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On December 03 2013 00:52 Flight wrote: Your opponent can answer even if he is dead (for a few seconds). And there's not much he can say anyway, so I still think it's bad manner. You should gg when losing, not when winning (unless if your opponent said it first).
You should 'Well played' when they make a good play or when the match is over. I don't consider it rude to gg at the win, nor when someone ggs me on a win, I consider it a courtesy to gg regardless.
It's the pricks who you gg at the end on their win who reply with 'Thank you' that grind my gears.
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On December 04 2013 01:16 fdsdfg wrote:Show nested quote +On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not. I think technically life tap can be considered random too. (Though generally in a more consistently powerful way)
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RNG totally not on my side lately, coined a defias turn 1 and my opponent plays mad bomber the following turn killing both of my minions.
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pretty sure i can't take this game seriously anymore. it will be a fun casual game to play when im watching streams but it isn't a competitive game, o well.
i just can't respect this game in it's current form in any sort of competitive format.
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Know what i hate? one turn kills that you can't predict or prepare for. I mean with hunters i can see it coming, with a warrior saving up a molten giant + warsong commander + brewmasters i have no way to see it coming and outside of filling my deck with taunts which is sub-optimal against all other decks.
There are way too many incredibly stupid things in this game, and i can't fucking wait for mind control to be nerfed as well. Mind control is currently a one card for 3-4(Sometimes more) cards lategame if your deck has anything big.
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On December 04 2013 01:31 Ristle wrote:Show nested quote +On December 03 2013 00:52 Flight wrote: Your opponent can answer even if he is dead (for a few seconds). And there's not much he can say anyway, so I still think it's bad manner. You should gg when losing, not when winning (unless if your opponent said it first). You should 'Well played' when they make a good play or when the match is over. I don't consider it rude to gg at the win, nor when someone ggs me on a win, I consider it a courtesy to gg regardless. It's the pricks who you gg at the end on their win who reply with 'Thank you' that grind my gears.
Hmm, why? I only say WP if I think it was actually WP. If I lose due to three topdecks in a row, I don't say WP, if I win 30-0, I don't say WP. Where's the bad manner in this?
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I just use "Sorry" for everything
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On December 04 2013 20:41 Unleashing wrote: Know what i hate? one turn kills that you can't predict or prepare for. I mean with hunters i can see it coming, with a warrior saving up a molten giant + warsong commander + brewmasters i have no way to see it coming and outside of filling my deck with taunts which is sub-optimal against all other decks.
There are way too many incredibly stupid things in this game, and i can't fucking wait for mind control to be nerfed as well. Mind control is currently a one card for 3-4(Sometimes more) cards lategame if your deck has anything big.
There's so much I hate about MC and Priests.
Let's say they play a taunter, and the next turn they play a NSC and heal their taunter.
Maybe you can't deal with that board right away - if you can't, you're absolutely fucked. He will be drawing 2 cards per turn, and use heals to trade favorably against any minions you might play.
Then you have to deal with the most card-advantageous cards in the game later on. Holy nova, Shadow Madness, Mind Control. Almost guaranteed 2-for-1's that are impossible to play around. If you draw Ragnaros, you simply can't play him unless you're so far behind that he's your only hope of winning.
Hunter OTK is annoying because the whole match is just a coinflip of whether or not you can kill him before he makes his play. But playing a priest deck that gets early card advantage is like getting your expansion denied in ZvT - it's a slow death with no realistic chance of ever coming back.
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On December 04 2013 15:05 crms wrote: pretty sure i can't take this game seriously anymore. it will be a fun casual game to play when im watching streams but it isn't a competitive game, o well.
i just can't respect this game in it's current form in any sort of competitive format.
Constructed I can get behind, but not Arena. It's just too random. I haven't seen a legendary in 10+ drafts, and at least 50% of my opponents have played one. One played two in the same fucking game.
Additionally, I really hate the amount of Random effects. Knife Juggler and Arcane missiles are fucking retarded sometimes.
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On December 04 2013 01:16 fdsdfg wrote:Show nested quote +On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not.
Shaman is the worst class in the game right now, shitty hero power is just the start of their problems.
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On December 05 2013 02:09 Crownlol wrote:Show nested quote +On December 04 2013 01:16 fdsdfg wrote:On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not. Shaman is the worst class in the game right now, shitty hero power is just the start of their problems.
what? lol
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On December 05 2013 02:54 Derrida wrote:Show nested quote +On December 05 2013 02:09 Crownlol wrote:On December 04 2013 01:16 fdsdfg wrote:On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not. Shaman is the worst class in the game right now, shitty hero power is just the start of their problems. what? lol
You see any shaman decks in the TL Opens? Mage/Lock/Pally, with maybe a Warr here or there.
I'm not saying shaman is grossly UP can't-win-a-game bad, but every other class is better at something.
Shamans are OK at everything, but great at nothing.
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On December 05 2013 03:19 Crownlol wrote:Show nested quote +On December 05 2013 02:54 Derrida wrote:On December 05 2013 02:09 Crownlol wrote:On December 04 2013 01:16 fdsdfg wrote:On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not. Shaman is the worst class in the game right now, shitty hero power is just the start of their problems. what? lol You see any shaman decks in the TL Opens? Mage/Lock/Pally, with maybe a Warr here or there. I'm not saying shaman is grossly UP can't-win-a-game bad, but every other class is better at something. Shamans are OK at everything, but great at nothing.
Must respectfully disagree on both being "worst" class and the hero power being "shitty".
