GMT
#6
Didn't see it mentioned here, but you can also summon Illidan Stormrage, can't you?

It's a pretty random card, tough. So I am just not sure in what kind of deck it would be of use. ~.~
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 16 2014 23:45 GMT
#7
It is shit, never gets a good demon T_T

It depends on your luck, OP.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 16 2014 23:52 GMT
#8
No, I according to the articles I've found, only Blood Imp, Flame Imp, Voidwalker, Succubus, Felguard and Dread Infernal can be summoned, just like kingjames01 pointed out. Summoning a legendary would have been kind of crazy, hehe.
Warp field stabilized
Dreamer.T
Profile Joined December 2009
United States3584 Posts
February 17 2014 00:35 GMT
#9
I think it's not a good idea to put in a constructed deck, the chances of you getting a good demon is low. It's funny in arena though, that's for sure.
Forever the best, IMMvp <3
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
Last Edited: 2014-02-17 01:03:08
February 17 2014 01:00 GMT
#10
Dealing two damage is worth one mana, as seen with cards like Arcane Shot and Holy Smite. So we can stipulate the damage portion of Bane of Doom is worth one mana, even though the caveat is you have to deal lethal damage to a creature to summon your demon. For the summoning part

- Blood Imp is worth 1 mana
- Flame Imp is 2 mana since you get a vanilla 3/2 that doesn't hurt you with its battle cry -- compare this to Bloodfen Raptor
- Voidwalker is 1 mana
- Succubus is a bit more than 3 mana when you factor out the lack of discard -- compare this to Injured Blademaster, a 3 mana 4/3 with upside
- Felguard is worth 4 mana, as its 3/5 stats without the negative battle cry make it directly comparable to Shieldmasta
- Dread Infernal is worth 6 mana as a vanilla 6/6

The expected value of your demon summon is less than 3 mana (somewhere around 2.85).

Adding the damage value plus the summon value average together yields a total value of slightly less than 4 mana. As Bane of Doom is 5 mana, you lose some value. There's something to be said about having two cards in one, but Bane of Doom just seems underwhelming when three of the demons you summon are effectively one drops.

Edit: though if you could summon Doomguard as a potential demon then the card would be worth its value, as Doomguard without the card discard can easily be counted as 7+ mana (6 drop vanilla test plus charge). That'd push the total expected value of Bane of Doom over its casting cost but would make it too random of a card to be used in consistent constructed decks.
Writerdamn, i was two days from retirement
dyaems
Profile Joined February 2014
0 Posts
February 17 2014 01:03 GMT
#11
could have been better if it deals more damage, 2 damage is crazy low at 5th turn. it card should be OK if i already have board advantage at 5th turn.

it also might be good if the cost is only 4 even if it is 2 damage. and maybe remove the blood imp from one of the summons
Sig space for rent.
peidongyang
Profile Joined January 2009
Canada2084 Posts
February 17 2014 01:16 GMT
#12
best 100 dust of my life
the throws never bothered me anyway
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-02-17 01:38:38
February 17 2014 01:24 GMT
#13
If a card is random its average case has to be better than the average case of a non random card. Bane of doom isn't even good on its average case. Gives you 1 drops that really make you lose tempo.

The average case of a random card needs to be higher because the card is unreliable and people will pay for reliability.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
February 17 2014 01:46 GMT
#14
i think it can be good. especially for mid game board control
savior did nothing wrong
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2014-02-17 01:54:01
February 17 2014 01:53 GMT
#15
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.
Be bold and mighty forces will come to your aid!
ZeGeR
Profile Joined November 2011
Sweden30 Posts
February 17 2014 02:04 GMT
#16
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


What do you mean? None of those cards can be summoned with Bane of Doom.
Warp field stabilized
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
Last Edited: 2014-02-17 02:05:51
February 17 2014 02:04 GMT
#17
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.

None of these can be summoned.
Writerdamn, i was two days from retirement
Maand
Profile Joined April 2010
326 Posts
Last Edited: 2014-02-17 02:06:22
February 17 2014 02:05 GMT
#18
Willoc, these demons are not summoned with Bane of Doom. IF they were it would be better.

