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Hearthstone: Heroes of Warcraft TCG - Page 96

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Kyhron
Profile Blog Joined October 2011
United States945 Posts
October 23 2013 01:25 GMT
#1901
Mind Control isn't the problem with priest IMO. The problem is the fact they have ridiculous amounts of removal and sustain between the Shadow Words and things like Inner Fire etc. Priest are kinda like Rogues were they have way too many cheap removal options and no real counter play to it.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-10-23 02:15:33
October 23 2013 02:12 GMT
#1902
Not really free to play. the reward earn is so slow and detrimental to the game that many of my friends that got into beta have quit.

They are the same friends that would spend hundreds on league of legend skins (over course of years) but none on hearthstone because they don't want to feel "invested" in a game such early on.

There's also zero social interface in game. When I play in arena or construct I wouldn't be able to tell the difference if they are human or AI. Still haven't made a single friend in that game.

Honestly this will kill alot of the game's popularity and hype few weeks or months after released. That's just how I feel about it
skyR
Profile Joined July 2009
Canada13817 Posts
October 23 2013 02:15 GMT
#1903
Ya, getting 0 for losing is pretty discouraging.
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
October 23 2013 02:30 GMT
#1904
On October 23 2013 11:12 iky43210 wrote:
Not really free to play. the reward earn is so slow and detrimental to the game that many of my friends that got into beta have quit.

They are the same friends that would spend hundreds on league of legend skins (over course of years) but none on hearthstone because they don't want to feel "invested" in a game such early on.

There's also zero social interface in game. When I play in arena or construct I wouldn't be able to tell the difference if they are human or AI. Still haven't made a single friend in that game.

Honestly this will kill alot of the game's popularity and hype few weeks or months after released. That's just how I feel about it

This game doesn't have skins, however, which doesn't really add to gameplay. Anyway, I digress. I know they said they are looking into a way for a chat system, as in a chat room or something like it. However, they are adamant against adding chat while in game, which I concur with them.

I agree that the reward is low, but I think that encourages people to spend money to buy more packs. I'd buy more packs if they tell me that my account information will be saved so I can use the same cards, decks, and account on my iPad.
Zooper31
Profile Joined May 2009
United States5710 Posts
October 23 2013 02:33 GMT
#1905
1 huge thing that bugs me. I can't add friends by simply playing against them. You know that back and forth duel I just had with that priest where we were within 5hp of each other the entire game and I won with only 1hp left? I can't add him at all because theres no chat and I can't get his friend code through any interface or replay.

That would've been a guy I would've loved to chat with after the game about how epic it was but nope, no social interface at all.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Kyhron
Profile Blog Joined October 2011
United States945 Posts
October 23 2013 03:19 GMT
#1906
This is why its still a Closed Beta. People see the game play being mostly complete. Imbalanced but definitely complete and they see that as ready for the masses, but no chat among other things missing is keeping it where it is. I think gold generation is still way too low. It takes 45 wins to make enough gold for an arena run which ends up being somewhere between 70-90 games assuming you have a win rate around 50%. I get that Blizzard wants Arena entries/Card packs to be a reward, but there is a difference between a reward and a chore and if someone wants to grind out some games on a weekend or day off they maybe only get 1 maybe 2 packs if they are lucky for an entire day of playing. That being said something like 10g per 3 games instead of wins would probably be the best thing to do. It rewards people for playing and still limits gold. It lets people experiment with decks and not feel punished by not getting anything for losing a bunch while you tinker with a deck and it'll hopefully kill some of the enthusiasm for cookie cutter rush decks a bit.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-10-23 03:45:27
October 23 2013 03:20 GMT
#1907
Personally, I find that gaining gold through arena is fairly easy. Obviously I am in the minority however, so Idk if it's a good system or not.

Ever since the got the game I havn't had to pay once for arena and have never not been ableto afford arena.

