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On December 04 2016 20:20 K5 wrote:Show nested quote +On December 04 2016 13:55 WindWolf wrote: When Blizzard first announced that they were nerfing silence-effects I was very skeptical about it. However I know understand more and more why they did it, and I also feel that it might not have been enough Can you please explain what do you mean by that? In my opinion, silence effects have been nerfed too much, because now with N'Zoth and the minion buffs in this expansion, the game became too much of a snowball. Oh, you didn't silence my Tirion/Sylvanas/Cairne? I'll just get its deathrattle and then play N'Zoth and get its deathrattle the 2nd time. Also, paladin, warrior and hunter minion buffs can be really ridiculous, yesterday my paladin opponent played a 6/8 Brann on turn 7. (Yes, the jade mechanic is also extremely broken, but silence doesn't do anything there. Besides, the only jade class that's OP is druid in my opinion.) I feel that silce to often fills a roll as pseudo-removal for cards. At least with Devole, there is some risks when evolving downwards. I play wild in constructed, so my perspective may be different, but from my experience with regards:
N'Zoth: Either your decks want to kill (or almost kill to the point where you have more or less won) your opponent before they play N'Zoth, or your deck can afford to save up a board clear for after N'zoth.
Jade Idol Druid: The deck is very dependant on having a good early turns, especially versus agressive decks (true for any deck, but even more so here).
Can't comment on hand buffs from the goon since I have only encountered 1 or 2 such decks.
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How do you know meta is rigged af?
When conditional 2 mana vanilla drop is a must have (yes, im looking at you, Acidic Swamp Ooze)
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Just had a 1-3 arena run. The problem is not that I went 1-3 (Since arena is a zero-sum game, you are going to have bad runs sometime), but rather that all of my loses were to 12-win capable decks. If those decks lost any games, it must have been to constructed-worthy decks, because I don't see how those decks are NOT capable of 12-wins
At least the game I won was a bit more even, and I got a decent epic from my award pack.
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Since MSG came out i have mostly played ranked because of new cards being more fun to me in constructed than in arena.
Hop back into arena, pick shaman, first paladin starts off:
1. Zombie Chow 2. Shielded Minibot 3. Muster for Battle
Back to ranked.
E: turn 6 another Muster for Battle. I have literally twice in my life ragequit in hearthstone and today was the third.
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Three standard games against three midrange shamans last night. Followed up by facing a constructed-worthy Jade Golem Midrange shaman in arena at 1-0.
I certainly remember why I enjoy wild so much
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Yea trying to do the quests for the expansion free packs I got reminded why I lost interest in the game. Netdecks at rank 20 and the game outcome being decided by mulligan ,curving out and a few broken cards. Not spending a cent on this expansion. Oh and aggro warrior is even stronger now? No thx blizz
Will keep doing arena tho
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On December 10 2016 09:26 Velzi wrote: Since MSG came out i have mostly played ranked because of new cards being more fun to me in constructed than in arena.
Hop back into arena, pick shaman, first paladin starts off:
1. Zombie Chow 2. Shielded Minibot 3. Muster for Battle
Back to ranked.
E: turn 6 another Muster for Battle. I have literally twice in my life ragequit in hearthstone and today was the third. Pfft i quit turn 3 when that happens. Never ever recatching back up in tempo against that opening unless your opening is equally as insane (psssst it's not)
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five
i've been keeping track of every implosions played against me, and you better fucking believe it when i've had five in a row roll 4, best part is that they win the game off how much tempo and control that single roll gave
i mean, when you have a flame imp>haunted creeper>voidcaller>implosion>imp gang and doomguard from the voidcaller start, it takes something fucking special to be 2-2 like me
something abso fucking lutely special, honestly
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For those who claims that aggressive decks takes skill to play, how does playing minions and weapons and going face compare to a freeze mage mirror. And no I don't think it is unfair to compare it to a freeze mage mirror
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most decks take skill to play optimally. it's just that since pirate warrior and others have many cards which accomplish the same thing, they have very low skill floors and will perform well even with relatively poor play. aggro decks don't really require skill, but do reward it. add in that your opponent has limited draws to punish and you end up seeing bad players perform well.
on the other hand, mechanically complicated decks like freeze mage, handlock, the old patron warrior, etc can be rewarding for a skilled player, but in the hands of someone inexperienced will seem totally useless.