Edit: Double sniped.
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2014-02-17 02:45:25
February 17 2014 02:10 GMT
#19
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


Yeah I'd too would like Hearthstone was as rigorous with the wording as MtG, but cards do what is coded for them to do not what is written.
20/11/2015 - never forget EE's Ember
Big G
Profile Joined April 2011
Italy835 Posts
February 17 2014 02:46 GMT
#20
I would rather play Stormpike Commando.
Sutty
Profile Joined January 2014
0 Posts
February 17 2014 02:54 GMT
#21
Yep, Big G beat me to it; It's basically a random version of Stormpike Commando, and with the nerfs to Blood Imp, I guess it is also an indirect slight nerf on this card. So I'd recommend avoiding it.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
February 17 2014 03:28 GMT
#22
On February 17 2014 11:46 Big G wrote:
I would rather play Stormpike Commando.


Exactly. I look at it like a Stormpike Commando with a 50% chance to roll better stats or a 33% to get a Taunt.

It's not a game-ending card when it's played, but having the additional hidden text "Battlecry - Deal 2 damage to a minion" allows for flexibility when fighting for board control.

It doesn't have a place in every deck, but it found a really good place in my mid-range Warlock deck.
Who would sup with the mighty, must walk the path of daggers.
willoc
Profile Joined February 2011
Canada1530 Posts
February 17 2014 03:52 GMT
#23
On February 17 2014 11:04 ZeGeR wrote:
Show nested quote +
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


What do you mean? None of those cards can be summoned with Bane of Doom.


The demons it summons are preset? They aren't a random demon from your deck?
Be bold and mighty forces will come to your aid!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
February 17 2014 04:13 GMT
#24
Yes, only the six discussed are available for summoning. No, the demon is not one from your deck (though you could have a Voidwalker, per se).
Writerdamn, i was two days from retirement
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
February 17 2014 09:38 GMT
#25
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.

If you are not supporting K-Pop you are hurting E-Sports.
incubated
Profile Joined January 2014
Canada0 Posts
February 17 2014 10:37 GMT
#26
it's an awesome card. the ability to regain board control is critical. you don't use it for damage. it's the dmg+minion combo. you get unlucky with the cloaked imps. they are the least useful, but every other unit is quite good. you aim to play the card as a combo finisher. set up the scenario for it, or get lucky.
Mend!
Alpino
Profile Joined June 2011
Brazil4390 Posts
February 17 2014 10:51 GMT
#27
On February 17 2014 19:37 incubated wrote:
it's an awesome card. the ability to regain board control is critical. you don't use it for damage. it's the dmg+minion combo. you get unlucky with the cloaked imps. they are the least useful, but every other unit is quite good. you aim to play the card as a combo finisher. set up the scenario for it, or get lucky.


Exactly, regaining/retaining board control is too critical to play such weak spells as Bane of Doom. And lol who said something about using it for damage only?
20/11/2015 - never forget EE's Ember
Nyrr
Profile Joined July 2012
Netherlands36 Posts
February 17 2014 10:52 GMT
#28
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.
willoc
Profile Joined February 2011
Canada1530 Posts
February 17 2014 16:49 GMT
#29
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.
Be bold and mighty forces will come to your aid!
S1eth
Profile Joined November 2011
Austria221 Posts
February 17 2014 18:07 GMT
#30
On February 17 2014 11:46 Big G wrote:
I would rather play Stormpike Commando.


If you put it that way, Bane of Doom is decently costed.
2 minions are much worse, 2 minions are much better, and 2 are slightly better/worse.

The only difference here is that Stormpike Commando does not have the restriction of having to deal lethal damage.
Jarmam
Profile Joined June 2010
Denmark140 Posts
February 17 2014 18:16 GMT
#31
You could reduce the manacost of Bane of Doom, but then you also have to remove at least the Infernal-spawn possibility or the card becomes dumb. If it has the possibility to both wipe off a 2-health minion and also spawn a 6/6 it cannot be priced at something like 3. It would be dumber than Squire+Coin/Tinkermaster in terms of ridiculousness.
"Freedom for Colossus" - White-Ra
trinxified
Profile Joined December 2010
Canada7774 Posts
February 17 2014 18:47 GMT
#32
If it can also summon the other demons, then it would be a great card. Less chance of getting bad cards.
figq
Profile Blog Joined May 2010
12519 Posts
February 17 2014 19:01 GMT
#33
I've used it for some time back when I didn't have many better options for Warlock decks. It's usually not usable on turn 5, but rather in later game. The only good thing I can say about it is that it benefits from spell power, unlike Stormpike Commando or Fire Elemental. So potentially the damage portion could be buffed. Also it's a spell so it procs spell-related stuff if you need that. I wouldn't outright dust it, but it's very very situational, and you probably shouldn't even try to build a deck around it.
If you stand next to my head, you can hear the ocean. - Day[9]
Navillus
Profile Joined February 2011
United States1188 Posts
February 17 2014 19:06 GMT
#34
On February 18 2014 01:49 willoc wrote:
Show nested quote +
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.