Also, playing hearthstone under covers in bed with a xbox controller is winning.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 23 2013 03:37 GMT
#1908
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Specialist
Profile Blog Joined April 2007
United States803 Posts
October 23 2013 03:49 GMT
#1909
On October 23 2013 12:37 HardlyNever wrote:
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.


i find it really funny how you think complaining here can get anywhere... lol
Specialist
Profile Blog Joined April 2007
United States803 Posts
October 23 2013 03:50 GMT
#1910
On October 23 2013 12:19 Kyhron wrote:
This is why its still a Closed Beta. People see the game play being mostly complete. Imbalanced but definitely complete and they see that as ready for the masses, but no chat among other things missing is keeping it where it is. I think gold generation is still way too low. It takes 45 wins to make enough gold for an arena run which ends up being somewhere between 70-90 games assuming you have a win rate around 50%. I get that Blizzard wants Arena entries/Card packs to be a reward, but there is a difference between a reward and a chore and if someone wants to grind out some games on a weekend or day off they maybe only get 1 maybe 2 packs if they are lucky for an entire day of playing. That being said something like 10g per 3 games instead of wins would probably be the best thing to do. It rewards people for playing and still limits gold. It lets people experiment with decks and not feel punished by not getting anything for losing a bunch while you tinker with a deck and it'll hopefully kill some of the enthusiasm for cookie cutter rush decks a bit.


10g for 3 games.. no.. then ppl would just leave games instantly =)
Specialist
Profile Blog Joined April 2007
United States803 Posts
October 23 2013 03:51 GMT
#1911
On October 23 2013 11:33 Zooper31 wrote:
1 huge thing that bugs me. I can't add friends by simply playing against them. You know that back and forth duel I just had with that priest where we were within 5hp of each other the entire game and I won with only 1hp left? I can't add him at all because theres no chat and I can't get his friend code through any interface or replay.

That would've been a guy I would've loved to chat with after the game about how epic it was but nope, no social interface at all.


I had many games that were so close, all i could say was well played
too bad =(
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 23 2013 04:13 GMT
#1912
On October 23 2013 12:49 SpecialistSc wrote:
Show nested quote +
On October 23 2013 12:37 HardlyNever wrote:
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.


i find it really funny how you think complaining here can get anywhere... lol


I don't think blizzard will actually read it. It is mainly for "discussion." I guess it could go in the qq thread, but I think I already saw qq about this.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
October 23 2013 04:23 GMT
#1913
On October 23 2013 13:13 HardlyNever wrote:
Show nested quote +
On October 23 2013 12:49 SpecialistSc wrote:
On October 23 2013 12:37 HardlyNever wrote:
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.


i find it really funny how you think complaining here can get anywhere... lol


I don't think blizzard will actually read it. It is mainly for "discussion." I guess it could go in the qq thread, but I think I already saw qq about this.

Here I'll provide some discussion The problem with NSC + PW:S is that NSC can just constantly be run into things like Novice Engineer than healed up from the damage. Other problem is that its when ANY minion is healed. If they limited it from when a minion is healed to when a friendly minion is healed it would limit a lot of the drawing power priests currently have and force them to play less passively.
dae
Profile Joined June 2010
Canada1600 Posts
October 23 2013 05:06 GMT
#1914
On October 23 2013 13:23 Kyhron wrote:
Show nested quote +
On October 23 2013 13:13 HardlyNever wrote:
On October 23 2013 12:49 SpecialistSc wrote:
On October 23 2013 12:37 HardlyNever wrote:
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.


i find it really funny how you think complaining here can get anywhere... lol


I don't think blizzard will actually read it. It is mainly for "discussion." I guess it could go in the qq thread, but I think I already saw qq about this.

Here I'll provide some discussion The problem with NSC + PW:S is that NSC can just constantly be run into things like Novice Engineer than healed up from the damage. Other problem is that its when ANY minion is healed. If they limited it from when a minion is healed to when a friendly minion is healed it would limit a lot of the drawing power priests currently have and force them to play less passively.


If they make it only when a friendly minion is healed, it will do almost nothing except in priest mirrors...