TLOpen is not a good sample size to make such conclusion. I believe it is currently superior to priest in terms of control, and probably a lot better than most druids/hunter decks.
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On December 05 2013 03:31 Glacierz wrote:Show nested quote +On December 05 2013 03:19 Crownlol wrote:On December 05 2013 02:54 Derrida wrote:On December 05 2013 02:09 Crownlol wrote:On December 04 2013 01:16 fdsdfg wrote:On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not. Shaman is the worst class in the game right now, shitty hero power is just the start of their problems. what? lol You see any shaman decks in the TL Opens? Mage/Lock/Pally, with maybe a Warr here or there. I'm not saying shaman is grossly UP can't-win-a-game bad, but every other class is better at something. Shamans are OK at everything, but great at nothing. Must respectfully disagree on both being "worst" class and the hero power being "shitty". TLOpen is not a good sample size to make such conclusion. I believe it is currently superior to priest in terms of control, and probably a lot better than most druids/hunter decks.
The problem with the hero power is the randomness. Every other hero power allows you play around it - Shaman, not so much. Feels like when you need WoA you get Stoneclaw and when you need Stoneclaw you get everything but it.
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I swear, this game is one of three things, which I will poll below, what is the worst?
Poll: What is worse?Dying from a top deck (5) 63% Dying when you are 1 turn away from killing opponent (3) 38% Mull a card to only to first/second draw it (0) 0% 8 total votes Your vote: What is worse? (Vote): Dying when you are 1 turn away from killing opponent (Vote): Dying from a top deck (Vote): Mull a card to only to first/second draw it
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On December 05 2013 03:40 Crownlol wrote:Show nested quote +On December 05 2013 03:31 Glacierz wrote:On December 05 2013 03:19 Crownlol wrote:On December 05 2013 02:54 Derrida wrote:On December 05 2013 02:09 Crownlol wrote:On December 04 2013 01:16 fdsdfg wrote:On December 03 2013 11:20 57 Corvette wrote: This game is trolling me.
I roll like 6 times over 2 games needing a wrath of air totem, every time either stoneclaw or searing. Then I roll needing a stoneclaw, it gives me a wrath of air.
I think I would love the shaman so much more if its hero power weren't the only strictly random one. It's a lot less fun when you just have no control over whether this 2 mana will save you or not. Shaman is the worst class in the game right now, shitty hero power is just the start of their problems. what? lol You see any shaman decks in the TL Opens? Mage/Lock/Pally, with maybe a Warr here or there. I'm not saying shaman is grossly UP can't-win-a-game bad, but every other class is better at something. Shamans are OK at everything, but great at nothing. Must respectfully disagree on both being "worst" class and the hero power being "shitty". TLOpen is not a good sample size to make such conclusion. I believe it is currently superior to priest in terms of control, and probably a lot better than most druids/hunter decks. The problem with the hero power is the randomness. Every other hero power allows you play around it - Shaman, not so much. Feels like when you need WoA you get Stoneclaw and when you need Stoneclaw you get everything but it.
Shaman is kind of a RNG hero by design, not only the totems are random, some of his spells are too (i.e. lightning storm, forked lightning). It makes combat math more interesting imo. It reduces the consistency of the class a bit, but I don't think it's necessarily a huge problem.
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I managed to lose to a mage deck that played 3 cone of cold, a blizzard and a flamestrike in the first 7 turns which was pretty frustrating. Also another mage who got 2 pyroblasts in his draft, and came back to win when I was at 20 health and he was at 7 when he played the first pyroblast. game ended 0 life for me, 2 for him, and pretty much anything but that 2nd pyroblast would have been a win for me. Not unexpected in constructed, but getting 2 played back to back in arena was a killer.
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On December 05 2013 03:57 NbSky wrote:I swear, this game is one of three things, which I will poll below, what is the worst? Poll: What is worse?Dying from a top deck (5) 63% Dying when you are 1 turn away from killing opponent (3) 38% Mull a card to only to first/second draw it (0) 0% 8 total votes Your vote: What is worse? (Vote): Dying when you are 1 turn away from killing opponent (Vote): Dying from a top deck (Vote): Mull a card to only to first/second draw it
Definitely dying to a topdeck when it is either the only card possible to win in that situation or one of very few AND you were going to win next turn. IE, I have complete board control and card advantage, I have 11 life, they have <10, dead next turn and they topdeck a pyroblast, in arena.
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On December 05 2013 04:46 serum321 wrote:Show nested quote +On December 05 2013 03:57 NbSky wrote:I swear, this game is one of three things, which I will poll below, what is the worst? Poll: What is worse?Dying from a top deck (5) 63% Dying when you are 1 turn away from killing opponent (3) 38% Mull a card to only to first/second draw it (0) 0% 8 total votes Your vote: What is worse? (Vote): Dying when you are 1 turn away from killing opponent (Vote): Dying from a top deck (Vote): Mull a card to only to first/second draw it
Definitely dying to a topdeck when it is either the only card possible to win in that situation or one of very few AND you were going to win next turn. IE, I have complete board control and card advantage, I have 11 life, they have <10, dead next turn and they topdeck a pyroblast, in arena.
I fell your pain brother, same exact thing happened to me except it was a fireball for fatal.
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turn 2, mage plays mana wyrm, plays arcane missiles, all 3 hit my 2/3 to kill it, played another 2/3 as it was the only card i could play, plays another arcane missiles all 3 hit my minion again -> rage quit. last game of my arena run which ended 6/3
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