Hearthstone General Discussion - Page 16
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jaybrundage
United States3921 Posts
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Heyoka
Katowice25012 Posts
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Glacierz
United States1244 Posts
On January 15 2014 07:29 flamewheel wrote: binomial distribution works when you don't take into consideration that each bomb hit completes before the next is thrown in this case, it's not applicable Yeah, I discussed that in my post. I think binomial distribution is fine to use if the mechanics allowed overkill (i.e. if the hp on minions are irrelevant), or the number of bombs <= minion hp. The worst case for the avenging wrath problem is if all the minions have 8+ hp, in which case you get over 83% chance to win with 4 minions in play. Permutations with repetition is a pain in the ass to calculate. Not sure if there's an easier way to do these. I hope you post the solution if no one answers it correctly. | ||
RagequitBM
Canada2270 Posts
On January 14 2014 21:20 Noocta wrote: Is there a counterplay to mana wyrm > coin > mirror image ? I feel like it's the strongest turn 1 play by far... I guess you need a 3 damage spell against it. ~~ Esc > Concede | ||
Glacierz
United States1244 Posts
On January 14 2014 21:20 Noocta wrote: Is there a counterplay to mana wyrm > coin > mirror image ? I feel like it's the strongest turn 1 play by far... I guess you need a 3 damage spell against it. ~~ Pyromancer innervate wrath for 1. It's essentially 2 for 2. Having mana wyrm and mirror image in opening hand has higher probability than pyro innervate wrath combo though, but it's the only thing that breaks even. Alternatively you can just wrath the mana wyrm, you should have 1 turn before he can buff the images. | ||
willoc
Canada1530 Posts
On January 15 2014 08:00 RogerX wrote: good answer, makes sense thanks. I'm a bit bothered by the fact we dont have the orc artosis face on the liquidhearth banner, anyone? By that I mean the dude on the very right. ![]() That's a goblin! You're as bad as Artosis for distinguishing Warcraft races! ![]() | ||
KillerSOS
United States4207 Posts
edit: it even has separate post counts! | ||
SagaZ
France3460 Posts
how do you get over those bad luck strings that happen every so often and continue playing?, I understand it's random and bound to happen, but when i get fucked by random stuff (cards rng, bad arena drafts, bad opening hands or mulligans, ect) several times in an hour i just lose my motivation and stop playing for a day or 2, even tough i still "want" to play ( i know how weird that sounds) | ||
Doctor Faustus
United States0 Posts
On January 16 2014 09:21 SagaZ wrote: hi guys, a question for you all how do you get over those bad luck strings that happen every so often and continue playing?, I understand it's random and bound to happen, but when i get fucked by random stuff (cards rng, bad arena drafts, bad opening hands or mulligans, ect) several times in an hour i just lose my motivation and stop playing for a day or 2, even tough i still "want" to play ( i know how weird that sounds) I just stop playing before it gets too bad, so that I'll come back sooner. Either that, or make a new deck and test it out thinking that I'll probably lose so that wins are nice surprises haha. | ||
RagequitBM
Canada2270 Posts
On January 16 2014 09:21 SagaZ wrote: hi guys, a question for you all how do you get over those bad luck strings that happen every so often and continue playing?, I understand it's random and bound to happen, but when i get fucked by random stuff (cards rng, bad arena drafts, bad opening hands or mulligans, ect) several times in an hour i just lose my motivation and stop playing for a day or 2, even tough i still "want" to play ( i know how weird that sounds) I used to care. Then I just started not caring and having a good time. Cracking open a beer, and playing hearthstone is some of the most fun I have lately, and I feel like I play way better because I don't tilt either. Basically, losing after outplaying someone all game due to them having better cards sucks. But if your ego isn't bigger than it should be it's not so bad | ||
Khul Sadukar
Australia1735 Posts
As for Hearthstone I agree with the above. I'm playing it for the long term and not worrying about the losses along the way. Also not being in a hurry to get all the cards I want is important when trying to play for free ![]() | ||
teddyoojo
Germany22369 Posts
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Serejai
6007 Posts
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trinxified
Canada7774 Posts
I'm talking about Shaman control play primarily... | ||
klup
France612 Posts
-pick a random class -put early draw cards in the deck -put 2 molten giants and 2 mountain giants in it. - complete with taunt giving mechanics and control spells I mean I knew mage giant warrior giants and warlock giants were common but when I see hunter giants, shaman giants and even rogue giant I really wonder wtf is happening. Last night I faced only giant play all night long except a cool guy that went murloc warlock. | ||
Stancel
Singapore15360 Posts
just thought I should let you guys know | ||
tomnov
Israel148 Posts
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Hryul
Austria2609 Posts
I just abandonded my "play 20 5mana minions" to get something better and it just cancelled the quest instead of giving me a new one. annoyed now. | ||
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Valiver
Caldeum1977 Posts
On January 16 2014 23:05 tomnov wrote: with the change to Warsong Commander, if I have an Arcanite Reaper and Warsong Commander on the board, and I play a Bloodsail Raider, will it have charge or not? I don't think it will have charge. Currently the way charge works is the minion must have charge at the moment it attacks on the first turn it is played, in other words you can't have something like warsong commander on the field, play a minion, then lose the warsong commander and still attack with the other minion. This should work the same way post-patch. If you play a Bloodsail raider it will gain charge, then its battlecry to gain attack will occur, and then it will lose charge before you can actually attack with it. Short answer: no it shouldn't have charge with the way the game works now. edit: it appears this is incorrect, look at the post below this. | ||
mordek
United States12704 Posts
If you don't want read it, it appears Warsong Commander checks the minions base attack, not any buffs. | ||
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