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Why does everyone keep talking about pirate warrior? I've seen like 2 in the 20 or so games I've played since the new expansion. Most of the stuff is jade shaman or druid.
Then again I made a deck to counter pirate warriors, so maybe thats why I never see them.
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I hate how being on coin sucks so much in arena
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On December 13 2016 18:13 zezamer wrote: I hate how being on coin sucks so much in arena Yeah. On what I've tracked on HearthArena, I have ~60% winrate going first and ~40% with coin
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On December 13 2016 10:47 killa_robot wrote: Why does everyone keep talking about pirate warrior? I've seen like 2 in the 20 or so games I've played since the new expansion. Most of the stuff is jade shaman or druid.
Then again I made a deck to counter pirate warriors, so maybe thats why I never see them. Because they are the best of the pirate decks. When people bitch about Pirate warrior they are also including rogue and shammy in the mix.
Pirates are about 1/3rd of my deck playing exp this expansion. Alot of cannon balls shot outta the deck this month....
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i guess i should have played around assassinate from swashburglar to kill my 8/8 van cleef. gotta love this game sometimes
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On December 13 2016 10:47 killa_robot wrote: Why does everyone keep talking about pirate warrior? I've seen like 2 in the 20 or so games I've played since the new expansion. Most of the stuff is jade shaman or druid.
Then again I made a deck to counter pirate warriors, so maybe thats why I never see them. It's not just about how often you see a deck. There are many contributing factors for hating a deck. For example;
- How much skill your opponent has demonstrated (both in making the deck and in playing the deck), which for pirate warrior is almost zero. Also a criticism of zoo.
- How easy it is to tech your deck to beat their deck, which for pirate warrior is quite hard. I would need to change several cards to have a good record against it without relying on lucky draws.
- How fun it is to play against, which for pirate warrior is again almost zero. They hit you in the face. Even after you have got board control with a taunt and they are out of cards you can still die to a top-decked Mortal Strike. I think this is the main reason for complaints about face decks as well as freeze mage and control priest. Their deck leaves you with few interesting decisions and whether you win or lose depends mostly on the draw.
- How 'fair' the deck feels. Often this is down to a card or two that people can point at and say is OP. Mysterious Challenger in secret paladin is the best example I can think of. Shaman has Flamewreathed Faceless and pirate warrior has Patches the Pirate.
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Control warrior is dead. I cannot get working lineup. Control Warrior cannot beat ANY deck in the meta 
RIP
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your Country52797 Posts
Faced a guy in arena at 1-1 who played 6 kabal chemists (4 plus duplicate), rhonin, ragnaros, also had firelands portal and a few other heavy hitters like force-tank max... did they dramatically change the drafting process or something? How come people are getting these decks and losing?
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his draft probably was really value heavy and he got run over by tempo deck
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On December 19 2016 02:05 The_Templar wrote: Faced a guy in arena at 1-1 who played 6 kabal chemists (4 plus duplicate), rhonin, ragnaros, also had firelands portal and a few other heavy hitters like force-tank max... did they dramatically change the drafting process or something? How come people are getting these decks and losing? I lost a game playing 4 mana 7/7 on turn 4, 5 (with the coin) and 6, ok it took the worst devolve ever, some good paladin answers, and 2 murk eye + 2 finly star from his murloc knights, one came from devolve
![[image loading]](http://i.imgur.com/WzSV7cy.jpg)
Tbh I thought I drafted a 12 wins deck and started 1 2, finally ended 7 3 but I won't ever draft devolve again it lost me two games on its own, seriously buffing the opponent board. The last loss was just terrible draws against perfect curve from the opponent. Sometimes a good deck has bad luck. I felt bad for those with already two losses facing my deck though
On the other hand a Nerub'ar Weblord carried a very average deck to 8 wins, no battlecries on my cards winning 5 games on its own. That's the beauty of arena.
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