It's not a ratio, it's that cards that just say "deal 2 damage" cost 1 mana. And yeah this just isn't a very good card, too random, not enough damage, too expensive. People can argue all they want but you won't see this being played in any top tier decks.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
willoc
Profile Joined February 2011
Canada1530 Posts
February 17 2014 19:19 GMT
#35
On February 18 2014 04:06 Navillus wrote:
Show nested quote +
On February 18 2014 01:49 willoc wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.


It's not a ratio, it's that cards that just say "deal 2 damage" cost 1 mana. And yeah this just isn't a very good card, too random, not enough damage, too expensive. People can argue all they want but you won't see this being played in any top tier decks.


And this is not a card that costs 1 mana for 2 damage. It does other stuff as well. Why are you so adamant at comparing it to only 2 cards (Arcane Shot and Holy Smite) when there are plenty more spells that do damage. Look at Pyroblast: 10 mana for 10 damage. Basically, when the mana cost of a spell (or any card) goes up, the efficiency generally goes down as well (look at all the great 2-drop minions with great stats and effects and then look at the non-legendary 7+ mana minions).
Be bold and mighty forces will come to your aid!
Gentso
Profile Joined July 2010
United States2218 Posts
February 17 2014 19:26 GMT
#36
Difference between this card and stormpike is that it's a spell so spellpower on the board makes it much better.
Fi0na
Profile Joined February 2014
0 Posts
February 17 2014 21:00 GMT
#37
On February 17 2014 10:00 flamewheel wrote:
Dealing two damage is worth one mana, as seen with cards like Arcane Shot and Holy Smite. So we can stipulate the damage portion of Bane of Doom is worth one mana, even though the caveat is you have to deal lethal damage to a creature to summon your demon. For the summoning part

- Blood Imp is worth 1 mana
- Flame Imp is 2 mana since you get a vanilla 3/2 that doesn't hurt you with its battle cry -- compare this to Bloodfen Raptor
- Voidwalker is 1 mana
- Succubus is a bit more than 3 mana when you factor out the lack of discard -- compare this to Injured Blademaster, a 3 mana 4/3 with upside
- Felguard is worth 4 mana, as its 3/5 stats without the negative battle cry make it directly comparable to Shieldmasta
- Dread Infernal is worth 6 mana as a vanilla 6/6

The expected value of your demon summon is less than 3 mana (somewhere around 2.85).

Adding the damage value plus the summon value average together yields a total value of slightly less than 4 mana. As Bane of Doom is 5 mana, you lose some value. There's something to be said about having two cards in one, but Bane of Doom just seems underwhelming when three of the demons you summon are effectively one drops.


if you calculate like that, you should probably also take into account that the summoned minion can be counted as an entirely new card. Luckily there is a fixed price on a card draw for Warlock: 2 mana and 2 health. Depending on what other options of card drawing you are using, the value for a new card might drop down to nearly 2 mana I guess, but let's continue with 2 mana + 2 hp cost.
So you get 2 damage (worth 1 mana), a card (2 mana and 2 hp) and that minion summoned for free (maybe 2.85 mana on average). Which is a total of about 5.85 mana and 2 hp value for your 5 mana cost card. While the random aspect does suck, you do get on average more return on investment than on the other generic cards used for the calculation. Now this does not make it a good card (there are plenty of cards who are straight up stronger than others, such as the Voidwalker, which is why I would even rate him at 1.5 mana. Maybe that's just me), but still above average. Not that bad of a deal that it can't be worked into a deck I think, especially if it features some spellpower.
Life is not fair. But that's what chocolate is for.
Navillus
Profile Joined February 2011
United States1188 Posts
February 17 2014 21:34 GMT
#38
On February 18 2014 04:19 willoc wrote:
Show nested quote +
On February 18 2014 04:06 Navillus wrote:
On February 18 2014 01:49 willoc wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.



Sorry, But there are a lot of spells that don't follow the 2 damage per 1 mana ratio. Argument is not valid.