The problem is that you need something that can kill it in one hit, or else they will just heal and draw from it.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
October 23 2013 05:20 GMT
#1915
On October 23 2013 14:06 dae wrote:
Show nested quote +
On October 23 2013 13:23 Kyhron wrote:
On October 23 2013 13:13 HardlyNever wrote:
On October 23 2013 12:49 SpecialistSc wrote:
On October 23 2013 12:37 HardlyNever wrote:
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.


i find it really funny how you think complaining here can get anywhere... lol


I don't think blizzard will actually read it. It is mainly for "discussion." I guess it could go in the qq thread, but I think I already saw qq about this.

Here I'll provide some discussion The problem with NSC + PW:S is that NSC can just constantly be run into things like Novice Engineer than healed up from the damage. Other problem is that its when ANY minion is healed. If they limited it from when a minion is healed to when a friendly minion is healed it would limit a lot of the drawing power priests currently have and force them to play less passively.


If they make it only when a friendly minion is healed, it will do almost nothing except in priest mirrors...

The problem is that you need something that can kill it in one hit, or else they will just heal and draw from it.

I disagree. I've had several games where the priest has bounced things off of like the taunt gorilla with 1-4 stats (totally blanking on name at the moment and too lazy to look up the name) or even the shieldmasta then healed it up just to get the card draws he needed. Rare cases but it still happens enough.

I do agree that the real problem is in the design of the card. I get that the Priest needs some way to draw cards but it doesn't feel right especially when they have ways of getting things to absolutely huge health numbers where their opponent has almost no way to kill it even with multiple turns meanwhile he's drawing free cards
Skithiryx
Profile Joined August 2010
Australia648 Posts
October 23 2013 05:46 GMT
#1916
On October 23 2013 14:20 Kyhron wrote:
Show nested quote +
On October 23 2013 14:06 dae wrote:
On October 23 2013 13:23 Kyhron wrote:
On October 23 2013 13:13 HardlyNever wrote:
On October 23 2013 12:49 SpecialistSc wrote:
On October 23 2013 12:37 HardlyNever wrote:
I hope Blizzard realizes how completely broken northshire cleric is right now. That + power word shield is arguable as broken as the old coin + defias. A 1/3 with a card draw mechanic for 1 mana is obviously ludicrous. Please fix blizz.


i find it really funny how you think complaining here can get anywhere... lol


I don't think blizzard will actually read it. It is mainly for "discussion." I guess it could go in the qq thread, but I think I already saw qq about this.

Here I'll provide some discussion The problem with NSC + PW:S is that NSC can just constantly be run into things like Novice Engineer than healed up from the damage. Other problem is that its when ANY minion is healed. If they limited it from when a minion is healed to when a friendly minion is healed it would limit a lot of the drawing power priests currently have and force them to play less passively.


If they make it only when a friendly minion is healed, it will do almost nothing except in priest mirrors...

The problem is that you need something that can kill it in one hit, or else they will just heal and draw from it.

I disagree. I've had several games where the priest has bounced things off of like the taunt gorilla with 1-4 stats (totally blanking on name at the moment and too lazy to look up the name) or even the shieldmasta then healed it up just to get the card draws he needed. Rare cases but it still happens enough.

I do agree that the real problem is in the design of the card. I get that the Priest needs some way to draw cards but it doesn't feel right especially when they have ways of getting things to absolutely huge health numbers where their opponent has almost no way to kill it even with multiple turns meanwhile he's drawing free cards


"Whenever another minion is healed, draw a card"

That way they're forced to spend a turn to keep it alive for possible card draw in the future or to hold it as a piece to play later on when they can protect and assemble the draw engine.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 23 2013 05:58 GMT
#1917
I think you guys might be missing the point. The real problem (at least in arena, it is still a problem in constructed, maybe not as much) is that priest + power word shield (in almost any combination, turn 1 + coin, turn 1 then turn 2, w/e) is basically an unanswerable play. The only true answer to it is iron beak owl, and you are still -1 card after they kill it with their 1/3. There is no real combination of 2 drop plus 3 drop that can consistently deal with this simple 2 mana combination. Ironically, only the priest has a decent alternative (shadow word: pain).

From there the priest can simply play the warlock ability, only not cost life, and deal damage with his 1/5. Sure, he sacrifices a little bit of early board control, but the ridiculous card advantage that they gain in the mid-long game (where the priest wants to be) is simply broken.

There basically is no acceptable counter-play beyond ironbeak owl or SW: pain. If you are trying to play any form of control, this two mana combo screws it over, and you must try to aggro down the priest before the guaranteed card advantage kicks in.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
October 23 2013 06:13 GMT
#1918
On October 23 2013 14:58 HardlyNever wrote:
I think you guys might be missing the point. The real problem (at least in arena, it is still a problem in constructed, maybe not as much) is that priest + power word shield (in almost any combination, turn 1 + coin, turn 1 then turn 2, w/e) is basically an unanswerable play. The only true answer to it is iron beak owl, and you are still -1 card after they kill it with their 1/3. There is no real combination of 2 drop plus 3 drop that can consistently deal with this simple 2 mana combination. Ironically, only the priest has a decent alternative (shadow word: pain).

From there the priest can simply play the warlock ability, only not cost life, and deal damage with his 1/5. Sure, he sacrifices a little bit of early board control, but the ridiculous card advantage that they gain in the mid-long game (where the priest wants to be) is simply broken.

There basically is no acceptable counter-play beyond ironbeak owl or SW: pain. If you are trying to play any form of control, this two mana combo screws it over, and you must try to aggro down the priest before the guaranteed card advantage kicks in.

No I think we got your point. And I disagree that only priest has a way to deal with it. Druid can deal with it with a claw+Wrath for 3 mana and 2 cards just like the priest spent to set up the combo or they can Mark of Nature+any creature with at least base 1 attack. Hunters can Kill Command with any beast on their Board for 4 mana minimum depending on the beasts mana cost. I could keep going, but I know that isn't the point.

Yes its a strong combination, but at the same time without it Priests have almost no drawing power outside of battlecry creatures. Even if you spend a bit more mana to deal with the NSC+PW:S combo at the beginning you can severely limit the priest entirely. Arena definitely is a bit rougher with a lower chance at getting the removal you need, but even if I spend a bit more mana than they did at the beginning to get rid of NSC I still think its worth it.
FalconHoof
Profile Joined December 2012
Canada183 Posts
October 24 2013 01:21 GMT
#1919
On October 23 2013 15:13 Kyhron wrote:
Show nested quote +
On October 23 2013 14:58 HardlyNever wrote:
I think you guys might be missing the point. The real problem (at least in arena, it is still a problem in constructed, maybe not as much) is that priest + power word shield (in almost any combination, turn 1 + coin, turn 1 then turn 2, w/e) is basically an unanswerable play. The only true answer to it is iron beak owl, and you are still -1 card after they kill it with their 1/3. There is no real combination of 2 drop plus 3 drop that can consistently deal with this simple 2 mana combination. Ironically, only the priest has a decent alternative (shadow word: pain).

From there the priest can simply play the warlock ability, only not cost life, and deal damage with his 1/5. Sure, he sacrifices a little bit of early board control, but the ridiculous card advantage that they gain in the mid-long game (where the priest wants to be) is simply broken.

There basically is no acceptable counter-play beyond ironbeak owl or SW: pain. If you are trying to play any form of control, this two mana combo screws it over, and you must try to aggro down the priest before the guaranteed card advantage kicks in.

No I think we got your point. And I disagree that only priest has a way to deal with it. Druid can deal with it with a claw+Wrath for 3 mana and 2 cards just like the priest spent to set up the combo or they can Mark of Nature+any creature with at least base 1 attack. Hunters can Kill Command with any beast on their Board for 4 mana minimum depending on the beasts mana cost. I could keep going, but I know that isn't the point.