It's not a ratio, it's that cards that just say "deal 2 damage" cost 1 mana. And yeah this just isn't a very good card, too random, not enough damage, too expensive. People can argue all they want but you won't see this being played in any top tier decks.


And this is not a card that costs 1 mana for 2 damage. It does other stuff as well. Why are you so adamant at comparing it to only 2 cards (Arcane Shot and Holy Smite) when there are plenty more spells that do damage. Look at Pyroblast: 10 mana for 10 damage. Basically, when the mana cost of a spell (or any card) goes up, the efficiency generally goes down as well (look at all the great 2-drop minions with great stats and effects and then look at the non-legendary 7+ mana minions).


I'm not adamant on that, I said one thing... and anyway my point stands, you can argue theory all day but the card still won't see high level play, you can think of ways it's good, but 2 damage for 5 mana that must kill is too low and too specific for such a random effect, there are always going to be other cards that are more consistent plays.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 17 2014 21:38 GMT
#39
It'd be better if warlock had cards that didn't already do 2 damage like demonfire and drain life. Those both go in my warlock spell damage deck and I have a hard time dealing with 3 health minions, or really anything with divine shield.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
mnck
Profile Joined April 2010
Denmark1518 Posts
February 18 2014 03:11 GMT
#40
I would be an awesome card if it only could summon from the remaining demons in your deck. Maybe too strong but I dislike cards with this completely random nature. Would be really cool if it had some sort of synergy with how your deck is built (Which would be very similar to many popular cards in Magic)
@Munck
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2014-02-18 09:51:57
February 18 2014 09:51 GMT
#41
On February 17 2014 12:52 willoc wrote:
Show nested quote +
On February 17 2014 11:04 ZeGeR wrote:
On February 17 2014 10:53 willoc wrote:
You guys are forgetting:
Pit Lord
Lord Jaraxxus (minion)
Doomguard
Void Terror

All except maybe Jaraxxus and Void Terror are excellent with Bane of Doom.


What do you mean? None of those cards can be summoned with Bane of Doom.


The demons it summons are preset? They aren't a random demon from your deck?

yeah. didn't you know that? thats why I made QQ thread during the closed beta and received +ve comments from MVPs.

and nothing happened.

I think it should be 4 mana, dealing 2 dmg, and summon random IMPs. that would fix it up.

(my initial proposal was to summon random demon with negative battlecry.
so the following can be summoned

Flame Imp
Succubus
Felguard
Doomguard
Pit Lord

(no more void walker, blood imp, and infernal (and others) because their battlecries are not purely bad)
Then, obviously we have to increase the mana cost...)
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
February 18 2014 10:08 GMT
#42
On February 17 2014 19:52 Nyrr wrote:
Show nested quote +
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.


Meh, on hindsight I guess I agree, it would be frustrating to face a 6/6 that early. It's just a really frustrating card to balance.
If you are not supporting K-Pop you are hurting E-Sports.
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-02-18 17:37:15
February 18 2014 17:35 GMT
#43
On February 18 2014 19:08 Nekovivie wrote:
Show nested quote +
On February 17 2014 19:52 Nyrr wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.


Meh, on hindsight I guess I agree, it would be frustrating to face a 6/6 that early. It's just a really frustrating card to balance.

That's because the card itself is dumb as hell. Not sure why they would make cards that are either too strong or complete trash based on nothing but rng.
SsDrKosS
Profile Joined March 2013
330 Posts
February 18 2014 18:03 GMT
#44
On February 19 2014 02:35 maru~ wrote:
Show nested quote +
On February 18 2014 19:08 Nekovivie wrote:
On February 17 2014 19:52 Nyrr wrote:
On February 17 2014 18:38 Nekovivie wrote:
Needs to cost 3. As said earlier in topic, 2 damage = one mana if you compare to other cards, so paying 4 mana at the chance to get a Flame Imp or a Voidwalker is just mega bad.


Killing your opponent's two drop followed by summoning a Dread Infernal seems a little bit too good for a turn 3 play. Sure, other times you'll get an imp, but the possibility of getting an enormous advantage like that on turn 3 for one card is just crazy.


Meh, on hindsight I guess I agree, it would be frustrating to face a 6/6 that early. It's just a really frustrating card to balance.

That's because the card itself is dumb as hell. Not sure why they would make cards that are either too strong or complete trash based on nothing but rng.

yeah, holy wrath is the best example.
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