Yes its a strong combination, but at the same time without it Priests have almost no drawing power outside of battlecry creatures. Even if you spend a bit more mana to deal with the NSC+PW:S combo at the beginning you can severely limit the priest entirely. Arena definitely is a bit rougher with a lower chance at getting the removal you need, but even if I spend a bit more mana than they did at the beginning to get rid of NSC I still think its worth it.



Im sorry, but you're just plain wrong. There is simply no card or mana efficient answer for the Cleric combo right now. Claw+Wrath is an absolutely horrible example of a counter to cleric, as is Kill command. Both of those "counters" have a much more powerful value if used in different scenarios. If you have spend a bit more mana or draw to remove it, you're going to have less available mana and/or cards going into midgame. Thats what makes the Cleric combo so strong right now...........Furthermore, no classes apart from Warlock have reliable card draws apart from battlecrys and other cards so cut it out...Ive seen people posting that lame argument on every forum. I wouldn't go so far as to say that Priest needs a nerf right now, Id much rather that we, the community be allowed to shift the metagame for a while yet.
Masturbation this good deserves it's own foreplay.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-10-24 03:28:26
October 24 2013 03:28 GMT
#1920
On October 24 2013 10:21 MaRCsoN wrote:
Show nested quote +
On October 23 2013 15:13 Kyhron wrote:
On October 23 2013 14:58 HardlyNever wrote:
I think you guys might be missing the point. The real problem (at least in arena, it is still a problem in constructed, maybe not as much) is that priest + power word shield (in almost any combination, turn 1 + coin, turn 1 then turn 2, w/e) is basically an unanswerable play. The only true answer to it is iron beak owl, and you are still -1 card after they kill it with their 1/3. There is no real combination of 2 drop plus 3 drop that can consistently deal with this simple 2 mana combination. Ironically, only the priest has a decent alternative (shadow word: pain).

From there the priest can simply play the warlock ability, only not cost life, and deal damage with his 1/5. Sure, he sacrifices a little bit of early board control, but the ridiculous card advantage that they gain in the mid-long game (where the priest wants to be) is simply broken.

There basically is no acceptable counter-play beyond ironbeak owl or SW: pain. If you are trying to play any form of control, this two mana combo screws it over, and you must try to aggro down the priest before the guaranteed card advantage kicks in.

No I think we got your point. And I disagree that only priest has a way to deal with it. Druid can deal with it with a claw+Wrath for 3 mana and 2 cards just like the priest spent to set up the combo or they can Mark of Nature+any creature with at least base 1 attack. Hunters can Kill Command with any beast on their Board for 4 mana minimum depending on the beasts mana cost. I could keep going, but I know that isn't the point.

Yes its a strong combination, but at the same time without it Priests have almost no drawing power outside of battlecry creatures. Even if you spend a bit more mana to deal with the NSC+PW:S combo at the beginning you can severely limit the priest entirely. Arena definitely is a bit rougher with a lower chance at getting the removal you need, but even if I spend a bit more mana than they did at the beginning to get rid of NSC I still think its worth it.



Im sorry, but you're just plain wrong. There is simply no card or mana efficient answer for the Cleric combo right now. Claw+Wrath is an absolutely horrible example of a counter to cleric, as is Kill command. Both of those "counters" have a much more powerful value if used in different scenarios. If you have spend a bit more mana or draw to remove it, you're going to have less available mana and/or cards going into midgame. Thats what makes the Cleric combo so strong right now...........Furthermore, no classes apart from Warlock have reliable card draws apart from battlecrys and other cards so cut it out...Ive seen people posting that lame argument on every forum. I wouldn't go so far as to say that Priest needs a nerf right now, Id much rather that we, the community be allowed to shift the metagame for a while yet.


This is why you should get 3-2 cards. My deck is full of faeries and oozes to 1 shot them.

Or if you are pally, let them draw as much as they want and divine favor.

Priest are definitely op, but I wouldn't care if they don't nerf clerics
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